[Author]
Author = VLADIMPALER72
[Description]
Description = THE CARTELS ARE BUYING NEXT-GEN WEAPONS! I NEED TO STOP IT BEFORE GOTHAM BURNS!
[Objectives]
Objectivescount = 50

Objectives[0]Type = Player_Start
Objectives[0]Culture = .
Objectives[0]positionX = 726.6613
Objectives[0]positionY = -1129.212
Objectives[0]positionZ = 33.31876
Objectives[0]Heading = 65
Objectives[0]model = BATMAN(YEARONE)
Objectives[0]variation = Default
Objectives[0]SetWeather = Smog
Objectives[0]SetTime = 18
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 0
Objectives[0]ActorPopulation = 3
Objectives[0]VehiclePopulation = 3
Objectives[0]NoGangs = False
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = True
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = -1
Objectives[0]PROP_HATS_TEXTURE = -1
Objectives[0]PROP_GLASSES_INDEX = -1
Objectives[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 4
Objectives[0]Weapon0 = RevolverMk2
Objectives[0]Weapon1 = MiniSMG
Objectives[0]Weapon2 = SpecialCarbine
Objectives[0]Weapon3 = StickyBomb
Objectives[0]mission_ActorsCount = 11
Objectives[0]mission_Actors[0]Survive_Number = 0
Objectives[0]mission_Actors[0]Failed_Text = I.......... IM DOWN........ ALFRED...... IM........
Objectives[0]mission_Actors[0]Remove_After = 0
Objectives[0]mission_Actors[0]positionX = 650.1089
Objectives[0]mission_Actors[0]positionY = -1080.997
Objectives[0]mission_Actors[0]positionZ = 22.38226
Objectives[0]mission_Actors[0]Heading = 30.00238
Objectives[0]mission_Actors[0]String_Name = player_zero
Objectives[0]mission_Actors[0]Relationship_Group = Enemy1
Objectives[0]mission_Actors[0]AddBlip = False
Objectives[0]mission_Actors[0]ShowCone = False
Objectives[0]mission_Actors[0]Invincible = False
Objectives[0]mission_Actors[0]SetHealth = 1800
Objectives[0]mission_Actors[0]DieFromHeadShot = True
Objectives[0]mission_Actors[0]CanExitVehicle = True
Objectives[0]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[0]AlwaysFight = True
Objectives[0]mission_Actors[0]Seeing_Range = 30
Objectives[0]mission_Actors[0]Hearing_Range = 30
Objectives[0]mission_Actors[0]CombatMovement = Offensive
Objectives[0]mission_Actors[0]weapon = Pistol50
Objectives[0]mission_Actors[0]Variation = Default
Objectives[0]mission_Actors[0]Task = 99
Objectives[0]mission_Actors[0]Task_Guard_Range = 5
Objectives[0]mission_Actors[0]Task_Stay_In_Range = True
Objectives[0]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[0]Task_Scenario = NONE
Objectives[0]mission_Actors[0]Task_List_Count = 1
Objectives[0]mission_Actors[0]Task_Repeat = True
Objectives[0]mission_Actors[0]Task_List[0]Type = TalkingTask
Objectives[0]mission_Actors[0]Task_List[0]PositionX = 650.4992
Objectives[0]mission_Actors[0]Task_List[0]PositionY = -1081.014
Objectives[0]mission_Actors[0]Task_List[0]PositionZ = 21.88357
Objectives[0]mission_Actors[0]Task_List[0]time = 59
Objectives[0]mission_Actors[1]Survive_Number = 0
Objectives[0]mission_Actors[1]Failed_Text = 
Objectives[0]mission_Actors[1]Remove_After = 0
Objectives[0]mission_Actors[1]positionX = 648.7758
Objectives[0]mission_Actors[1]positionY = -1081.257
Objectives[0]mission_Actors[1]positionZ = 22.26793
Objectives[0]mission_Actors[1]Heading = 0.002390566
Objectives[0]mission_Actors[1]String_Name = g_m_m_armlieut_01
Objectives[0]mission_Actors[1]Relationship_Group = Enemy1
Objectives[0]mission_Actors[1]AddBlip = False
Objectives[0]mission_Actors[1]ShowCone = False
Objectives[0]mission_Actors[1]Invincible = False
Objectives[0]mission_Actors[1]SetHealth = 100
Objectives[0]mission_Actors[1]DieFromHeadShot = True
Objectives[0]mission_Actors[1]CanExitVehicle = True
Objectives[0]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[1]AlwaysFight = True
Objectives[0]mission_Actors[1]Seeing_Range = 30
Objectives[0]mission_Actors[1]Hearing_Range = 30
Objectives[0]mission_Actors[1]CombatMovement = Offensive
Objectives[0]mission_Actors[1]weapon = Pistol50
Objectives[0]mission_Actors[1]Variation = Default
Objectives[0]mission_Actors[1]Task = 0
Objectives[0]mission_Actors[1]Task_Guard_Range = 5
Objectives[0]mission_Actors[1]Task_Stay_In_Range = True
Objectives[0]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[1]Task_Scenario = NONE
Objectives[0]mission_Actors[2]Survive_Number = 0
Objectives[0]mission_Actors[2]Failed_Text = 
Objectives[0]mission_Actors[2]Remove_After = 5
Objectives[0]mission_Actors[2]positionX = 652.0654
Objectives[0]mission_Actors[2]positionY = -1080.403
Objectives[0]mission_Actors[2]positionZ = 22.38886
Objectives[0]mission_Actors[2]Heading = 55.00235
Objectives[0]mission_Actors[2]String_Name = g_m_m_armgoon_01
Objectives[0]mission_Actors[2]Relationship_Group = Enemy1
Objectives[0]mission_Actors[2]AddBlip = False
Objectives[0]mission_Actors[2]ShowCone = False
Objectives[0]mission_Actors[2]Invincible = False
Objectives[0]mission_Actors[2]SetHealth = 300
Objectives[0]mission_Actors[2]DieFromHeadShot = True
Objectives[0]mission_Actors[2]CanExitVehicle = True
Objectives[0]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[2]AlwaysFight = True
Objectives[0]mission_Actors[2]Seeing_Range = 30
Objectives[0]mission_Actors[2]Hearing_Range = 30
Objectives[0]mission_Actors[2]CombatMovement = Offensive
Objectives[0]mission_Actors[2]weapon = Railgun
Objectives[0]mission_Actors[2]Variation = Default
Objectives[0]mission_Actors[2]Task = 0
Objectives[0]mission_Actors[2]Task_Guard_Range = 5
Objectives[0]mission_Actors[2]Task_Stay_In_Range = True
Objectives[0]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[2]Task_Scenario = NONE
Objectives[0]mission_Actors[3]Survive_Number = 0
Objectives[0]mission_Actors[3]Failed_Text = 
Objectives[0]mission_Actors[3]Remove_After = 0
Objectives[0]mission_Actors[3]positionX = 649.0674
Objectives[0]mission_Actors[3]positionY = -1078.674
Objectives[0]mission_Actors[3]positionZ = 22.30121
Objectives[0]mission_Actors[3]Heading = 195.0024
Objectives[0]mission_Actors[3]String_Name = g_m_y_strpunk_02
Objectives[0]mission_Actors[3]Relationship_Group = Enemy1
Objectives[0]mission_Actors[3]AddBlip = False
Objectives[0]mission_Actors[3]ShowCone = False
Objectives[0]mission_Actors[3]Invincible = False
Objectives[0]mission_Actors[3]SetHealth = 100
Objectives[0]mission_Actors[3]DieFromHeadShot = True
Objectives[0]mission_Actors[3]CanExitVehicle = True
Objectives[0]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[3]AlwaysFight = True
Objectives[0]mission_Actors[3]Seeing_Range = 30
Objectives[0]mission_Actors[3]Hearing_Range = 30
Objectives[0]mission_Actors[3]CombatMovement = Offensive
Objectives[0]mission_Actors[3]weapon = CompactRifle
Objectives[0]mission_Actors[3]Variation = Default
Objectives[0]mission_Actors[3]Task = 0
Objectives[0]mission_Actors[3]Task_Guard_Range = 5
Objectives[0]mission_Actors[3]Task_Stay_In_Range = True
Objectives[0]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[3]Task_Scenario = NONE
Objectives[0]mission_Actors[4]Survive_Number = 0
Objectives[0]mission_Actors[4]Failed_Text = 
Objectives[0]mission_Actors[4]Remove_After = 0
Objectives[0]mission_Actors[4]positionX = 649.3627
Objectives[0]mission_Actors[4]positionY = -1080.247
Objectives[0]mission_Actors[4]positionZ = 22.33502
Objectives[0]mission_Actors[4]Heading = 240.0024
Objectives[0]mission_Actors[4]String_Name = g_m_y_strpunk_01
Objectives[0]mission_Actors[4]Relationship_Group = Enemy1
Objectives[0]mission_Actors[4]AddBlip = False
Objectives[0]mission_Actors[4]ShowCone = False
Objectives[0]mission_Actors[4]Invincible = False
Objectives[0]mission_Actors[4]SetHealth = 100
Objectives[0]mission_Actors[4]DieFromHeadShot = True
Objectives[0]mission_Actors[4]CanExitVehicle = True
Objectives[0]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[4]AlwaysFight = True
Objectives[0]mission_Actors[4]Seeing_Range = 30
Objectives[0]mission_Actors[4]Hearing_Range = 30
Objectives[0]mission_Actors[4]CombatMovement = Offensive
Objectives[0]mission_Actors[4]weapon = CombatPistol
Objectives[0]mission_Actors[4]Variation = Default
Objectives[0]mission_Actors[4]Task = 99
Objectives[0]mission_Actors[4]Task_Guard_Range = 5
Objectives[0]mission_Actors[4]Task_Stay_In_Range = True
Objectives[0]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[4]Task_Scenario = NONE
Objectives[0]mission_Actors[4]Task_List_Count = 1
Objectives[0]mission_Actors[4]Task_Repeat = True
Objectives[0]mission_Actors[4]Task_List[0]Type = TalkingTask
Objectives[0]mission_Actors[4]Task_List[0]PositionX = 649.1775
Objectives[0]mission_Actors[4]Task_List[0]PositionY = -1079.846
Objectives[0]mission_Actors[4]Task_List[0]PositionZ = 21.81252
Objectives[0]mission_Actors[4]Task_List[0]time = 59
Objectives[0]mission_Actors[5]Survive_Number = 0
Objectives[0]mission_Actors[5]Failed_Text = 
Objectives[0]mission_Actors[5]Remove_After = 0
Objectives[0]mission_Actors[5]positionX = 652.1434
Objectives[0]mission_Actors[5]positionY = -1075.441
Objectives[0]mission_Actors[5]positionZ = 22.38911
Objectives[0]mission_Actors[5]Heading = 155.0024
Objectives[0]mission_Actors[5]String_Name = g_m_y_pologoon_02
Objectives[0]mission_Actors[5]Relationship_Group = Enemy1
Objectives[0]mission_Actors[5]AddBlip = False
Objectives[0]mission_Actors[5]ShowCone = False
Objectives[0]mission_Actors[5]Invincible = False
Objectives[0]mission_Actors[5]SetHealth = 100
Objectives[0]mission_Actors[5]DieFromHeadShot = True
Objectives[0]mission_Actors[5]CanExitVehicle = True
Objectives[0]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[5]AlwaysFight = True
Objectives[0]mission_Actors[5]Seeing_Range = 30
Objectives[0]mission_Actors[5]Hearing_Range = 30
Objectives[0]mission_Actors[5]CombatMovement = Offensive
Objectives[0]mission_Actors[5]weapon = PumpShotgunMk2
Objectives[0]mission_Actors[5]Variation = Default
Objectives[0]mission_Actors[5]Task = 0
Objectives[0]mission_Actors[5]Task_Guard_Range = 5
Objectives[0]mission_Actors[5]Task_Stay_In_Range = True
Objectives[0]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[5]Task_Scenario = NONE
Objectives[0]mission_Actors[6]Survive_Number = 0
Objectives[0]mission_Actors[6]Failed_Text = 
Objectives[0]mission_Actors[6]Remove_After = 0
Objectives[0]mission_Actors[6]positionX = 648.1729
Objectives[0]mission_Actors[6]positionY = -1075.711
Objectives[0]mission_Actors[6]positionZ = 22.19888
Objectives[0]mission_Actors[6]Heading = 225.0024
Objectives[0]mission_Actors[6]String_Name = g_m_y_ballaorig_01
Objectives[0]mission_Actors[6]Relationship_Group = Enemy1
Objectives[0]mission_Actors[6]AddBlip = False
Objectives[0]mission_Actors[6]ShowCone = False
Objectives[0]mission_Actors[6]Invincible = False
Objectives[0]mission_Actors[6]SetHealth = 100
Objectives[0]mission_Actors[6]DieFromHeadShot = True
Objectives[0]mission_Actors[6]CanExitVehicle = True
Objectives[0]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[6]AlwaysFight = True
Objectives[0]mission_Actors[6]Seeing_Range = 30
Objectives[0]mission_Actors[6]Hearing_Range = 30
Objectives[0]mission_Actors[6]CombatMovement = Offensive
Objectives[0]mission_Actors[6]weapon = StunGun
Objectives[0]mission_Actors[6]Variation = Default
Objectives[0]mission_Actors[6]Task = 0
Objectives[0]mission_Actors[6]Task_Guard_Range = 5
Objectives[0]mission_Actors[6]Task_Stay_In_Range = True
Objectives[0]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[6]Task_Scenario = NONE
Objectives[0]mission_Actors[7]Survive_Number = 0
Objectives[0]mission_Actors[7]Failed_Text = 
Objectives[0]mission_Actors[7]Remove_After = 0
Objectives[0]mission_Actors[7]positionX = 648.5009
Objectives[0]mission_Actors[7]positionY = -1072.645
Objectives[0]mission_Actors[7]positionZ = 22.23644
Objectives[0]mission_Actors[7]Heading = 195.0024
Objectives[0]mission_Actors[7]String_Name = g_m_y_ballaeast_01
Objectives[0]mission_Actors[7]Relationship_Group = Enemy1
Objectives[0]mission_Actors[7]AddBlip = False
Objectives[0]mission_Actors[7]ShowCone = False
Objectives[0]mission_Actors[7]Invincible = False
Objectives[0]mission_Actors[7]SetHealth = 100
Objectives[0]mission_Actors[7]DieFromHeadShot = True
Objectives[0]mission_Actors[7]CanExitVehicle = True
Objectives[0]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[7]AlwaysFight = True
Objectives[0]mission_Actors[7]Seeing_Range = 30
Objectives[0]mission_Actors[7]Hearing_Range = 30
Objectives[0]mission_Actors[7]CombatMovement = Offensive
Objectives[0]mission_Actors[7]weapon = SMG
Objectives[0]mission_Actors[7]Variation = Default
Objectives[0]mission_Actors[7]Task = 0
Objectives[0]mission_Actors[7]Task_Guard_Range = 5
Objectives[0]mission_Actors[7]Task_Stay_In_Range = True
Objectives[0]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[7]Task_Scenario = NONE
Objectives[0]mission_Actors[8]Survive_Number = 0
Objectives[0]mission_Actors[8]Failed_Text = 
Objectives[0]mission_Actors[8]Remove_After = 0
Objectives[0]mission_Actors[8]positionX = 651.4926
Objectives[0]mission_Actors[8]positionY = -1068.738
Objectives[0]mission_Actors[8]positionZ = 22.27708
Objectives[0]mission_Actors[8]Heading = 195.0024
Objectives[0]mission_Actors[8]String_Name = g_m_y_ballasout_01
Objectives[0]mission_Actors[8]Relationship_Group = Enemy1
Objectives[0]mission_Actors[8]AddBlip = False
Objectives[0]mission_Actors[8]ShowCone = False
Objectives[0]mission_Actors[8]Invincible = False
Objectives[0]mission_Actors[8]SetHealth = 100
Objectives[0]mission_Actors[8]DieFromHeadShot = True
Objectives[0]mission_Actors[8]CanExitVehicle = True
Objectives[0]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[8]AlwaysFight = True
Objectives[0]mission_Actors[8]Seeing_Range = 30
Objectives[0]mission_Actors[8]Hearing_Range = 30
Objectives[0]mission_Actors[8]CombatMovement = Offensive
Objectives[0]mission_Actors[8]weapon = SweeperShotgun
Objectives[0]mission_Actors[8]Variation = Default
Objectives[0]mission_Actors[8]Task = 0
Objectives[0]mission_Actors[8]Task_Guard_Range = 5
Objectives[0]mission_Actors[8]Task_Stay_In_Range = True
Objectives[0]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[8]Task_Scenario = NONE
Objectives[0]mission_Actors[9]Survive_Number = 0
Objectives[0]mission_Actors[9]Failed_Text = 
Objectives[0]mission_Actors[9]Remove_After = 0
Objectives[0]mission_Actors[9]positionX = 647.8007
Objectives[0]mission_Actors[9]positionY = -1068.848
Objectives[0]mission_Actors[9]positionZ = 22.06045
Objectives[0]mission_Actors[9]Heading = 195.002
Objectives[0]mission_Actors[9]String_Name = g_f_y_ballas_01
Objectives[0]mission_Actors[9]Relationship_Group = Enemy1
Objectives[0]mission_Actors[9]AddBlip = False
Objectives[0]mission_Actors[9]ShowCone = False
Objectives[0]mission_Actors[9]Invincible = False
Objectives[0]mission_Actors[9]SetHealth = 100
Objectives[0]mission_Actors[9]DieFromHeadShot = True
Objectives[0]mission_Actors[9]CanExitVehicle = True
Objectives[0]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[9]AlwaysFight = True
Objectives[0]mission_Actors[9]Seeing_Range = 30
Objectives[0]mission_Actors[9]Hearing_Range = 30
Objectives[0]mission_Actors[9]CombatMovement = Offensive
Objectives[0]mission_Actors[9]weapon = MarksmanPistol
Objectives[0]mission_Actors[9]Variation = Default
Objectives[0]mission_Actors[9]Task = 0
Objectives[0]mission_Actors[9]Task_Guard_Range = 5
Objectives[0]mission_Actors[9]Task_Stay_In_Range = True
Objectives[0]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[9]Task_Scenario = NONE
Objectives[0]mission_Actors[10]Survive_Number = 0
Objectives[0]mission_Actors[10]Failed_Text = 
Objectives[0]mission_Actors[10]Remove_After = 0
Objectives[0]mission_Actors[10]positionX = 658.9442
Objectives[0]mission_Actors[10]positionY = -1058.707
Objectives[0]mission_Actors[10]positionZ = 22.46561
Objectives[0]mission_Actors[10]Heading = 280.0024
Objectives[0]mission_Actors[10]String_Name = g_m_y_armgoon_02
Objectives[0]mission_Actors[10]Relationship_Group = Enemy1
Objectives[0]mission_Actors[10]AddBlip = False
Objectives[0]mission_Actors[10]ShowCone = False
Objectives[0]mission_Actors[10]Invincible = False
Objectives[0]mission_Actors[10]SetHealth = 100
Objectives[0]mission_Actors[10]DieFromHeadShot = True
Objectives[0]mission_Actors[10]CanExitVehicle = True
Objectives[0]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[10]AlwaysFight = True
Objectives[0]mission_Actors[10]Seeing_Range = 30
Objectives[0]mission_Actors[10]Hearing_Range = 30
Objectives[0]mission_Actors[10]CombatMovement = Offensive
Objectives[0]mission_Actors[10]weapon = MachinePistol
Objectives[0]mission_Actors[10]Variation = Default
Objectives[0]mission_Actors[10]Task = 0
Objectives[0]mission_Actors[10]Task_Guard_Range = 5
Objectives[0]mission_Actors[10]Task_Stay_In_Range = True
Objectives[0]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[10]Task_Scenario = NONE
Objectives[0]mission_Vehicles = 4
Objectives[0]mission_Vehicles[0]positionX = 649.5375
Objectives[0]mission_Vehicles[0]positionY = -1075.691
Objectives[0]mission_Vehicles[0]positionZ = 21.76462
Objectives[0]mission_Vehicles[0]Heading = 184.6582
Objectives[0]mission_Vehicles[0]Name = Blade
Objectives[0]mission_Vehicles[0]Model = blade
Objectives[0]mission_Vehicles[0]PrimaryColor = UtilSilver
Objectives[0]mission_Vehicles[0]SecondaryColor = MetallicAnthraciteGray
Objectives[0]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[0]HasPearlescent = False
Objectives[0]mission_Vehicles[0]Livery = 0
Objectives[0]mission_Vehicles[0]DirtLevel = 0
Objectives[0]mission_Vehicles[0]LockedForPlayer = False
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincible = False
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 7
Objectives[0]mission_Vehicles[0]Survive_Number = 0
Objectives[0]mission_Vehicles[0]Failed_Text = 
Objectives[0]mission_Vehicles[1]positionX = 649.0098
Objectives[0]mission_Vehicles[1]positionY = -1068.537
Objectives[0]mission_Vehicles[1]positionZ = 21.47853
Objectives[0]mission_Vehicles[1]Heading = 185.6236
Objectives[0]mission_Vehicles[1]Name = Buccaneer
Objectives[0]mission_Vehicles[1]Model = buccaneer
Objectives[0]mission_Vehicles[1]PrimaryColor = UtilGarnetRed
Objectives[0]mission_Vehicles[1]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[1]HasPearlescent = False
Objectives[0]mission_Vehicles[1]Livery = 0
Objectives[0]mission_Vehicles[1]DirtLevel = 0
Objectives[0]mission_Vehicles[1]LockedForPlayer = False
Objectives[0]mission_Vehicles[1]Locked = False
Objectives[0]mission_Vehicles[1]Alarm = False
Objectives[0]mission_Vehicles[1]HotWired = False
Objectives[0]mission_Vehicles[1]Invincible = False
Objectives[0]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[1]Remove_After = 7
Objectives[0]mission_Vehicles[1]Survive_Number = 0
Objectives[0]mission_Vehicles[1]Failed_Text = 
Objectives[0]mission_Vehicles[2]positionX = 648.0906
Objectives[0]mission_Vehicles[2]positionY = -1084.756
Objectives[0]mission_Vehicles[2]positionZ = 21.8728
Objectives[0]mission_Vehicles[2]Heading = 174.8453
Objectives[0]mission_Vehicles[2]Name = Alpha
Objectives[0]mission_Vehicles[2]Model = alpha
Objectives[0]mission_Vehicles[2]PrimaryColor = UtilBlue
Objectives[0]mission_Vehicles[2]SecondaryColor = UtilSilver
Objectives[0]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[2]HasPearlescent = False
Objectives[0]mission_Vehicles[2]Livery = 0
Objectives[0]mission_Vehicles[2]DirtLevel = 0
Objectives[0]mission_Vehicles[2]LockedForPlayer = False
Objectives[0]mission_Vehicles[2]Locked = False
Objectives[0]mission_Vehicles[2]Alarm = False
Objectives[0]mission_Vehicles[2]HotWired = False
Objectives[0]mission_Vehicles[2]Invincible = False
Objectives[0]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[2]Remove_After = 7
Objectives[0]mission_Vehicles[2]Survive_Number = 0
Objectives[0]mission_Vehicles[2]Failed_Text = 
Objectives[0]mission_Vehicles[3]positionX = 656.5909
Objectives[0]mission_Vehicles[3]positionY = -1084.599
Objectives[0]mission_Vehicles[3]positionZ = 22.30023
Objectives[0]mission_Vehicles[3]Heading = 204.9854
Objectives[0]mission_Vehicles[3]Name = Boxville
Objectives[0]mission_Vehicles[3]Model = boxville
Objectives[0]mission_Vehicles[3]PrimaryColor = PureWhite
Objectives[0]mission_Vehicles[3]SecondaryColor = Orange
Objectives[0]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[3]HasPearlescent = False
Objectives[0]mission_Vehicles[3]Livery = 1
Objectives[0]mission_Vehicles[3]DirtLevel = 0
Objectives[0]mission_Vehicles[3]LockedForPlayer = False
Objectives[0]mission_Vehicles[3]Locked = False
Objectives[0]mission_Vehicles[3]Alarm = False
Objectives[0]mission_Vehicles[3]HotWired = False
Objectives[0]mission_Vehicles[3]Invincible = False
Objectives[0]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[3]Remove_After = 0
Objectives[0]mission_Vehicles[3]Survive_Number = 0
Objectives[0]mission_Vehicles[3]Failed_Text = 
Objectives[0]mission_Vehicles[3]NeededForObjectivesCount = 1
Objectives[0]mission_Vehicles[3]NeededForVehicleObjectiveNumber[0] = 5
Objectives[0]mission_Vehicles[3]NeededForVehicleIndex[0] = 3
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 1
Objectives[0]mission_Props[0]Model = sm_prop_smug_crate_01a
Objectives[0]mission_Props[0]PlaceOnGround = False
Objectives[0]mission_Props[0]FreesePosition = True
Objectives[0]mission_Props[0]positionX = -2192.342
Objectives[0]mission_Props[0]positionY = 1094.015
Objectives[0]mission_Props[0]positionZ = -24.25847
Objectives[0]mission_Props[0]rotationX = 0
Objectives[0]mission_Props[0]rotationY = 0
Objectives[0]mission_Props[0]rotationZ = 0
Objectives[0]mission_Pickup_Props_Count = 0
Objectives[0]ObjectiveMessages = 1
Objectives[0]ObjectiveMessages[0]positionX = 655.2251
Objectives[0]ObjectiveMessages[0]positionY = -1119.289
Objectives[0]ObjectiveMessages[0]positionZ = 22.56505
Objectives[0]ObjectiveMessages[0]Message = LOOK, ITS 3 MIL FOR 10 RIFLES. DONT TRY TO HUSSLE A PRICE, WE CAN ALWAYS GO TO THE VATOS 11, THEY GOT CASH. SO YOU HOMOS IN OR WHAT I DONT GOT ALL DAY..........
Objectives[0]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[0]ObjectiveMessages[0]Sender = 
Objectives[0]ObjectiveMessages[0]Subject = 
Objectives[0]ObjectiveMessages[0]MessageColor = White
Objectives[0]ObjectiveMessages[0]PlayFromStart = False
Objectives[0]ObjectiveMessages[0]Delay = False
Objectives[0]ObjectiveMessages[0]DelayTime = 0
Objectives[0]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[0]PlayDIstanceTo = True
Objectives[0]ObjectiveMessages[0]DIstanceFromTo = 10
Objectives[0]ObjectiveMessages[0]TypeSubtitle = True
Objectives[0]ObjectiveMessages[0]TypeTextMesage = False
Objectives[0]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[1]Text = [ TURN ON YOUR BATMAN MOD ]   BATMAN- SUITS - BATMANLOA
Objectives[1]Text2 = 
Objectives[1]Text3 = 
Objectives[1]Failed_Text = 
Objectives[1]Type = Checkpoint
Objectives[1]Checkpoint_Type = 45
Objectives[1]Reserved = 1
Objectives[1]ColorR = 255
Objectives[1]ColorG = 255
Objectives[1]ColorB = 0
Objectives[1]ColorA = 255
Objectives[1]IconColorR = 255
Objectives[1]IconColorG = 255
Objectives[1]IconColorB = 0
Objectives[1]IconColorA = 255
Objectives[1]positionX = 722.426
Objectives[1]positionY = -1128.912
Objectives[1]positionZ = 32.25225
Objectives[1]Heading = 640.0024
Objectives[1]Diameter = 1
Objectives[1]minimum_hight = 1
Objectives[1]maximum_hight = 10
Objectives[1]TriggerDistance = 1
Objectives[1]PlaySound = True
Objectives[1]LoseWanted = False
Objectives[1]Stop_Vehicle = False
Objectives[1]DeliverVehicleOnly = False
Objectives[1]DeliverTrailor = False
Objectives[1]DeliverTowTruck = False
Objectives[1]DeliverVehicleCargobob = False
Objectives[1]DeliverPropCargobob = False
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Text = IVE FOLLOWED THE 9 SNAKES GANG HERE. IT LOOKS LIKE ALOT OF MONEY IS BEING SPENT ON WEAPONRY. I SHOULD SEE WHAT I CAN HEAR...... BETTER USE STEALTH.
Objectives[2]Text2 = 
Objectives[2]Text3 = 
Objectives[2]Failed_Text = 
Objectives[2]Type = Checkpoint
Objectives[2]Checkpoint_Type = 45
Objectives[2]Reserved = 2
Objectives[2]ColorR = 255
Objectives[2]ColorG = 255
Objectives[2]ColorB = 0
Objectives[2]ColorA = 255
Objectives[2]IconColorR = 255
Objectives[2]IconColorG = 255
Objectives[2]IconColorB = 0
Objectives[2]IconColorA = 255
Objectives[2]positionX = 684.2491
Objectives[2]positionY = -1139.517
Objectives[2]positionZ = 23.63642
Objectives[2]Heading = 195.0094
Objectives[2]Diameter = 1
Objectives[2]minimum_hight = 1
Objectives[2]maximum_hight = 10
Objectives[2]TriggerDistance = 1
Objectives[2]PlaySound = True
Objectives[2]LoseWanted = False
Objectives[2]Stop_Vehicle = False
Objectives[2]DeliverVehicleOnly = False
Objectives[2]DeliverTrailor = False
Objectives[2]DeliverTowTruck = False
Objectives[2]DeliverVehicleCargobob = False
Objectives[2]DeliverPropCargobob = False
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 0

Objectives[3]Text = THEY ALL HAVE AUTOMATIC WEAPONS, BUT THEY ARE CLOSE TOGETHER.
Objectives[3]Text2 = 
Objectives[3]Text3 = 
Objectives[3]Failed_Text = 
Objectives[3]Type = Checkpoint
Objectives[3]Checkpoint_Type = 45
Objectives[3]Reserved = 3
Objectives[3]ColorR = 255
Objectives[3]ColorG = 255
Objectives[3]ColorB = 0
Objectives[3]ColorA = 255
Objectives[3]IconColorR = 255
Objectives[3]IconColorG = 255
Objectives[3]IconColorB = 0
Objectives[3]IconColorA = 255
Objectives[3]positionX = 653.793
Objectives[3]positionY = -1116.782
Objectives[3]positionZ = 21.37846
Objectives[3]Heading = 640.0024
Objectives[3]Diameter = 1
Objectives[3]minimum_hight = 1
Objectives[3]maximum_hight = 10
Objectives[3]TriggerDistance = 1
Objectives[3]PlaySound = True
Objectives[3]LoseWanted = False
Objectives[3]Stop_Vehicle = False
Objectives[3]DeliverVehicleOnly = False
Objectives[3]DeliverTrailor = False
Objectives[3]DeliverTowTruck = False
Objectives[3]DeliverVehicleCargobob = False
Objectives[3]DeliverPropCargobob = False
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 0

Objectives[4]Text = 
Objectives[4]Text2 = THERE MUST BE A PHONE HERE. LETS SEE WHO WAS THE LAST NUMBERS CALLED.......
Objectives[4]Type = Kill_Actors
Objectives[4]positionX = 650.6629
Objectives[4]positionY = -1079.457
Objectives[4]positionZ = 21.38412
Objectives[4]KillAll1 = True
Objectives[4]KillAll2 = False
Objectives[4]Kill_Actors_Add_Blips = True
Objectives[4]Kill_Actors_Add_Markers = False
Objectives[4]DropPickups = False
Objectives[4]Droped_Pickup_Model = p_amb_phone_01
Objectives[4]mission_ActorsCount = 0
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 0

Objectives[5]Text = ILL DESTROY THE WEAPONS SHIPMENT IN THAT TRUCK. THESE RIFLES ARE NEXT GEN!
Objectives[5]Type = Destroy_Vehicle
Objectives[5]positionX = 653.7764
Objectives[5]positionY = -1084.79
Objectives[5]positionZ = 21.3945
Objectives[5]mission_ActorsCount = 0
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 0

Objectives[6]Text = THE LAST NUMBER WAS MARK HILTMAN. WEAPONS DEALER. THESE RIFLES WERE TOO ADVANCED FOR HIM, WHERED HE GET THEM FROM? HE WILL TELL ME.
Objectives[6]Text2 = 
Objectives[6]Text3 = 
Objectives[6]Failed_Text = 
Objectives[6]Type = Checkpoint
Objectives[6]Checkpoint_Type = 45
Objectives[6]Reserved = 4
Objectives[6]ColorR = 255
Objectives[6]ColorG = 165
Objectives[6]ColorB = 0
Objectives[6]ColorA = 255
Objectives[6]IconColorR = 255
Objectives[6]IconColorG = 255
Objectives[6]IconColorB = 0
Objectives[6]IconColorA = 255
Objectives[6]positionX = -1017.428
Objectives[6]positionY = -491.7747
Objectives[6]positionZ = 36.13378
Objectives[6]Heading = 445.0024
Objectives[6]Diameter = 1
Objectives[6]minimum_hight = 1
Objectives[6]maximum_hight = 10
Objectives[6]TriggerDistance = 1
Objectives[6]PlaySound = True
Objectives[6]LoseWanted = False
Objectives[6]Stop_Vehicle = False
Objectives[6]DeliverVehicleOnly = False
Objectives[6]DeliverTrailor = False
Objectives[6]DeliverTowTruck = False
Objectives[6]DeliverVehicleCargobob = False
Objectives[6]DeliverPropCargobob = False
Objectives[6]mission_ActorsCount = 2
Objectives[6]mission_Actors[0]Survive_Number = 0
Objectives[6]mission_Actors[0]Failed_Text = 
Objectives[6]mission_Actors[0]Remove_After = 0
Objectives[6]mission_Actors[0]positionX = -1009.107
Objectives[6]mission_Actors[0]positionY = -479.5247
Objectives[6]mission_Actors[0]positionZ = 50.02718
Objectives[6]mission_Actors[0]Heading = 285.0023
Objectives[6]mission_Actors[0]String_Name = ig_tylerdix
Objectives[6]mission_Actors[0]Relationship_Group = Enemy1
Objectives[6]mission_Actors[0]AddBlip = False
Objectives[6]mission_Actors[0]ShowCone = False
Objectives[6]mission_Actors[0]Invincible = False
Objectives[6]mission_Actors[0]SetHealth = 100
Objectives[6]mission_Actors[0]DieFromHeadShot = True
Objectives[6]mission_Actors[0]CanExitVehicle = True
Objectives[6]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[0]AlwaysFight = True
Objectives[6]mission_Actors[0]Seeing_Range = 30
Objectives[6]mission_Actors[0]Hearing_Range = 30
Objectives[6]mission_Actors[0]CombatMovement = Offensive
Objectives[6]mission_Actors[0]weapon = KnuckleDuster
Objectives[6]mission_Actors[0]Variation = Default
Objectives[6]mission_Actors[0]Task = 0
Objectives[6]mission_Actors[0]Task_Guard_Range = 5
Objectives[6]mission_Actors[0]Task_Stay_In_Range = True
Objectives[6]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[0]Task_Scenario = NONE
Objectives[6]mission_Actors[1]Survive_Number = 0
Objectives[6]mission_Actors[1]Failed_Text = 
Objectives[6]mission_Actors[1]Remove_After = 0
Objectives[6]mission_Actors[1]positionX = -1007.984
Objectives[6]mission_Actors[1]positionY = -474.9062
Objectives[6]mission_Actors[1]positionZ = 50.02729
Objectives[6]mission_Actors[1]Heading = 205.0024
Objectives[6]mission_Actors[1]String_Name = ig_bankman
Objectives[6]mission_Actors[1]Relationship_Group = Neutral
Objectives[6]mission_Actors[1]AddBlip = False
Objectives[6]mission_Actors[1]ShowCone = False
Objectives[6]mission_Actors[1]Invincible = False
Objectives[6]mission_Actors[1]SetHealth = 200
Objectives[6]mission_Actors[1]DieFromHeadShot = True
Objectives[6]mission_Actors[1]CanExitVehicle = True
Objectives[6]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[1]AlwaysFight = True
Objectives[6]mission_Actors[1]Seeing_Range = 30
Objectives[6]mission_Actors[1]Hearing_Range = 30
Objectives[6]mission_Actors[1]CombatMovement = Offensive
Objectives[6]mission_Actors[1]weapon = KnuckleDuster
Objectives[6]mission_Actors[1]Variation = Default
Objectives[6]mission_Actors[1]Task = 99
Objectives[6]mission_Actors[1]Task_Guard_Range = 5
Objectives[6]mission_Actors[1]Task_Stay_In_Range = True
Objectives[6]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[1]Task_Scenario = NONE
Objectives[6]mission_Vehicles = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 1
Objectives[6]mission_Pickup_Props[0]Model = prop_arc_blueprints_01
Objectives[6]mission_Pickup_Props[0]Value = 99999
Objectives[6]mission_Pickup_Props[0]positionX = -1008.22
Objectives[6]mission_Pickup_Props[0]positionY = -476.0286
Objectives[6]mission_Pickup_Props[0]positionZ = 50.34529
Objectives[6]mission_Pickup_Props[0]rotationX = 0
Objectives[6]mission_Pickup_Props[0]rotationY = 0
Objectives[6]mission_Pickup_Props[0]rotationZ = 20.00238
Objectives[6]mission_Pickup_Props[0]Needed_For_Pickup_Prop_Objective_Count = 1
Objectives[6]mission_Pickup_Props[0]Needed_For_Pickup_Prop_Objective[0] = 9
Objectives[6]ObjectiveMessages = 1
Objectives[6]ObjectiveMessages[0]positionX = -1003.633
Objectives[6]ObjectiveMessages[0]positionY = -477.9497
Objectives[6]ObjectiveMessages[0]positionZ = 49.0266
Objectives[6]ObjectiveMessages[0]Message = WAIT WAIT.......... PLEASE DONT KILL ME WAIT WAIT!!!!!!! NOOO WAIT!!!
Objectives[6]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[6]ObjectiveMessages[0]Sender = 
Objectives[6]ObjectiveMessages[0]Subject = 
Objectives[6]ObjectiveMessages[0]MessageColor = White
Objectives[6]ObjectiveMessages[0]PlayFromStart = False
Objectives[6]ObjectiveMessages[0]Delay = False
Objectives[6]ObjectiveMessages[0]DelayTime = 0
Objectives[6]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[6]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[6]ObjectiveMessages[0]PlayDIstanceTo = True
Objectives[6]ObjectiveMessages[0]DIstanceFromTo = 1
Objectives[6]ObjectiveMessages[0]TypeSubtitle = True
Objectives[6]ObjectiveMessages[0]TypeTextMesage = False
Objectives[6]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[6]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[7]Text = ENTER. MAKE HIM TALK.
Objectives[7]Text2 = 
Objectives[7]Text3 = 
Objectives[7]Failed_Text = 
Objectives[7]Type = Checkpoint
Objectives[7]Checkpoint_Type = 45
Objectives[7]Reserved = 5
Objectives[7]ColorR = 255
Objectives[7]ColorG = 165
Objectives[7]ColorB = 0
Objectives[7]ColorA = 255
Objectives[7]IconColorR = 255
Objectives[7]IconColorG = 255
Objectives[7]IconColorB = 0
Objectives[7]IconColorA = 255
Objectives[7]positionX = -1008.406
Objectives[7]positionY = -486.8031
Objectives[7]positionZ = 38.97424
Objectives[7]Heading = 445.0024
Objectives[7]Diameter = 1
Objectives[7]minimum_hight = 1
Objectives[7]maximum_hight = 10
Objectives[7]TriggerDistance = 1
Objectives[7]PlaySound = True
Objectives[7]LoseWanted = False
Objectives[7]Stop_Vehicle = False
Objectives[7]DeliverVehicleOnly = False
Objectives[7]DeliverTrailor = False
Objectives[7]DeliverTowTruck = False
Objectives[7]DeliverVehicleCargobob = False
Objectives[7]DeliverPropCargobob = False
Objectives[7]mission_ActorsCount = 0
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 0

Objectives[8]Text = LOOK OVER DESK FOR INTEL.
Objectives[8]Text2 = 
Objectives[8]Text3 = 
Objectives[8]Failed_Text = 
Objectives[8]Type = Checkpoint
Objectives[8]Checkpoint_Type = 45
Objectives[8]Reserved = 6
Objectives[8]ColorR = 255
Objectives[8]ColorG = 255
Objectives[8]ColorB = 0
Objectives[8]ColorA = 255
Objectives[8]IconColorR = 255
Objectives[8]IconColorG = 255
Objectives[8]IconColorB = 0
Objectives[8]IconColorA = 255
Objectives[8]positionX = -1008.293
Objectives[8]positionY = -474.994
Objectives[8]positionZ = 49.02736
Objectives[8]Heading = 520.0024
Objectives[8]Diameter = 1
Objectives[8]minimum_hight = 1
Objectives[8]maximum_hight = 10
Objectives[8]TriggerDistance = 1
Objectives[8]PlaySound = True
Objectives[8]LoseWanted = False
Objectives[8]Stop_Vehicle = False
Objectives[8]DeliverVehicleOnly = False
Objectives[8]DeliverTrailor = False
Objectives[8]DeliverTowTruck = False
Objectives[8]DeliverVehicleCargobob = False
Objectives[8]DeliverPropCargobob = False
Objectives[8]mission_ActorsCount = 0
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 0

Objectives[9]Text = THE WEAPONS HE HAS ARE TOO TECH FOR HIM. HIS SUPPLIER MUST HAVE TIES WITH R&D FROM MILITARY SOURCES. HE HAS A WAREHOUSE NEAR THE DOCKS, PERFECT FOR SMUGGLING LARGE CRATES. ILL GO THERE.
Objectives[9]CollectPickupsAddBlips = True
Objectives[9]FaildText = 
Objectives[9]Type = Collect_Pickup
Objectives[9]positionX = -1006.727
Objectives[9]positionY = -475.6895
Objectives[9]positionZ = 49.02618
Objectives[9]mission_ActorsCount = 0
Objectives[9]mission_Vehicles = 0
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 0
Objectives[9]mission_Pickup_Props_Count = 0
Objectives[9]ObjectiveMessages = 0

Objectives[10]Type = Mission_Settings_Objective
Objectives[10]positionX = -1003.582
Objectives[10]positionY = -477.896
Objectives[10]positionZ = 49.02666
Objectives[10]MissionSettings_TimesOfDay = Current
Objectives[10]MissionSettings_Weather = Current
Objectives[10]MissionSettings_WantedLevel = Current
Objectives[10]MissionSettings_SetWantedLevelNow = Current
Objectives[10]MissionSettings_StartNightvision = False
Objectives[10]MissionSettings_StopNightvision = False
Objectives[10]MissionSettings_StartSeethrough = False
Objectives[10]MissionSettings_StopSeethrough = False
Objectives[10]MissionSettings_StartMusic = True
Objectives[10]MissionSettings_StopMusic = False
Objectives[10]MissionSettings_Music = FAM1_FRANK_JUMPS_RT
Objectives[10]mission_ActorsCount = 20
Objectives[10]mission_Actors[0]Survive_Number = 0
Objectives[10]mission_Actors[0]Failed_Text = 
Objectives[10]mission_Actors[0]Remove_After = 13
Objectives[10]mission_Actors[0]positionX = -1022.841
Objectives[10]mission_Actors[0]positionY = -495.8955
Objectives[10]mission_Actors[0]positionZ = 36.9662
Objectives[10]mission_Actors[0]Heading = 275.0265
Objectives[10]mission_Actors[0]String_Name = ig_barry
Objectives[10]mission_Actors[0]Relationship_Group = Enemy1
Objectives[10]mission_Actors[0]AddBlip = False
Objectives[10]mission_Actors[0]ShowCone = False
Objectives[10]mission_Actors[0]Invincible = False
Objectives[10]mission_Actors[0]SetHealth = 100
Objectives[10]mission_Actors[0]DieFromHeadShot = True
Objectives[10]mission_Actors[0]CanExitVehicle = True
Objectives[10]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[0]AlwaysFight = True
Objectives[10]mission_Actors[0]Seeing_Range = 30
Objectives[10]mission_Actors[0]Hearing_Range = 30
Objectives[10]mission_Actors[0]CombatMovement = Offensive
Objectives[10]mission_Actors[0]weapon = Railgun
Objectives[10]mission_Actors[0]Variation = Default
Objectives[10]mission_Actors[0]Task = 0
Objectives[10]mission_Actors[0]Task_Guard_Range = 5
Objectives[10]mission_Actors[0]Task_Stay_In_Range = True
Objectives[10]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[0]Task_Scenario = NONE
Objectives[10]mission_Actors[1]Survive_Number = 0
Objectives[10]mission_Actors[1]Failed_Text = 
Objectives[10]mission_Actors[1]Remove_After = 13
Objectives[10]mission_Actors[1]positionX = -1022.835
Objectives[10]mission_Actors[1]positionY = -492.593
Objectives[10]mission_Actors[1]positionZ = 36.96919
Objectives[10]mission_Actors[1]Heading = 275.0265
Objectives[10]mission_Actors[1]String_Name = ig_bestmen
Objectives[10]mission_Actors[1]Relationship_Group = Enemy1
Objectives[10]mission_Actors[1]AddBlip = False
Objectives[10]mission_Actors[1]ShowCone = False
Objectives[10]mission_Actors[1]Invincible = False
Objectives[10]mission_Actors[1]SetHealth = 100
Objectives[10]mission_Actors[1]DieFromHeadShot = True
Objectives[10]mission_Actors[1]CanExitVehicle = True
Objectives[10]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[1]AlwaysFight = True
Objectives[10]mission_Actors[1]Seeing_Range = 30
Objectives[10]mission_Actors[1]Hearing_Range = 30
Objectives[10]mission_Actors[1]CombatMovement = Offensive
Objectives[10]mission_Actors[1]weapon = GrenadeLauncher
Objectives[10]mission_Actors[1]Variation = Default
Objectives[10]mission_Actors[1]Task = 0
Objectives[10]mission_Actors[1]Task_Guard_Range = 5
Objectives[10]mission_Actors[1]Task_Stay_In_Range = True
Objectives[10]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[1]Task_Scenario = NONE
Objectives[10]mission_Actors[2]Survive_Number = 0
Objectives[10]mission_Actors[2]Failed_Text = 
Objectives[10]mission_Actors[2]Remove_After = 13
Objectives[10]mission_Actors[2]positionX = -1024.299
Objectives[10]mission_Actors[2]positionY = -486.2631
Objectives[10]mission_Actors[2]positionZ = 36.97807
Objectives[10]mission_Actors[2]Heading = 275.0265
Objectives[10]mission_Actors[2]String_Name = ig_car3guy1
Objectives[10]mission_Actors[2]Relationship_Group = Enemy1
Objectives[10]mission_Actors[2]AddBlip = False
Objectives[10]mission_Actors[2]ShowCone = False
Objectives[10]mission_Actors[2]Invincible = False
Objectives[10]mission_Actors[2]SetHealth = 100
Objectives[10]mission_Actors[2]DieFromHeadShot = True
Objectives[10]mission_Actors[2]CanExitVehicle = True
Objectives[10]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[2]AlwaysFight = True
Objectives[10]mission_Actors[2]Seeing_Range = 30
Objectives[10]mission_Actors[2]Hearing_Range = 30
Objectives[10]mission_Actors[2]CombatMovement = Offensive
Objectives[10]mission_Actors[2]weapon = BullpupShotgun
Objectives[10]mission_Actors[2]Variation = Default
Objectives[10]mission_Actors[2]Task = 0
Objectives[10]mission_Actors[2]Task_Guard_Range = 5
Objectives[10]mission_Actors[2]Task_Stay_In_Range = True
Objectives[10]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[2]Task_Scenario = NONE
Objectives[10]mission_Actors[3]Survive_Number = 0
Objectives[10]mission_Actors[3]Failed_Text = 
Objectives[10]mission_Actors[3]Remove_After = 13
Objectives[10]mission_Actors[3]positionX = -1012.47
Objectives[10]mission_Actors[3]positionY = -487.8286
Objectives[10]mission_Actors[3]positionZ = 37.68577
Objectives[10]mission_Actors[3]Heading = 300.0265
Objectives[10]mission_Actors[3]String_Name = ig_chengsr
Objectives[10]mission_Actors[3]Relationship_Group = Enemy1
Objectives[10]mission_Actors[3]AddBlip = False
Objectives[10]mission_Actors[3]ShowCone = False
Objectives[10]mission_Actors[3]Invincible = False
Objectives[10]mission_Actors[3]SetHealth = 100
Objectives[10]mission_Actors[3]DieFromHeadShot = True
Objectives[10]mission_Actors[3]CanExitVehicle = True
Objectives[10]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[3]AlwaysFight = True
Objectives[10]mission_Actors[3]Seeing_Range = 30
Objectives[10]mission_Actors[3]Hearing_Range = 30
Objectives[10]mission_Actors[3]CombatMovement = Offensive
Objectives[10]mission_Actors[3]weapon = SpecialCarbineMk2
Objectives[10]mission_Actors[3]Variation = Default
Objectives[10]mission_Actors[3]Task = 0
Objectives[10]mission_Actors[3]Task_Guard_Range = 5
Objectives[10]mission_Actors[3]Task_Stay_In_Range = True
Objectives[10]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[3]Task_Scenario = NONE
Objectives[10]mission_Actors[4]Survive_Number = 0
Objectives[10]mission_Actors[4]Failed_Text = 
Objectives[10]mission_Actors[4]Remove_After = 18
Objectives[10]mission_Actors[4]positionX = 96.75791
Objectives[10]mission_Actors[4]positionY = -2226.426
Objectives[10]mission_Actors[4]positionZ = 6.171202
Objectives[10]mission_Actors[4]Heading = 74.88653
Objectives[10]mission_Actors[4]String_Name = ig_chengsr
Objectives[10]mission_Actors[4]Relationship_Group = Enemy1
Objectives[10]mission_Actors[4]AddBlip = False
Objectives[10]mission_Actors[4]ShowCone = False
Objectives[10]mission_Actors[4]Invincible = False
Objectives[10]mission_Actors[4]SetHealth = 100
Objectives[10]mission_Actors[4]DieFromHeadShot = True
Objectives[10]mission_Actors[4]CanExitVehicle = True
Objectives[10]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[4]AlwaysFight = True
Objectives[10]mission_Actors[4]Seeing_Range = 30
Objectives[10]mission_Actors[4]Hearing_Range = 30
Objectives[10]mission_Actors[4]CombatMovement = Offensive
Objectives[10]mission_Actors[4]weapon = SpecialCarbineMk2
Objectives[10]mission_Actors[4]Variation = Default
Objectives[10]mission_Actors[4]Task = 0
Objectives[10]mission_Actors[4]Task_Guard_Range = 5
Objectives[10]mission_Actors[4]Task_Stay_In_Range = True
Objectives[10]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[4]Task_Scenario = NONE
Objectives[10]mission_Actors[5]Survive_Number = 0
Objectives[10]mission_Actors[5]Failed_Text = 
Objectives[10]mission_Actors[5]Remove_After = 18
Objectives[10]mission_Actors[5]positionX = 96.01013
Objectives[10]mission_Actors[5]positionY = -2225.608
Objectives[10]mission_Actors[5]positionZ = 6.171202
Objectives[10]mission_Actors[5]Heading = 184.8866
Objectives[10]mission_Actors[5]String_Name = ig_chef
Objectives[10]mission_Actors[5]Relationship_Group = Enemy1
Objectives[10]mission_Actors[5]AddBlip = False
Objectives[10]mission_Actors[5]ShowCone = False
Objectives[10]mission_Actors[5]Invincible = False
Objectives[10]mission_Actors[5]SetHealth = 100
Objectives[10]mission_Actors[5]DieFromHeadShot = True
Objectives[10]mission_Actors[5]CanExitVehicle = True
Objectives[10]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[5]AlwaysFight = True
Objectives[10]mission_Actors[5]Seeing_Range = 30
Objectives[10]mission_Actors[5]Hearing_Range = 30
Objectives[10]mission_Actors[5]CombatMovement = Offensive
Objectives[10]mission_Actors[5]weapon = NavyRevolver
Objectives[10]mission_Actors[5]Variation = Default
Objectives[10]mission_Actors[5]Task = 0
Objectives[10]mission_Actors[5]Task_Guard_Range = 5
Objectives[10]mission_Actors[5]Task_Stay_In_Range = True
Objectives[10]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[5]Task_Scenario = NONE
Objectives[10]mission_Actors[6]Survive_Number = 0
Objectives[10]mission_Actors[6]Failed_Text = 
Objectives[10]mission_Actors[6]Remove_After = 18
Objectives[10]mission_Actors[6]positionX = 95.72701
Objectives[10]mission_Actors[6]positionY = -2227.009
Objectives[10]mission_Actors[6]positionZ = 6.145092
Objectives[10]mission_Actors[6]Heading = 349.8864
Objectives[10]mission_Actors[6]String_Name = ig_dale
Objectives[10]mission_Actors[6]Relationship_Group = Enemy1
Objectives[10]mission_Actors[6]AddBlip = False
Objectives[10]mission_Actors[6]ShowCone = False
Objectives[10]mission_Actors[6]Invincible = False
Objectives[10]mission_Actors[6]SetHealth = 100
Objectives[10]mission_Actors[6]DieFromHeadShot = True
Objectives[10]mission_Actors[6]CanExitVehicle = True
Objectives[10]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[6]AlwaysFight = True
Objectives[10]mission_Actors[6]Seeing_Range = 30
Objectives[10]mission_Actors[6]Hearing_Range = 30
Objectives[10]mission_Actors[6]CombatMovement = Offensive
Objectives[10]mission_Actors[6]weapon = SpecialCarbineMk2
Objectives[10]mission_Actors[6]Variation = Default
Objectives[10]mission_Actors[6]Task = 0
Objectives[10]mission_Actors[6]Task_Guard_Range = 5
Objectives[10]mission_Actors[6]Task_Stay_In_Range = True
Objectives[10]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[6]Task_Scenario = NONE
Objectives[10]mission_Actors[7]Survive_Number = 0
Objectives[10]mission_Actors[7]Failed_Text = 
Objectives[10]mission_Actors[7]Remove_After = 18
Objectives[10]mission_Actors[7]positionX = 94.69915
Objectives[10]mission_Actors[7]positionY = -2226.092
Objectives[10]mission_Actors[7]positionZ = 6.171202
Objectives[10]mission_Actors[7]Heading = 234.8866
Objectives[10]mission_Actors[7]String_Name = ig_davenorton
Objectives[10]mission_Actors[7]Relationship_Group = Enemy1
Objectives[10]mission_Actors[7]AddBlip = False
Objectives[10]mission_Actors[7]ShowCone = False
Objectives[10]mission_Actors[7]Invincible = False
Objectives[10]mission_Actors[7]SetHealth = 100
Objectives[10]mission_Actors[7]DieFromHeadShot = True
Objectives[10]mission_Actors[7]CanExitVehicle = True
Objectives[10]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[7]AlwaysFight = True
Objectives[10]mission_Actors[7]Seeing_Range = 30
Objectives[10]mission_Actors[7]Hearing_Range = 30
Objectives[10]mission_Actors[7]CombatMovement = Offensive
Objectives[10]mission_Actors[7]weapon = GrenadeLauncher
Objectives[10]mission_Actors[7]Variation = Default
Objectives[10]mission_Actors[7]Task = 0
Objectives[10]mission_Actors[7]Task_Guard_Range = 5
Objectives[10]mission_Actors[7]Task_Stay_In_Range = True
Objectives[10]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[7]Task_Scenario = NONE
Objectives[10]mission_Actors[8]Survive_Number = 0
Objectives[10]mission_Actors[8]Failed_Text = 
Objectives[10]mission_Actors[8]Remove_After = 0
Objectives[10]mission_Actors[8]positionX = 104.0886
Objectives[10]mission_Actors[8]positionY = -2232.513
Objectives[10]mission_Actors[8]positionZ = 6.036511
Objectives[10]mission_Actors[8]Heading = 104.8866
Objectives[10]mission_Actors[8]String_Name = s_m_y_blackops_01
Objectives[10]mission_Actors[8]Relationship_Group = Enemy1
Objectives[10]mission_Actors[8]AddBlip = False
Objectives[10]mission_Actors[8]ShowCone = False
Objectives[10]mission_Actors[8]Invincible = False
Objectives[10]mission_Actors[8]SetHealth = 200
Objectives[10]mission_Actors[8]DieFromHeadShot = True
Objectives[10]mission_Actors[8]CanExitVehicle = True
Objectives[10]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[8]AlwaysFight = True
Objectives[10]mission_Actors[8]Seeing_Range = 30
Objectives[10]mission_Actors[8]Hearing_Range = 30
Objectives[10]mission_Actors[8]CombatMovement = Offensive
Objectives[10]mission_Actors[8]weapon = Railgun
Objectives[10]mission_Actors[8]Variation = Default
Objectives[10]mission_Actors[8]Task = 1
Objectives[10]mission_Actors[8]Task_Guard_Range = 5
Objectives[10]mission_Actors[8]Task_Stay_In_Range = True
Objectives[10]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[8]Task_Scenario = NONE
Objectives[10]mission_Actors[9]Survive_Number = 0
Objectives[10]mission_Actors[9]Failed_Text = 
Objectives[10]mission_Actors[9]Remove_After = 18
Objectives[10]mission_Actors[9]positionX = 113.4394
Objectives[10]mission_Actors[9]positionY = -2246.627
Objectives[10]mission_Actors[9]positionZ = 6.081558
Objectives[10]mission_Actors[9]Heading = 339.8864
Objectives[10]mission_Actors[9]String_Name = s_m_y_blackops_01
Objectives[10]mission_Actors[9]Relationship_Group = Enemy1
Objectives[10]mission_Actors[9]AddBlip = False
Objectives[10]mission_Actors[9]ShowCone = False
Objectives[10]mission_Actors[9]Invincible = False
Objectives[10]mission_Actors[9]SetHealth = 300
Objectives[10]mission_Actors[9]DieFromHeadShot = True
Objectives[10]mission_Actors[9]CanExitVehicle = True
Objectives[10]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[9]AlwaysFight = True
Objectives[10]mission_Actors[9]Seeing_Range = 30
Objectives[10]mission_Actors[9]Hearing_Range = 30
Objectives[10]mission_Actors[9]CombatMovement = Offensive
Objectives[10]mission_Actors[9]weapon = Railgun
Objectives[10]mission_Actors[9]Variation = Random
Objectives[10]mission_Actors[9]Task = 0
Objectives[10]mission_Actors[9]Task_Guard_Range = 5
Objectives[10]mission_Actors[9]Task_Stay_In_Range = True
Objectives[10]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[9]Task_Scenario = NONE
Objectives[10]mission_Actors[10]Survive_Number = 0
Objectives[10]mission_Actors[10]Failed_Text = 
Objectives[10]mission_Actors[10]Remove_After = 17
Objectives[10]mission_Actors[10]positionX = 110.8644
Objectives[10]mission_Actors[10]positionY = -2246.532
Objectives[10]mission_Actors[10]positionZ = 6.081558
Objectives[10]mission_Actors[10]Heading = 339.8864
Objectives[10]mission_Actors[10]String_Name = s_m_y_blackops_02
Objectives[10]mission_Actors[10]Relationship_Group = Enemy1
Objectives[10]mission_Actors[10]AddBlip = False
Objectives[10]mission_Actors[10]ShowCone = False
Objectives[10]mission_Actors[10]Invincible = False
Objectives[10]mission_Actors[10]SetHealth = 300
Objectives[10]mission_Actors[10]DieFromHeadShot = True
Objectives[10]mission_Actors[10]CanExitVehicle = True
Objectives[10]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[10]AlwaysFight = True
Objectives[10]mission_Actors[10]Seeing_Range = 30
Objectives[10]mission_Actors[10]Hearing_Range = 30
Objectives[10]mission_Actors[10]CombatMovement = Offensive
Objectives[10]mission_Actors[10]weapon = Railgun
Objectives[10]mission_Actors[10]Variation = Random
Objectives[10]mission_Actors[10]Task = 0
Objectives[10]mission_Actors[10]Task_Guard_Range = 5
Objectives[10]mission_Actors[10]Task_Stay_In_Range = True
Objectives[10]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[10]Task_Scenario = NONE
Objectives[10]mission_Actors[11]Survive_Number = 0
Objectives[10]mission_Actors[11]Failed_Text = 
Objectives[10]mission_Actors[11]Remove_After = 18
Objectives[10]mission_Actors[11]positionX = 112.2545
Objectives[10]mission_Actors[11]positionY = -2267.133
Objectives[10]mission_Actors[11]positionZ = 6.120275
Objectives[10]mission_Actors[11]Heading = 359.8865
Objectives[10]mission_Actors[11]String_Name = ig_lestercrest_2
Objectives[10]mission_Actors[11]Relationship_Group = Enemy1
Objectives[10]mission_Actors[11]AddBlip = False
Objectives[10]mission_Actors[11]ShowCone = False
Objectives[10]mission_Actors[11]Invincible = False
Objectives[10]mission_Actors[11]SetHealth = 100
Objectives[10]mission_Actors[11]DieFromHeadShot = True
Objectives[10]mission_Actors[11]CanExitVehicle = True
Objectives[10]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[11]AlwaysFight = True
Objectives[10]mission_Actors[11]Seeing_Range = 30
Objectives[10]mission_Actors[11]Hearing_Range = 30
Objectives[10]mission_Actors[11]CombatMovement = Offensive
Objectives[10]mission_Actors[11]weapon = Railgun
Objectives[10]mission_Actors[11]Variation = Random
Objectives[10]mission_Actors[11]Task = 0
Objectives[10]mission_Actors[11]Task_Guard_Range = 5
Objectives[10]mission_Actors[11]Task_Stay_In_Range = True
Objectives[10]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[11]Task_Scenario = NONE
Objectives[10]mission_Actors[12]Survive_Number = 0
Objectives[10]mission_Actors[12]Failed_Text = 
Objectives[10]mission_Actors[12]Remove_After = 0
Objectives[10]mission_Actors[12]positionX = 110.9338
Objectives[10]mission_Actors[12]positionY = -2230.898
Objectives[10]mission_Actors[12]positionZ = 6.033323
Objectives[10]mission_Actors[12]Heading = 249.8864
Objectives[10]mission_Actors[12]String_Name = u_m_y_juggernaut_01
Objectives[10]mission_Actors[12]Relationship_Group = Enemy1
Objectives[10]mission_Actors[12]AddBlip = False
Objectives[10]mission_Actors[12]ShowCone = False
Objectives[10]mission_Actors[12]Invincible = False
Objectives[10]mission_Actors[12]SetHealth = 1000
Objectives[10]mission_Actors[12]DieFromHeadShot = True
Objectives[10]mission_Actors[12]CanExitVehicle = True
Objectives[10]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[12]AlwaysFight = True
Objectives[10]mission_Actors[12]Seeing_Range = 40
Objectives[10]mission_Actors[12]Hearing_Range = 40
Objectives[10]mission_Actors[12]CombatMovement = Offensive
Objectives[10]mission_Actors[12]weapon = Railgun
Objectives[10]mission_Actors[12]Variation = Random
Objectives[10]mission_Actors[12]Task = 1
Objectives[10]mission_Actors[12]Task_Guard_Range = 5
Objectives[10]mission_Actors[12]Task_Stay_In_Range = True
Objectives[10]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[12]Task_Scenario = NONE
Objectives[10]mission_Actors[13]Survive_Number = 0
Objectives[10]mission_Actors[13]Failed_Text = 
Objectives[10]mission_Actors[13]Remove_After = 18
Objectives[10]mission_Actors[13]positionX = 116.074
Objectives[10]mission_Actors[13]positionY = -2260.767
Objectives[10]mission_Actors[13]positionZ = 6.08156
Objectives[10]mission_Actors[13]Heading = 64.88651
Objectives[10]mission_Actors[13]String_Name = a_m_m_afriamer_01
Objectives[10]mission_Actors[13]Relationship_Group = Enemy1
Objectives[10]mission_Actors[13]AddBlip = False
Objectives[10]mission_Actors[13]ShowCone = False
Objectives[10]mission_Actors[13]Invincible = False
Objectives[10]mission_Actors[13]SetHealth = 100
Objectives[10]mission_Actors[13]DieFromHeadShot = True
Objectives[10]mission_Actors[13]CanExitVehicle = True
Objectives[10]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[13]AlwaysFight = True
Objectives[10]mission_Actors[13]Seeing_Range = 30
Objectives[10]mission_Actors[13]Hearing_Range = 30
Objectives[10]mission_Actors[13]CombatMovement = Offensive
Objectives[10]mission_Actors[13]weapon = CompactRifle
Objectives[10]mission_Actors[13]Variation = Random
Objectives[10]mission_Actors[13]Task = 0
Objectives[10]mission_Actors[13]Task_Guard_Range = 5
Objectives[10]mission_Actors[13]Task_Stay_In_Range = True
Objectives[10]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[13]Task_Scenario = NONE
Objectives[10]mission_Actors[14]Survive_Number = 0
Objectives[10]mission_Actors[14]Failed_Text = 
Objectives[10]mission_Actors[14]Remove_After = 18
Objectives[10]mission_Actors[14]positionX = 113.655
Objectives[10]mission_Actors[14]positionY = -2261.799
Objectives[10]mission_Actors[14]positionZ = 6.135625
Objectives[10]mission_Actors[14]Heading = 109.8865
Objectives[10]mission_Actors[14]String_Name = a_m_m_genfat_01
Objectives[10]mission_Actors[14]Relationship_Group = Neutral
Objectives[10]mission_Actors[14]AddBlip = False
Objectives[10]mission_Actors[14]ShowCone = False
Objectives[10]mission_Actors[14]Invincible = False
Objectives[10]mission_Actors[14]SetHealth = 100
Objectives[10]mission_Actors[14]DieFromHeadShot = True
Objectives[10]mission_Actors[14]CanExitVehicle = True
Objectives[10]mission_Actors[14]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[14]AlwaysFight = True
Objectives[10]mission_Actors[14]Seeing_Range = 30
Objectives[10]mission_Actors[14]Hearing_Range = 30
Objectives[10]mission_Actors[14]CombatMovement = Offensive
Objectives[10]mission_Actors[14]weapon = Unarmed
Objectives[10]mission_Actors[14]Variation = Random
Objectives[10]mission_Actors[14]Task = 0
Objectives[10]mission_Actors[14]Task_Guard_Range = 5
Objectives[10]mission_Actors[14]Task_Stay_In_Range = True
Objectives[10]mission_Actors[14]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[14]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[14]Task_Scenario = NONE
Objectives[10]mission_Actors[15]Survive_Number = 0
Objectives[10]mission_Actors[15]Failed_Text = 
Objectives[10]mission_Actors[15]Remove_After = 18
Objectives[10]mission_Actors[15]positionX = 112.1858
Objectives[10]mission_Actors[15]positionY = -2262.813
Objectives[10]mission_Actors[15]positionZ = 6.08156
Objectives[10]mission_Actors[15]Heading = 359.8865
Objectives[10]mission_Actors[15]String_Name = a_m_m_genfat_02
Objectives[10]mission_Actors[15]Relationship_Group = Neutral
Objectives[10]mission_Actors[15]AddBlip = False
Objectives[10]mission_Actors[15]ShowCone = False
Objectives[10]mission_Actors[15]Invincible = False
Objectives[10]mission_Actors[15]SetHealth = 100
Objectives[10]mission_Actors[15]DieFromHeadShot = True
Objectives[10]mission_Actors[15]CanExitVehicle = True
Objectives[10]mission_Actors[15]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[15]AlwaysFight = True
Objectives[10]mission_Actors[15]Seeing_Range = 30
Objectives[10]mission_Actors[15]Hearing_Range = 30
Objectives[10]mission_Actors[15]CombatMovement = Offensive
Objectives[10]mission_Actors[15]weapon = Unarmed
Objectives[10]mission_Actors[15]Variation = Random
Objectives[10]mission_Actors[15]Task = 0
Objectives[10]mission_Actors[15]Task_Guard_Range = 5
Objectives[10]mission_Actors[15]Task_Stay_In_Range = True
Objectives[10]mission_Actors[15]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[15]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[15]Task_Scenario = NONE
Objectives[10]mission_Actors[16]Survive_Number = 0
Objectives[10]mission_Actors[16]Failed_Text = 
Objectives[10]mission_Actors[16]Remove_After = 18
Objectives[10]mission_Actors[16]positionX = 112.7438
Objectives[10]mission_Actors[16]positionY = -2261.358
Objectives[10]mission_Actors[16]positionZ = 6.135625
Objectives[10]mission_Actors[16]Heading = 204.8865
Objectives[10]mission_Actors[16]String_Name = a_m_m_ktown_01
Objectives[10]mission_Actors[16]Relationship_Group = Neutral
Objectives[10]mission_Actors[16]AddBlip = False
Objectives[10]mission_Actors[16]ShowCone = False
Objectives[10]mission_Actors[16]Invincible = False
Objectives[10]mission_Actors[16]SetHealth = 100
Objectives[10]mission_Actors[16]DieFromHeadShot = True
Objectives[10]mission_Actors[16]CanExitVehicle = True
Objectives[10]mission_Actors[16]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[16]AlwaysFight = True
Objectives[10]mission_Actors[16]Seeing_Range = 30
Objectives[10]mission_Actors[16]Hearing_Range = 30
Objectives[10]mission_Actors[16]CombatMovement = Offensive
Objectives[10]mission_Actors[16]weapon = Unarmed
Objectives[10]mission_Actors[16]Variation = Random
Objectives[10]mission_Actors[16]Task = 0
Objectives[10]mission_Actors[16]Task_Guard_Range = 5
Objectives[10]mission_Actors[16]Task_Stay_In_Range = True
Objectives[10]mission_Actors[16]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[16]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[16]Task_Scenario = NONE
Objectives[10]mission_Actors[17]Survive_Number = 0
Objectives[10]mission_Actors[17]Failed_Text = 
Objectives[10]mission_Actors[17]Remove_After = 18
Objectives[10]mission_Actors[17]positionX = 170.0305
Objectives[10]mission_Actors[17]positionY = -2233.972
Objectives[10]mission_Actors[17]positionZ = 6.050112
Objectives[10]mission_Actors[17]Heading = 249.8866
Objectives[10]mission_Actors[17]String_Name = a_m_m_ktown_01
Objectives[10]mission_Actors[17]Relationship_Group = Enemy1
Objectives[10]mission_Actors[17]AddBlip = False
Objectives[10]mission_Actors[17]ShowCone = False
Objectives[10]mission_Actors[17]Invincible = False
Objectives[10]mission_Actors[17]SetHealth = 100
Objectives[10]mission_Actors[17]DieFromHeadShot = True
Objectives[10]mission_Actors[17]CanExitVehicle = True
Objectives[10]mission_Actors[17]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[17]AlwaysFight = True
Objectives[10]mission_Actors[17]Seeing_Range = 30
Objectives[10]mission_Actors[17]Hearing_Range = 30
Objectives[10]mission_Actors[17]CombatMovement = Offensive
Objectives[10]mission_Actors[17]weapon = GrenadeLauncher
Objectives[10]mission_Actors[17]Variation = Random
Objectives[10]mission_Actors[17]Task = 0
Objectives[10]mission_Actors[17]Task_Guard_Range = 5
Objectives[10]mission_Actors[17]Task_Stay_In_Range = True
Objectives[10]mission_Actors[17]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[17]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[17]Task_Scenario = NONE
Objectives[10]mission_Actors[18]Survive_Number = 0
Objectives[10]mission_Actors[18]Failed_Text = 
Objectives[10]mission_Actors[18]Remove_After = 18
Objectives[10]mission_Actors[18]positionX = 170.5157
Objectives[10]mission_Actors[18]positionY = -2230.382
Objectives[10]mission_Actors[18]positionZ = 6.032858
Objectives[10]mission_Actors[18]Heading = 249.8866
Objectives[10]mission_Actors[18]String_Name = a_m_m_malibu_01
Objectives[10]mission_Actors[18]Relationship_Group = Enemy1
Objectives[10]mission_Actors[18]AddBlip = False
Objectives[10]mission_Actors[18]ShowCone = False
Objectives[10]mission_Actors[18]Invincible = False
Objectives[10]mission_Actors[18]SetHealth = 200
Objectives[10]mission_Actors[18]DieFromHeadShot = True
Objectives[10]mission_Actors[18]CanExitVehicle = True
Objectives[10]mission_Actors[18]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[18]AlwaysFight = True
Objectives[10]mission_Actors[18]Seeing_Range = 30
Objectives[10]mission_Actors[18]Hearing_Range = 30
Objectives[10]mission_Actors[18]CombatMovement = Offensive
Objectives[10]mission_Actors[18]weapon = Railgun
Objectives[10]mission_Actors[18]Variation = Random
Objectives[10]mission_Actors[18]Task = 0
Objectives[10]mission_Actors[18]Task_Guard_Range = 5
Objectives[10]mission_Actors[18]Task_Stay_In_Range = True
Objectives[10]mission_Actors[18]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[18]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[18]Task_Scenario = NONE
Objectives[10]mission_Actors[19]Survive_Number = 0
Objectives[10]mission_Actors[19]Failed_Text = 
Objectives[10]mission_Actors[19]Remove_After = 18
Objectives[10]mission_Actors[19]positionX = 97.24055
Objectives[10]mission_Actors[19]positionY = -2228.123
Objectives[10]mission_Actors[19]positionZ = 6.171202
Objectives[10]mission_Actors[19]Heading = 29.88663
Objectives[10]mission_Actors[19]String_Name = a_m_m_mexlabor_01
Objectives[10]mission_Actors[19]Relationship_Group = Enemy1
Objectives[10]mission_Actors[19]AddBlip = False
Objectives[10]mission_Actors[19]ShowCone = False
Objectives[10]mission_Actors[19]Invincible = False
Objectives[10]mission_Actors[19]SetHealth = 100
Objectives[10]mission_Actors[19]DieFromHeadShot = True
Objectives[10]mission_Actors[19]CanExitVehicle = True
Objectives[10]mission_Actors[19]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[19]AlwaysFight = True
Objectives[10]mission_Actors[19]Seeing_Range = 30
Objectives[10]mission_Actors[19]Hearing_Range = 30
Objectives[10]mission_Actors[19]CombatMovement = Offensive
Objectives[10]mission_Actors[19]weapon = Gusenberg
Objectives[10]mission_Actors[19]Variation = Random
Objectives[10]mission_Actors[19]Task = 1
Objectives[10]mission_Actors[19]Task_Guard_Range = 5
Objectives[10]mission_Actors[19]Task_Stay_In_Range = True
Objectives[10]mission_Actors[19]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[19]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[19]Task_Scenario = NONE
Objectives[10]mission_Vehicles = 10
Objectives[10]mission_Vehicles[0]positionX = -1023.815
Objectives[10]mission_Vehicles[0]positionY = -488.3731
Objectives[10]mission_Vehicles[0]positionZ = 36.657
Objectives[10]mission_Vehicles[0]Heading = 304.9872
Objectives[10]mission_Vehicles[0]Name = Alpha
Objectives[10]mission_Vehicles[0]Model = alpha
Objectives[10]mission_Vehicles[0]PrimaryColor = UtilBlackPoly
Objectives[10]mission_Vehicles[0]SecondaryColor = UtilSilver
Objectives[10]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[10]mission_Vehicles[0]HasPearlescent = False
Objectives[10]mission_Vehicles[0]Livery = 0
Objectives[10]mission_Vehicles[0]DirtLevel = 0
Objectives[10]mission_Vehicles[0]LockedForPlayer = False
Objectives[10]mission_Vehicles[0]Locked = False
Objectives[10]mission_Vehicles[0]Alarm = False
Objectives[10]mission_Vehicles[0]HotWired = False
Objectives[10]mission_Vehicles[0]Invincible = False
Objectives[10]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[10]mission_Vehicles[0]Remove_After = 10
Objectives[10]mission_Vehicles[0]Survive_Number = 0
Objectives[10]mission_Vehicles[0]Failed_Text = 
Objectives[10]mission_Vehicles[1]positionX = -1023.304
Objectives[10]mission_Vehicles[1]positionY = -494.2072
Objectives[10]mission_Vehicles[1]positionZ = 36.64126
Objectives[10]mission_Vehicles[1]Heading = 260.2534
Objectives[10]mission_Vehicles[1]Name = Alpha
Objectives[10]mission_Vehicles[1]Model = alpha
Objectives[10]mission_Vehicles[1]PrimaryColor = UtilBlackPoly
Objectives[10]mission_Vehicles[1]SecondaryColor = UtilSilver
Objectives[10]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[10]mission_Vehicles[1]HasPearlescent = False
Objectives[10]mission_Vehicles[1]Livery = 0
Objectives[10]mission_Vehicles[1]DirtLevel = 0
Objectives[10]mission_Vehicles[1]LockedForPlayer = False
Objectives[10]mission_Vehicles[1]Locked = False
Objectives[10]mission_Vehicles[1]Alarm = False
Objectives[10]mission_Vehicles[1]HotWired = False
Objectives[10]mission_Vehicles[1]Invincible = False
Objectives[10]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[10]mission_Vehicles[1]Remove_After = 13
Objectives[10]mission_Vehicles[1]Survive_Number = 0
Objectives[10]mission_Vehicles[1]Failed_Text = 
Objectives[10]mission_Vehicles[2]positionX = 116.4207
Objectives[10]mission_Vehicles[2]positionY = -2273.078
Objectives[10]mission_Vehicles[2]positionZ = 0.8577831
Objectives[10]mission_Vehicles[2]Heading = 89.86131
Objectives[10]mission_Vehicles[2]Name = Tug
Objectives[10]mission_Vehicles[2]Model = tug
Objectives[10]mission_Vehicles[2]PrimaryColor = UtilBlackPoly
Objectives[10]mission_Vehicles[2]SecondaryColor = UtilSilver
Objectives[10]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[10]mission_Vehicles[2]HasPearlescent = False
Objectives[10]mission_Vehicles[2]Livery = 0
Objectives[10]mission_Vehicles[2]DirtLevel = 0
Objectives[10]mission_Vehicles[2]LockedForPlayer = False
Objectives[10]mission_Vehicles[2]Locked = False
Objectives[10]mission_Vehicles[2]Alarm = False
Objectives[10]mission_Vehicles[2]HotWired = True
Objectives[10]mission_Vehicles[2]Invincible = False
Objectives[10]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[10]mission_Vehicles[2]Remove_After = 0
Objectives[10]mission_Vehicles[2]Survive_Number = 0
Objectives[10]mission_Vehicles[2]Failed_Text = 
Objectives[10]mission_Vehicles[3]positionX = 117.7717
Objectives[10]mission_Vehicles[3]positionY = -2262.565
Objectives[10]mission_Vehicles[3]positionZ = 5.545191
Objectives[10]mission_Vehicles[3]Heading = 94.86926
Objectives[10]mission_Vehicles[3]Name = Forklift
Objectives[10]mission_Vehicles[3]Model = forklift
Objectives[10]mission_Vehicles[3]PrimaryColor = UtilBlackPoly
Objectives[10]mission_Vehicles[3]SecondaryColor = UtilSilver
Objectives[10]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[10]mission_Vehicles[3]HasPearlescent = False
Objectives[10]mission_Vehicles[3]Livery = 0
Objectives[10]mission_Vehicles[3]DirtLevel = 0
Objectives[10]mission_Vehicles[3]LockedForPlayer = False
Objectives[10]mission_Vehicles[3]Locked = False
Objectives[10]mission_Vehicles[3]Alarm = False
Objectives[10]mission_Vehicles[3]HotWired = False
Objectives[10]mission_Vehicles[3]Invincible = False
Objectives[10]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[10]mission_Vehicles[3]Remove_After = 15
Objectives[10]mission_Vehicles[3]Survive_Number = 0
Objectives[10]mission_Vehicles[3]Failed_Text = 
Objectives[10]mission_Vehicles[4]positionX = 112.4065
Objectives[10]mission_Vehicles[4]positionY = -2250.624
Objectives[10]mission_Vehicles[4]positionZ = 5.683524
Objectives[10]mission_Vehicles[4]Heading = 357.8219
Objectives[10]mission_Vehicles[4]Name = Stockade
Objectives[10]mission_Vehicles[4]Model = stockade
Objectives[10]mission_Vehicles[4]PrimaryColor = UtilBlackPoly
Objectives[10]mission_Vehicles[4]SecondaryColor = UtilSilver
Objectives[10]mission_Vehicles[4]PearlescentColor = MetallicBlack
Objectives[10]mission_Vehicles[4]HasPearlescent = False
Objectives[10]mission_Vehicles[4]Livery = 0
Objectives[10]mission_Vehicles[4]DirtLevel = 0
Objectives[10]mission_Vehicles[4]LockedForPlayer = False
Objectives[10]mission_Vehicles[4]Locked = True
Objectives[10]mission_Vehicles[4]Alarm = False
Objectives[10]mission_Vehicles[4]HotWired = False
Objectives[10]mission_Vehicles[4]Invincible = False
Objectives[10]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[10]mission_Vehicles[4]Remove_After = 18
Objectives[10]mission_Vehicles[4]Survive_Number = 0
Objectives[10]mission_Vehicles[4]Failed_Text = 
Objectives[10]mission_Vehicles[5]positionX = 105.9287
Objectives[10]mission_Vehicles[5]positionY = -2230.568
Objectives[10]mission_Vehicles[5]positionZ = 5.639405
Objectives[10]mission_Vehicles[5]Heading = 84.89967
Objectives[10]mission_Vehicles[5]Name = Stockade
Objectives[10]mission_Vehicles[5]Model = stockade
Objectives[10]mission_Vehicles[5]PrimaryColor = UtilBlackPoly
Objectives[10]mission_Vehicles[5]SecondaryColor = UtilSilver
Objectives[10]mission_Vehicles[5]PearlescentColor = MetallicBlack
Objectives[10]mission_Vehicles[5]HasPearlescent = False
Objectives[10]mission_Vehicles[5]Livery = 0
Objectives[10]mission_Vehicles[5]DirtLevel = 0
Objectives[10]mission_Vehicles[5]LockedForPlayer = False
Objectives[10]mission_Vehicles[5]Locked = True
Objectives[10]mission_Vehicles[5]Alarm = False
Objectives[10]mission_Vehicles[5]HotWired = False
Objectives[10]mission_Vehicles[5]Invincible = False
Objectives[10]mission_Vehicles[5]SetZeroMaxSpeed = False
Objectives[10]mission_Vehicles[5]Remove_After = 18
Objectives[10]mission_Vehicles[5]Survive_Number = 0
Objectives[10]mission_Vehicles[5]Failed_Text = 
Objectives[10]mission_Vehicles[6]positionX = 168.4549
Objectives[10]mission_Vehicles[6]positionY = -2232.62
Objectives[10]mission_Vehicles[6]positionZ = 5.495424
Objectives[10]mission_Vehicles[6]Heading = 144.8862
Objectives[10]mission_Vehicles[6]Name = Cognoscenti Cabrio
Objectives[10]mission_Vehicles[6]Model = cogcabrio
Objectives[10]mission_Vehicles[6]PrimaryColor = WornShadowSilver
Objectives[10]mission_Vehicles[6]SecondaryColor = UtilMauiBluePoly
Objectives[10]mission_Vehicles[6]PearlescentColor = MetallicBlack
Objectives[10]mission_Vehicles[6]HasPearlescent = False
Objectives[10]mission_Vehicles[6]Livery = 0
Objectives[10]mission_Vehicles[6]DirtLevel = 0
Objectives[10]mission_Vehicles[6]LockedForPlayer = False
Objectives[10]mission_Vehicles[6]Locked = True
Objectives[10]mission_Vehicles[6]Alarm = False
Objectives[10]mission_Vehicles[6]HotWired = False
Objectives[10]mission_Vehicles[6]Invincible = False
Objectives[10]mission_Vehicles[6]SetZeroMaxSpeed = False
Objectives[10]mission_Vehicles[6]Remove_After = 18
Objectives[10]mission_Vehicles[6]Survive_Number = 0
Objectives[10]mission_Vehicles[6]Failed_Text = 
Objectives[10]mission_Vehicles[7]positionX = 92.39203
Objectives[10]mission_Vehicles[7]positionY = -2217.973
Objectives[10]mission_Vehicles[7]positionZ = 5.487769
Objectives[10]mission_Vehicles[7]Heading = 184.8883
Objectives[10]mission_Vehicles[7]Name = Cognoscenti Cabrio
Objectives[10]mission_Vehicles[7]Model = cogcabrio
Objectives[10]mission_Vehicles[7]PrimaryColor = UtilBlue
Objectives[10]mission_Vehicles[7]SecondaryColor = UtilLightBrown
Objectives[10]mission_Vehicles[7]PearlescentColor = MetallicBlack
Objectives[10]mission_Vehicles[7]HasPearlescent = False
Objectives[10]mission_Vehicles[7]Livery = 0
Objectives[10]mission_Vehicles[7]DirtLevel = 0
Objectives[10]mission_Vehicles[7]LockedForPlayer = False
Objectives[10]mission_Vehicles[7]Locked = True
Objectives[10]mission_Vehicles[7]Alarm = False
Objectives[10]mission_Vehicles[7]HotWired = False
Objectives[10]mission_Vehicles[7]Invincible = False
Objectives[10]mission_Vehicles[7]SetZeroMaxSpeed = False
Objectives[10]mission_Vehicles[7]Remove_After = 18
Objectives[10]mission_Vehicles[7]Survive_Number = 0
Objectives[10]mission_Vehicles[7]Failed_Text = 
Objectives[10]mission_Vehicles[8]positionX = 92.55989
Objectives[10]mission_Vehicles[8]positionY = -2224.809
Objectives[10]mission_Vehicles[8]positionZ = 5.640168
Objectives[10]mission_Vehicles[8]Heading = 184.8869
Objectives[10]mission_Vehicles[8]Name = Exemplar
Objectives[10]mission_Vehicles[8]Model = exemplar
Objectives[10]mission_Vehicles[8]PrimaryColor = UtilBrown
Objectives[10]mission_Vehicles[8]SecondaryColor = UtilLightBrown
Objectives[10]mission_Vehicles[8]PearlescentColor = MetallicBlack
Objectives[10]mission_Vehicles[8]HasPearlescent = False
Objectives[10]mission_Vehicles[8]Livery = 0
Objectives[10]mission_Vehicles[8]DirtLevel = 0
Objectives[10]mission_Vehicles[8]LockedForPlayer = False
Objectives[10]mission_Vehicles[8]Locked = True
Objectives[10]mission_Vehicles[8]Alarm = False
Objectives[10]mission_Vehicles[8]HotWired = False
Objectives[10]mission_Vehicles[8]Invincible = False
Objectives[10]mission_Vehicles[8]SetZeroMaxSpeed = False
Objectives[10]mission_Vehicles[8]Remove_After = 18
Objectives[10]mission_Vehicles[8]Survive_Number = 0
Objectives[10]mission_Vehicles[8]Failed_Text = 
Objectives[10]mission_Vehicles[9]positionX = 116.4893
Objectives[10]mission_Vehicles[9]positionY = -2230.353
Objectives[10]mission_Vehicles[9]positionZ = 5.487017
Objectives[10]mission_Vehicles[9]Heading = 89.8867
Objectives[10]mission_Vehicles[9]Name = Windsor Drop
Objectives[10]mission_Vehicles[9]Model = windsor2
Objectives[10]mission_Vehicles[9]PrimaryColor = HunterGreen
Objectives[10]mission_Vehicles[9]SecondaryColor = UtilLightBrown
Objectives[10]mission_Vehicles[9]PearlescentColor = MetallicBlack
Objectives[10]mission_Vehicles[9]HasPearlescent = False
Objectives[10]mission_Vehicles[9]Livery = 0
Objectives[10]mission_Vehicles[9]DirtLevel = 0
Objectives[10]mission_Vehicles[9]LockedForPlayer = False
Objectives[10]mission_Vehicles[9]Locked = True
Objectives[10]mission_Vehicles[9]Alarm = False
Objectives[10]mission_Vehicles[9]HotWired = False
Objectives[10]mission_Vehicles[9]Invincible = False
Objectives[10]mission_Vehicles[9]SetZeroMaxSpeed = False
Objectives[10]mission_Vehicles[9]Remove_After = 18
Objectives[10]mission_Vehicles[9]Survive_Number = 0
Objectives[10]mission_Vehicles[9]Failed_Text = 
Objectives[10]Mission_Needed_Vehicles = 0
Objectives[10]mission_PropsCount = 3
Objectives[10]mission_Props[0]Model = sm_prop_smug_crate_01a
Objectives[10]mission_Props[0]PlaceOnGround = False
Objectives[10]mission_Props[0]FreesePosition = True
Objectives[10]mission_Props[0]positionX = 114.0983
Objectives[10]mission_Props[0]positionY = -2264.184
Objectives[10]mission_Props[0]positionZ = 5.086408
Objectives[10]mission_Props[0]rotationX = 0
Objectives[10]mission_Props[0]rotationY = 0
Objectives[10]mission_Props[0]rotationZ = 97.49999
Objectives[10]mission_Props[1]Model = sm_prop_smug_crate_01a
Objectives[10]mission_Props[1]PlaceOnGround = False
Objectives[10]mission_Props[1]FreesePosition = True
Objectives[10]mission_Props[1]positionX = 112.0399
Objectives[10]mission_Props[1]positionY = -2264.333
Objectives[10]mission_Props[1]positionZ = 5.086408
Objectives[10]mission_Props[1]rotationX = 0
Objectives[10]mission_Props[1]rotationY = 0
Objectives[10]mission_Props[1]rotationZ = 97.49999
Objectives[10]mission_Props[2]Model = sm_prop_smug_crate_01a
Objectives[10]mission_Props[2]PlaceOnGround = False
Objectives[10]mission_Props[2]FreesePosition = True
Objectives[10]mission_Props[2]positionX = 111.2239
Objectives[10]mission_Props[2]positionY = -2260.944
Objectives[10]mission_Props[2]positionZ = 5.086408
Objectives[10]mission_Props[2]rotationX = 0
Objectives[10]mission_Props[2]rotationY = 0
Objectives[10]mission_Props[2]rotationZ = -25.00001
Objectives[10]mission_Pickup_Props_Count = 5
Objectives[10]mission_Pickup_Props[0]Model = PICKUP_WEAPON_RAILGUN
Objectives[10]mission_Pickup_Props[0]Value = 99999
Objectives[10]mission_Pickup_Props[0]positionX = 115.2935
Objectives[10]mission_Pickup_Props[0]positionY = -2262.26
Objectives[10]mission_Pickup_Props[0]positionZ = 5.586555
Objectives[10]mission_Pickup_Props[0]rotationX = 0
Objectives[10]mission_Pickup_Props[0]rotationY = 0
Objectives[10]mission_Pickup_Props[0]rotationZ = 144.8858
Objectives[10]mission_Pickup_Props[1]Model = PICKUP_WEAPON_RAILGUN
Objectives[10]mission_Pickup_Props[1]Value = 99999
Objectives[10]mission_Pickup_Props[1]positionX = 114.6277
Objectives[10]mission_Pickup_Props[1]positionY = -2262.462
Objectives[10]mission_Pickup_Props[1]positionZ = 5.612208
Objectives[10]mission_Pickup_Props[1]rotationX = 0
Objectives[10]mission_Pickup_Props[1]rotationY = 0
Objectives[10]mission_Pickup_Props[1]rotationZ = -120.1142
Objectives[10]mission_Pickup_Props[2]Model = PICKUP_WEAPON_RAILGUN
Objectives[10]mission_Pickup_Props[2]Value = 99999
Objectives[10]mission_Pickup_Props[2]positionX = 114.2647
Objectives[10]mission_Pickup_Props[2]positionY = -2262.298
Objectives[10]mission_Pickup_Props[2]positionZ = 5.586555
Objectives[10]mission_Pickup_Props[2]rotationX = 0
Objectives[10]mission_Pickup_Props[2]rotationY = 0
Objectives[10]mission_Pickup_Props[2]rotationZ = 169.8858
Objectives[10]mission_Pickup_Props[3]Model = PICKUP_WEAPON_RAILGUN
Objectives[10]mission_Pickup_Props[3]Value = 99999
Objectives[10]mission_Pickup_Props[3]positionX = 114.7024
Objectives[10]mission_Pickup_Props[3]positionY = -2261.591
Objectives[10]mission_Pickup_Props[3]positionZ = 5.603927
Objectives[10]mission_Pickup_Props[3]rotationX = 0
Objectives[10]mission_Pickup_Props[3]rotationY = 0
Objectives[10]mission_Pickup_Props[3]rotationZ = -155.1142
Objectives[10]mission_Pickup_Props[3]Needed_For_Pickup_Prop_Objective_Count = 1
Objectives[10]mission_Pickup_Props[3]Needed_For_Pickup_Prop_Objective[0] = 16
Objectives[10]mission_Pickup_Props[4]Model = PICKUP_WEAPON_RAILGUN
Objectives[10]mission_Pickup_Props[4]Value = 99999
Objectives[10]mission_Pickup_Props[4]positionX = 114.1715
Objectives[10]mission_Pickup_Props[4]positionY = -2260.992
Objectives[10]mission_Pickup_Props[4]positionZ = 5.586555
Objectives[10]mission_Pickup_Props[4]rotationX = 0
Objectives[10]mission_Pickup_Props[4]rotationY = 0
Objectives[10]mission_Pickup_Props[4]rotationZ = 144.8858
Objectives[10]mission_Pickup_Props[4]Needed_For_Pickup_Prop_Objective_Count = 1
Objectives[10]mission_Pickup_Props[4]Needed_For_Pickup_Prop_Objective[0] = 16
Objectives[10]ObjectiveMessages = 0

Objectives[11]Text = ALFRED: SIR IT APPEARS A SILENT ALARM WAS PRESSED. YOU HAVE COMPANY DOWNSTAIRS.
Objectives[11]Text2 = 
Objectives[11]Text3 = 
Objectives[11]Failed_Text = 
Objectives[11]Type = Checkpoint
Objectives[11]Checkpoint_Type = 45
Objectives[11]Reserved = 8
Objectives[11]ColorR = 255
Objectives[11]ColorG = 255
Objectives[11]ColorB = 0
Objectives[11]ColorA = 255
Objectives[11]IconColorR = 255
Objectives[11]IconColorG = 255
Objectives[11]IconColorB = 0
Objectives[11]IconColorA = 255
Objectives[11]positionX = -1003.582
Objectives[11]positionY = -477.896
Objectives[11]positionZ = 49.02666
Objectives[11]Heading = 20.00238
Objectives[11]Diameter = 1
Objectives[11]minimum_hight = 1
Objectives[11]maximum_hight = 10
Objectives[11]TriggerDistance = 1
Objectives[11]PlaySound = True
Objectives[11]LoseWanted = False
Objectives[11]Stop_Vehicle = False
Objectives[11]DeliverVehicleOnly = False
Objectives[11]DeliverTrailor = False
Objectives[11]DeliverTowTruck = False
Objectives[11]DeliverVehicleCargobob = False
Objectives[11]DeliverPropCargobob = False
Objectives[11]mission_ActorsCount = 0
Objectives[11]mission_Vehicles = 0
Objectives[11]Mission_Needed_Vehicles = 0
Objectives[11]mission_PropsCount = 0
Objectives[11]mission_Pickup_Props_Count = 0
Objectives[11]ObjectiveMessages = 0

Objectives[12]Text = SHUT DOWN OPERATION.
Objectives[12]Text2 = 
Objectives[12]Text3 = 
Objectives[12]Failed_Text = 
Objectives[12]Type = Checkpoint
Objectives[12]Checkpoint_Type = 45
Objectives[12]Reserved = 9
Objectives[12]ColorR = 255
Objectives[12]ColorG = 255
Objectives[12]ColorB = 0
Objectives[12]ColorA = 255
Objectives[12]IconColorR = 255
Objectives[12]IconColorG = 255
Objectives[12]IconColorB = 0
Objectives[12]IconColorA = 255
Objectives[12]positionX = 125.6885
Objectives[12]positionY = -2158.026
Objectives[12]positionZ = 33.49837
Objectives[12]Heading = 144.8858
Objectives[12]Diameter = 1
Objectives[12]minimum_hight = 1
Objectives[12]maximum_hight = 10
Objectives[12]TriggerDistance = 1
Objectives[12]PlaySound = True
Objectives[12]LoseWanted = False
Objectives[12]Stop_Vehicle = False
Objectives[12]DeliverVehicleOnly = False
Objectives[12]DeliverTrailor = False
Objectives[12]DeliverTowTruck = False
Objectives[12]DeliverVehicleCargobob = False
Objectives[12]DeliverPropCargobob = False
Objectives[12]mission_ActorsCount = 0
Objectives[12]mission_Vehicles = 0
Objectives[12]Mission_Needed_Vehicles = 0
Objectives[12]mission_PropsCount = 0
Objectives[12]mission_Pickup_Props_Count = 0
Objectives[12]ObjectiveMessages = 1
Objectives[12]ObjectiveMessages[0]positionX = 784.6693
Objectives[12]ObjectiveMessages[0]positionY = -1771.173
Objectives[12]ObjectiveMessages[0]positionZ = 52.29448
Objectives[12]ObjectiveMessages[0]Message = I CANT LET ANY OF THEM WALK AWAY. IVE GOT TO PUT THEM ALL DOWN, OR ELSE THEY WILL BE ABLE TO CONTACT RA'S AGAIN. [ TAKE OUT ALL ENEMIES BEFORE ENTERING GARAGE ]
Objectives[12]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[12]ObjectiveMessages[0]Sender = 
Objectives[12]ObjectiveMessages[0]Subject = 
Objectives[12]ObjectiveMessages[0]MessageColor = White
Objectives[12]ObjectiveMessages[0]PlayFromStart = False
Objectives[12]ObjectiveMessages[0]Delay = False
Objectives[12]ObjectiveMessages[0]DelayTime = 0
Objectives[12]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[12]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[12]ObjectiveMessages[0]PlayDIstanceTo = True
Objectives[12]ObjectiveMessages[0]DIstanceFromTo = 150
Objectives[12]ObjectiveMessages[0]TypeSubtitle = True
Objectives[12]ObjectiveMessages[0]TypeTextMesage = False
Objectives[12]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[12]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[13]Type = Mission_Settings_Objective
Objectives[13]positionX = 126.1554
Objectives[13]positionY = -2165.284
Objectives[13]positionZ = 32.34258
Objectives[13]MissionSettings_TimesOfDay = Current
Objectives[13]MissionSettings_Weather = Current
Objectives[13]MissionSettings_WantedLevel = Current
Objectives[13]MissionSettings_SetWantedLevelNow = Current
Objectives[13]MissionSettings_StartNightvision = False
Objectives[13]MissionSettings_StopNightvision = False
Objectives[13]MissionSettings_StartSeethrough = False
Objectives[13]MissionSettings_StopSeethrough = False
Objectives[13]MissionSettings_StartMusic = False
Objectives[13]MissionSettings_StopMusic = False
Objectives[13]MissionSettings_Music = FAM2_SHOOTING
Objectives[13]mission_ActorsCount = 0
Objectives[13]mission_Vehicles = 0
Objectives[13]Mission_Needed_Vehicles = 0
Objectives[13]mission_PropsCount = 0
Objectives[13]mission_Pickup_Props_Count = 0
Objectives[13]ObjectiveMessages = 1
Objectives[13]ObjectiveMessages[0]positionX = -2203.599
Objectives[13]ObjectiveMessages[0]positionY = 1133.842
Objectives[13]ObjectiveMessages[0]positionZ = -24.2589
Objectives[13]ObjectiveMessages[0]Message = 
Objectives[13]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[13]ObjectiveMessages[0]Sender = 
Objectives[13]ObjectiveMessages[0]Subject = 
Objectives[13]ObjectiveMessages[0]MessageColor = White
Objectives[13]ObjectiveMessages[0]PlayFromStart = False
Objectives[13]ObjectiveMessages[0]Delay = False
Objectives[13]ObjectiveMessages[0]DelayTime = 0
Objectives[13]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[13]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[13]ObjectiveMessages[0]PlayDIstanceTo = True
Objectives[13]ObjectiveMessages[0]DIstanceFromTo = 12.5
Objectives[13]ObjectiveMessages[0]TypeSubtitle = True
Objectives[13]ObjectiveMessages[0]TypeTextMesage = False
Objectives[13]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[13]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[14]Text = AFTER I TAKE THESE GUYS OUT ILL HAVE TAKE A BETTER LOOK AT THESE WEAPONS.
Objectives[14]Text2 = 
Objectives[14]Type = Kill_Actors
Objectives[14]positionX = 113.0245
Objectives[14]positionY = -2234.81
Objectives[14]positionZ = 5.061768
Objectives[14]KillAll1 = True
Objectives[14]KillAll2 = False
Objectives[14]Kill_Actors_Add_Blips = True
Objectives[14]Kill_Actors_Add_Markers = False
Objectives[14]DropPickups = False
Objectives[14]Droped_Pickup_Model = p_amb_phone_01
Objectives[14]mission_ActorsCount = 0
Objectives[14]mission_Vehicles = 0
Objectives[14]Mission_Needed_Vehicles = 0
Objectives[14]mission_PropsCount = 0
Objectives[14]mission_Pickup_Props_Count = 0
Objectives[14]ObjectiveMessages = 0

Objectives[15]Text = INSPECT WEAPONS.
Objectives[15]Text2 = 
Objectives[15]Text3 = 
Objectives[15]Failed_Text = 
Objectives[15]Type = Checkpoint
Objectives[15]Checkpoint_Type = 45
Objectives[15]Reserved = 10
Objectives[15]ColorR = 255
Objectives[15]ColorG = 255
Objectives[15]ColorB = 0
Objectives[15]ColorA = 255
Objectives[15]IconColorR = 255
Objectives[15]IconColorG = 255
Objectives[15]IconColorB = 0
Objectives[15]IconColorA = 255
Objectives[15]positionX = 112.2845
Objectives[15]positionY = -2256.619
Objectives[15]positionZ = 5.086554
Objectives[15]Heading = 144.8858
Objectives[15]Diameter = 1
Objectives[15]minimum_hight = 1
Objectives[15]maximum_hight = 10
Objectives[15]TriggerDistance = 1
Objectives[15]PlaySound = True
Objectives[15]LoseWanted = False
Objectives[15]Stop_Vehicle = False
Objectives[15]DeliverVehicleOnly = False
Objectives[15]DeliverTrailor = False
Objectives[15]DeliverTowTruck = False
Objectives[15]DeliverVehicleCargobob = False
Objectives[15]DeliverPropCargobob = False
Objectives[15]mission_ActorsCount = 0
Objectives[15]mission_Vehicles = 0
Objectives[15]Mission_Needed_Vehicles = 0
Objectives[15]mission_PropsCount = 0
Objectives[15]mission_Pickup_Props_Count = 0
Objectives[15]ObjectiveMessages = 0

Objectives[16]Text = THE HELL! THESE WEAPONS HAVE WAYNETECH COMPONENTS! HOW IS THIS POSSIBLE?
Objectives[16]CollectPickupsAddBlips = True
Objectives[16]FaildText = 
Objectives[16]Type = Collect_Pickup
Objectives[16]positionX = 114.7203
Objectives[16]positionY = -2261.538
Objectives[16]positionZ = 5.101649
Objectives[16]mission_ActorsCount = 0
Objectives[16]mission_Vehicles = 2
Objectives[16]mission_Vehicles[0]positionX = 125.6858
Objectives[16]mission_Vehicles[0]positionY = -2188.675
Objectives[16]mission_Vehicles[0]positionZ = 6.192062
Objectives[16]mission_Vehicles[0]Heading = 269.5646
Objectives[16]mission_Vehicles[0]Name = Hauler Custom
Objectives[16]mission_Vehicles[0]Model = hauler2
Objectives[16]mission_Vehicles[0]PrimaryColor = WornStrawBeige
Objectives[16]mission_Vehicles[0]SecondaryColor = UtilLightBrown
Objectives[16]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[16]mission_Vehicles[0]HasPearlescent = False
Objectives[16]mission_Vehicles[0]Livery = 0
Objectives[16]mission_Vehicles[0]DirtLevel = 0
Objectives[16]mission_Vehicles[0]LockedForPlayer = False
Objectives[16]mission_Vehicles[0]Locked = True
Objectives[16]mission_Vehicles[0]Alarm = False
Objectives[16]mission_Vehicles[0]HotWired = False
Objectives[16]mission_Vehicles[0]Invincible = False
Objectives[16]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[16]mission_Vehicles[0]Remove_After = 0
Objectives[16]mission_Vehicles[0]Survive_Number = 0
Objectives[16]mission_Vehicles[0]Failed_Text = 
Objectives[16]mission_Vehicles[1]positionX = 117.5121
Objectives[16]mission_Vehicles[1]positionY = -2188.711
Objectives[16]mission_Vehicles[1]positionZ = 6.15913
Objectives[16]mission_Vehicles[1]Heading = 270.465
Objectives[16]mission_Vehicles[1]Name = NULL
Objectives[16]mission_Vehicles[1]Model = docktrailer
Objectives[16]mission_Vehicles[1]PrimaryColor = WornStrawBeige
Objectives[16]mission_Vehicles[1]SecondaryColor = UtilLightBrown
Objectives[16]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[16]mission_Vehicles[1]HasPearlescent = False
Objectives[16]mission_Vehicles[1]Livery = 0
Objectives[16]mission_Vehicles[1]DirtLevel = 0
Objectives[16]mission_Vehicles[1]LockedForPlayer = False
Objectives[16]mission_Vehicles[1]Locked = True
Objectives[16]mission_Vehicles[1]Alarm = False
Objectives[16]mission_Vehicles[1]HotWired = False
Objectives[16]mission_Vehicles[1]Invincible = False
Objectives[16]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[16]mission_Vehicles[1]Remove_After = 0
Objectives[16]mission_Vehicles[1]Survive_Number = 0
Objectives[16]mission_Vehicles[1]Failed_Text = 
Objectives[16]Mission_Needed_Vehicles = 0
Objectives[16]mission_PropsCount = 0
Objectives[16]mission_Pickup_Props_Count = 0
Objectives[16]ObjectiveMessages = 0

Objectives[17]Text = ILL CHECK THE GPS ON THIS TRUCK. THAT SHIPMENT WAS TOO LARGE TO BE HITTING THE STREETS. I NEED TO KNOW WHERE IT WAS GOING AND HOW THEY GOT MY TECH!
Objectives[17]Text2 = 
Objectives[17]Text3 = 
Objectives[17]Failed_Text = 
Objectives[17]Type = Checkpoint
Objectives[17]Checkpoint_Type = 45
Objectives[17]Reserved = 11
Objectives[17]ColorR = 255
Objectives[17]ColorG = 165
Objectives[17]ColorB = 0
Objectives[17]ColorA = 255
Objectives[17]IconColorR = 255
Objectives[17]IconColorG = 255
Objectives[17]IconColorB = 0
Objectives[17]IconColorA = 255
Objectives[17]positionX = 127.153
Objectives[17]positionY = -2187.714
Objectives[17]positionZ = 4.952984
Objectives[17]Heading = 269.8827
Objectives[17]Diameter = 1
Objectives[17]minimum_hight = 1
Objectives[17]maximum_hight = 10
Objectives[17]TriggerDistance = 1
Objectives[17]PlaySound = True
Objectives[17]LoseWanted = False
Objectives[17]Stop_Vehicle = False
Objectives[17]DeliverVehicleOnly = False
Objectives[17]DeliverTrailor = False
Objectives[17]DeliverTowTruck = False
Objectives[17]DeliverVehicleCargobob = False
Objectives[17]DeliverPropCargobob = False
Objectives[17]mission_ActorsCount = 1
Objectives[17]mission_Actors[0]Survive_Number = 0
Objectives[17]mission_Actors[0]Failed_Text = YOU................. YOU GOT...... ME...........
Objectives[17]mission_Actors[0]Remove_After = 23
Objectives[17]mission_Actors[0]positionX = 149.615
Objectives[17]mission_Actors[0]positionY = -2202.518
Objectives[17]mission_Actors[0]positionZ = 4.688023
Objectives[17]mission_Actors[0]Heading = 55.00243
Objectives[17]mission_Actors[0]String_Name = a_m_y_vinewood_04
Objectives[17]mission_Actors[0]Relationship_Group = Enemy1
Objectives[17]mission_Actors[0]AddBlip = False
Objectives[17]mission_Actors[0]ShowCone = False
Objectives[17]mission_Actors[0]Invincible = False
Objectives[17]mission_Actors[0]SetHealth = 200
Objectives[17]mission_Actors[0]DieFromHeadShot = True
Objectives[17]mission_Actors[0]CanExitVehicle = True
Objectives[17]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[17]mission_Actors[0]AlwaysFight = True
Objectives[17]mission_Actors[0]Seeing_Range = 30
Objectives[17]mission_Actors[0]Hearing_Range = 30
Objectives[17]mission_Actors[0]CombatMovement = Offensive
Objectives[17]mission_Actors[0]weapon = Knife
Objectives[17]mission_Actors[0]Variation = Default
Objectives[17]mission_Actors[0]Task = 1
Objectives[17]mission_Actors[0]Task_Guard_Range = 4
Objectives[17]mission_Actors[0]Task_Stay_In_Range = True
Objectives[17]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[17]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[17]mission_Actors[0]Task_Scenario = NONE
Objectives[17]mission_Vehicles = 0
Objectives[17]Mission_Needed_Vehicles = 0
Objectives[17]mission_PropsCount = 7
Objectives[17]mission_Props[0]Model = sm_prop_smug_crate_01a
Objectives[17]mission_Props[0]PlaceOnGround = False
Objectives[17]mission_Props[0]FreesePosition = True
Objectives[17]mission_Props[0]positionX = 143.5376
Objectives[17]mission_Props[0]positionY = -2202.407
Objectives[17]mission_Props[0]positionZ = 3.687875
Objectives[17]mission_Props[0]rotationX = 0
Objectives[17]mission_Props[0]rotationY = 0
Objectives[17]mission_Props[0]rotationZ = 0
Objectives[17]mission_Props[1]Model = sm_prop_smug_crate_01a
Objectives[17]mission_Props[1]PlaceOnGround = False
Objectives[17]mission_Props[1]FreesePosition = True
Objectives[17]mission_Props[1]positionX = 145.822
Objectives[17]mission_Props[1]positionY = -2202.618
Objectives[17]mission_Props[1]positionZ = 3.687876
Objectives[17]mission_Props[1]rotationX = 0
Objectives[17]mission_Props[1]rotationY = 0
Objectives[17]mission_Props[1]rotationZ = 0
Objectives[17]mission_Props[2]Model = sm_prop_smug_crate_01a
Objectives[17]mission_Props[2]PlaceOnGround = False
Objectives[17]mission_Props[2]FreesePosition = True
Objectives[17]mission_Props[2]positionX = 147.9306
Objectives[17]mission_Props[2]positionY = -2202.974
Objectives[17]mission_Props[2]positionZ = 3.687876
Objectives[17]mission_Props[2]rotationX = 0
Objectives[17]mission_Props[2]rotationY = 0
Objectives[17]mission_Props[2]rotationZ = -87.50002
Objectives[17]mission_Props[3]Model = sm_prop_smug_crate_01a
Objectives[17]mission_Props[3]PlaceOnGround = False
Objectives[17]mission_Props[3]FreesePosition = True
Objectives[17]mission_Props[3]positionX = 149.4217
Objectives[17]mission_Props[3]positionY = -2204.416
Objectives[17]mission_Props[3]positionZ = 3.687876
Objectives[17]mission_Props[3]rotationX = 0
Objectives[17]mission_Props[3]rotationY = 0
Objectives[17]mission_Props[3]rotationZ = -87.50002
Objectives[17]mission_Props[4]Model = sm_prop_smug_crate_01a
Objectives[17]mission_Props[4]PlaceOnGround = False
Objectives[17]mission_Props[4]FreesePosition = True
Objectives[17]mission_Props[4]positionX = 141.8914
Objectives[17]mission_Props[4]positionY = -2204.453
Objectives[17]mission_Props[4]positionZ = 3.687876
Objectives[17]mission_Props[4]rotationX = 0
Objectives[17]mission_Props[4]rotationY = 0
Objectives[17]mission_Props[4]rotationZ = 0
Objectives[17]mission_Props[5]Model = sm_prop_smug_crate_01a
Objectives[17]mission_Props[5]PlaceOnGround = False
Objectives[17]mission_Props[5]FreesePosition = True
Objectives[17]mission_Props[5]positionX = 1158.624
Objectives[17]mission_Props[5]positionY = -3197.454
Objectives[17]mission_Props[5]positionZ = -40.0081
Objectives[17]mission_Props[5]rotationX = 0
Objectives[17]mission_Props[5]rotationY = 0
Objectives[17]mission_Props[5]rotationZ = 0
Objectives[17]mission_Props[6]Model = sm_prop_smug_crate_01a
Objectives[17]mission_Props[6]PlaceOnGround = False
Objectives[17]mission_Props[6]FreesePosition = True
Objectives[17]mission_Props[6]positionX = 1160.984
Objectives[17]mission_Props[6]positionY = -3197.687
Objectives[17]mission_Props[6]positionZ = -40.0081
Objectives[17]mission_Props[6]rotationX = 0
Objectives[17]mission_Props[6]rotationY = 0
Objectives[17]mission_Props[6]rotationZ = 0
Objectives[17]mission_Pickup_Props_Count = 3
Objectives[17]mission_Pickup_Props[0]Model = PICKUP_ARMOUR_STANDARD
Objectives[17]mission_Pickup_Props[0]Value = 99999
Objectives[17]mission_Pickup_Props[0]positionX = 150.528
Objectives[17]mission_Pickup_Props[0]positionY = -2201.722
Objectives[17]mission_Pickup_Props[0]positionZ = 4.188024
Objectives[17]mission_Pickup_Props[0]rotationX = 0
Objectives[17]mission_Pickup_Props[0]rotationY = 0
Objectives[17]mission_Pickup_Props[0]rotationZ = -34.99759
Objectives[17]mission_Pickup_Props[1]Model = PICKUP_WEAPON_RAILGUN
Objectives[17]mission_Pickup_Props[1]Value = 99999
Objectives[17]mission_Pickup_Props[1]positionX = 150.7116
Objectives[17]mission_Pickup_Props[1]positionY = -2202.666
Objectives[17]mission_Pickup_Props[1]positionZ = 4.188024
Objectives[17]mission_Pickup_Props[1]rotationX = 0
Objectives[17]mission_Pickup_Props[1]rotationY = 0
Objectives[17]mission_Pickup_Props[1]rotationZ = -149.9976
Objectives[17]mission_Pickup_Props[2]Model = PICKUP_WEAPON_RAILGUN
Objectives[17]mission_Pickup_Props[2]Value = 99999
Objectives[17]mission_Pickup_Props[2]positionX = 149.9521
Objectives[17]mission_Pickup_Props[2]positionY = -2202.08
Objectives[17]mission_Pickup_Props[2]positionZ = 4.188024
Objectives[17]mission_Pickup_Props[2]rotationX = 0
Objectives[17]mission_Pickup_Props[2]rotationY = 0
Objectives[17]mission_Pickup_Props[2]rotationZ = -59.99759
Objectives[17]mission_Pickup_Props[2]Needed_For_Pickup_Prop_Objective_Count = 1
Objectives[17]mission_Pickup_Props[2]Needed_For_Pickup_Prop_Objective[0] = 20
Objectives[17]ObjectiveMessages = 0

Objectives[18]Text = THIS IS A LOCAL OFFICE. MAYBE THERE IS MORE INFO HERE. I NEED A LOCATION!
Objectives[18]Text2 = 
Objectives[18]Text3 = 
Objectives[18]Failed_Text = 
Objectives[18]Type = Checkpoint
Objectives[18]Checkpoint_Type = 45
Objectives[18]Reserved = 12
Objectives[18]ColorR = 255
Objectives[18]ColorG = 255
Objectives[18]ColorB = 0
Objectives[18]ColorA = 255
Objectives[18]IconColorR = 255
Objectives[18]IconColorG = 255
Objectives[18]IconColorB = 0
Objectives[18]IconColorA = 255
Objectives[18]positionX = 133.5437
Objectives[18]positionY = -2203.48
Objectives[18]positionZ = 6.186502
Objectives[18]Heading = 269.8827
Objectives[18]Diameter = 1
Objectives[18]minimum_hight = 1
Objectives[18]maximum_hight = 10
Objectives[18]TriggerDistance = 1
Objectives[18]PlaySound = True
Objectives[18]LoseWanted = False
Objectives[18]Stop_Vehicle = False
Objectives[18]DeliverVehicleOnly = False
Objectives[18]DeliverTrailor = False
Objectives[18]DeliverTowTruck = False
Objectives[18]DeliverVehicleCargobob = False
Objectives[18]DeliverPropCargobob = False
Objectives[18]mission_ActorsCount = 3
Objectives[18]mission_Actors[0]Survive_Number = 0
Objectives[18]mission_Actors[0]Failed_Text = 
Objectives[18]mission_Actors[0]Remove_After = 25
Objectives[18]mission_Actors[0]positionX = 327.9065
Objectives[18]mission_Actors[0]positionY = -835.0592
Objectives[18]mission_Actors[0]positionZ = 29.29159
Objectives[18]mission_Actors[0]Heading = 180.0024
Objectives[18]mission_Actors[0]String_Name = g_m_m_casrn_01
Objectives[18]mission_Actors[0]Relationship_Group = Enemy1
Objectives[18]mission_Actors[0]AddBlip = False
Objectives[18]mission_Actors[0]ShowCone = False
Objectives[18]mission_Actors[0]Invincible = False
Objectives[18]mission_Actors[0]SetHealth = 100
Objectives[18]mission_Actors[0]DieFromHeadShot = True
Objectives[18]mission_Actors[0]CanExitVehicle = True
Objectives[18]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[18]mission_Actors[0]AlwaysFight = True
Objectives[18]mission_Actors[0]Seeing_Range = 30
Objectives[18]mission_Actors[0]Hearing_Range = 30
Objectives[18]mission_Actors[0]CombatMovement = Offensive
Objectives[18]mission_Actors[0]weapon = BullpupShotgun
Objectives[18]mission_Actors[0]Variation = Default
Objectives[18]mission_Actors[0]Task = 0
Objectives[18]mission_Actors[0]Task_Guard_Range = 5
Objectives[18]mission_Actors[0]Task_Stay_In_Range = True
Objectives[18]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[18]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[18]mission_Actors[0]Task_Scenario = NONE
Objectives[18]mission_Actors[1]Survive_Number = 0
Objectives[18]mission_Actors[1]Failed_Text = 
Objectives[18]mission_Actors[1]Remove_After = 25
Objectives[18]mission_Actors[1]positionX = 330.5604
Objectives[18]mission_Actors[1]positionY = -834.8961
Objectives[18]mission_Actors[1]positionZ = 29.29159
Objectives[18]mission_Actors[1]Heading = 180.0024
Objectives[18]mission_Actors[1]String_Name = a_m_y_smartcaspat_01
Objectives[18]mission_Actors[1]Relationship_Group = Enemy1
Objectives[18]mission_Actors[1]AddBlip = False
Objectives[18]mission_Actors[1]ShowCone = False
Objectives[18]mission_Actors[1]Invincible = False
Objectives[18]mission_Actors[1]SetHealth = 200
Objectives[18]mission_Actors[1]DieFromHeadShot = True
Objectives[18]mission_Actors[1]CanExitVehicle = True
Objectives[18]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[18]mission_Actors[1]AlwaysFight = True
Objectives[18]mission_Actors[1]Seeing_Range = 30
Objectives[18]mission_Actors[1]Hearing_Range = 30
Objectives[18]mission_Actors[1]CombatMovement = Offensive
Objectives[18]mission_Actors[1]weapon = MilitaryRifle
Objectives[18]mission_Actors[1]Variation = Default
Objectives[18]mission_Actors[1]Task = 0
Objectives[18]mission_Actors[1]Task_Guard_Range = 5
Objectives[18]mission_Actors[1]Task_Stay_In_Range = True
Objectives[18]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[18]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[18]mission_Actors[1]Task_Scenario = NONE
Objectives[18]mission_Actors[2]Survive_Number = 0
Objectives[18]mission_Actors[2]Failed_Text = 
Objectives[18]mission_Actors[2]Remove_After = 26
Objectives[18]mission_Actors[2]positionX = 330.0135
Objectives[18]mission_Actors[2]positionY = -839.6069
Objectives[18]mission_Actors[2]positionZ = 29.29159
Objectives[18]mission_Actors[2]Heading = 240.0024
Objectives[18]mission_Actors[2]String_Name = a_m_y_smartcaspat_01
Objectives[18]mission_Actors[2]Relationship_Group = Enemy1
Objectives[18]mission_Actors[2]AddBlip = False
Objectives[18]mission_Actors[2]ShowCone = False
Objectives[18]mission_Actors[2]Invincible = False
Objectives[18]mission_Actors[2]SetHealth = 200
Objectives[18]mission_Actors[2]DieFromHeadShot = True
Objectives[18]mission_Actors[2]CanExitVehicle = True
Objectives[18]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[18]mission_Actors[2]AlwaysFight = True
Objectives[18]mission_Actors[2]Seeing_Range = 30
Objectives[18]mission_Actors[2]Hearing_Range = 30
Objectives[18]mission_Actors[2]CombatMovement = Offensive
Objectives[18]mission_Actors[2]weapon = MG
Objectives[18]mission_Actors[2]Variation = Default
Objectives[18]mission_Actors[2]Task = 0
Objectives[18]mission_Actors[2]Task_Guard_Range = 5
Objectives[18]mission_Actors[2]Task_Stay_In_Range = True
Objectives[18]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[18]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[18]mission_Actors[2]Task_Scenario = NONE
Objectives[18]mission_Vehicles = 2
Objectives[18]mission_Vehicles[0]positionX = 331.5084
Objectives[18]mission_Vehicles[0]positionY = -841.759
Objectives[18]mission_Vehicles[0]positionZ = 28.84735
Objectives[18]mission_Vehicles[0]Heading = 90.22598
Objectives[18]mission_Vehicles[0]Name = Granger
Objectives[18]mission_Vehicles[0]Model = granger
Objectives[18]mission_Vehicles[0]PrimaryColor = ModshopBlack1
Objectives[18]mission_Vehicles[0]SecondaryColor = ModshopBlack1
Objectives[18]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[18]mission_Vehicles[0]HasPearlescent = False
Objectives[18]mission_Vehicles[0]Livery = 0
Objectives[18]mission_Vehicles[0]DirtLevel = 0
Objectives[18]mission_Vehicles[0]LockedForPlayer = False
Objectives[18]mission_Vehicles[0]Locked = False
Objectives[18]mission_Vehicles[0]Alarm = False
Objectives[18]mission_Vehicles[0]HotWired = False
Objectives[18]mission_Vehicles[0]Invincible = False
Objectives[18]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[18]mission_Vehicles[0]Remove_After = 0
Objectives[18]mission_Vehicles[0]Survive_Number = 26
Objectives[18]mission_Vehicles[0]Failed_Text = 
Objectives[18]mission_Vehicles[1]positionX = 338.607
Objectives[18]mission_Vehicles[1]positionY = -841.7124
Objectives[18]mission_Vehicles[1]positionZ = 28.79073
Objectives[18]mission_Vehicles[1]Heading = 90.3618
Objectives[18]mission_Vehicles[1]Name = Granger
Objectives[18]mission_Vehicles[1]Model = granger
Objectives[18]mission_Vehicles[1]PrimaryColor = ModshopBlack1
Objectives[18]mission_Vehicles[1]SecondaryColor = ModshopBlack1
Objectives[18]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[18]mission_Vehicles[1]HasPearlescent = False
Objectives[18]mission_Vehicles[1]Livery = 0
Objectives[18]mission_Vehicles[1]DirtLevel = 0
Objectives[18]mission_Vehicles[1]LockedForPlayer = False
Objectives[18]mission_Vehicles[1]Locked = False
Objectives[18]mission_Vehicles[1]Alarm = False
Objectives[18]mission_Vehicles[1]HotWired = False
Objectives[18]mission_Vehicles[1]Invincible = False
Objectives[18]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[18]mission_Vehicles[1]Remove_After = 0
Objectives[18]mission_Vehicles[1]Survive_Number = 25
Objectives[18]mission_Vehicles[1]Failed_Text = 
Objectives[18]Mission_Needed_Vehicles = 0
Objectives[18]mission_PropsCount = 0
Objectives[18]mission_Pickup_Props_Count = 1
Objectives[18]mission_Pickup_Props[0]Model = p_blueprints_01_s
Objectives[18]mission_Pickup_Props[0]Value = 99999
Objectives[18]mission_Pickup_Props[0]positionX = 1164.009
Objectives[18]mission_Pickup_Props[0]positionY = -3198.209
Objectives[18]mission_Pickup_Props[0]positionZ = -39.50795
Objectives[18]mission_Pickup_Props[0]rotationX = 0
Objectives[18]mission_Pickup_Props[0]rotationY = 0
Objectives[18]mission_Pickup_Props[0]rotationZ = 175.0024
Objectives[18]ObjectiveMessages = 0

Objectives[19]Text = I SHOULD CHECK THE CRATES.
Objectives[19]Text2 = 
Objectives[19]Text3 = 
Objectives[19]Failed_Text = 
Objectives[19]Type = Checkpoint
Objectives[19]Checkpoint_Type = 45
Objectives[19]Reserved = 13
Objectives[19]ColorR = 255
Objectives[19]ColorG = 255
Objectives[19]ColorB = 0
Objectives[19]ColorA = 255
Objectives[19]IconColorR = 255
Objectives[19]IconColorG = 255
Objectives[19]IconColorB = 0
Objectives[19]IconColorA = 255
Objectives[19]positionX = 141.8653
Objectives[19]positionY = -2201.81
Objectives[19]positionZ = 3.688023
Objectives[19]Heading = -59.99759
Objectives[19]Diameter = 1
Objectives[19]minimum_hight = 1
Objectives[19]maximum_hight = 10
Objectives[19]TriggerDistance = 1
Objectives[19]PlaySound = True
Objectives[19]LoseWanted = False
Objectives[19]Stop_Vehicle = False
Objectives[19]DeliverVehicleOnly = False
Objectives[19]DeliverTrailor = False
Objectives[19]DeliverTowTruck = False
Objectives[19]DeliverVehicleCargobob = False
Objectives[19]DeliverPropCargobob = False
Objectives[19]mission_ActorsCount = 0
Objectives[19]mission_Vehicles = 0
Objectives[19]Mission_Needed_Vehicles = 0
Objectives[19]mission_PropsCount = 3
Objectives[19]mission_Props[0]Model = prop_laptop_lester2
Objectives[19]mission_Props[0]PlaceOnGround = False
Objectives[19]mission_Props[0]FreesePosition = True
Objectives[19]mission_Props[0]positionX = 1160.04
Objectives[19]mission_Props[0]positionY = -3193.267
Objectives[19]mission_Props[0]positionZ = -39.20654
Objectives[19]mission_Props[0]rotationX = 0
Objectives[19]mission_Props[0]rotationY = 0
Objectives[19]mission_Props[0]rotationZ = -165
Objectives[19]mission_Props[1]Model = prop_laptop_01a
Objectives[19]mission_Props[1]PlaceOnGround = False
Objectives[19]mission_Props[1]FreesePosition = True
Objectives[19]mission_Props[1]positionX = 1160.653
Objectives[19]mission_Props[1]positionY = -3192.858
Objectives[19]mission_Props[1]positionZ = -39.2097
Objectives[19]mission_Props[1]rotationX = 0
Objectives[19]mission_Props[1]rotationY = 0
Objectives[19]mission_Props[1]rotationZ = 150
Objectives[19]mission_Props[2]Model = stt_prop_c4_stack
Objectives[19]mission_Props[2]PlaceOnGround = False
Objectives[19]mission_Props[2]FreesePosition = True
Objectives[19]mission_Props[2]positionX = -173.8034
Objectives[19]mission_Props[2]positionY = 489.4362
Objectives[19]mission_Props[2]positionZ = 129.1681
Objectives[19]mission_Props[2]rotationX = 0
Objectives[19]mission_Props[2]rotationY = 0
Objectives[19]mission_Props[2]rotationZ = 150
Objectives[19]mission_Pickup_Props_Count = 0
Objectives[19]ObjectiveMessages = 0

Objectives[20]Text = 
Objectives[20]CollectPickupsAddBlips = True
Objectives[20]FaildText = 
Objectives[20]Type = Collect_Pickup
Objectives[20]positionX = 149.6233
Objectives[20]positionY = -2202.331
Objectives[20]positionZ = 3.688023
Objectives[20]mission_ActorsCount = 8
Objectives[20]mission_Actors[0]Survive_Number = 0
Objectives[20]mission_Actors[0]Failed_Text = 
Objectives[20]mission_Actors[0]Remove_After = 26
Objectives[20]mission_Actors[0]positionX = 1158.812
Objectives[20]mission_Actors[0]positionY = -3195.641
Objectives[20]mission_Actors[0]positionZ = -39.00795
Objectives[20]mission_Actors[0]Heading = 275.0025
Objectives[20]mission_Actors[0]String_Name = mp_f_boatstaff_01
Objectives[20]mission_Actors[0]Relationship_Group = Enemy1
Objectives[20]mission_Actors[0]AddBlip = False
Objectives[20]mission_Actors[0]ShowCone = False
Objectives[20]mission_Actors[0]Invincible = False
Objectives[20]mission_Actors[0]SetHealth = 100
Objectives[20]mission_Actors[0]DieFromHeadShot = True
Objectives[20]mission_Actors[0]CanExitVehicle = True
Objectives[20]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[20]mission_Actors[0]AlwaysFight = True
Objectives[20]mission_Actors[0]Seeing_Range = 30
Objectives[20]mission_Actors[0]Hearing_Range = 30
Objectives[20]mission_Actors[0]CombatMovement = Stationary
Objectives[20]mission_Actors[0]weapon = BZGas
Objectives[20]mission_Actors[0]Variation = Default
Objectives[20]mission_Actors[0]Task = 0
Objectives[20]mission_Actors[0]Task_Guard_Range = 5
Objectives[20]mission_Actors[0]Task_Stay_In_Range = True
Objectives[20]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[20]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[20]mission_Actors[0]Task_Scenario = NONE
Objectives[20]mission_Actors[1]Survive_Number = 0
Objectives[20]mission_Actors[1]Failed_Text = 
Objectives[20]mission_Actors[1]Remove_After = 0
Objectives[20]mission_Actors[1]positionX = 1159.884
Objectives[20]mission_Actors[1]positionY = -3191.82
Objectives[20]mission_Actors[1]positionZ = -39.00795
Objectives[20]mission_Actors[1]Heading = 245.0025
Objectives[20]mission_Actors[1]String_Name = s_f_y_clubbar_01
Objectives[20]mission_Actors[1]Relationship_Group = Enemy1
Objectives[20]mission_Actors[1]AddBlip = False
Objectives[20]mission_Actors[1]ShowCone = False
Objectives[20]mission_Actors[1]Invincible = False
Objectives[20]mission_Actors[1]SetHealth = 100
Objectives[20]mission_Actors[1]DieFromHeadShot = True
Objectives[20]mission_Actors[1]CanExitVehicle = True
Objectives[20]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[20]mission_Actors[1]AlwaysFight = True
Objectives[20]mission_Actors[1]Seeing_Range = 30
Objectives[20]mission_Actors[1]Hearing_Range = 30
Objectives[20]mission_Actors[1]CombatMovement = Offensive
Objectives[20]mission_Actors[1]weapon = Knife
Objectives[20]mission_Actors[1]Variation = Default
Objectives[20]mission_Actors[1]Task = 0
Objectives[20]mission_Actors[1]Task_Guard_Range = 5
Objectives[20]mission_Actors[1]Task_Stay_In_Range = True
Objectives[20]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[20]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[20]mission_Actors[1]Task_Scenario = NONE
Objectives[20]mission_Actors[2]Survive_Number = 0
Objectives[20]mission_Actors[2]Failed_Text = 
Objectives[20]mission_Actors[2]Remove_After = 0
Objectives[20]mission_Actors[2]positionX = 1163.643
Objectives[20]mission_Actors[2]positionY = -3196.507
Objectives[20]mission_Actors[2]positionZ = -39.00795
Objectives[20]mission_Actors[2]Heading = 245.0028
Objectives[20]mission_Actors[2]String_Name = s_m_m_gaffer_01
Objectives[20]mission_Actors[2]Relationship_Group = Enemy1
Objectives[20]mission_Actors[2]AddBlip = False
Objectives[20]mission_Actors[2]ShowCone = False
Objectives[20]mission_Actors[2]Invincible = False
Objectives[20]mission_Actors[2]SetHealth = 100
Objectives[20]mission_Actors[2]DieFromHeadShot = True
Objectives[20]mission_Actors[2]CanExitVehicle = True
Objectives[20]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[20]mission_Actors[2]AlwaysFight = True
Objectives[20]mission_Actors[2]Seeing_Range = 30
Objectives[20]mission_Actors[2]Hearing_Range = 30
Objectives[20]mission_Actors[2]CombatMovement = Stationary
Objectives[20]mission_Actors[2]weapon = Pistol50
Objectives[20]mission_Actors[2]Variation = Default
Objectives[20]mission_Actors[2]Task = 0
Objectives[20]mission_Actors[2]Task_Guard_Range = 5
Objectives[20]mission_Actors[2]Task_Stay_In_Range = True
Objectives[20]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[20]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[20]mission_Actors[2]Task_Scenario = NONE
Objectives[20]mission_Actors[3]Survive_Number = 0
Objectives[20]mission_Actors[3]Failed_Text = 
Objectives[20]mission_Actors[3]Remove_After = 27
Objectives[20]mission_Actors[3]positionX = 1166.155
Objectives[20]mission_Actors[3]positionY = -3194.901
Objectives[20]mission_Actors[3]positionZ = -39.00795
Objectives[20]mission_Actors[3]Heading = 325.0024
Objectives[20]mission_Actors[3]String_Name = s_m_m_gentransport
Objectives[20]mission_Actors[3]Relationship_Group = Enemy1
Objectives[20]mission_Actors[3]AddBlip = False
Objectives[20]mission_Actors[3]ShowCone = False
Objectives[20]mission_Actors[3]Invincible = False
Objectives[20]mission_Actors[3]SetHealth = 100
Objectives[20]mission_Actors[3]DieFromHeadShot = True
Objectives[20]mission_Actors[3]CanExitVehicle = True
Objectives[20]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[20]mission_Actors[3]AlwaysFight = True
Objectives[20]mission_Actors[3]Seeing_Range = 30
Objectives[20]mission_Actors[3]Hearing_Range = 30
Objectives[20]mission_Actors[3]CombatMovement = Offensive
Objectives[20]mission_Actors[3]weapon = Unarmed
Objectives[20]mission_Actors[3]Variation = Default
Objectives[20]mission_Actors[3]Task = 0
Objectives[20]mission_Actors[3]Task_Guard_Range = 5
Objectives[20]mission_Actors[3]Task_Stay_In_Range = True
Objectives[20]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[20]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[20]mission_Actors[3]Task_Scenario = NONE
Objectives[20]mission_Actors[4]Survive_Number = 0
Objectives[20]mission_Actors[4]Failed_Text = 
Objectives[20]mission_Actors[4]Remove_After = 0
Objectives[20]mission_Actors[4]positionX = 1166.789
Objectives[20]mission_Actors[4]positionY = -3198.399
Objectives[20]mission_Actors[4]positionZ = -39.00795
Objectives[20]mission_Actors[4]Heading = 250.0024
Objectives[20]mission_Actors[4]String_Name = s_m_m_hairdress_01
Objectives[20]mission_Actors[4]Relationship_Group = Enemy1
Objectives[20]mission_Actors[4]AddBlip = False
Objectives[20]mission_Actors[4]ShowCone = False
Objectives[20]mission_Actors[4]Invincible = False
Objectives[20]mission_Actors[4]SetHealth = 100
Objectives[20]mission_Actors[4]DieFromHeadShot = True
Objectives[20]mission_Actors[4]CanExitVehicle = True
Objectives[20]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[20]mission_Actors[4]AlwaysFight = True
Objectives[20]mission_Actors[4]Seeing_Range = 30
Objectives[20]mission_Actors[4]Hearing_Range = 30
Objectives[20]mission_Actors[4]CombatMovement = Offensive
Objectives[20]mission_Actors[4]weapon = Unarmed
Objectives[20]mission_Actors[4]Variation = Default
Objectives[20]mission_Actors[4]Task = 0
Objectives[20]mission_Actors[4]Task_Guard_Range = 5
Objectives[20]mission_Actors[4]Task_Stay_In_Range = True
Objectives[20]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[20]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[20]mission_Actors[4]Task_Scenario = NONE
Objectives[20]mission_Actors[5]Survive_Number = 0
Objectives[20]mission_Actors[5]Failed_Text = 
Objectives[20]mission_Actors[5]Remove_After = 26
Objectives[20]mission_Actors[5]positionX = 1157.289
Objectives[20]mission_Actors[5]positionY = -3194.69
Objectives[20]mission_Actors[5]positionZ = -39.00795
Objectives[20]mission_Actors[5]Heading = 80.00243
Objectives[20]mission_Actors[5]String_Name = s_m_m_gentransport
Objectives[20]mission_Actors[5]Relationship_Group = Enemy1
Objectives[20]mission_Actors[5]AddBlip = False
Objectives[20]mission_Actors[5]ShowCone = False
Objectives[20]mission_Actors[5]Invincible = False
Objectives[20]mission_Actors[5]SetHealth = 100
Objectives[20]mission_Actors[5]DieFromHeadShot = True
Objectives[20]mission_Actors[5]CanExitVehicle = True
Objectives[20]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[20]mission_Actors[5]AlwaysFight = True
Objectives[20]mission_Actors[5]Seeing_Range = 30
Objectives[20]mission_Actors[5]Hearing_Range = 30
Objectives[20]mission_Actors[5]CombatMovement = Stationary
Objectives[20]mission_Actors[5]weapon = Knife
Objectives[20]mission_Actors[5]Variation = Default
Objectives[20]mission_Actors[5]Task = 0
Objectives[20]mission_Actors[5]Task_Guard_Range = 5
Objectives[20]mission_Actors[5]Task_Stay_In_Range = True
Objectives[20]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[20]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[20]mission_Actors[5]Task_Scenario = NONE
Objectives[20]mission_Actors[6]Survive_Number = 0
Objectives[20]mission_Actors[6]Failed_Text = 
Objectives[20]mission_Actors[6]Remove_After = 26
Objectives[20]mission_Actors[6]positionX = 1164.081
Objectives[20]mission_Actors[6]positionY = -3191.544
Objectives[20]mission_Actors[6]positionZ = -39.00795
Objectives[20]mission_Actors[6]Heading = 340.0025
Objectives[20]mission_Actors[6]String_Name = s_m_m_gentransport
Objectives[20]mission_Actors[6]Relationship_Group = Enemy1
Objectives[20]mission_Actors[6]AddBlip = False
Objectives[20]mission_Actors[6]ShowCone = False
Objectives[20]mission_Actors[6]Invincible = False
Objectives[20]mission_Actors[6]SetHealth = 100
Objectives[20]mission_Actors[6]DieFromHeadShot = True
Objectives[20]mission_Actors[6]CanExitVehicle = True
Objectives[20]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[20]mission_Actors[6]AlwaysFight = True
Objectives[20]mission_Actors[6]Seeing_Range = 30
Objectives[20]mission_Actors[6]Hearing_Range = 30
Objectives[20]mission_Actors[6]CombatMovement = Offensive
Objectives[20]mission_Actors[6]weapon = Unarmed
Objectives[20]mission_Actors[6]Variation = Random
Objectives[20]mission_Actors[6]Task = 0
Objectives[20]mission_Actors[6]Task_Guard_Range = 5
Objectives[20]mission_Actors[6]Task_Stay_In_Range = True
Objectives[20]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[20]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[20]mission_Actors[6]Task_Scenario = NONE
Objectives[20]mission_Actors[7]Survive_Number = 0
Objectives[20]mission_Actors[7]Failed_Text = 
Objectives[20]mission_Actors[7]Remove_After = 0
Objectives[20]mission_Actors[7]positionX = 1158.782
Objectives[20]mission_Actors[7]positionY = -3191.602
Objectives[20]mission_Actors[7]positionZ = -39.00795
Objectives[20]mission_Actors[7]Heading = 230.0025
Objectives[20]mission_Actors[7]String_Name = s_m_m_hairdress_01
Objectives[20]mission_Actors[7]Relationship_Group = Neutral
Objectives[20]mission_Actors[7]AddBlip = False
Objectives[20]mission_Actors[7]ShowCone = False
Objectives[20]mission_Actors[7]Invincible = False
Objectives[20]mission_Actors[7]SetHealth = 200
Objectives[20]mission_Actors[7]DieFromHeadShot = True
Objectives[20]mission_Actors[7]CanExitVehicle = True
Objectives[20]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[20]mission_Actors[7]AlwaysFight = True
Objectives[20]mission_Actors[7]Seeing_Range = 30
Objectives[20]mission_Actors[7]Hearing_Range = 30
Objectives[20]mission_Actors[7]CombatMovement = Stationary
Objectives[20]mission_Actors[7]weapon = Unarmed
Objectives[20]mission_Actors[7]Variation = Random
Objectives[20]mission_Actors[7]Task = 99
Objectives[20]mission_Actors[7]Task_Guard_Range = 5
Objectives[20]mission_Actors[7]Task_Stay_In_Range = True
Objectives[20]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[20]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[20]mission_Actors[7]Task_Scenario = NONE
Objectives[20]mission_Vehicles = 0
Objectives[20]Mission_Needed_Vehicles = 0
Objectives[20]mission_PropsCount = 0
Objectives[20]mission_Pickup_Props_Count = 0
Objectives[20]ObjectiveMessages = 0

Objectives[21]Text = THE ENERGY RIFLES ARE USING A 5T-GLX BARREL. THIS CAN ONLY BE MADE IN ONE PLACE IN GOTHAM.... [ LEAVE WAREHOUSE ]
Objectives[21]Text2 = 
Objectives[21]Text3 = 
Objectives[21]Failed_Text = 
Objectives[21]Type = Checkpoint
Objectives[21]Checkpoint_Type = 45
Objectives[21]Reserved = 14
Objectives[21]ColorR = 255
Objectives[21]ColorG = 255
Objectives[21]ColorB = 0
Objectives[21]ColorA = 255
Objectives[21]IconColorR = 255
Objectives[21]IconColorG = 255
Objectives[21]IconColorB = 0
Objectives[21]IconColorA = 255
Objectives[21]positionX = 135.3023
Objectives[21]positionY = -2203.283
Objectives[21]positionZ = 6.309139
Objectives[21]Heading = -59.99759
Objectives[21]Diameter = 1
Objectives[21]minimum_hight = 1
Objectives[21]maximum_hight = 10
Objectives[21]TriggerDistance = 1
Objectives[21]PlaySound = True
Objectives[21]LoseWanted = False
Objectives[21]Stop_Vehicle = False
Objectives[21]DeliverVehicleOnly = False
Objectives[21]DeliverTrailor = False
Objectives[21]DeliverTowTruck = False
Objectives[21]DeliverVehicleCargobob = False
Objectives[21]DeliverPropCargobob = False
Objectives[21]mission_ActorsCount = 0
Objectives[21]mission_Vehicles = 0
Objectives[21]Mission_Needed_Vehicles = 0
Objectives[21]mission_PropsCount = 0
Objectives[21]mission_Pickup_Props_Count = 0
Objectives[21]ObjectiveMessages = 1
Objectives[21]ObjectiveMessages[0]positionX = 1167.129
Objectives[21]ObjectiveMessages[0]positionY = -3196.232
Objectives[21]ObjectiveMessages[0]positionZ = -40.00795
Objectives[21]ObjectiveMessages[0]Message = OH MY GOD ITS THE BAT!!!! NOOOOO NOOOOO!!!
Objectives[21]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[21]ObjectiveMessages[0]Sender = 
Objectives[21]ObjectiveMessages[0]Subject = 
Objectives[21]ObjectiveMessages[0]MessageColor = White
Objectives[21]ObjectiveMessages[0]PlayFromStart = False
Objectives[21]ObjectiveMessages[0]Delay = False
Objectives[21]ObjectiveMessages[0]DelayTime = 5
Objectives[21]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[21]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[21]ObjectiveMessages[0]PlayDIstanceTo = True
Objectives[21]ObjectiveMessages[0]DIstanceFromTo = 5
Objectives[21]ObjectiveMessages[0]TypeSubtitle = True
Objectives[21]ObjectiveMessages[0]TypeTextMesage = False
Objectives[21]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[21]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[22]Text = I THINK LEXCORP IS IN ON THIS. THEY HAVE A GOTHAM BRANCH. I DONT KNOW YET, WHY THEY ARE ARMING THE STREETS... BUT THEYLL TALK TO ME!
Objectives[22]Text2 = 
Objectives[22]Text3 = 
Objectives[22]Failed_Text = 
Objectives[22]Type = Checkpoint
Objectives[22]Checkpoint_Type = 45
Objectives[22]Reserved = 15
Objectives[22]ColorR = 255
Objectives[22]ColorG = 165
Objectives[22]ColorB = 0
Objectives[22]ColorA = 255
Objectives[22]IconColorR = 255
Objectives[22]IconColorG = 255
Objectives[22]IconColorB = 0
Objectives[22]IconColorA = 255
Objectives[22]positionX = 329.4942
Objectives[22]positionY = -834.8845
Objectives[22]positionZ = 28.29159
Objectives[22]Heading = -359.9976
Objectives[22]Diameter = 1
Objectives[22]minimum_hight = 1
Objectives[22]maximum_hight = 10
Objectives[22]TriggerDistance = 1
Objectives[22]PlaySound = True
Objectives[22]LoseWanted = False
Objectives[22]Stop_Vehicle = False
Objectives[22]DeliverVehicleOnly = False
Objectives[22]DeliverTrailor = False
Objectives[22]DeliverTowTruck = False
Objectives[22]DeliverVehicleCargobob = False
Objectives[22]DeliverPropCargobob = False
Objectives[22]mission_ActorsCount = 0
Objectives[22]mission_Vehicles = 1
Objectives[22]mission_Vehicles[0]positionX = -190.9314
Objectives[22]mission_Vehicles[0]positionY = 502.8896
Objectives[22]mission_Vehicles[0]positionZ = 133.7495
Objectives[22]mission_Vehicles[0]Heading = 298.791
Objectives[22]mission_Vehicles[0]Name = Super Diamond
Objectives[22]mission_Vehicles[0]Model = superd
Objectives[22]mission_Vehicles[0]PrimaryColor = PureWhite
Objectives[22]mission_Vehicles[0]SecondaryColor = Orange
Objectives[22]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[22]mission_Vehicles[0]HasPearlescent = False
Objectives[22]mission_Vehicles[0]Livery = 0
Objectives[22]mission_Vehicles[0]DirtLevel = 0
Objectives[22]mission_Vehicles[0]LockedForPlayer = False
Objectives[22]mission_Vehicles[0]Locked = False
Objectives[22]mission_Vehicles[0]Alarm = False
Objectives[22]mission_Vehicles[0]HotWired = False
Objectives[22]mission_Vehicles[0]Invincible = False
Objectives[22]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[22]mission_Vehicles[0]Remove_After = 0
Objectives[22]mission_Vehicles[0]Survive_Number = 0
Objectives[22]mission_Vehicles[0]Failed_Text = 
Objectives[22]Mission_Needed_Vehicles = 0
Objectives[22]mission_PropsCount = 0
Objectives[22]mission_Pickup_Props_Count = 0
Objectives[22]ObjectiveMessages = 0

Objectives[23]Type = Hack_Objective
Objectives[23]Text = 
Objectives[23]positionX = 1160.857
Objectives[23]positionY = -3192.364
Objectives[23]positionZ = -40.00795
Objectives[23]Hack_Anim = Laptop on desk
Objectives[23]Hack_Both = True
Objectives[23]Hack_Prop_PositionX = 1160.653
Objectives[23]Hack_Prop_PositionY = -3192.858
Objectives[23]Hack_Prop_PositionZ = -39.2097
Objectives[23]mission_ActorsCount = 4
Objectives[23]mission_Actors[0]Survive_Number = 0
Objectives[23]mission_Actors[0]Failed_Text = 
Objectives[23]mission_Actors[0]Remove_After = 26
Objectives[23]mission_Actors[0]positionX = -170.1035
Objectives[23]mission_Actors[0]positionY = 479.821
Objectives[23]mission_Actors[0]positionZ = 137.2442
Objectives[23]mission_Actors[0]Heading = 355.0131
Objectives[23]mission_Actors[0]String_Name = s_m_y_devinsec_01
Objectives[23]mission_Actors[0]Relationship_Group = Enemy2
Objectives[23]mission_Actors[0]AddBlip = False
Objectives[23]mission_Actors[0]ShowCone = False
Objectives[23]mission_Actors[0]Invincible = False
Objectives[23]mission_Actors[0]SetHealth = 0
Objectives[23]mission_Actors[0]DieFromHeadShot = True
Objectives[23]mission_Actors[0]CanExitVehicle = True
Objectives[23]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[23]mission_Actors[0]AlwaysFight = True
Objectives[23]mission_Actors[0]Seeing_Range = 30
Objectives[23]mission_Actors[0]Hearing_Range = 30
Objectives[23]mission_Actors[0]CombatMovement = Offensive
Objectives[23]mission_Actors[0]weapon = Unarmed
Objectives[23]mission_Actors[0]Variation = Random
Objectives[23]mission_Actors[0]Task = 0
Objectives[23]mission_Actors[0]Task_Guard_Range = 5
Objectives[23]mission_Actors[0]Task_Stay_In_Range = True
Objectives[23]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[23]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[23]mission_Actors[0]Task_Scenario = NONE
Objectives[23]mission_Actors[1]Survive_Number = 0
Objectives[23]mission_Actors[1]Failed_Text = 
Objectives[23]mission_Actors[1]Remove_After = 29
Objectives[23]mission_Actors[1]positionX = -168.838
Objectives[23]mission_Actors[1]positionY = 479.7273
Objectives[23]mission_Actors[1]positionZ = 137.2442
Objectives[23]mission_Actors[1]Heading = 33.73038
Objectives[23]mission_Actors[1]String_Name = s_f_y_bartender_01
Objectives[23]mission_Actors[1]Relationship_Group = Enemy2
Objectives[23]mission_Actors[1]AddBlip = False
Objectives[23]mission_Actors[1]ShowCone = False
Objectives[23]mission_Actors[1]Invincible = False
Objectives[23]mission_Actors[1]SetHealth = 100
Objectives[23]mission_Actors[1]DieFromHeadShot = True
Objectives[23]mission_Actors[1]CanExitVehicle = True
Objectives[23]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[23]mission_Actors[1]AlwaysFight = True
Objectives[23]mission_Actors[1]Seeing_Range = 30
Objectives[23]mission_Actors[1]Hearing_Range = 30
Objectives[23]mission_Actors[1]CombatMovement = Offensive
Objectives[23]mission_Actors[1]weapon = Unarmed
Objectives[23]mission_Actors[1]Variation = Random
Objectives[23]mission_Actors[1]Task = 0
Objectives[23]mission_Actors[1]Task_Guard_Range = 5
Objectives[23]mission_Actors[1]Task_Stay_In_Range = True
Objectives[23]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[23]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[23]mission_Actors[1]Task_Scenario = NONE
Objectives[23]mission_Actors[2]Survive_Number = 0
Objectives[23]mission_Actors[2]Failed_Text = 
Objectives[23]mission_Actors[2]Remove_After = 0
Objectives[23]mission_Actors[2]positionX = -170.212
Objectives[23]mission_Actors[2]positionY = 483.6783
Objectives[23]mission_Actors[2]positionZ = 137.2442
Objectives[23]mission_Actors[2]Heading = 180.0093
Objectives[23]mission_Actors[2]String_Name = Aguilar
Objectives[23]mission_Actors[2]Relationship_Group = Enemy1
Objectives[23]mission_Actors[2]AddBlip = False
Objectives[23]mission_Actors[2]ShowCone = False
Objectives[23]mission_Actors[2]Invincible = False
Objectives[23]mission_Actors[2]SetHealth = 200
Objectives[23]mission_Actors[2]DieFromHeadShot = True
Objectives[23]mission_Actors[2]CanExitVehicle = True
Objectives[23]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[23]mission_Actors[2]AlwaysFight = True
Objectives[23]mission_Actors[2]Seeing_Range = 35
Objectives[23]mission_Actors[2]Hearing_Range = 30
Objectives[23]mission_Actors[2]CombatMovement = Offensive
Objectives[23]mission_Actors[2]weapon = Machete
Objectives[23]mission_Actors[2]Variation = Default
Objectives[23]mission_Actors[2]Task = 0
Objectives[23]mission_Actors[2]Task_Guard_Range = 5
Objectives[23]mission_Actors[2]Task_Stay_In_Range = True
Objectives[23]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[23]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[23]mission_Actors[2]Task_Scenario = NONE
Objectives[23]mission_Actors[3]Survive_Number = 0
Objectives[23]mission_Actors[3]Failed_Text = 
Objectives[23]mission_Actors[3]Remove_After = 0
Objectives[23]mission_Actors[3]positionX = -169.9408
Objectives[23]mission_Actors[3]positionY = 485.4504
Objectives[23]mission_Actors[3]positionZ = 137.4436
Objectives[23]mission_Actors[3]Heading = 190.0093
Objectives[23]mission_Actors[3]String_Name = Aguilar
Objectives[23]mission_Actors[3]Relationship_Group = Enemy1
Objectives[23]mission_Actors[3]AddBlip = False
Objectives[23]mission_Actors[3]ShowCone = False
Objectives[23]mission_Actors[3]Invincible = False
Objectives[23]mission_Actors[3]SetHealth = 100
Objectives[23]mission_Actors[3]DieFromHeadShot = True
Objectives[23]mission_Actors[3]CanExitVehicle = True
Objectives[23]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[23]mission_Actors[3]AlwaysFight = True
Objectives[23]mission_Actors[3]Seeing_Range = 30
Objectives[23]mission_Actors[3]Hearing_Range = 30
Objectives[23]mission_Actors[3]CombatMovement = Offensive
Objectives[23]mission_Actors[3]weapon = MiniSMG
Objectives[23]mission_Actors[3]Variation = Default
Objectives[23]mission_Actors[3]Task = 0
Objectives[23]mission_Actors[3]Task_Guard_Range = 5
Objectives[23]mission_Actors[3]Task_Stay_In_Range = True
Objectives[23]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[23]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[23]mission_Actors[3]Task_Scenario = NONE
Objectives[23]mission_Vehicles = 0
Objectives[23]Mission_Needed_Vehicles = 0
Objectives[23]mission_PropsCount = 0
Objectives[23]mission_Pickup_Props_Count = 0
Objectives[23]ObjectiveMessages = 1
Objectives[23]ObjectiveMessages[0]positionX = -172.535
Objectives[23]ObjectiveMessages[0]positionY = 494.1328
Objectives[23]ObjectiveMessages[0]positionZ = 136.6535
Objectives[23]ObjectiveMessages[0]Message = LOOKS LIKE SOMEONE BEAT ME HERE. LOOKS LIKE JIMMY WAS EXPENDABLE.
Objectives[23]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[23]ObjectiveMessages[0]Sender = 
Objectives[23]ObjectiveMessages[0]Subject = 
Objectives[23]ObjectiveMessages[0]MessageColor = White
Objectives[23]ObjectiveMessages[0]PlayFromStart = False
Objectives[23]ObjectiveMessages[0]Delay = False
Objectives[23]ObjectiveMessages[0]DelayTime = 0
Objectives[23]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[23]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[23]ObjectiveMessages[0]PlayDIstanceTo = True
Objectives[23]ObjectiveMessages[0]DIstanceFromTo = 1
Objectives[23]ObjectiveMessages[0]TypeSubtitle = True
Objectives[23]ObjectiveMessages[0]TypeTextMesage = False
Objectives[23]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[23]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[24]Text = 
Objectives[24]Text2 = 
Objectives[24]Text3 = 
Objectives[24]Failed_Text = 
Objectives[24]Type = Checkpoint
Objectives[24]Checkpoint_Type = 45
Objectives[24]Reserved = 16
Objectives[24]ColorR = 255
Objectives[24]ColorG = 0
Objectives[24]ColorB = 0
Objectives[24]ColorA = 255
Objectives[24]IconColorR = 255
Objectives[24]IconColorG = 255
Objectives[24]IconColorB = 0
Objectives[24]IconColorA = 255
Objectives[24]positionX = -177.0268
Objectives[24]positionY = 502.881
Objectives[24]positionZ = 136.0977
Objectives[24]Heading = -1144.998
Objectives[24]Diameter = 1
Objectives[24]minimum_hight = 1
Objectives[24]maximum_hight = 10
Objectives[24]TriggerDistance = 1
Objectives[24]PlaySound = True
Objectives[24]LoseWanted = False
Objectives[24]Stop_Vehicle = False
Objectives[24]DeliverVehicleOnly = False
Objectives[24]DeliverTrailor = False
Objectives[24]DeliverTowTruck = False
Objectives[24]DeliverVehicleCargobob = False
Objectives[24]DeliverPropCargobob = False
Objectives[24]mission_ActorsCount = 0
Objectives[24]mission_Vehicles = 0
Objectives[24]Mission_Needed_Vehicles = 0
Objectives[24]mission_PropsCount = 0
Objectives[24]mission_Pickup_Props_Count = 0
Objectives[24]ObjectiveMessages = 1
Objectives[24]ObjectiveMessages[0]positionX = 1162.389
Objectives[24]ObjectiveMessages[0]positionY = -3194.716
Objectives[24]ObjectiveMessages[0]positionZ = -40.00795
Objectives[24]ObjectiveMessages[0]Message = I GOT AN ADDRESS. I SHOULD BE ABLE TO GET A LOCATION AND A NAME THERE! THIS IS JIMMY'S HOUSE. HES A LOW LEVEL THUG.
Objectives[24]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[24]ObjectiveMessages[0]Sender = 
Objectives[24]ObjectiveMessages[0]Subject = 
Objectives[24]ObjectiveMessages[0]MessageColor = White
Objectives[24]ObjectiveMessages[0]PlayFromStart = False
Objectives[24]ObjectiveMessages[0]Delay = False
Objectives[24]ObjectiveMessages[0]DelayTime = 0
Objectives[24]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[24]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[24]ObjectiveMessages[0]PlayDIstanceTo = True
Objectives[24]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[24]ObjectiveMessages[0]TypeSubtitle = True
Objectives[24]ObjectiveMessages[0]TypeTextMesage = False
Objectives[24]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[24]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[25]Text = 
Objectives[25]Text2 = 
Objectives[25]Text3 = 
Objectives[25]Failed_Text = 
Objectives[25]Type = Checkpoint
Objectives[25]Checkpoint_Type = 45
Objectives[25]Reserved = 17
Objectives[25]ColorR = 255
Objectives[25]ColorG = 0
Objectives[25]ColorB = 0
Objectives[25]ColorA = 255
Objectives[25]IconColorR = 255
Objectives[25]IconColorG = 255
Objectives[25]IconColorB = 0
Objectives[25]IconColorA = 255
Objectives[25]positionX = -169.4263
Objectives[25]positionY = 480.5471
Objectives[25]positionZ = 136.2442
Objectives[25]Heading = -1244.998
Objectives[25]Diameter = 1
Objectives[25]minimum_hight = 1
Objectives[25]maximum_hight = 10
Objectives[25]TriggerDistance = 1
Objectives[25]PlaySound = True
Objectives[25]LoseWanted = False
Objectives[25]Stop_Vehicle = False
Objectives[25]DeliverVehicleOnly = False
Objectives[25]DeliverTrailor = False
Objectives[25]DeliverTowTruck = False
Objectives[25]DeliverVehicleCargobob = False
Objectives[25]DeliverPropCargobob = False
Objectives[25]mission_ActorsCount = 0
Objectives[25]mission_Vehicles = 0
Objectives[25]Mission_Needed_Vehicles = 0
Objectives[25]mission_PropsCount = 3
Objectives[25]mission_Props[0]Model = stt_prop_c4_stack
Objectives[25]mission_Props[0]PlaceOnGround = False
Objectives[25]mission_Props[0]FreesePosition = True
Objectives[25]mission_Props[0]positionX = -174.6879
Objectives[25]mission_Props[0]positionY = 490.3659
Objectives[25]mission_Props[0]positionZ = 129.1681
Objectives[25]mission_Props[0]rotationX = 0
Objectives[25]mission_Props[0]rotationY = 0
Objectives[25]mission_Props[0]rotationZ = 0
Objectives[25]mission_Props[1]Model = stt_prop_c4_stack
Objectives[25]mission_Props[1]PlaceOnGround = False
Objectives[25]mission_Props[1]FreesePosition = True
Objectives[25]mission_Props[1]positionX = -173.9822
Objectives[25]mission_Props[1]positionY = 491.9504
Objectives[25]mission_Props[1]positionZ = 129.1681
Objectives[25]mission_Props[1]rotationX = 0
Objectives[25]mission_Props[1]rotationY = 0
Objectives[25]mission_Props[1]rotationZ = 0
Objectives[25]mission_Props[2]Model = stt_prop_c4_stack
Objectives[25]mission_Props[2]PlaceOnGround = False
Objectives[25]mission_Props[2]FreesePosition = False
Objectives[25]mission_Props[2]positionX = -175.0541
Objectives[25]mission_Props[2]positionY = 492.792
Objectives[25]mission_Props[2]positionZ = 129.1681
Objectives[25]mission_Props[2]rotationX = 0
Objectives[25]mission_Props[2]rotationY = 0
Objectives[25]mission_Props[2]rotationZ = 0
Objectives[25]mission_Pickup_Props_Count = 0
Objectives[25]ObjectiveMessages = 1
Objectives[25]ObjectiveMessages[0]positionX = -172.9505
Objectives[25]ObjectiveMessages[0]positionY = 496.3488
Objectives[25]ObjectiveMessages[0]positionZ = 129.0431
Objectives[25]ObjectiveMessages[0]Message = LOOKS LIKE THE LEAGUE OF ASSASSINS IS TRYING TO KILL ANY TIES WITH JIMMY. MOST LIKELEY THEY ARE GOING TO DESTROY HIS SERVER AND BURN THE BUILDING DOWN! I HAVE TO SAVE THIS MORON. I NEED INTEL!
Objectives[25]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[25]ObjectiveMessages[0]Sender = 
Objectives[25]ObjectiveMessages[0]Subject = 
Objectives[25]ObjectiveMessages[0]MessageColor = White
Objectives[25]ObjectiveMessages[0]PlayFromStart = False
Objectives[25]ObjectiveMessages[0]Delay = False
Objectives[25]ObjectiveMessages[0]DelayTime = 0
Objectives[25]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[25]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[25]ObjectiveMessages[0]PlayDIstanceTo = True
Objectives[25]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[25]ObjectiveMessages[0]TypeSubtitle = True
Objectives[25]ObjectiveMessages[0]TypeTextMesage = False
Objectives[25]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[25]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[26]Text = I NEED TO SECURE THE BUILDING!
Objectives[26]Text2 = 
Objectives[26]Text3 = 
Objectives[26]Failed_Text = 
Objectives[26]Type = Checkpoint
Objectives[26]Checkpoint_Type = 45
Objectives[26]Reserved = 18
Objectives[26]ColorR = 255
Objectives[26]ColorG = 0
Objectives[26]ColorB = 0
Objectives[26]ColorA = 255
Objectives[26]IconColorR = 255
Objectives[26]IconColorG = 255
Objectives[26]IconColorB = 0
Objectives[26]IconColorA = 255
Objectives[26]positionX = -174.8206
Objectives[26]positionY = 493.9161
Objectives[26]positionZ = 136.6536
Objectives[26]Heading = 115.0093
Objectives[26]Diameter = 1
Objectives[26]minimum_hight = 1
Objectives[26]maximum_hight = 10
Objectives[26]TriggerDistance = 1
Objectives[26]PlaySound = True
Objectives[26]LoseWanted = False
Objectives[26]Stop_Vehicle = False
Objectives[26]DeliverVehicleOnly = False
Objectives[26]DeliverTrailor = False
Objectives[26]DeliverTowTruck = False
Objectives[26]DeliverVehicleCargobob = False
Objectives[26]DeliverPropCargobob = False
Objectives[26]mission_ActorsCount = 9
Objectives[26]mission_Actors[0]Survive_Number = 0
Objectives[26]mission_Actors[0]Failed_Text = 
Objectives[26]mission_Actors[0]Remove_After = 0
Objectives[26]mission_Actors[0]positionX = -164.8936
Objectives[26]mission_Actors[0]positionY = 491.8663
Objectives[26]mission_Actors[0]positionZ = 137.4436
Objectives[26]mission_Actors[0]Heading = 155.0025
Objectives[26]mission_Actors[0]String_Name = Aguilar
Objectives[26]mission_Actors[0]Relationship_Group = Enemy1
Objectives[26]mission_Actors[0]AddBlip = False
Objectives[26]mission_Actors[0]ShowCone = False
Objectives[26]mission_Actors[0]Invincible = False
Objectives[26]mission_Actors[0]SetHealth = 200
Objectives[26]mission_Actors[0]DieFromHeadShot = True
Objectives[26]mission_Actors[0]CanExitVehicle = True
Objectives[26]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[26]mission_Actors[0]AlwaysFight = True
Objectives[26]mission_Actors[0]Seeing_Range = 30
Objectives[26]mission_Actors[0]Hearing_Range = 30
Objectives[26]mission_Actors[0]CombatMovement = Offensive
Objectives[26]mission_Actors[0]weapon = BullpupShotgun
Objectives[26]mission_Actors[0]Variation = Default
Objectives[26]mission_Actors[0]Task = 0
Objectives[26]mission_Actors[0]Task_Guard_Range = 5
Objectives[26]mission_Actors[0]Task_Stay_In_Range = True
Objectives[26]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[26]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[26]mission_Actors[0]Task_Scenario = NONE
Objectives[26]mission_Actors[1]Survive_Number = 0
Objectives[26]mission_Actors[1]Failed_Text = 
Objectives[26]mission_Actors[1]Remove_After = 29
Objectives[26]mission_Actors[1]positionX = -168.2176
Objectives[26]mission_Actors[1]positionY = 484.5598
Objectives[26]mission_Actors[1]positionZ = 137.2442
Objectives[26]mission_Actors[1]Heading = 155.0025
Objectives[26]mission_Actors[1]String_Name = Aguilar
Objectives[26]mission_Actors[1]Relationship_Group = Enemy1
Objectives[26]mission_Actors[1]AddBlip = False
Objectives[26]mission_Actors[1]ShowCone = False
Objectives[26]mission_Actors[1]Invincible = False
Objectives[26]mission_Actors[1]SetHealth = 200
Objectives[26]mission_Actors[1]DieFromHeadShot = True
Objectives[26]mission_Actors[1]CanExitVehicle = True
Objectives[26]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[26]mission_Actors[1]AlwaysFight = True
Objectives[26]mission_Actors[1]Seeing_Range = 30
Objectives[26]mission_Actors[1]Hearing_Range = 30
Objectives[26]mission_Actors[1]CombatMovement = Offensive
Objectives[26]mission_Actors[1]weapon = Knife
Objectives[26]mission_Actors[1]Variation = Default
Objectives[26]mission_Actors[1]Task = 99
Objectives[26]mission_Actors[1]Task_Guard_Range = 5
Objectives[26]mission_Actors[1]Task_Stay_In_Range = True
Objectives[26]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[26]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[26]mission_Actors[1]Task_Scenario = NONE
Objectives[26]mission_Actors[1]Task_List_Count = 1
Objectives[26]mission_Actors[1]Task_Repeat = False
Objectives[26]mission_Actors[1]Task_List[0]Type = WalkTo
Objectives[26]mission_Actors[1]Task_List[0]DestinationX = -169.4222
Objectives[26]mission_Actors[1]Task_List[0]DestinationY = 481.7728
Objectives[26]mission_Actors[1]Task_List[0]DestinationZ = 136.7442
Objectives[26]mission_Actors[1]Task_List[0]Rotation = 205.0028
Objectives[26]mission_Actors[1]Task_List[0]Speed = 2
Objectives[26]mission_Actors[1]Task_List[0]GoStraitToCoord = False
Objectives[26]mission_Actors[2]Survive_Number = 0
Objectives[26]mission_Actors[2]Failed_Text = 
Objectives[26]mission_Actors[2]Remove_After = 30
Objectives[26]mission_Actors[2]positionX = -170.6384
Objectives[26]mission_Actors[2]positionY = 482.6746
Objectives[26]mission_Actors[2]positionZ = 137.2442
Objectives[26]mission_Actors[2]Heading = 205.0028
Objectives[26]mission_Actors[2]String_Name = Aguilar
Objectives[26]mission_Actors[2]Relationship_Group = Enemy1
Objectives[26]mission_Actors[2]AddBlip = False
Objectives[26]mission_Actors[2]ShowCone = False
Objectives[26]mission_Actors[2]Invincible = False
Objectives[26]mission_Actors[2]SetHealth = 100
Objectives[26]mission_Actors[2]DieFromHeadShot = True
Objectives[26]mission_Actors[2]CanExitVehicle = True
Objectives[26]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[26]mission_Actors[2]AlwaysFight = True
Objectives[26]mission_Actors[2]Seeing_Range = 30
Objectives[26]mission_Actors[2]Hearing_Range = 30
Objectives[26]mission_Actors[2]CombatMovement = Offensive
Objectives[26]mission_Actors[2]weapon = Knife
Objectives[26]mission_Actors[2]Variation = Default
Objectives[26]mission_Actors[2]Task = 0
Objectives[26]mission_Actors[2]Task_Guard_Range = 5
Objectives[26]mission_Actors[2]Task_Stay_In_Range = True
Objectives[26]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[26]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[26]mission_Actors[2]Task_Scenario = NONE
Objectives[26]mission_Actors[3]Survive_Number = 0
Objectives[26]mission_Actors[3]Failed_Text = 
Objectives[26]mission_Actors[3]Remove_After = 0
Objectives[26]mission_Actors[3]positionX = -169.6671
Objectives[26]mission_Actors[3]positionY = 487.4884
Objectives[26]mission_Actors[3]positionZ = 137.4436
Objectives[26]mission_Actors[3]Heading = 185.0025
Objectives[26]mission_Actors[3]String_Name = Aguilar
Objectives[26]mission_Actors[3]Relationship_Group = Enemy1
Objectives[26]mission_Actors[3]AddBlip = False
Objectives[26]mission_Actors[3]ShowCone = False
Objectives[26]mission_Actors[3]Invincible = False
Objectives[26]mission_Actors[3]SetHealth = 100
Objectives[26]mission_Actors[3]DieFromHeadShot = True
Objectives[26]mission_Actors[3]CanExitVehicle = True
Objectives[26]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[26]mission_Actors[3]AlwaysFight = True
Objectives[26]mission_Actors[3]Seeing_Range = 30
Objectives[26]mission_Actors[3]Hearing_Range = 30
Objectives[26]mission_Actors[3]CombatMovement = Offensive
Objectives[26]mission_Actors[3]weapon = MiniSMG
Objectives[26]mission_Actors[3]Variation = Default
Objectives[26]mission_Actors[3]Task = 0
Objectives[26]mission_Actors[3]Task_Guard_Range = 5
Objectives[26]mission_Actors[3]Task_Stay_In_Range = True
Objectives[26]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[26]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[26]mission_Actors[3]Task_Scenario = NONE
Objectives[26]mission_Actors[4]Survive_Number = 0
Objectives[26]mission_Actors[4]Failed_Text = 
Objectives[26]mission_Actors[4]Remove_After = 28
Objectives[26]mission_Actors[4]positionX = -171.706
Objectives[26]mission_Actors[4]positionY = 499.6108
Objectives[26]mission_Actors[4]positionZ = 130.0424
Objectives[26]mission_Actors[4]Heading = 80.00256
Objectives[26]mission_Actors[4]String_Name = Aguilar
Objectives[26]mission_Actors[4]Relationship_Group = Enemy1
Objectives[26]mission_Actors[4]AddBlip = False
Objectives[26]mission_Actors[4]ShowCone = False
Objectives[26]mission_Actors[4]Invincible = False
Objectives[26]mission_Actors[4]SetHealth = 100
Objectives[26]mission_Actors[4]DieFromHeadShot = True
Objectives[26]mission_Actors[4]CanExitVehicle = True
Objectives[26]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[26]mission_Actors[4]AlwaysFight = True
Objectives[26]mission_Actors[4]Seeing_Range = 30
Objectives[26]mission_Actors[4]Hearing_Range = 30
Objectives[26]mission_Actors[4]CombatMovement = Offensive
Objectives[26]mission_Actors[4]weapon = MiniSMG
Objectives[26]mission_Actors[4]Variation = Default
Objectives[26]mission_Actors[4]Task = 0
Objectives[26]mission_Actors[4]Task_Guard_Range = 5
Objectives[26]mission_Actors[4]Task_Stay_In_Range = True
Objectives[26]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[26]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[26]mission_Actors[4]Task_Scenario = NONE
Objectives[26]mission_Actors[5]Survive_Number = 0
Objectives[26]mission_Actors[5]Failed_Text = 
Objectives[26]mission_Actors[5]Remove_After = 28
Objectives[26]mission_Actors[5]positionX = -172.7094
Objectives[26]mission_Actors[5]positionY = 490.8134
Objectives[26]mission_Actors[5]positionZ = 130.0436
Objectives[26]mission_Actors[5]Heading = 350.0025
Objectives[26]mission_Actors[5]String_Name = Aguilar
Objectives[26]mission_Actors[5]Relationship_Group = Enemy1
Objectives[26]mission_Actors[5]AddBlip = False
Objectives[26]mission_Actors[5]ShowCone = False
Objectives[26]mission_Actors[5]Invincible = False
Objectives[26]mission_Actors[5]SetHealth = 200
Objectives[26]mission_Actors[5]DieFromHeadShot = True
Objectives[26]mission_Actors[5]CanExitVehicle = True
Objectives[26]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[26]mission_Actors[5]AlwaysFight = True
Objectives[26]mission_Actors[5]Seeing_Range = 30
Objectives[26]mission_Actors[5]Hearing_Range = 30
Objectives[26]mission_Actors[5]CombatMovement = Offensive
Objectives[26]mission_Actors[5]weapon = GrenadeLauncher
Objectives[26]mission_Actors[5]Variation = Default
Objectives[26]mission_Actors[5]Task = 99
Objectives[26]mission_Actors[5]Task_Guard_Range = 3
Objectives[26]mission_Actors[5]Task_Stay_In_Range = True
Objectives[26]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[26]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[26]mission_Actors[5]Task_Scenario = NONE
Objectives[26]mission_Actors[6]Survive_Number = 0
Objectives[26]mission_Actors[6]Failed_Text = 
Objectives[26]mission_Actors[6]Remove_After = 0
Objectives[26]mission_Actors[6]positionX = -171.1596
Objectives[26]mission_Actors[6]positionY = 497.4897
Objectives[26]mission_Actors[6]positionZ = 130.0436
Objectives[26]mission_Actors[6]Heading = 60.00254
Objectives[26]mission_Actors[6]String_Name = Aguilar
Objectives[26]mission_Actors[6]Relationship_Group = Enemy1
Objectives[26]mission_Actors[6]AddBlip = False
Objectives[26]mission_Actors[6]ShowCone = False
Objectives[26]mission_Actors[6]Invincible = False
Objectives[26]mission_Actors[6]SetHealth = 300
Objectives[26]mission_Actors[6]DieFromHeadShot = True
Objectives[26]mission_Actors[6]CanExitVehicle = True
Objectives[26]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[26]mission_Actors[6]AlwaysFight = True
Objectives[26]mission_Actors[6]Seeing_Range = 30
Objectives[26]mission_Actors[6]Hearing_Range = 30
Objectives[26]mission_Actors[6]CombatMovement = Offensive
Objectives[26]mission_Actors[6]weapon = StunGun
Objectives[26]mission_Actors[6]Variation = Default
Objectives[26]mission_Actors[6]Task = 0
Objectives[26]mission_Actors[6]Task_Guard_Range = 5
Objectives[26]mission_Actors[6]Task_Stay_In_Range = True
Objectives[26]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[26]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[26]mission_Actors[6]Task_Scenario = NONE
Objectives[26]mission_Actors[7]Survive_Number = 0
Objectives[26]mission_Actors[7]Failed_Text = 
Objectives[26]mission_Actors[7]Remove_After = 0
Objectives[26]mission_Actors[7]positionX = -173.2166
Objectives[26]mission_Actors[7]positionY = 493.9757
Objectives[26]mission_Actors[7]positionZ = 133.8437
Objectives[26]mission_Actors[7]Heading = 60.00248
Objectives[26]mission_Actors[7]String_Name = Aguilar
Objectives[26]mission_Actors[7]Relationship_Group = Enemy1
Objectives[26]mission_Actors[7]AddBlip = False
Objectives[26]mission_Actors[7]ShowCone = False
Objectives[26]mission_Actors[7]Invincible = False
Objectives[26]mission_Actors[7]SetHealth = 300
Objectives[26]mission_Actors[7]DieFromHeadShot = True
Objectives[26]mission_Actors[7]CanExitVehicle = True
Objectives[26]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[26]mission_Actors[7]AlwaysFight = True
Objectives[26]mission_Actors[7]Seeing_Range = 30
Objectives[26]mission_Actors[7]Hearing_Range = 30
Objectives[26]mission_Actors[7]CombatMovement = Offensive
Objectives[26]mission_Actors[7]weapon = SMG
Objectives[26]mission_Actors[7]Variation = Default
Objectives[26]mission_Actors[7]Task = 0
Objectives[26]mission_Actors[7]Task_Guard_Range = 5
Objectives[26]mission_Actors[7]Task_Stay_In_Range = True
Objectives[26]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[26]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[26]mission_Actors[7]Task_Scenario = NONE
Objectives[26]mission_Actors[8]Survive_Number = 0
Objectives[26]mission_Actors[8]Failed_Text = 
Objectives[26]mission_Actors[8]Remove_After = 30
Objectives[26]mission_Actors[8]positionX = -170.8591
Objectives[26]mission_Actors[8]positionY = 489.8395
Objectives[26]mission_Actors[8]positionZ = 137.4436
Objectives[26]mission_Actors[8]Heading = 190.0028
Objectives[26]mission_Actors[8]String_Name = Aguilar
Objectives[26]mission_Actors[8]Relationship_Group = Enemy1
Objectives[26]mission_Actors[8]AddBlip = False
Objectives[26]mission_Actors[8]ShowCone = False
Objectives[26]mission_Actors[8]Invincible = False
Objectives[26]mission_Actors[8]SetHealth = 200
Objectives[26]mission_Actors[8]DieFromHeadShot = True
Objectives[26]mission_Actors[8]CanExitVehicle = True
Objectives[26]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[26]mission_Actors[8]AlwaysFight = True
Objectives[26]mission_Actors[8]Seeing_Range = 30
Objectives[26]mission_Actors[8]Hearing_Range = 30
Objectives[26]mission_Actors[8]CombatMovement = Offensive
Objectives[26]mission_Actors[8]weapon = Knife
Objectives[26]mission_Actors[8]Variation = Default
Objectives[26]mission_Actors[8]Task = 0
Objectives[26]mission_Actors[8]Task_Guard_Range = 5
Objectives[26]mission_Actors[8]Task_Stay_In_Range = True
Objectives[26]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[26]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[26]mission_Actors[8]Task_Scenario = NONE
Objectives[26]mission_Vehicles = 0
Objectives[26]Mission_Needed_Vehicles = 0
Objectives[26]mission_PropsCount = 0
Objectives[26]mission_Pickup_Props_Count = 15
Objectives[26]mission_Pickup_Props[0]Model = PICKUP_HEALTH_STANDARD
Objectives[26]mission_Pickup_Props[0]Value = 99999
Objectives[26]mission_Pickup_Props[0]positionX = 774.131
Objectives[26]mission_Pickup_Props[0]positionY = -1865.94
Objectives[26]mission_Pickup_Props[0]positionZ = 28.79887
Objectives[26]mission_Pickup_Props[0]rotationX = 0
Objectives[26]mission_Pickup_Props[0]rotationY = 0
Objectives[26]mission_Pickup_Props[0]rotationZ = -94.99719
Objectives[26]mission_Pickup_Props[1]Model = PICKUP_HEALTH_STANDARD
Objectives[26]mission_Pickup_Props[1]Value = 99999
Objectives[26]mission_Pickup_Props[1]positionX = 773.6541
Objectives[26]mission_Pickup_Props[1]positionY = -1865.86
Objectives[26]mission_Pickup_Props[1]positionZ = 28.79865
Objectives[26]mission_Pickup_Props[1]rotationX = 0
Objectives[26]mission_Pickup_Props[1]rotationY = 0
Objectives[26]mission_Pickup_Props[1]rotationZ = -94.99719
Objectives[26]mission_Pickup_Props[2]Model = PICKUP_HEALTH_STANDARD
Objectives[26]mission_Pickup_Props[2]Value = 99999
Objectives[26]mission_Pickup_Props[2]positionX = 773.5291
Objectives[26]mission_Pickup_Props[2]positionY = -1866.417
Objectives[26]mission_Pickup_Props[2]positionZ = 28.79957
Objectives[26]mission_Pickup_Props[2]rotationX = 0
Objectives[26]mission_Pickup_Props[2]rotationY = 0
Objectives[26]mission_Pickup_Props[2]rotationZ = -94.99719
Objectives[26]mission_Pickup_Props[3]Model = PICKUP_HEALTH_STANDARD
Objectives[26]mission_Pickup_Props[3]Value = 99999
Objectives[26]mission_Pickup_Props[3]positionX = 773.9838
Objectives[26]mission_Pickup_Props[3]positionY = -1866.534
Objectives[26]mission_Pickup_Props[3]positionZ = 28.79912
Objectives[26]mission_Pickup_Props[3]rotationX = 0
Objectives[26]mission_Pickup_Props[3]rotationY = 0
Objectives[26]mission_Pickup_Props[3]rotationZ = -94.99719
Objectives[26]mission_Pickup_Props[4]Model = PICKUP_ARMOUR_STANDARD
Objectives[26]mission_Pickup_Props[4]Value = 99999
Objectives[26]mission_Pickup_Props[4]positionX = 773.5941
Objectives[26]mission_Pickup_Props[4]positionY = -1865.122
Objectives[26]mission_Pickup_Props[4]positionZ = 28.79738
Objectives[26]mission_Pickup_Props[4]rotationX = 0
Objectives[26]mission_Pickup_Props[4]rotationY = 0
Objectives[26]mission_Pickup_Props[4]rotationZ = -94.99719
Objectives[26]mission_Pickup_Props[5]Model = PICKUP_ARMOUR_STANDARD
Objectives[26]mission_Pickup_Props[5]Value = 99999
Objectives[26]mission_Pickup_Props[5]positionX = 774.1678
Objectives[26]mission_Pickup_Props[5]positionY = -1865.186
Objectives[26]mission_Pickup_Props[5]positionZ = 28.7976
Objectives[26]mission_Pickup_Props[5]rotationX = 0
Objectives[26]mission_Pickup_Props[5]rotationY = 0
Objectives[26]mission_Pickup_Props[5]rotationZ = -94.99719
Objectives[26]mission_Pickup_Props[6]Model = PICKUP_WEAPON_RPG
Objectives[26]mission_Pickup_Props[6]Value = 99999
Objectives[26]mission_Pickup_Props[6]positionX = 773.5071
Objectives[26]mission_Pickup_Props[6]positionY = -1868.242
Objectives[26]mission_Pickup_Props[6]positionZ = 28.78484
Objectives[26]mission_Pickup_Props[6]rotationX = 0
Objectives[26]mission_Pickup_Props[6]rotationY = 0
Objectives[26]mission_Pickup_Props[6]rotationZ = 175.0028
Objectives[26]mission_Pickup_Props[7]Model = PICKUP_AMMO_RPG
Objectives[26]mission_Pickup_Props[7]Value = 99999
Objectives[26]mission_Pickup_Props[7]positionX = 773.5325
Objectives[26]mission_Pickup_Props[7]positionY = -1867.956
Objectives[26]mission_Pickup_Props[7]positionZ = 28.78718
Objectives[26]mission_Pickup_Props[7]rotationX = 0
Objectives[26]mission_Pickup_Props[7]rotationY = 0
Objectives[26]mission_Pickup_Props[7]rotationZ = 175.0028
Objectives[26]mission_Pickup_Props[8]Model = PICKUP_AMMO_RPG
Objectives[26]mission_Pickup_Props[8]Value = 99999
Objectives[26]mission_Pickup_Props[8]positionX = 773.9808
Objectives[26]mission_Pickup_Props[8]positionY = -1867.986
Objectives[26]mission_Pickup_Props[8]positionZ = 28.78738
Objectives[26]mission_Pickup_Props[8]rotationX = 0
Objectives[26]mission_Pickup_Props[8]rotationY = 0
Objectives[26]mission_Pickup_Props[8]rotationZ = 175.0028
Objectives[26]mission_Pickup_Props[9]Model = PICKUP_AMMO_RPG
Objectives[26]mission_Pickup_Props[9]Value = 99999
Objectives[26]mission_Pickup_Props[9]positionX = 773.8381
Objectives[26]mission_Pickup_Props[9]positionY = -1867.71
Objectives[26]mission_Pickup_Props[9]positionZ = 28.78946
Objectives[26]mission_Pickup_Props[9]rotationX = 0
Objectives[26]mission_Pickup_Props[9]rotationY = 0
Objectives[26]mission_Pickup_Props[9]rotationZ = 175.0028
Objectives[26]mission_Pickup_Props[10]Model = PICKUP_WEAPON_STICKYBOMB
Objectives[26]mission_Pickup_Props[10]Value = 99999
Objectives[26]mission_Pickup_Props[10]positionX = 773.5512
Objectives[26]mission_Pickup_Props[10]positionY = -1867.242
Objectives[26]mission_Pickup_Props[10]positionZ = 28.79297
Objectives[26]mission_Pickup_Props[10]rotationX = 0
Objectives[26]mission_Pickup_Props[10]rotationY = 0
Objectives[26]mission_Pickup_Props[10]rotationZ = 175.0028
Objectives[26]mission_Pickup_Props[11]Model = PICKUP_WEAPON_STICKYBOMB
Objectives[26]mission_Pickup_Props[11]Value = 99999
Objectives[26]mission_Pickup_Props[11]positionX = 773.8754
Objectives[26]mission_Pickup_Props[11]positionY = -1867.278
Objectives[26]mission_Pickup_Props[11]positionZ = 28.793
Objectives[26]mission_Pickup_Props[11]rotationX = 0
Objectives[26]mission_Pickup_Props[11]rotationY = 0
Objectives[26]mission_Pickup_Props[11]rotationZ = 175.0028
Objectives[26]mission_Pickup_Props[12]Model = PICKUP_WEAPON_STICKYBOMB
Objectives[26]mission_Pickup_Props[12]Value = 99999
Objectives[26]mission_Pickup_Props[12]positionX = 774.1816
Objectives[26]mission_Pickup_Props[12]positionY = -1867.307
Objectives[26]mission_Pickup_Props[12]positionZ = 28.79307
Objectives[26]mission_Pickup_Props[12]rotationX = 0
Objectives[26]mission_Pickup_Props[12]rotationY = 0
Objectives[26]mission_Pickup_Props[12]rotationZ = 175.0028
Objectives[26]mission_Pickup_Props[13]Model = PICKUP_HEALTH_STANDARD
Objectives[26]mission_Pickup_Props[13]Value = 99999
Objectives[26]mission_Pickup_Props[13]positionX = -2188.135
Objectives[26]mission_Pickup_Props[13]positionY = 1142.556
Objectives[26]mission_Pickup_Props[13]positionZ = -24.22868
Objectives[26]mission_Pickup_Props[13]rotationX = 0
Objectives[26]mission_Pickup_Props[13]rotationY = 0
Objectives[26]mission_Pickup_Props[13]rotationZ = 27.0841
Objectives[26]mission_Pickup_Props[14]Model = PICKUP_ARMOUR_STANDARD
Objectives[26]mission_Pickup_Props[14]Value = 99999
Objectives[26]mission_Pickup_Props[14]positionX = -2188.348
Objectives[26]mission_Pickup_Props[14]positionY = 1143.116
Objectives[26]mission_Pickup_Props[14]positionZ = -24.21806
Objectives[26]mission_Pickup_Props[14]rotationX = 0
Objectives[26]mission_Pickup_Props[14]rotationY = 0
Objectives[26]mission_Pickup_Props[14]rotationZ = 27.0841
Objectives[26]ObjectiveMessages = 0

Objectives[27]Text = CLONE HARD DRIVE.
Objectives[27]Text2 = 
Objectives[27]Text3 = 
Objectives[27]Failed_Text = 
Objectives[27]Type = Checkpoint
Objectives[27]Checkpoint_Type = 45
Objectives[27]Reserved = 19
Objectives[27]ColorR = 255
Objectives[27]ColorG = 0
Objectives[27]ColorB = 0
Objectives[27]ColorA = 255
Objectives[27]IconColorR = 255
Objectives[27]IconColorG = 255
Objectives[27]IconColorB = 0
Objectives[27]IconColorA = 255
Objectives[27]positionX = -171.9733
Objectives[27]positionY = 493.1676
Objectives[27]positionZ = 129.0436
Objectives[27]Heading = -1139.998
Objectives[27]Diameter = 1
Objectives[27]minimum_hight = 1
Objectives[27]maximum_hight = 10
Objectives[27]TriggerDistance = 1
Objectives[27]PlaySound = True
Objectives[27]LoseWanted = False
Objectives[27]Stop_Vehicle = False
Objectives[27]DeliverVehicleOnly = False
Objectives[27]DeliverTrailor = False
Objectives[27]DeliverTowTruck = False
Objectives[27]DeliverVehicleCargobob = False
Objectives[27]DeliverPropCargobob = False
Objectives[27]mission_ActorsCount = 0
Objectives[27]mission_Vehicles = 0
Objectives[27]Mission_Needed_Vehicles = 0
Objectives[27]mission_PropsCount = 0
Objectives[27]mission_Pickup_Props_Count = 0
Objectives[27]ObjectiveMessages = 1
Objectives[27]ObjectiveMessages[0]positionX = -2219.214
Objectives[27]ObjectiveMessages[0]positionY = 1157.318
Objectives[27]ObjectiveMessages[0]positionZ = -24.25917
Objectives[27]ObjectiveMessages[0]Message = NIGHTWING: SUP BOSS......... THOUGHT YOUD LIKE SOME COMPANY..... IF THINGS GET TO HOT WE CAN ALWAYS GO BACK OUTSIDE AND RECOVER!
Objectives[27]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[27]ObjectiveMessages[0]Sender = 
Objectives[27]ObjectiveMessages[0]Subject = 
Objectives[27]ObjectiveMessages[0]MessageColor = White
Objectives[27]ObjectiveMessages[0]PlayFromStart = False
Objectives[27]ObjectiveMessages[0]Delay = False
Objectives[27]ObjectiveMessages[0]DelayTime = 5
Objectives[27]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[27]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[27]ObjectiveMessages[0]PlayDIstanceTo = True
Objectives[27]ObjectiveMessages[0]DIstanceFromTo = 2.5
Objectives[27]ObjectiveMessages[0]TypeSubtitle = True
Objectives[27]ObjectiveMessages[0]TypeTextMesage = False
Objectives[27]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[27]ObjectiveMessages[0]PhoneMessageDisplayTime = 18

Objectives[28]Type = Hack_Objective
Objectives[28]Text = THIS SHOULD GIVE ME INFO ON THE INVENTORY THAT ENTERED GOTHAM AND WHERE RA'S AL GHUL COULD BE!
Objectives[28]positionX = -169.874
Objectives[28]positionY = 490.433
Objectives[28]positionZ = 129.7647
Objectives[28]Hack_Anim = Laptop on desk
Objectives[28]Hack_Both = True
Objectives[28]Hack_Prop_PositionX = -169.874
Objectives[28]Hack_Prop_PositionY = 490.433
Objectives[28]Hack_Prop_PositionZ = 129.7647
Objectives[28]mission_ActorsCount = 0
Objectives[28]mission_Vehicles = 0
Objectives[28]Mission_Needed_Vehicles = 0
Objectives[28]mission_PropsCount = 4
Objectives[28]mission_Props[0]Model = sm_prop_smug_crate_01a
Objectives[28]mission_Props[0]PlaceOnGround = False
Objectives[28]mission_Props[0]FreesePosition = True
Objectives[28]mission_Props[0]positionX = 771.4391
Objectives[28]mission_Props[0]positionY = -1867.787
Objectives[28]mission_Props[0]positionZ = 28.28633
Objectives[28]mission_Props[0]rotationX = 0
Objectives[28]mission_Props[0]rotationY = 0
Objectives[28]mission_Props[0]rotationZ = 0
Objectives[28]mission_Props[1]Model = sm_prop_smug_crate_01a
Objectives[28]mission_Props[1]PlaceOnGround = False
Objectives[28]mission_Props[1]FreesePosition = True
Objectives[28]mission_Props[1]positionX = 772.1008
Objectives[28]mission_Props[1]positionY = -1865.891
Objectives[28]mission_Props[1]positionZ = 28.29826
Objectives[28]mission_Props[1]rotationX = 0
Objectives[28]mission_Props[1]rotationY = 0
Objectives[28]mission_Props[1]rotationZ = 0
Objectives[28]mission_Props[2]Model = prop_rub_carwreck_17
Objectives[28]mission_Props[2]PlaceOnGround = False
Objectives[28]mission_Props[2]FreesePosition = True
Objectives[28]mission_Props[2]positionX = 0
Objectives[28]mission_Props[2]positionY = 0
Objectives[28]mission_Props[2]positionZ = 0
Objectives[28]mission_Props[2]rotationX = 0
Objectives[28]mission_Props[2]rotationY = 0
Objectives[28]mission_Props[2]rotationZ = 0
Objectives[28]mission_Props[3]Model = prop_rub_carwreck_9
Objectives[28]mission_Props[3]PlaceOnGround = False
Objectives[28]mission_Props[3]FreesePosition = True
Objectives[28]mission_Props[3]positionX = -2218.058
Objectives[28]mission_Props[3]positionY = 1153.761
Objectives[28]mission_Props[3]positionZ = -24.21917
Objectives[28]mission_Props[3]rotationX = -2.289999E-13
Objectives[28]mission_Props[3]rotationY = 9.314681E-07
Objectives[28]mission_Props[3]rotationZ = 19.31896
Objectives[28]mission_Pickup_Props_Count = 0
Objectives[28]ObjectiveMessages = 0

Objectives[29]Text = RA'S WILL KNOW NOW IM AFTER HIM. I HAVE A LOCATION WHERE HE OR HIS SHIPMENT MAY BE. [ LEAVE HOUSE ]
Objectives[29]Text2 = 
Objectives[29]Text3 = 
Objectives[29]Failed_Text = 
Objectives[29]Type = Checkpoint
Objectives[29]Checkpoint_Type = 45
Objectives[29]Reserved = 20
Objectives[29]ColorR = 255
Objectives[29]ColorG = 0
Objectives[29]ColorB = 0
Objectives[29]ColorA = 255
Objectives[29]IconColorR = 255
Objectives[29]IconColorG = 255
Objectives[29]IconColorB = 0
Objectives[29]IconColorA = 255
Objectives[29]positionX = -174.2433
Objectives[29]positionY = 496.077
Objectives[29]positionZ = 136.6721
Objectives[29]Heading = -1304.998
Objectives[29]Diameter = 1
Objectives[29]minimum_hight = 1
Objectives[29]maximum_hight = 10
Objectives[29]TriggerDistance = 1
Objectives[29]PlaySound = True
Objectives[29]LoseWanted = False
Objectives[29]Stop_Vehicle = False
Objectives[29]DeliverVehicleOnly = False
Objectives[29]DeliverTrailor = False
Objectives[29]DeliverTowTruck = False
Objectives[29]DeliverVehicleCargobob = False
Objectives[29]DeliverPropCargobob = False
Objectives[29]mission_ActorsCount = 13
Objectives[29]mission_Actors[0]SpawnInVehicle = True
Objectives[29]mission_Actors[0]SeatIndex = 1
Objectives[29]mission_Actors[0]Survive_Number = 0
Objectives[29]mission_Actors[0]Failed_Text = 
Objectives[29]mission_Actors[0]Remove_After = 33
Objectives[29]mission_Actors[0]positionX = 780.7028
Objectives[29]mission_Actors[0]positionY = -1900.104
Objectives[29]mission_Actors[0]positionZ = 28.76484
Objectives[29]mission_Actors[0]Heading = 344.9527
Objectives[29]mission_Actors[0]String_Name = s_m_y_blackops_01
Objectives[29]mission_Actors[0]Relationship_Group = Enemy1
Objectives[29]mission_Actors[0]AddBlip = False
Objectives[29]mission_Actors[0]ShowCone = False
Objectives[29]mission_Actors[0]Invincible = False
Objectives[29]mission_Actors[0]SetHealth = 200
Objectives[29]mission_Actors[0]DieFromHeadShot = True
Objectives[29]mission_Actors[0]CanExitVehicle = False
Objectives[29]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[29]mission_Actors[0]AlwaysFight = True
Objectives[29]mission_Actors[0]Seeing_Range = 30
Objectives[29]mission_Actors[0]Hearing_Range = 30
Objectives[29]mission_Actors[0]CombatMovement = Offensive
Objectives[29]mission_Actors[0]weapon = 0
Objectives[29]mission_Actors[0]Variation = Default
Objectives[29]mission_Actors[0]Task = 0
Objectives[29]mission_Actors[0]Task_Guard_Range = 5
Objectives[29]mission_Actors[0]Task_Stay_In_Range = True
Objectives[29]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[29]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[29]mission_Actors[0]Task_Scenario = NONE
Objectives[29]mission_Actors[1]Survive_Number = 0
Objectives[29]mission_Actors[1]Failed_Text = 
Objectives[29]mission_Actors[1]Remove_After = 33
Objectives[29]mission_Actors[1]positionX = 781.8087
Objectives[29]mission_Actors[1]positionY = -1861.766
Objectives[29]mission_Actors[1]positionZ = 29.28359
Objectives[29]mission_Actors[1]Heading = 285
Objectives[29]mission_Actors[1]String_Name = s_m_y_blackops_01
Objectives[29]mission_Actors[1]Relationship_Group = Enemy1
Objectives[29]mission_Actors[1]AddBlip = False
Objectives[29]mission_Actors[1]ShowCone = False
Objectives[29]mission_Actors[1]Invincible = False
Objectives[29]mission_Actors[1]SetHealth = 100
Objectives[29]mission_Actors[1]DieFromHeadShot = True
Objectives[29]mission_Actors[1]CanExitVehicle = True
Objectives[29]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[29]mission_Actors[1]AlwaysFight = True
Objectives[29]mission_Actors[1]Seeing_Range = 30
Objectives[29]mission_Actors[1]Hearing_Range = 30
Objectives[29]mission_Actors[1]CombatMovement = Offensive
Objectives[29]mission_Actors[1]weapon = MG
Objectives[29]mission_Actors[1]Variation = Default
Objectives[29]mission_Actors[1]Task = 0
Objectives[29]mission_Actors[1]Task_Guard_Range = 5
Objectives[29]mission_Actors[1]Task_Stay_In_Range = True
Objectives[29]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[29]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[29]mission_Actors[1]Task_Scenario = NONE
Objectives[29]mission_Actors[2]Survive_Number = 0
Objectives[29]mission_Actors[2]Failed_Text = 
Objectives[29]mission_Actors[2]Remove_After = 33
Objectives[29]mission_Actors[2]positionX = 780.3815
Objectives[29]mission_Actors[2]positionY = -1870.89
Objectives[29]mission_Actors[2]positionZ = 29.27721
Objectives[29]mission_Actors[2]Heading = 265
Objectives[29]mission_Actors[2]String_Name = s_m_y_blackops_01
Objectives[29]mission_Actors[2]Relationship_Group = Enemy1
Objectives[29]mission_Actors[2]AddBlip = False
Objectives[29]mission_Actors[2]ShowCone = False
Objectives[29]mission_Actors[2]Invincible = False
Objectives[29]mission_Actors[2]SetHealth = 100
Objectives[29]mission_Actors[2]DieFromHeadShot = True
Objectives[29]mission_Actors[2]CanExitVehicle = True
Objectives[29]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[29]mission_Actors[2]AlwaysFight = True
Objectives[29]mission_Actors[2]Seeing_Range = 30
Objectives[29]mission_Actors[2]Hearing_Range = 30
Objectives[29]mission_Actors[2]CombatMovement = Offensive
Objectives[29]mission_Actors[2]weapon = BullpupShotgun
Objectives[29]mission_Actors[2]Variation = Random
Objectives[29]mission_Actors[2]Task = 0
Objectives[29]mission_Actors[2]Task_Guard_Range = 5
Objectives[29]mission_Actors[2]Task_Stay_In_Range = True
Objectives[29]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[29]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[29]mission_Actors[2]Task_Scenario = NONE
Objectives[29]mission_Actors[3]Survive_Number = 0
Objectives[29]mission_Actors[3]Failed_Text = 
Objectives[29]mission_Actors[3]Remove_After = 33
Objectives[29]mission_Actors[3]positionX = 787.4232
Objectives[29]mission_Actors[3]positionY = -1867.855
Objectives[29]mission_Actors[3]positionZ = 29.18486
Objectives[29]mission_Actors[3]Heading = 265
Objectives[29]mission_Actors[3]String_Name = s_m_y_blackops_01
Objectives[29]mission_Actors[3]Relationship_Group = Enemy1
Objectives[29]mission_Actors[3]AddBlip = False
Objectives[29]mission_Actors[3]ShowCone = False
Objectives[29]mission_Actors[3]Invincible = False
Objectives[29]mission_Actors[3]SetHealth = 100
Objectives[29]mission_Actors[3]DieFromHeadShot = True
Objectives[29]mission_Actors[3]CanExitVehicle = True
Objectives[29]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[29]mission_Actors[3]AlwaysFight = True
Objectives[29]mission_Actors[3]Seeing_Range = 30
Objectives[29]mission_Actors[3]Hearing_Range = 30
Objectives[29]mission_Actors[3]CombatMovement = Offensive
Objectives[29]mission_Actors[3]weapon = MG
Objectives[29]mission_Actors[3]Variation = Random
Objectives[29]mission_Actors[3]Task = 0
Objectives[29]mission_Actors[3]Task_Guard_Range = 5
Objectives[29]mission_Actors[3]Task_Stay_In_Range = True
Objectives[29]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[29]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[29]mission_Actors[3]Task_Scenario = NONE
Objectives[29]mission_Actors[4]Survive_Number = 0
Objectives[29]mission_Actors[4]Failed_Text = 
Objectives[29]mission_Actors[4]Remove_After = 33
Objectives[29]mission_Actors[4]positionX = 776.7113
Objectives[29]mission_Actors[4]positionY = -1873.268
Objectives[29]mission_Actors[4]positionZ = 29.29879
Objectives[29]mission_Actors[4]Heading = 265
Objectives[29]mission_Actors[4]String_Name = s_m_y_blackops_01
Objectives[29]mission_Actors[4]Relationship_Group = Enemy1
Objectives[29]mission_Actors[4]AddBlip = False
Objectives[29]mission_Actors[4]ShowCone = False
Objectives[29]mission_Actors[4]Invincible = False
Objectives[29]mission_Actors[4]SetHealth = 100
Objectives[29]mission_Actors[4]DieFromHeadShot = True
Objectives[29]mission_Actors[4]CanExitVehicle = True
Objectives[29]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[29]mission_Actors[4]AlwaysFight = True
Objectives[29]mission_Actors[4]Seeing_Range = 30
Objectives[29]mission_Actors[4]Hearing_Range = 30
Objectives[29]mission_Actors[4]CombatMovement = Offensive
Objectives[29]mission_Actors[4]weapon = GrenadeLauncher
Objectives[29]mission_Actors[4]Variation = Random
Objectives[29]mission_Actors[4]Task = 0
Objectives[29]mission_Actors[4]Task_Guard_Range = 5
Objectives[29]mission_Actors[4]Task_Stay_In_Range = True
Objectives[29]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[29]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[29]mission_Actors[4]Task_Scenario = NONE
Objectives[29]mission_Actors[5]Survive_Number = 0
Objectives[29]mission_Actors[5]Failed_Text = 
Objectives[29]mission_Actors[5]Remove_After = 33
Objectives[29]mission_Actors[5]positionX = 781.8407
Objectives[29]mission_Actors[5]positionY = -1882.316
Objectives[29]mission_Actors[5]positionZ = 29.17464
Objectives[29]mission_Actors[5]Heading = 310
Objectives[29]mission_Actors[5]String_Name = s_m_y_blackops_02
Objectives[29]mission_Actors[5]Relationship_Group = Enemy1
Objectives[29]mission_Actors[5]AddBlip = False
Objectives[29]mission_Actors[5]ShowCone = False
Objectives[29]mission_Actors[5]Invincible = False
Objectives[29]mission_Actors[5]SetHealth = 100
Objectives[29]mission_Actors[5]DieFromHeadShot = True
Objectives[29]mission_Actors[5]CanExitVehicle = True
Objectives[29]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[29]mission_Actors[5]AlwaysFight = True
Objectives[29]mission_Actors[5]Seeing_Range = 30
Objectives[29]mission_Actors[5]Hearing_Range = 30
Objectives[29]mission_Actors[5]CombatMovement = Offensive
Objectives[29]mission_Actors[5]weapon = GrenadeLauncher
Objectives[29]mission_Actors[5]Variation = Random
Objectives[29]mission_Actors[5]Task = 0
Objectives[29]mission_Actors[5]Task_Guard_Range = 5
Objectives[29]mission_Actors[5]Task_Stay_In_Range = True
Objectives[29]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[29]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[29]mission_Actors[5]Task_Scenario = NONE
Objectives[29]mission_Actors[6]Survive_Number = 0
Objectives[29]mission_Actors[6]Failed_Text = 
Objectives[29]mission_Actors[6]Remove_After = 0
Objectives[29]mission_Actors[6]positionX = 786.7716
Objectives[29]mission_Actors[6]positionY = -1770.203
Objectives[29]mission_Actors[6]positionZ = 53.2895
Objectives[29]mission_Actors[6]Heading = 260
Objectives[29]mission_Actors[6]String_Name = s_m_y_blackops_02
Objectives[29]mission_Actors[6]Relationship_Group = Enemy1
Objectives[29]mission_Actors[6]AddBlip = False
Objectives[29]mission_Actors[6]ShowCone = False
Objectives[29]mission_Actors[6]Invincible = False
Objectives[29]mission_Actors[6]SetHealth = 200
Objectives[29]mission_Actors[6]DieFromHeadShot = True
Objectives[29]mission_Actors[6]CanExitVehicle = True
Objectives[29]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[29]mission_Actors[6]AlwaysFight = True
Objectives[29]mission_Actors[6]Seeing_Range = 40
Objectives[29]mission_Actors[6]Hearing_Range = 40
Objectives[29]mission_Actors[6]CombatMovement = Offensive
Objectives[29]mission_Actors[6]weapon = Railgun
Objectives[29]mission_Actors[6]Variation = Random
Objectives[29]mission_Actors[6]Task = 0
Objectives[29]mission_Actors[6]Task_Guard_Range = 5
Objectives[29]mission_Actors[6]Task_Stay_In_Range = True
Objectives[29]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[29]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[29]mission_Actors[6]Task_Scenario = NONE
Objectives[29]mission_Actors[7]Survive_Number = 0
Objectives[29]mission_Actors[7]Failed_Text = 
Objectives[29]mission_Actors[7]Remove_After = 33
Objectives[29]mission_Actors[7]positionX = 767.6367
Objectives[29]mission_Actors[7]positionY = -1897.579
Objectives[29]mission_Actors[7]positionZ = 29.09639
Objectives[29]mission_Actors[7]Heading = 305
Objectives[29]mission_Actors[7]String_Name = s_m_y_blackops_02
Objectives[29]mission_Actors[7]Relationship_Group = Enemy1
Objectives[29]mission_Actors[7]AddBlip = False
Objectives[29]mission_Actors[7]ShowCone = False
Objectives[29]mission_Actors[7]Invincible = False
Objectives[29]mission_Actors[7]SetHealth = 100
Objectives[29]mission_Actors[7]DieFromHeadShot = True
Objectives[29]mission_Actors[7]CanExitVehicle = True
Objectives[29]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[29]mission_Actors[7]AlwaysFight = True
Objectives[29]mission_Actors[7]Seeing_Range = 30
Objectives[29]mission_Actors[7]Hearing_Range = 30
Objectives[29]mission_Actors[7]CombatMovement = Offensive
Objectives[29]mission_Actors[7]weapon = Railgun
Objectives[29]mission_Actors[7]Variation = Random
Objectives[29]mission_Actors[7]Task = 0
Objectives[29]mission_Actors[7]Task_Guard_Range = 5
Objectives[29]mission_Actors[7]Task_Stay_In_Range = True
Objectives[29]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[29]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[29]mission_Actors[7]Task_Scenario = NONE
Objectives[29]mission_Actors[8]Survive_Number = 0
Objectives[29]mission_Actors[8]Failed_Text = 
Objectives[29]mission_Actors[8]Remove_After = 38
Objectives[29]mission_Actors[8]positionX = -2185.083
Objectives[29]mission_Actors[8]positionY = 1084.011
Objectives[29]mission_Actors[8]positionZ = -23.26077
Objectives[29]mission_Actors[8]Heading = 18.68499
Objectives[29]mission_Actors[8]String_Name = s_m_y_blackops_02
Objectives[29]mission_Actors[8]Relationship_Group = Enemy1
Objectives[29]mission_Actors[8]AddBlip = False
Objectives[29]mission_Actors[8]ShowCone = False
Objectives[29]mission_Actors[8]Invincible = False
Objectives[29]mission_Actors[8]SetHealth = 200
Objectives[29]mission_Actors[8]DieFromHeadShot = True
Objectives[29]mission_Actors[8]CanExitVehicle = True
Objectives[29]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[29]mission_Actors[8]AlwaysFight = True
Objectives[29]mission_Actors[8]Seeing_Range = 30
Objectives[29]mission_Actors[8]Hearing_Range = 30
Objectives[29]mission_Actors[8]CombatMovement = Offensive
Objectives[29]mission_Actors[8]weapon = Railgun
Objectives[29]mission_Actors[8]Variation = Random
Objectives[29]mission_Actors[8]Task = 0
Objectives[29]mission_Actors[8]Task_Guard_Range = 5
Objectives[29]mission_Actors[8]Task_Stay_In_Range = True
Objectives[29]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[29]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[29]mission_Actors[8]Task_Scenario = NONE
Objectives[29]mission_Actors[9]Survive_Number = 0
Objectives[29]mission_Actors[9]Failed_Text = 
Objectives[29]mission_Actors[9]Remove_After = 0
Objectives[29]mission_Actors[9]positionX = -2169.277
Objectives[29]mission_Actors[9]positionY = 1112.515
Objectives[29]mission_Actors[9]positionZ = -24.37054
Objectives[29]mission_Actors[9]Heading = 5.00077
Objectives[29]mission_Actors[9]String_Name = s_m_y_blackops_02
Objectives[29]mission_Actors[9]Relationship_Group = Enemy1
Objectives[29]mission_Actors[9]AddBlip = False
Objectives[29]mission_Actors[9]ShowCone = False
Objectives[29]mission_Actors[9]Invincible = False
Objectives[29]mission_Actors[9]SetHealth = 100
Objectives[29]mission_Actors[9]DieFromHeadShot = True
Objectives[29]mission_Actors[9]CanExitVehicle = True
Objectives[29]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[29]mission_Actors[9]AlwaysFight = True
Objectives[29]mission_Actors[9]Seeing_Range = 30
Objectives[29]mission_Actors[9]Hearing_Range = 30
Objectives[29]mission_Actors[9]CombatMovement = Offensive
Objectives[29]mission_Actors[9]weapon = Railgun
Objectives[29]mission_Actors[9]Variation = Random
Objectives[29]mission_Actors[9]Task = 1
Objectives[29]mission_Actors[9]Task_Guard_Range = 5
Objectives[29]mission_Actors[9]Task_Stay_In_Range = True
Objectives[29]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[29]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[29]mission_Actors[9]Task_Scenario = NONE
Objectives[29]mission_Actors[10]Survive_Number = 0
Objectives[29]mission_Actors[10]Failed_Text = 
Objectives[29]mission_Actors[10]Remove_After = 38
Objectives[29]mission_Actors[10]positionX = -2160.059
Objectives[29]mission_Actors[10]positionY = 1112.349
Objectives[29]mission_Actors[10]positionZ = -24.37053
Objectives[29]mission_Actors[10]Heading = 60.00003
Objectives[29]mission_Actors[10]String_Name = s_m_y_blackops_02
Objectives[29]mission_Actors[10]Relationship_Group = Enemy1
Objectives[29]mission_Actors[10]AddBlip = False
Objectives[29]mission_Actors[10]ShowCone = False
Objectives[29]mission_Actors[10]Invincible = False
Objectives[29]mission_Actors[10]SetHealth = 200
Objectives[29]mission_Actors[10]DieFromHeadShot = True
Objectives[29]mission_Actors[10]CanExitVehicle = True
Objectives[29]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[29]mission_Actors[10]AlwaysFight = True
Objectives[29]mission_Actors[10]Seeing_Range = 30
Objectives[29]mission_Actors[10]Hearing_Range = 30
Objectives[29]mission_Actors[10]CombatMovement = Offensive
Objectives[29]mission_Actors[10]weapon = Railgun
Objectives[29]mission_Actors[10]Variation = Random
Objectives[29]mission_Actors[10]Task = 0
Objectives[29]mission_Actors[10]Task_Guard_Range = 5
Objectives[29]mission_Actors[10]Task_Stay_In_Range = True
Objectives[29]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[29]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[29]mission_Actors[10]Task_Scenario = NONE
Objectives[29]mission_Actors[11]Survive_Number = 0
Objectives[29]mission_Actors[11]Failed_Text = 
Objectives[29]mission_Actors[11]Remove_After = 38
Objectives[29]mission_Actors[11]positionX = -2194.749
Objectives[29]mission_Actors[11]positionY = 1112.474
Objectives[29]mission_Actors[11]positionZ = -23.25845
Objectives[29]mission_Actors[11]Heading = 350
Objectives[29]mission_Actors[11]String_Name = s_m_y_blackops_02
Objectives[29]mission_Actors[11]Relationship_Group = Enemy1
Objectives[29]mission_Actors[11]AddBlip = False
Objectives[29]mission_Actors[11]ShowCone = False
Objectives[29]mission_Actors[11]Invincible = False
Objectives[29]mission_Actors[11]SetHealth = 200
Objectives[29]mission_Actors[11]DieFromHeadShot = True
Objectives[29]mission_Actors[11]CanExitVehicle = True
Objectives[29]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[29]mission_Actors[11]AlwaysFight = True
Objectives[29]mission_Actors[11]Seeing_Range = 30
Objectives[29]mission_Actors[11]Hearing_Range = 30
Objectives[29]mission_Actors[11]CombatMovement = Offensive
Objectives[29]mission_Actors[11]weapon = CombatMG
Objectives[29]mission_Actors[11]Variation = Random
Objectives[29]mission_Actors[11]Task = 1
Objectives[29]mission_Actors[11]Task_Guard_Range = 5
Objectives[29]mission_Actors[11]Task_Stay_In_Range = True
Objectives[29]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[29]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[29]mission_Actors[11]Task_Scenario = NONE
Objectives[29]mission_Actors[12]Survive_Number = 0
Objectives[29]mission_Actors[12]Failed_Text = 
Objectives[29]mission_Actors[12]Remove_After = 0
Objectives[29]mission_Actors[12]positionX = -2186.473
Objectives[29]mission_Actors[12]positionY = 1128.721
Objectives[29]mission_Actors[12]positionZ = -23.25902
Objectives[29]mission_Actors[12]Heading = 30.00003
Objectives[29]mission_Actors[12]String_Name = s_m_y_blackops_02
Objectives[29]mission_Actors[12]Relationship_Group = Enemy1
Objectives[29]mission_Actors[12]AddBlip = False
Objectives[29]mission_Actors[12]ShowCone = False
Objectives[29]mission_Actors[12]Invincible = False
Objectives[29]mission_Actors[12]SetHealth = 100
Objectives[29]mission_Actors[12]DieFromHeadShot = True
Objectives[29]mission_Actors[12]CanExitVehicle = True
Objectives[29]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[29]mission_Actors[12]AlwaysFight = True
Objectives[29]mission_Actors[12]Seeing_Range = 30
Objectives[29]mission_Actors[12]Hearing_Range = 30
Objectives[29]mission_Actors[12]CombatMovement = Offensive
Objectives[29]mission_Actors[12]weapon = CarbineRifle
Objectives[29]mission_Actors[12]Variation = Random
Objectives[29]mission_Actors[12]Task = 0
Objectives[29]mission_Actors[12]Task_Guard_Range = 5
Objectives[29]mission_Actors[12]Task_Stay_In_Range = True
Objectives[29]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[29]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[29]mission_Actors[12]Task_Scenario = NONE
Objectives[29]mission_Vehicles = 4
Objectives[29]mission_Vehicles[0]positionX = 784.0197
Objectives[29]mission_Vehicles[0]positionY = -1872.617
Objectives[29]mission_Vehicles[0]positionZ = 29.17639
Objectives[29]mission_Vehicles[0]Heading = 120.2342
Objectives[29]mission_Vehicles[0]Name = Apocalypse Brutus
Objectives[29]mission_Vehicles[0]Model = brutus
Objectives[29]mission_Vehicles[0]PrimaryColor = ModshopBlack1
Objectives[29]mission_Vehicles[0]SecondaryColor = PoliceCarBlue
Objectives[29]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[29]mission_Vehicles[0]HasPearlescent = False
Objectives[29]mission_Vehicles[0]Livery = -1
Objectives[29]mission_Vehicles[0]DirtLevel = 0
Objectives[29]mission_Vehicles[0]LockedForPlayer = False
Objectives[29]mission_Vehicles[0]Locked = False
Objectives[29]mission_Vehicles[0]Alarm = False
Objectives[29]mission_Vehicles[0]HotWired = False
Objectives[29]mission_Vehicles[0]Invincible = False
Objectives[29]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[29]mission_Vehicles[0]Remove_After = 38
Objectives[29]mission_Vehicles[0]Survive_Number = 0
Objectives[29]mission_Vehicles[0]Failed_Text = 
Objectives[29]mission_Vehicles[1]positionX = 788.3406
Objectives[29]mission_Vehicles[1]positionY = -1866.723
Objectives[29]mission_Vehicles[1]positionZ = 28.80667
Objectives[29]mission_Vehicles[1]Heading = 75.13131
Objectives[29]mission_Vehicles[1]Name = Granger
Objectives[29]mission_Vehicles[1]Model = granger
Objectives[29]mission_Vehicles[1]PrimaryColor = UtilGunMetal
Objectives[29]mission_Vehicles[1]SecondaryColor = ModshopBlack1
Objectives[29]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[29]mission_Vehicles[1]HasPearlescent = False
Objectives[29]mission_Vehicles[1]Livery = 0
Objectives[29]mission_Vehicles[1]DirtLevel = 0
Objectives[29]mission_Vehicles[1]LockedForPlayer = False
Objectives[29]mission_Vehicles[1]Locked = False
Objectives[29]mission_Vehicles[1]Alarm = False
Objectives[29]mission_Vehicles[1]HotWired = False
Objectives[29]mission_Vehicles[1]Invincible = False
Objectives[29]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[29]mission_Vehicles[1]Remove_After = 38
Objectives[29]mission_Vehicles[1]Survive_Number = 0
Objectives[29]mission_Vehicles[1]Failed_Text = 
Objectives[29]mission_Vehicles[2]positionX = 773.9728
Objectives[29]mission_Vehicles[2]positionY = -1875.86
Objectives[29]mission_Vehicles[2]positionZ = 28.91313
Objectives[29]mission_Vehicles[2]Heading = 265.0921
Objectives[29]mission_Vehicles[2]Name = Granger
Objectives[29]mission_Vehicles[2]Model = granger
Objectives[29]mission_Vehicles[2]PrimaryColor = UtilGunMetal
Objectives[29]mission_Vehicles[2]SecondaryColor = ModshopBlack1
Objectives[29]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[29]mission_Vehicles[2]HasPearlescent = False
Objectives[29]mission_Vehicles[2]Livery = 0
Objectives[29]mission_Vehicles[2]DirtLevel = 0
Objectives[29]mission_Vehicles[2]LockedForPlayer = False
Objectives[29]mission_Vehicles[2]Locked = False
Objectives[29]mission_Vehicles[2]Alarm = False
Objectives[29]mission_Vehicles[2]HotWired = False
Objectives[29]mission_Vehicles[2]Invincible = False
Objectives[29]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[29]mission_Vehicles[2]Remove_After = 0
Objectives[29]mission_Vehicles[2]Survive_Number = 0
Objectives[29]mission_Vehicles[2]Failed_Text = 
Objectives[29]mission_Vehicles[3]positionX = 780.7028
Objectives[29]mission_Vehicles[3]positionY = -1900.104
Objectives[29]mission_Vehicles[3]positionZ = 28.76484
Objectives[29]mission_Vehicles[3]Heading = 344.9527
Objectives[29]mission_Vehicles[3]Name = Half-track
Objectives[29]mission_Vehicles[3]Model = halftrack
Objectives[29]mission_Vehicles[3]PrimaryColor = UtilLightBrown
Objectives[29]mission_Vehicles[3]SecondaryColor = ModshopBlack1
Objectives[29]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[29]mission_Vehicles[3]HasPearlescent = False
Objectives[29]mission_Vehicles[3]Livery = -1
Objectives[29]mission_Vehicles[3]DirtLevel = 0
Objectives[29]mission_Vehicles[3]LockedForPlayer = False
Objectives[29]mission_Vehicles[3]Locked = False
Objectives[29]mission_Vehicles[3]Alarm = False
Objectives[29]mission_Vehicles[3]HotWired = False
Objectives[29]mission_Vehicles[3]Invincible = False
Objectives[29]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[29]mission_Vehicles[3]Remove_After = 0
Objectives[29]mission_Vehicles[3]Survive_Number = 0
Objectives[29]mission_Vehicles[3]Failed_Text = 
Objectives[29]Mission_Needed_Vehicles = 0
Objectives[29]mission_PropsCount = 0
Objectives[29]mission_Pickup_Props_Count = 0
Objectives[29]ObjectiveMessages = 0

Objectives[30]Text = THERE IS A MEETING TAKING PLACE AT THE ABANDONED TUNER SHOP. ITS ENDS TONIGHT!
Objectives[30]Text2 = 
Objectives[30]Text3 = 
Objectives[30]Failed_Text = 
Objectives[30]Type = Checkpoint
Objectives[30]Checkpoint_Type = 45
Objectives[30]Reserved = 1
Objectives[30]ColorR = 0
Objectives[30]ColorG = 128
Objectives[30]ColorB = 0
Objectives[30]ColorA = 255
Objectives[30]IconColorR = 255
Objectives[30]IconColorG = 255
Objectives[30]IconColorB = 0
Objectives[30]IconColorA = 255
Objectives[30]positionX = 776.029
Objectives[30]positionY = -1772.375
Objectives[30]positionZ = 48.29167
Objectives[30]Heading = -200
Objectives[30]Diameter = 1
Objectives[30]minimum_hight = 1
Objectives[30]maximum_hight = 35
Objectives[30]TriggerDistance = 1
Objectives[30]PlaySound = True
Objectives[30]LoseWanted = False
Objectives[30]Stop_Vehicle = False
Objectives[30]DeliverVehicleOnly = False
Objectives[30]DeliverTrailor = False
Objectives[30]DeliverTowTruck = False
Objectives[30]DeliverVehicleCargobob = False
Objectives[30]DeliverPropCargobob = False
Objectives[30]mission_ActorsCount = 18
Objectives[30]mission_Actors[0]SpawnInVehicle = True
Objectives[30]mission_Actors[0]SeatIndex = 1
Objectives[30]mission_Actors[0]Survive_Number = 0
Objectives[30]mission_Actors[0]Failed_Text = 
Objectives[30]mission_Actors[0]Remove_After = 0
Objectives[30]mission_Actors[0]positionX = -2202.294
Objectives[30]mission_Actors[0]positionY = 1120.675
Objectives[30]mission_Actors[0]positionZ = -23.66068
Objectives[30]mission_Actors[0]Heading = 5.000991
Objectives[30]mission_Actors[0]String_Name = s_m_y_blackops_02
Objectives[30]mission_Actors[0]Relationship_Group = Enemy1
Objectives[30]mission_Actors[0]AddBlip = False
Objectives[30]mission_Actors[0]ShowCone = False
Objectives[30]mission_Actors[0]Invincible = False
Objectives[30]mission_Actors[0]SetHealth = 100
Objectives[30]mission_Actors[0]DieFromHeadShot = True
Objectives[30]mission_Actors[0]CanExitVehicle = True
Objectives[30]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[30]mission_Actors[0]AlwaysFight = True
Objectives[30]mission_Actors[0]Seeing_Range = 30
Objectives[30]mission_Actors[0]Hearing_Range = 30
Objectives[30]mission_Actors[0]CombatMovement = Offensive
Objectives[30]mission_Actors[0]weapon = 0
Objectives[30]mission_Actors[0]Variation = Random
Objectives[30]mission_Actors[0]Task = 0
Objectives[30]mission_Actors[0]Task_Guard_Range = 5
Objectives[30]mission_Actors[0]Task_Stay_In_Range = True
Objectives[30]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[30]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[30]mission_Actors[0]Task_Scenario = NONE
Objectives[30]mission_Actors[1]Survive_Number = 0
Objectives[30]mission_Actors[1]Failed_Text = 
Objectives[30]mission_Actors[1]Remove_After = 38
Objectives[30]mission_Actors[1]positionX = -2192.892
Objectives[30]mission_Actors[1]positionY = 1133.78
Objectives[30]mission_Actors[1]positionZ = -23.25903
Objectives[30]mission_Actors[1]Heading = 35
Objectives[30]mission_Actors[1]String_Name = s_m_y_blackops_02
Objectives[30]mission_Actors[1]Relationship_Group = Enemy1
Objectives[30]mission_Actors[1]AddBlip = False
Objectives[30]mission_Actors[1]ShowCone = False
Objectives[30]mission_Actors[1]Invincible = False
Objectives[30]mission_Actors[1]SetHealth = 200
Objectives[30]mission_Actors[1]DieFromHeadShot = True
Objectives[30]mission_Actors[1]CanExitVehicle = True
Objectives[30]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[30]mission_Actors[1]AlwaysFight = True
Objectives[30]mission_Actors[1]Seeing_Range = 30
Objectives[30]mission_Actors[1]Hearing_Range = 30
Objectives[30]mission_Actors[1]CombatMovement = Offensive
Objectives[30]mission_Actors[1]weapon = SMGMk2
Objectives[30]mission_Actors[1]Variation = Random
Objectives[30]mission_Actors[1]Task = 1
Objectives[30]mission_Actors[1]Task_Guard_Range = 5
Objectives[30]mission_Actors[1]Task_Stay_In_Range = True
Objectives[30]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[30]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[30]mission_Actors[1]Task_Scenario = NONE
Objectives[30]mission_Actors[2]Survive_Number = 0
Objectives[30]mission_Actors[2]Failed_Text = 
Objectives[30]mission_Actors[2]Remove_After = 0
Objectives[30]mission_Actors[2]positionX = -2186.146
Objectives[30]mission_Actors[2]positionY = 1118.003
Objectives[30]mission_Actors[2]positionZ = -23.25889
Objectives[30]mission_Actors[2]Heading = 30.00003
Objectives[30]mission_Actors[2]String_Name = s_m_y_blackops_02
Objectives[30]mission_Actors[2]Relationship_Group = Enemy1
Objectives[30]mission_Actors[2]AddBlip = False
Objectives[30]mission_Actors[2]ShowCone = False
Objectives[30]mission_Actors[2]Invincible = False
Objectives[30]mission_Actors[2]SetHealth = 200
Objectives[30]mission_Actors[2]DieFromHeadShot = True
Objectives[30]mission_Actors[2]CanExitVehicle = True
Objectives[30]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[30]mission_Actors[2]AlwaysFight = True
Objectives[30]mission_Actors[2]Seeing_Range = 30
Objectives[30]mission_Actors[2]Hearing_Range = 30
Objectives[30]mission_Actors[2]CombatMovement = Offensive
Objectives[30]mission_Actors[2]weapon = MarksmanRifleMk2
Objectives[30]mission_Actors[2]Variation = Random
Objectives[30]mission_Actors[2]Task = 0
Objectives[30]mission_Actors[2]Task_Guard_Range = 5
Objectives[30]mission_Actors[2]Task_Stay_In_Range = True
Objectives[30]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[30]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[30]mission_Actors[2]Task_Scenario = NONE
Objectives[30]mission_Actors[3]Survive_Number = 0
Objectives[30]mission_Actors[3]Failed_Text = 
Objectives[30]mission_Actors[3]Remove_After = 38
Objectives[30]mission_Actors[3]positionX = -2164.368
Objectives[30]mission_Actors[3]positionY = 1113.628
Objectives[30]mission_Actors[3]positionZ = -24.37057
Objectives[30]mission_Actors[3]Heading = 30.00003
Objectives[30]mission_Actors[3]String_Name = ig_taostranslator
Objectives[30]mission_Actors[3]Relationship_Group = Enemy1
Objectives[30]mission_Actors[3]AddBlip = False
Objectives[30]mission_Actors[3]ShowCone = False
Objectives[30]mission_Actors[3]Invincible = False
Objectives[30]mission_Actors[3]SetHealth = 100
Objectives[30]mission_Actors[3]DieFromHeadShot = True
Objectives[30]mission_Actors[3]CanExitVehicle = True
Objectives[30]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[30]mission_Actors[3]AlwaysFight = False
Objectives[30]mission_Actors[3]Seeing_Range = 30
Objectives[30]mission_Actors[3]Hearing_Range = 30
Objectives[30]mission_Actors[3]CombatMovement = Defensive
Objectives[30]mission_Actors[3]weapon = Pistol
Objectives[30]mission_Actors[3]Variation = Random
Objectives[30]mission_Actors[3]Task = 1
Objectives[30]mission_Actors[3]Task_Guard_Range = 3
Objectives[30]mission_Actors[3]Task_Stay_In_Range = True
Objectives[30]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[30]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[30]mission_Actors[3]Task_Scenario = NONE
Objectives[30]mission_Actors[4]Survive_Number = 0
Objectives[30]mission_Actors[4]Failed_Text = 
Objectives[30]mission_Actors[4]Remove_After = 38
Objectives[30]mission_Actors[4]positionX = -2185.552
Objectives[30]mission_Actors[4]positionY = 1100.165
Objectives[30]mission_Actors[4]positionZ = -23.25891
Objectives[30]mission_Actors[4]Heading = 5.00001
Objectives[30]mission_Actors[4]String_Name = player_zero
Objectives[30]mission_Actors[4]Relationship_Group = Enemy1
Objectives[30]mission_Actors[4]AddBlip = False
Objectives[30]mission_Actors[4]ShowCone = False
Objectives[30]mission_Actors[4]Invincible = False
Objectives[30]mission_Actors[4]SetHealth = 100
Objectives[30]mission_Actors[4]DieFromHeadShot = True
Objectives[30]mission_Actors[4]CanExitVehicle = True
Objectives[30]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[30]mission_Actors[4]AlwaysFight = True
Objectives[30]mission_Actors[4]Seeing_Range = 30
Objectives[30]mission_Actors[4]Hearing_Range = 30
Objectives[30]mission_Actors[4]CombatMovement = Offensive
Objectives[30]mission_Actors[4]weapon = MarksmanRifleMk2
Objectives[30]mission_Actors[4]Variation = Default
Objectives[30]mission_Actors[4]Task = 0
Objectives[30]mission_Actors[4]Task_Guard_Range = 5
Objectives[30]mission_Actors[4]Task_Stay_In_Range = True
Objectives[30]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[30]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[30]mission_Actors[4]Task_Scenario = NONE
Objectives[30]mission_Actors[5]Survive_Number = 0
Objectives[30]mission_Actors[5]Failed_Text = 
Objectives[30]mission_Actors[5]Remove_After = 38
Objectives[30]mission_Actors[5]positionX = -2179.773
Objectives[30]mission_Actors[5]positionY = 1114.406
Objectives[30]mission_Actors[5]positionZ = -24.37132
Objectives[30]mission_Actors[5]Heading = 5.00001
Objectives[30]mission_Actors[5]String_Name = mp_f_boatstaff_01
Objectives[30]mission_Actors[5]Relationship_Group = Enemy1
Objectives[30]mission_Actors[5]AddBlip = False
Objectives[30]mission_Actors[5]ShowCone = False
Objectives[30]mission_Actors[5]Invincible = False
Objectives[30]mission_Actors[5]SetHealth = 100
Objectives[30]mission_Actors[5]DieFromHeadShot = True
Objectives[30]mission_Actors[5]CanExitVehicle = True
Objectives[30]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[30]mission_Actors[5]AlwaysFight = True
Objectives[30]mission_Actors[5]Seeing_Range = 30
Objectives[30]mission_Actors[5]Hearing_Range = 30
Objectives[30]mission_Actors[5]CombatMovement = Defensive
Objectives[30]mission_Actors[5]weapon = MarksmanRifleMk2
Objectives[30]mission_Actors[5]Variation = Default
Objectives[30]mission_Actors[5]Task = 1
Objectives[30]mission_Actors[5]Task_Guard_Range = 5
Objectives[30]mission_Actors[5]Task_Stay_In_Range = True
Objectives[30]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[30]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[30]mission_Actors[5]Task_Scenario = NONE
Objectives[30]mission_Actors[6]Survive_Number = 0
Objectives[30]mission_Actors[6]Failed_Text = 
Objectives[30]mission_Actors[6]Remove_After = 38
Objectives[30]mission_Actors[6]positionX = -2171.861
Objectives[30]mission_Actors[6]positionY = 1076.695
Objectives[30]mission_Actors[6]positionZ = -24.36313
Objectives[30]mission_Actors[6]Heading = 5.00001
Objectives[30]mission_Actors[6]String_Name = u_m_y_juggernaut_01
Objectives[30]mission_Actors[6]Relationship_Group = Enemy1
Objectives[30]mission_Actors[6]AddBlip = False
Objectives[30]mission_Actors[6]ShowCone = False
Objectives[30]mission_Actors[6]Invincible = False
Objectives[30]mission_Actors[6]SetHealth = 900
Objectives[30]mission_Actors[6]DieFromHeadShot = True
Objectives[30]mission_Actors[6]CanExitVehicle = True
Objectives[30]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[30]mission_Actors[6]AlwaysFight = True
Objectives[30]mission_Actors[6]Seeing_Range = 40
Objectives[30]mission_Actors[6]Hearing_Range = 30
Objectives[30]mission_Actors[6]CombatMovement = Offensive
Objectives[30]mission_Actors[6]weapon = Railgun
Objectives[30]mission_Actors[6]Variation = Default
Objectives[30]mission_Actors[6]Task = 0
Objectives[30]mission_Actors[6]Task_Guard_Range = 5
Objectives[30]mission_Actors[6]Task_Stay_In_Range = True
Objectives[30]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[30]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[30]mission_Actors[6]Task_Scenario = NONE
Objectives[30]mission_Actors[7]Survive_Number = 0
Objectives[30]mission_Actors[7]Failed_Text = 
Objectives[30]mission_Actors[7]Remove_After = 0
Objectives[30]mission_Actors[7]positionX = -2160.856
Objectives[30]mission_Actors[7]positionY = 1129.105
Objectives[30]mission_Actors[7]positionZ = -24.37109
Objectives[30]mission_Actors[7]Heading = 69.99997
Objectives[30]mission_Actors[7]String_Name = ig_lazlow_2
Objectives[30]mission_Actors[7]Relationship_Group = Enemy1
Objectives[30]mission_Actors[7]AddBlip = False
Objectives[30]mission_Actors[7]ShowCone = False
Objectives[30]mission_Actors[7]Invincible = False
Objectives[30]mission_Actors[7]SetHealth = 100
Objectives[30]mission_Actors[7]DieFromHeadShot = True
Objectives[30]mission_Actors[7]CanExitVehicle = True
Objectives[30]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[30]mission_Actors[7]AlwaysFight = True
Objectives[30]mission_Actors[7]Seeing_Range = 30
Objectives[30]mission_Actors[7]Hearing_Range = 30
Objectives[30]mission_Actors[7]CombatMovement = Defensive
Objectives[30]mission_Actors[7]weapon = CombatPistol
Objectives[30]mission_Actors[7]Variation = Default
Objectives[30]mission_Actors[7]Task = 1
Objectives[30]mission_Actors[7]Task_Guard_Range = 5
Objectives[30]mission_Actors[7]Task_Stay_In_Range = True
Objectives[30]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[30]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[30]mission_Actors[7]Task_Scenario = NONE
Objectives[30]mission_Actors[8]Survive_Number = 0
Objectives[30]mission_Actors[8]Failed_Text = 
Objectives[30]mission_Actors[8]Remove_After = 0
Objectives[30]mission_Actors[8]positionX = -2161.322
Objectives[30]mission_Actors[8]positionY = 1123.579
Objectives[30]mission_Actors[8]positionZ = -24.37094
Objectives[30]mission_Actors[8]Heading = 150
Objectives[30]mission_Actors[8]String_Name = g_m_importexport_01
Objectives[30]mission_Actors[8]Relationship_Group = Enemy1
Objectives[30]mission_Actors[8]AddBlip = False
Objectives[30]mission_Actors[8]ShowCone = False
Objectives[30]mission_Actors[8]Invincible = False
Objectives[30]mission_Actors[8]SetHealth = 100
Objectives[30]mission_Actors[8]DieFromHeadShot = True
Objectives[30]mission_Actors[8]CanExitVehicle = True
Objectives[30]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[30]mission_Actors[8]AlwaysFight = True
Objectives[30]mission_Actors[8]Seeing_Range = 30
Objectives[30]mission_Actors[8]Hearing_Range = 30
Objectives[30]mission_Actors[8]CombatMovement = Offensive
Objectives[30]mission_Actors[8]weapon = CompactRifle
Objectives[30]mission_Actors[8]Variation = Default
Objectives[30]mission_Actors[8]Task = 0
Objectives[30]mission_Actors[8]Task_Guard_Range = 5
Objectives[30]mission_Actors[8]Task_Stay_In_Range = True
Objectives[30]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[30]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[30]mission_Actors[8]Task_Scenario = NONE
Objectives[30]mission_Actors[9]Survive_Number = 0
Objectives[30]mission_Actors[9]Failed_Text = 
Objectives[30]mission_Actors[9]Remove_After = 0
Objectives[30]mission_Actors[9]positionX = -2160.23
Objectives[30]mission_Actors[9]positionY = 1122.195
Objectives[30]mission_Actors[9]positionZ = -24.37089
Objectives[30]mission_Actors[9]Heading = 65
Objectives[30]mission_Actors[9]String_Name = mp_m_execpa_01
Objectives[30]mission_Actors[9]Relationship_Group = Enemy1
Objectives[30]mission_Actors[9]AddBlip = False
Objectives[30]mission_Actors[9]ShowCone = False
Objectives[30]mission_Actors[9]Invincible = False
Objectives[30]mission_Actors[9]SetHealth = 100
Objectives[30]mission_Actors[9]DieFromHeadShot = True
Objectives[30]mission_Actors[9]CanExitVehicle = True
Objectives[30]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[30]mission_Actors[9]AlwaysFight = True
Objectives[30]mission_Actors[9]Seeing_Range = 30
Objectives[30]mission_Actors[9]Hearing_Range = 30
Objectives[30]mission_Actors[9]CombatMovement = Defensive
Objectives[30]mission_Actors[9]weapon = CombatPistol
Objectives[30]mission_Actors[9]Variation = Default
Objectives[30]mission_Actors[9]Task = 0
Objectives[30]mission_Actors[9]Task_Guard_Range = 5
Objectives[30]mission_Actors[9]Task_Stay_In_Range = True
Objectives[30]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[30]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[30]mission_Actors[9]Task_Scenario = NONE
Objectives[30]mission_Actors[10]Survive_Number = 0
Objectives[30]mission_Actors[10]Failed_Text = 
Objectives[30]mission_Actors[10]Remove_After = 0
Objectives[30]mission_Actors[10]positionX = -2163.356
Objectives[30]mission_Actors[10]positionY = 1123.118
Objectives[30]mission_Actors[10]positionZ = -24.37093
Objectives[30]mission_Actors[10]Heading = 240
Objectives[30]mission_Actors[10]String_Name = ig_englishdave
Objectives[30]mission_Actors[10]Relationship_Group = Enemy1
Objectives[30]mission_Actors[10]AddBlip = False
Objectives[30]mission_Actors[10]ShowCone = False
Objectives[30]mission_Actors[10]Invincible = False
Objectives[30]mission_Actors[10]SetHealth = 100
Objectives[30]mission_Actors[10]DieFromHeadShot = True
Objectives[30]mission_Actors[10]CanExitVehicle = True
Objectives[30]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[30]mission_Actors[10]AlwaysFight = True
Objectives[30]mission_Actors[10]Seeing_Range = 30
Objectives[30]mission_Actors[10]Hearing_Range = 30
Objectives[30]mission_Actors[10]CombatMovement = Defensive
Objectives[30]mission_Actors[10]weapon = PumpShotgunMk2
Objectives[30]mission_Actors[10]Variation = Default
Objectives[30]mission_Actors[10]Task = 0
Objectives[30]mission_Actors[10]Task_Guard_Range = 5
Objectives[30]mission_Actors[10]Task_Stay_In_Range = True
Objectives[30]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[30]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[30]mission_Actors[10]Task_Scenario = NONE
Objectives[30]mission_Actors[11]Survive_Number = 0
Objectives[30]mission_Actors[11]Failed_Text = 
Objectives[30]mission_Actors[11]Remove_After = 38
Objectives[30]mission_Actors[11]positionX = -2173.142
Objectives[30]mission_Actors[11]positionY = 1119.572
Objectives[30]mission_Actors[11]positionZ = -24.37079
Objectives[30]mission_Actors[11]Heading = 325
Objectives[30]mission_Actors[11]String_Name = ig_djsolrobt
Objectives[30]mission_Actors[11]Relationship_Group = Enemy1
Objectives[30]mission_Actors[11]AddBlip = False
Objectives[30]mission_Actors[11]ShowCone = False
Objectives[30]mission_Actors[11]Invincible = False
Objectives[30]mission_Actors[11]SetHealth = 100
Objectives[30]mission_Actors[11]DieFromHeadShot = True
Objectives[30]mission_Actors[11]CanExitVehicle = True
Objectives[30]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[30]mission_Actors[11]AlwaysFight = True
Objectives[30]mission_Actors[11]Seeing_Range = 30
Objectives[30]mission_Actors[11]Hearing_Range = 30
Objectives[30]mission_Actors[11]CombatMovement = Stationary
Objectives[30]mission_Actors[11]weapon = AssaultrifleMk2
Objectives[30]mission_Actors[11]Variation = Default
Objectives[30]mission_Actors[11]Task = 0
Objectives[30]mission_Actors[11]Task_Guard_Range = 5
Objectives[30]mission_Actors[11]Task_Stay_In_Range = True
Objectives[30]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[30]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[30]mission_Actors[11]Task_Scenario = NONE
Objectives[30]mission_Actors[12]Survive_Number = 0
Objectives[30]mission_Actors[12]Failed_Text = 
Objectives[30]mission_Actors[12]Remove_After = 0
Objectives[30]mission_Actors[12]positionX = -2169.414
Objectives[30]mission_Actors[12]positionY = 1126.33
Objectives[30]mission_Actors[12]positionZ = -24.37104
Objectives[30]mission_Actors[12]Heading = 35
Objectives[30]mission_Actors[12]String_Name = ig_djsolmike
Objectives[30]mission_Actors[12]Relationship_Group = Enemy1
Objectives[30]mission_Actors[12]AddBlip = False
Objectives[30]mission_Actors[12]ShowCone = False
Objectives[30]mission_Actors[12]Invincible = False
Objectives[30]mission_Actors[12]SetHealth = 200
Objectives[30]mission_Actors[12]DieFromHeadShot = True
Objectives[30]mission_Actors[12]CanExitVehicle = True
Objectives[30]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[30]mission_Actors[12]AlwaysFight = True
Objectives[30]mission_Actors[12]Seeing_Range = 30
Objectives[30]mission_Actors[12]Hearing_Range = 30
Objectives[30]mission_Actors[12]CombatMovement = Offensive
Objectives[30]mission_Actors[12]weapon = SMG
Objectives[30]mission_Actors[12]Variation = Default
Objectives[30]mission_Actors[12]Task = 1
Objectives[30]mission_Actors[12]Task_Guard_Range = 3
Objectives[30]mission_Actors[12]Task_Stay_In_Range = True
Objectives[30]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[30]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[30]mission_Actors[12]Task_Scenario = NONE
Objectives[30]mission_Actors[13]Survive_Number = 0
Objectives[30]mission_Actors[13]Failed_Text = 
Objectives[30]mission_Actors[13]Remove_After = 38
Objectives[30]mission_Actors[13]positionX = -2165.111
Objectives[30]mission_Actors[13]positionY = 1119.499
Objectives[30]mission_Actors[13]positionZ = -24.37079
Objectives[30]mission_Actors[13]Heading = 5.00001
Objectives[30]mission_Actors[13]String_Name = ig_djsolmanager
Objectives[30]mission_Actors[13]Relationship_Group = Enemy1
Objectives[30]mission_Actors[13]AddBlip = False
Objectives[30]mission_Actors[13]ShowCone = False
Objectives[30]mission_Actors[13]Invincible = False
Objectives[30]mission_Actors[13]SetHealth = 100
Objectives[30]mission_Actors[13]DieFromHeadShot = True
Objectives[30]mission_Actors[13]CanExitVehicle = True
Objectives[30]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[30]mission_Actors[13]AlwaysFight = True
Objectives[30]mission_Actors[13]Seeing_Range = 30
Objectives[30]mission_Actors[13]Hearing_Range = 30
Objectives[30]mission_Actors[13]CombatMovement = Defensive
Objectives[30]mission_Actors[13]weapon = APPistol
Objectives[30]mission_Actors[13]Variation = Default
Objectives[30]mission_Actors[13]Task = 0
Objectives[30]mission_Actors[13]Task_Guard_Range = 5
Objectives[30]mission_Actors[13]Task_Stay_In_Range = True
Objectives[30]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[30]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[30]mission_Actors[13]Task_Scenario = NONE
Objectives[30]mission_Actors[14]Survive_Number = 0
Objectives[30]mission_Actors[14]Failed_Text = 
Objectives[30]mission_Actors[14]Remove_After = 0
Objectives[30]mission_Actors[14]positionX = -2156.313
Objectives[30]mission_Actors[14]positionY = 1123.035
Objectives[30]mission_Actors[14]positionZ = -24.37092
Objectives[30]mission_Actors[14]Heading = 59.99997
Objectives[30]mission_Actors[14]String_Name = ig_djsolfotios
Objectives[30]mission_Actors[14]Relationship_Group = Neutral
Objectives[30]mission_Actors[14]AddBlip = False
Objectives[30]mission_Actors[14]ShowCone = False
Objectives[30]mission_Actors[14]Invincible = False
Objectives[30]mission_Actors[14]SetHealth = 300
Objectives[30]mission_Actors[14]DieFromHeadShot = True
Objectives[30]mission_Actors[14]CanExitVehicle = True
Objectives[30]mission_Actors[14]CanFightArmedPedsWhenNotArmed = True
Objectives[30]mission_Actors[14]AlwaysFight = True
Objectives[30]mission_Actors[14]Seeing_Range = 30
Objectives[30]mission_Actors[14]Hearing_Range = 30
Objectives[30]mission_Actors[14]CombatMovement = Stationary
Objectives[30]mission_Actors[14]weapon = Unarmed
Objectives[30]mission_Actors[14]Variation = Default
Objectives[30]mission_Actors[14]Task = 99
Objectives[30]mission_Actors[14]Task_Guard_Range = 5
Objectives[30]mission_Actors[14]Task_Stay_In_Range = True
Objectives[30]mission_Actors[14]Task_Enter_Vehicle_Seat_Position = -1
Objectives[30]mission_Actors[14]Task_Can_Exit_Vehicle = True
Objectives[30]mission_Actors[14]Task_Scenario = NONE
Objectives[30]mission_Actors[15]Survive_Number = 0
Objectives[30]mission_Actors[15]Failed_Text = 
Objectives[30]mission_Actors[15]Remove_After = 0
Objectives[30]mission_Actors[15]positionX = -2171.626
Objectives[30]mission_Actors[15]positionY = 1111.68
Objectives[30]mission_Actors[15]positionZ = -24.3705
Objectives[30]mission_Actors[15]Heading = 360
Objectives[30]mission_Actors[15]String_Name = mp_m_bogdangoon
Objectives[30]mission_Actors[15]Relationship_Group = Enemy1
Objectives[30]mission_Actors[15]AddBlip = False
Objectives[30]mission_Actors[15]ShowCone = False
Objectives[30]mission_Actors[15]Invincible = False
Objectives[30]mission_Actors[15]SetHealth = 300
Objectives[30]mission_Actors[15]DieFromHeadShot = True
Objectives[30]mission_Actors[15]CanExitVehicle = True
Objectives[30]mission_Actors[15]CanFightArmedPedsWhenNotArmed = True
Objectives[30]mission_Actors[15]AlwaysFight = True
Objectives[30]mission_Actors[15]Seeing_Range = 30
Objectives[30]mission_Actors[15]Hearing_Range = 30
Objectives[30]mission_Actors[15]CombatMovement = Offensive
Objectives[30]mission_Actors[15]weapon = Minigun
Objectives[30]mission_Actors[15]Variation = Default
Objectives[30]mission_Actors[15]Task = 0
Objectives[30]mission_Actors[15]Task_Guard_Range = 5
Objectives[30]mission_Actors[15]Task_Stay_In_Range = True
Objectives[30]mission_Actors[15]Task_Enter_Vehicle_Seat_Position = -1
Objectives[30]mission_Actors[15]Task_Can_Exit_Vehicle = True
Objectives[30]mission_Actors[15]Task_Scenario = NONE
Objectives[30]mission_Actors[16]Survive_Number = 0
Objectives[30]mission_Actors[16]Failed_Text = 
Objectives[30]mission_Actors[16]Remove_After = 0
Objectives[30]mission_Actors[16]positionX = -2161.587
Objectives[30]mission_Actors[16]positionY = 1122.726
Objectives[30]mission_Actors[16]positionZ = -24.37091
Objectives[30]mission_Actors[16]Heading = 45.96878
Objectives[30]mission_Actors[16]String_Name = u_f_y_lauren
Objectives[30]mission_Actors[16]Relationship_Group = Enemy1
Objectives[30]mission_Actors[16]AddBlip = False
Objectives[30]mission_Actors[16]ShowCone = False
Objectives[30]mission_Actors[16]Invincible = False
Objectives[30]mission_Actors[16]SetHealth = 100
Objectives[30]mission_Actors[16]DieFromHeadShot = True
Objectives[30]mission_Actors[16]CanExitVehicle = True
Objectives[30]mission_Actors[16]CanFightArmedPedsWhenNotArmed = True
Objectives[30]mission_Actors[16]AlwaysFight = True
Objectives[30]mission_Actors[16]Seeing_Range = 30
Objectives[30]mission_Actors[16]Hearing_Range = 30
Objectives[30]mission_Actors[16]CombatMovement = Offensive
Objectives[30]mission_Actors[16]weapon = Knife
Objectives[30]mission_Actors[16]Variation = Default
Objectives[30]mission_Actors[16]Task = 0
Objectives[30]mission_Actors[16]Task_Guard_Range = 5
Objectives[30]mission_Actors[16]Task_Stay_In_Range = True
Objectives[30]mission_Actors[16]Task_Enter_Vehicle_Seat_Position = -1
Objectives[30]mission_Actors[16]Task_Can_Exit_Vehicle = True
Objectives[30]mission_Actors[16]Task_Scenario = NONE
Objectives[30]mission_Actors[17]Survive_Number = 0
Objectives[30]mission_Actors[17]Failed_Text = 
Objectives[30]mission_Actors[17]Remove_After = 38
Objectives[30]mission_Actors[17]positionX = -2164.179
Objectives[30]mission_Actors[17]positionY = 1119.536
Objectives[30]mission_Actors[17]positionZ = -24.37079
Objectives[30]mission_Actors[17]Heading = 43.23827
Objectives[30]mission_Actors[17]String_Name = u_f_m_miranda_02
Objectives[30]mission_Actors[17]Relationship_Group = Enemy1
Objectives[30]mission_Actors[17]AddBlip = False
Objectives[30]mission_Actors[17]ShowCone = False
Objectives[30]mission_Actors[17]Invincible = False
Objectives[30]mission_Actors[17]SetHealth = 100
Objectives[30]mission_Actors[17]DieFromHeadShot = True
Objectives[30]mission_Actors[17]CanExitVehicle = True
Objectives[30]mission_Actors[17]CanFightArmedPedsWhenNotArmed = True
Objectives[30]mission_Actors[17]AlwaysFight = True
Objectives[30]mission_Actors[17]Seeing_Range = 30
Objectives[30]mission_Actors[17]Hearing_Range = 30
Objectives[30]mission_Actors[17]CombatMovement = Offensive
Objectives[30]mission_Actors[17]weapon = Pistol50
Objectives[30]mission_Actors[17]Variation = Custom
Objectives[30]mission_Actors[17]Task = 0
Objectives[30]mission_Actors[17]Task_Guard_Range = 5
Objectives[30]mission_Actors[17]Task_Stay_In_Range = True
Objectives[30]mission_Actors[17]Task_Enter_Vehicle_Seat_Position = -1
Objectives[30]mission_Actors[17]Task_Can_Exit_Vehicle = True
Objectives[30]mission_Actors[17]Task_Scenario = NONE
Objectives[30]mission_Actors[17]COMPONENT_FACE_DRAWABLE = 0
Objectives[30]mission_Actors[17]COMPONENT_FACE_TEXTURE = 0
Objectives[30]mission_Actors[17]COMPONENT_HEAD_DRAWABLE = 0
Objectives[30]mission_Actors[17]COMPONENT_HEAD_TEXTURE = 0
Objectives[30]mission_Actors[17]COMPONENT_HAIR_DRAWABLE = 0
Objectives[30]mission_Actors[17]COMPONENT_HAIR_TEXTURE = 0
Objectives[30]mission_Actors[17]COMPONENT_TORSO_DRAWABLE = 0
Objectives[30]mission_Actors[17]COMPONENT_TORSO_TEXTURE = 0
Objectives[30]mission_Actors[17]COMPONENT_LEGS_DRAWABLE = 0
Objectives[30]mission_Actors[17]COMPONENT_LEGS_TEXTURE = 0
Objectives[30]mission_Actors[17]COMPONENT_HANDS_DRAWABLE = 0
Objectives[30]mission_Actors[17]COMPONENT_HANDS_TEXTURE = 0
Objectives[30]mission_Actors[17]COMPONENT_FEET_DRAWABLE = 0
Objectives[30]mission_Actors[17]COMPONENT_FEET_TEXTURE = 0
Objectives[30]mission_Actors[17]COMPONENT_EYES_DRAWABLE = 0
Objectives[30]mission_Actors[17]COMPONENT_EYES_TEXTURE = 0
Objectives[30]mission_Actors[17]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[30]mission_Actors[17]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[30]mission_Actors[17]COMPONENT_TASKS_DRAWABLE = 0
Objectives[30]mission_Actors[17]COMPONENT_TASKS_TEXTURE = 0
Objectives[30]mission_Actors[17]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[30]mission_Actors[17]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[30]mission_Actors[17]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[30]mission_Actors[17]COMPONENT_TORSO2_TEXTURE = 0
Objectives[30]mission_Actors[17]PROP_HATS_INDEX = -1
Objectives[30]mission_Actors[17]PROP_HATS_TEXTURE = -1
Objectives[30]mission_Actors[17]PROP_GLASSES_INDEX = -1
Objectives[30]mission_Actors[17]PROP_GLASSES_TEXTURE = -1
Objectives[30]mission_Actors[17]PROP_EARS_INDEX = -1
Objectives[30]mission_Actors[17]PROP_EARS_TEXTURE = -1
Objectives[30]mission_Vehicles = 14
Objectives[30]mission_Vehicles[0]positionX = -2202.294
Objectives[30]mission_Vehicles[0]positionY = 1120.675
Objectives[30]mission_Vehicles[0]positionZ = -23.66068
Objectives[30]mission_Vehicles[0]Heading = 5.000991
Objectives[30]mission_Vehicles[0]Name = Half-track
Objectives[30]mission_Vehicles[0]Model = halftrack
Objectives[30]mission_Vehicles[0]PrimaryColor = UtilLightBrown
Objectives[30]mission_Vehicles[0]SecondaryColor = ModshopBlack1
Objectives[30]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[30]mission_Vehicles[0]HasPearlescent = False
Objectives[30]mission_Vehicles[0]Livery = -1
Objectives[30]mission_Vehicles[0]DirtLevel = 0
Objectives[30]mission_Vehicles[0]LockedForPlayer = False
Objectives[30]mission_Vehicles[0]Locked = False
Objectives[30]mission_Vehicles[0]Alarm = False
Objectives[30]mission_Vehicles[0]HotWired = False
Objectives[30]mission_Vehicles[0]Invincible = False
Objectives[30]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[30]mission_Vehicles[0]Remove_After = 0
Objectives[30]mission_Vehicles[0]Survive_Number = 0
Objectives[30]mission_Vehicles[0]Failed_Text = 
Objectives[30]mission_Vehicles[1]positionX = -2162.387
Objectives[30]mission_Vehicles[1]positionY = 1126.419
Objectives[30]mission_Vehicles[1]positionZ = -23.83094
Objectives[30]mission_Vehicles[1]Heading = 81.75146
Objectives[30]mission_Vehicles[1]Name = TM-02 Khanjali
Objectives[30]mission_Vehicles[1]Model = khanjali
Objectives[30]mission_Vehicles[1]PrimaryColor = UtilLightBrown
Objectives[30]mission_Vehicles[1]SecondaryColor = ModshopBlack1
Objectives[30]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[30]mission_Vehicles[1]HasPearlescent = False
Objectives[30]mission_Vehicles[1]Livery = -1
Objectives[30]mission_Vehicles[1]DirtLevel = 0
Objectives[30]mission_Vehicles[1]LockedForPlayer = False
Objectives[30]mission_Vehicles[1]Locked = False
Objectives[30]mission_Vehicles[1]Alarm = False
Objectives[30]mission_Vehicles[1]HotWired = False
Objectives[30]mission_Vehicles[1]Invincible = False
Objectives[30]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[30]mission_Vehicles[1]Remove_After = 0
Objectives[30]mission_Vehicles[1]Survive_Number = 0
Objectives[30]mission_Vehicles[1]Failed_Text = 
Objectives[30]mission_Vehicles[1]NeededForObjectivesCount = 1
Objectives[30]mission_Vehicles[1]NeededForVehicleObjectiveNumber[0] = 33
Objectives[30]mission_Vehicles[1]NeededForVehicleIndex[0] = 1
Objectives[30]mission_Vehicles[2]positionX = -2170.858
Objectives[30]mission_Vehicles[2]positionY = 1133.859
Objectives[30]mission_Vehicles[2]positionZ = -24.74429
Objectives[30]mission_Vehicles[2]Heading = 185.0017
Objectives[30]mission_Vehicles[2]Name = Granger
Objectives[30]mission_Vehicles[2]Model = granger
Objectives[30]mission_Vehicles[2]PrimaryColor = UtilGunMetal
Objectives[30]mission_Vehicles[2]SecondaryColor = ModshopBlack1
Objectives[30]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[30]mission_Vehicles[2]HasPearlescent = False
Objectives[30]mission_Vehicles[2]Livery = 0
Objectives[30]mission_Vehicles[2]DirtLevel = 0
Objectives[30]mission_Vehicles[2]LockedForPlayer = False
Objectives[30]mission_Vehicles[2]Locked = False
Objectives[30]mission_Vehicles[2]Alarm = False
Objectives[30]mission_Vehicles[2]HotWired = False
Objectives[30]mission_Vehicles[2]Invincible = False
Objectives[30]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[30]mission_Vehicles[2]Remove_After = 38
Objectives[30]mission_Vehicles[2]Survive_Number = 0
Objectives[30]mission_Vehicles[2]Failed_Text = 
Objectives[30]mission_Vehicles[3]positionX = -2196.955
Objectives[30]mission_Vehicles[3]positionY = 1134.89
Objectives[30]mission_Vehicles[3]positionZ = -23.63208
Objectives[30]mission_Vehicles[3]Heading = 244.9996
Objectives[30]mission_Vehicles[3]Name = Granger
Objectives[30]mission_Vehicles[3]Model = granger
Objectives[30]mission_Vehicles[3]PrimaryColor = UtilGunMetal
Objectives[30]mission_Vehicles[3]SecondaryColor = ModshopBlack1
Objectives[30]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[30]mission_Vehicles[3]HasPearlescent = False
Objectives[30]mission_Vehicles[3]Livery = 0
Objectives[30]mission_Vehicles[3]DirtLevel = 0
Objectives[30]mission_Vehicles[3]LockedForPlayer = False
Objectives[30]mission_Vehicles[3]Locked = False
Objectives[30]mission_Vehicles[3]Alarm = False
Objectives[30]mission_Vehicles[3]HotWired = False
Objectives[30]mission_Vehicles[3]Invincible = False
Objectives[30]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[30]mission_Vehicles[3]Remove_After = 38
Objectives[30]mission_Vehicles[3]Survive_Number = 0
Objectives[30]mission_Vehicles[3]Failed_Text = 
Objectives[30]mission_Vehicles[4]positionX = -2171.492
Objectives[30]mission_Vehicles[4]positionY = 1106.969
Objectives[30]mission_Vehicles[4]positionZ = -24.74128
Objectives[30]mission_Vehicles[4]Heading = 185.0014
Objectives[30]mission_Vehicles[4]Name = Granger
Objectives[30]mission_Vehicles[4]Model = granger
Objectives[30]mission_Vehicles[4]PrimaryColor = UtilGunMetal
Objectives[30]mission_Vehicles[4]SecondaryColor = ModshopBlack1
Objectives[30]mission_Vehicles[4]PearlescentColor = MetallicBlack
Objectives[30]mission_Vehicles[4]HasPearlescent = False
Objectives[30]mission_Vehicles[4]Livery = 0
Objectives[30]mission_Vehicles[4]DirtLevel = 0
Objectives[30]mission_Vehicles[4]LockedForPlayer = False
Objectives[30]mission_Vehicles[4]Locked = False
Objectives[30]mission_Vehicles[4]Alarm = False
Objectives[30]mission_Vehicles[4]HotWired = False
Objectives[30]mission_Vehicles[4]Invincible = False
Objectives[30]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[30]mission_Vehicles[4]Remove_After = 0
Objectives[30]mission_Vehicles[4]Survive_Number = 0
Objectives[30]mission_Vehicles[4]Failed_Text = 
Objectives[30]mission_Vehicles[5]positionX = -2177.744
Objectives[30]mission_Vehicles[5]positionY = 1123.869
Objectives[30]mission_Vehicles[5]positionZ = -24.78337
Objectives[30]mission_Vehicles[5]Heading = 85.00223
Objectives[30]mission_Vehicles[5]Name = Adder
Objectives[30]mission_Vehicles[5]Model = adder
Objectives[30]mission_Vehicles[5]PrimaryColor = UtilGarnetRed
Objectives[30]mission_Vehicles[5]SecondaryColor = UtilSilver
Objectives[30]mission_Vehicles[5]PearlescentColor = MetallicBlack
Objectives[30]mission_Vehicles[5]HasPearlescent = False
Objectives[30]mission_Vehicles[5]Livery = 0
Objectives[30]mission_Vehicles[5]DirtLevel = 0
Objectives[30]mission_Vehicles[5]LockedForPlayer = False
Objectives[30]mission_Vehicles[5]Locked = False
Objectives[30]mission_Vehicles[5]Alarm = False
Objectives[30]mission_Vehicles[5]HotWired = False
Objectives[30]mission_Vehicles[5]Invincible = False
Objectives[30]mission_Vehicles[5]SetZeroMaxSpeed = False
Objectives[30]mission_Vehicles[5]Remove_After = 0
Objectives[30]mission_Vehicles[5]Survive_Number = 0
Objectives[30]mission_Vehicles[5]Failed_Text = 
Objectives[30]mission_Vehicles[6]positionX = -2177.724
Objectives[30]mission_Vehicles[6]positionY = 1127.101
Objectives[30]mission_Vehicles[6]positionZ = -24.79471
Objectives[30]mission_Vehicles[6]Heading = 85.00156
Objectives[30]mission_Vehicles[6]Name = Zentorno
Objectives[30]mission_Vehicles[6]Model = zentorno
Objectives[30]mission_Vehicles[6]PrimaryColor = UtilBrown
Objectives[30]mission_Vehicles[6]SecondaryColor = UtilOffWhite
Objectives[30]mission_Vehicles[6]PearlescentColor = MetallicBlack
Objectives[30]mission_Vehicles[6]HasPearlescent = False
Objectives[30]mission_Vehicles[6]Livery = 0
Objectives[30]mission_Vehicles[6]DirtLevel = 0
Objectives[30]mission_Vehicles[6]LockedForPlayer = False
Objectives[30]mission_Vehicles[6]Locked = False
Objectives[30]mission_Vehicles[6]Alarm = False
Objectives[30]mission_Vehicles[6]HotWired = False
Objectives[30]mission_Vehicles[6]Invincible = False
Objectives[30]mission_Vehicles[6]SetZeroMaxSpeed = False
Objectives[30]mission_Vehicles[6]Remove_After = 0
Objectives[30]mission_Vehicles[6]Survive_Number = 0
Objectives[30]mission_Vehicles[6]Failed_Text = 
Objectives[30]mission_Vehicles[7]positionX = -2177.255
Objectives[30]mission_Vehicles[7]positionY = 1117.244
Objectives[30]mission_Vehicles[7]positionZ = -24.69083
Objectives[30]mission_Vehicles[7]Heading = 94.99695
Objectives[30]mission_Vehicles[7]Name = Alpha
Objectives[30]mission_Vehicles[7]Model = alpha
Objectives[30]mission_Vehicles[7]PrimaryColor = WornWhite
Objectives[30]mission_Vehicles[7]SecondaryColor = UtilOffWhite
Objectives[30]mission_Vehicles[7]PearlescentColor = MetallicBlack
Objectives[30]mission_Vehicles[7]HasPearlescent = False
Objectives[30]mission_Vehicles[7]Livery = 0
Objectives[30]mission_Vehicles[7]DirtLevel = 0
Objectives[30]mission_Vehicles[7]LockedForPlayer = False
Objectives[30]mission_Vehicles[7]Locked = False
Objectives[30]mission_Vehicles[7]Alarm = False
Objectives[30]mission_Vehicles[7]HotWired = False
Objectives[30]mission_Vehicles[7]Invincible = False
Objectives[30]mission_Vehicles[7]SetZeroMaxSpeed = False
Objectives[30]mission_Vehicles[7]Remove_After = 0
Objectives[30]mission_Vehicles[7]Survive_Number = 0
Objectives[30]mission_Vehicles[7]Failed_Text = 
Objectives[30]mission_Vehicles[8]positionX = -2171.152
Objectives[30]mission_Vehicles[8]positionY = 1118.571
Objectives[30]mission_Vehicles[8]positionZ = -24.85412
Objectives[30]mission_Vehicles[8]Heading = 179.9939
Objectives[30]mission_Vehicles[8]Name = Verlierer
Objectives[30]mission_Vehicles[8]Model = verlierer2
Objectives[30]mission_Vehicles[8]PrimaryColor = HotPink
Objectives[30]mission_Vehicles[8]SecondaryColor = UtilLightBrown
Objectives[30]mission_Vehicles[8]PearlescentColor = MetallicBlack
Objectives[30]mission_Vehicles[8]HasPearlescent = False
Objectives[30]mission_Vehicles[8]Livery = 0
Objectives[30]mission_Vehicles[8]DirtLevel = 0
Objectives[30]mission_Vehicles[8]LockedForPlayer = False
Objectives[30]mission_Vehicles[8]Locked = False
Objectives[30]mission_Vehicles[8]Alarm = False
Objectives[30]mission_Vehicles[8]HotWired = False
Objectives[30]mission_Vehicles[8]Invincible = False
Objectives[30]mission_Vehicles[8]SetZeroMaxSpeed = False
Objectives[30]mission_Vehicles[8]Remove_After = 0
Objectives[30]mission_Vehicles[8]Survive_Number = 0
Objectives[30]mission_Vehicles[8]Failed_Text = 
Objectives[30]mission_Vehicles[9]positionX = -2172.492
Objectives[30]mission_Vehicles[9]positionY = 1123.396
Objectives[30]mission_Vehicles[9]positionZ = -25.10815
Objectives[30]mission_Vehicles[9]Heading = 174.988
Objectives[30]mission_Vehicles[9]Name = Specter Custom
Objectives[30]mission_Vehicles[9]Model = specter2
Objectives[30]mission_Vehicles[9]PrimaryColor = EpsilonBlue
Objectives[30]mission_Vehicles[9]SecondaryColor = UtilLightBrown
Objectives[30]mission_Vehicles[9]PearlescentColor = MetallicBlack
Objectives[30]mission_Vehicles[9]HasPearlescent = False
Objectives[30]mission_Vehicles[9]Livery = -1
Objectives[30]mission_Vehicles[9]DirtLevel = 0
Objectives[30]mission_Vehicles[9]LockedForPlayer = False
Objectives[30]mission_Vehicles[9]Locked = False
Objectives[30]mission_Vehicles[9]Alarm = False
Objectives[30]mission_Vehicles[9]HotWired = False
Objectives[30]mission_Vehicles[9]Invincible = False
Objectives[30]mission_Vehicles[9]SetZeroMaxSpeed = False
Objectives[30]mission_Vehicles[9]Remove_After = 38
Objectives[30]mission_Vehicles[9]Survive_Number = 0
Objectives[30]mission_Vehicles[9]Failed_Text = 
Objectives[30]mission_Vehicles[10]positionX = -2163.994
Objectives[30]mission_Vehicles[10]positionY = 1116.543
Objectives[30]mission_Vehicles[10]positionZ = -24.82972
Objectives[30]mission_Vehicles[10]Heading = 264.9991
Objectives[30]mission_Vehicles[10]Name = Super Diamond
Objectives[30]mission_Vehicles[10]Model = superd
Objectives[30]mission_Vehicles[10]PrimaryColor = WornGraphite
Objectives[30]mission_Vehicles[10]SecondaryColor = UtilGreen
Objectives[30]mission_Vehicles[10]PearlescentColor = MetallicBlack
Objectives[30]mission_Vehicles[10]HasPearlescent = False
Objectives[30]mission_Vehicles[10]Livery = 0
Objectives[30]mission_Vehicles[10]DirtLevel = 0
Objectives[30]mission_Vehicles[10]LockedForPlayer = False
Objectives[30]mission_Vehicles[10]Locked = False
Objectives[30]mission_Vehicles[10]Alarm = False
Objectives[30]mission_Vehicles[10]HotWired = False
Objectives[30]mission_Vehicles[10]Invincible = False
Objectives[30]mission_Vehicles[10]SetZeroMaxSpeed = False
Objectives[30]mission_Vehicles[10]Remove_After = 38
Objectives[30]mission_Vehicles[10]Survive_Number = 0
Objectives[30]mission_Vehicles[10]Failed_Text = 
Objectives[30]mission_Vehicles[11]positionX = -2188.773
Objectives[30]mission_Vehicles[11]positionY = 1088.148
Objectives[30]mission_Vehicles[11]positionZ = -23.02657
Objectives[30]mission_Vehicles[11]Heading = 183.0937
Objectives[30]mission_Vehicles[11]Name = Mule
Objectives[30]mission_Vehicles[11]Model = mule
Objectives[30]mission_Vehicles[11]PrimaryColor = WornGraphite
Objectives[30]mission_Vehicles[11]SecondaryColor = UtilGreen
Objectives[30]mission_Vehicles[11]PearlescentColor = MetallicBlack
Objectives[30]mission_Vehicles[11]HasPearlescent = False
Objectives[30]mission_Vehicles[11]Livery = 0
Objectives[30]mission_Vehicles[11]DirtLevel = 0
Objectives[30]mission_Vehicles[11]LockedForPlayer = False
Objectives[30]mission_Vehicles[11]Locked = False
Objectives[30]mission_Vehicles[11]Alarm = False
Objectives[30]mission_Vehicles[11]HotWired = False
Objectives[30]mission_Vehicles[11]Invincible = False
Objectives[30]mission_Vehicles[11]SetZeroMaxSpeed = False
Objectives[30]mission_Vehicles[11]Remove_After = 38
Objectives[30]mission_Vehicles[11]Survive_Number = 0
Objectives[30]mission_Vehicles[11]Failed_Text = 
Objectives[30]mission_Vehicles[11]NeededForObjectivesCount = 1
Objectives[30]mission_Vehicles[11]NeededForVehicleObjectiveNumber[0] = 34
Objectives[30]mission_Vehicles[11]NeededForVehicleIndex[0] = 11
Objectives[30]mission_Vehicles[12]positionX = -2193.101
Objectives[30]mission_Vehicles[12]positionY = 1088.444
Objectives[30]mission_Vehicles[12]positionZ = -23.02622
Objectives[30]mission_Vehicles[12]Heading = 175.2099
Objectives[30]mission_Vehicles[12]Name = Mule
Objectives[30]mission_Vehicles[12]Model = mule
Objectives[30]mission_Vehicles[12]PrimaryColor = WornGraphite
Objectives[30]mission_Vehicles[12]SecondaryColor = UtilGreen
Objectives[30]mission_Vehicles[12]PearlescentColor = MetallicBlack
Objectives[30]mission_Vehicles[12]HasPearlescent = False
Objectives[30]mission_Vehicles[12]Livery = 0
Objectives[30]mission_Vehicles[12]DirtLevel = 0
Objectives[30]mission_Vehicles[12]LockedForPlayer = False
Objectives[30]mission_Vehicles[12]Locked = False
Objectives[30]mission_Vehicles[12]Alarm = False
Objectives[30]mission_Vehicles[12]HotWired = False
Objectives[30]mission_Vehicles[12]Invincible = False
Objectives[30]mission_Vehicles[12]SetZeroMaxSpeed = False
Objectives[30]mission_Vehicles[12]Remove_After = 0
Objectives[30]mission_Vehicles[12]Survive_Number = 0
Objectives[30]mission_Vehicles[12]Failed_Text = 
Objectives[30]mission_Vehicles[12]NeededForObjectivesCount = 1
Objectives[30]mission_Vehicles[12]NeededForVehicleObjectiveNumber[0] = 34
Objectives[30]mission_Vehicles[12]NeededForVehicleIndex[0] = 12
Objectives[30]mission_Vehicles[13]positionX = -2207.845
Objectives[30]mission_Vehicles[13]positionY = 1143.537
Objectives[30]mission_Vehicles[13]positionZ = -23.63356
Objectives[30]mission_Vehicles[13]Heading = 263.8427
Objectives[30]mission_Vehicles[13]Name = Granger
Objectives[30]mission_Vehicles[13]Model = granger
Objectives[30]mission_Vehicles[13]PrimaryColor = ModshopBlack1
Objectives[30]mission_Vehicles[13]SecondaryColor = ModshopBlack1
Objectives[30]mission_Vehicles[13]PearlescentColor = MetallicBlack
Objectives[30]mission_Vehicles[13]HasPearlescent = False
Objectives[30]mission_Vehicles[13]Livery = 0
Objectives[30]mission_Vehicles[13]DirtLevel = 0
Objectives[30]mission_Vehicles[13]LockedForPlayer = False
Objectives[30]mission_Vehicles[13]Locked = False
Objectives[30]mission_Vehicles[13]Alarm = False
Objectives[30]mission_Vehicles[13]HotWired = False
Objectives[30]mission_Vehicles[13]Invincible = False
Objectives[30]mission_Vehicles[13]SetZeroMaxSpeed = False
Objectives[30]mission_Vehicles[13]Remove_After = 0
Objectives[30]mission_Vehicles[13]Survive_Number = 0
Objectives[30]mission_Vehicles[13]Failed_Text = 
Objectives[30]Mission_Needed_Vehicles = 0
Objectives[30]mission_PropsCount = 2
Objectives[30]mission_Props[0]Model = sm_prop_smug_crate_01a
Objectives[30]mission_Props[0]PlaceOnGround = False
Objectives[30]mission_Props[0]FreesePosition = True
Objectives[30]mission_Props[0]positionX = -2190.403
Objectives[30]mission_Props[0]positionY = 1095.826
Objectives[30]mission_Props[0]positionZ = -24.25864
Objectives[30]mission_Props[0]rotationX = 0
Objectives[30]mission_Props[0]rotationY = 0
Objectives[30]mission_Props[0]rotationZ = 35
Objectives[30]mission_Props[1]Model = sm_prop_smug_crate_01a
Objectives[30]mission_Props[1]PlaceOnGround = False
Objectives[30]mission_Props[1]FreesePosition = True
Objectives[30]mission_Props[1]positionX = -2195.095
Objectives[30]mission_Props[1]positionY = 1093.231
Objectives[30]mission_Props[1]positionZ = -24.25823
Objectives[30]mission_Props[1]rotationX = 0
Objectives[30]mission_Props[1]rotationY = 0
Objectives[30]mission_Props[1]rotationZ = 22.5
Objectives[30]mission_Pickup_Props_Count = 9
Objectives[30]mission_Pickup_Props[0]Model = PICKUP_ARMOUR_STANDARD
Objectives[30]mission_Pickup_Props[0]Value = 99999
Objectives[30]mission_Pickup_Props[0]positionX = -2189.915
Objectives[30]mission_Pickup_Props[0]positionY = 1092.825
Objectives[30]mission_Pickup_Props[0]positionZ = -23.75849
Objectives[30]mission_Pickup_Props[0]rotationX = 0
Objectives[30]mission_Pickup_Props[0]rotationY = 0
Objectives[30]mission_Pickup_Props[0]rotationZ = -145
Objectives[30]mission_Pickup_Props[1]Model = PICKUP_ARMOUR_STANDARD
Objectives[30]mission_Pickup_Props[1]Value = 99999
Objectives[30]mission_Pickup_Props[1]positionX = -2189.967
Objectives[30]mission_Pickup_Props[1]positionY = 1093.161
Objectives[30]mission_Pickup_Props[1]positionZ = -23.75849
Objectives[30]mission_Pickup_Props[1]rotationX = 0
Objectives[30]mission_Pickup_Props[1]rotationY = 0
Objectives[30]mission_Pickup_Props[1]rotationZ = -145
Objectives[30]mission_Pickup_Props[2]Model = PICKUP_WEAPON_RAILGUN
Objectives[30]mission_Pickup_Props[2]Value = 99999
Objectives[30]mission_Pickup_Props[2]positionX = -2188.966
Objectives[30]mission_Pickup_Props[2]positionY = 1093.571
Objectives[30]mission_Pickup_Props[2]positionZ = -23.75857
Objectives[30]mission_Pickup_Props[2]rotationX = 0
Objectives[30]mission_Pickup_Props[2]rotationY = 0
Objectives[30]mission_Pickup_Props[2]rotationZ = 135
Objectives[30]mission_Pickup_Props[3]Model = PICKUP_WEAPON_RAILGUN
Objectives[30]mission_Pickup_Props[3]Value = 99999
Objectives[30]mission_Pickup_Props[3]positionX = -2188.021
Objectives[30]mission_Pickup_Props[3]positionY = 1093.835
Objectives[30]mission_Pickup_Props[3]positionZ = -23.75864
Objectives[30]mission_Pickup_Props[3]rotationX = 0
Objectives[30]mission_Pickup_Props[3]rotationY = 0
Objectives[30]mission_Pickup_Props[3]rotationZ = -145
Objectives[30]mission_Pickup_Props[4]Model = PICKUP_WEAPON_RAILGUN
Objectives[30]mission_Pickup_Props[4]Value = 99999
Objectives[30]mission_Pickup_Props[4]positionX = -2188.418
Objectives[30]mission_Pickup_Props[4]positionY = 1094.11
Objectives[30]mission_Pickup_Props[4]positionZ = -23.75862
Objectives[30]mission_Pickup_Props[4]rotationX = 0
Objectives[30]mission_Pickup_Props[4]rotationY = 0
Objectives[30]mission_Pickup_Props[4]rotationZ = -180
Objectives[30]mission_Pickup_Props[5]Model = PICKUP_WEAPON_RAILGUN
Objectives[30]mission_Pickup_Props[5]Value = 99999
Objectives[30]mission_Pickup_Props[5]positionX = -2188.587
Objectives[30]mission_Pickup_Props[5]positionY = 1092.875
Objectives[30]mission_Pickup_Props[5]positionZ = -23.75859
Objectives[30]mission_Pickup_Props[5]rotationX = 0
Objectives[30]mission_Pickup_Props[5]rotationY = 0
Objectives[30]mission_Pickup_Props[5]rotationZ = -180
Objectives[30]mission_Pickup_Props[6]Model = PICKUP_WEAPON_RAILGUN
Objectives[30]mission_Pickup_Props[6]Value = 99999
Objectives[30]mission_Pickup_Props[6]positionX = -2188.706
Objectives[30]mission_Pickup_Props[6]positionY = 1094.677
Objectives[30]mission_Pickup_Props[6]positionZ = -23.7586
Objectives[30]mission_Pickup_Props[6]rotationX = 0
Objectives[30]mission_Pickup_Props[6]rotationY = 0
Objectives[30]mission_Pickup_Props[6]rotationZ = 74.99998
Objectives[30]mission_Pickup_Props[7]Model = PICKUP_WEAPON_RAILGUN
Objectives[30]mission_Pickup_Props[7]Value = 99999
Objectives[30]mission_Pickup_Props[7]positionX = -2191.933
Objectives[30]mission_Pickup_Props[7]positionY = 1095.794
Objectives[30]mission_Pickup_Props[7]positionZ = -23.75838
Objectives[30]mission_Pickup_Props[7]rotationX = 0
Objectives[30]mission_Pickup_Props[7]rotationY = 0
Objectives[30]mission_Pickup_Props[7]rotationZ = -90
Objectives[30]mission_Pickup_Props[8]Model = PICKUP_WEAPON_RAILGUN
Objectives[30]mission_Pickup_Props[8]Value = 99999
Objectives[30]mission_Pickup_Props[8]positionX = -2192.432
Objectives[30]mission_Pickup_Props[8]positionY = 1095.621
Objectives[30]mission_Pickup_Props[8]positionZ = -23.75834
Objectives[30]mission_Pickup_Props[8]rotationX = 0
Objectives[30]mission_Pickup_Props[8]rotationY = 0
Objectives[30]mission_Pickup_Props[8]rotationZ = -165
Objectives[30]ObjectiveMessages = 1
Objectives[30]ObjectiveMessages[0]positionX = 785.8478
Objectives[30]ObjectiveMessages[0]positionY = -1863.886
Objectives[30]ObjectiveMessages[0]positionZ = 28.24733
Objectives[30]ObjectiveMessages[0]Message = THESE MERCS ARE ELITE. I BETTER HIT THEM FAST....... NOT SURE WHAT TO EXPECT ONCE INSIDE.
Objectives[30]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[30]ObjectiveMessages[0]Sender = 
Objectives[30]ObjectiveMessages[0]Subject = 
Objectives[30]ObjectiveMessages[0]MessageColor = White
Objectives[30]ObjectiveMessages[0]PlayFromStart = False
Objectives[30]ObjectiveMessages[0]Delay = False
Objectives[30]ObjectiveMessages[0]DelayTime = 0
Objectives[30]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[30]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[30]ObjectiveMessages[0]PlayDIstanceTo = True
Objectives[30]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[30]ObjectiveMessages[0]TypeSubtitle = True
Objectives[30]ObjectiveMessages[0]TypeTextMesage = False
Objectives[30]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[30]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[31]Text = RA'S IS WEAPONIZING THE CARTELS SO THEY CAN DESTROY THEMSELVES AND GOTHAM. MOST OF THIER EQUIPMENT IS HERE. ILL DESTROY IT!
Objectives[31]Text2 = 
Objectives[31]Text3 = 
Objectives[31]Failed_Text = 
Objectives[31]Type = Checkpoint
Objectives[31]Checkpoint_Type = 45
Objectives[31]Reserved = 2
Objectives[31]ColorR = 0
Objectives[31]ColorG = 128
Objectives[31]ColorB = 0
Objectives[31]ColorA = 255
Objectives[31]IconColorR = 255
Objectives[31]IconColorG = 255
Objectives[31]IconColorB = 0
Objectives[31]IconColorA = 255
Objectives[31]positionX = 780.2098
Objectives[31]positionY = -1867.764
Objectives[31]positionZ = 28.28916
Objectives[31]Heading = -200
Objectives[31]Diameter = 1
Objectives[31]minimum_hight = 1
Objectives[31]maximum_hight = 35
Objectives[31]TriggerDistance = 1
Objectives[31]PlaySound = True
Objectives[31]LoseWanted = False
Objectives[31]Stop_Vehicle = False
Objectives[31]DeliverVehicleOnly = False
Objectives[31]DeliverTrailor = False
Objectives[31]DeliverTowTruck = False
Objectives[31]DeliverVehicleCargobob = False
Objectives[31]DeliverPropCargobob = False
Objectives[31]mission_ActorsCount = 2
Objectives[31]mission_Actors[0]Survive_Number = 0
Objectives[31]mission_Actors[0]Failed_Text = 
Objectives[31]mission_Actors[0]Remove_After = 0
Objectives[31]mission_Actors[0]positionX = -2209.084
Objectives[31]mission_Actors[0]positionY = 1153.269
Objectives[31]mission_Actors[0]positionZ = -23.25917
Objectives[31]mission_Actors[0]Heading = 190.0094
Objectives[31]mission_Actors[0]String_Name = nightwing
Objectives[31]mission_Actors[0]Relationship_Group = Companion
Objectives[31]mission_Actors[0]AddBlip = False
Objectives[31]mission_Actors[0]ShowCone = False
Objectives[31]mission_Actors[0]Invincible = True
Objectives[31]mission_Actors[0]SetHealth = 4000
Objectives[31]mission_Actors[0]DieFromHeadShot = True
Objectives[31]mission_Actors[0]CanExitVehicle = True
Objectives[31]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[31]mission_Actors[0]AlwaysFight = True
Objectives[31]mission_Actors[0]Seeing_Range = 30
Objectives[31]mission_Actors[0]Hearing_Range = 30
Objectives[31]mission_Actors[0]CombatMovement = Offensive
Objectives[31]mission_Actors[0]weapon = CombatMGMk2
Objectives[31]mission_Actors[0]Variation = Default
Objectives[31]mission_Actors[0]Task = 0
Objectives[31]mission_Actors[0]Task_Guard_Range = 5
Objectives[31]mission_Actors[0]Task_Stay_In_Range = True
Objectives[31]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[31]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[31]mission_Actors[0]Task_Scenario = NONE
Objectives[31]mission_Actors[1]Survive_Number = 0
Objectives[31]mission_Actors[1]Failed_Text = 
Objectives[31]mission_Actors[1]Remove_After = 0
Objectives[31]mission_Actors[1]positionX = -2216.29
Objectives[31]mission_Actors[1]positionY = 1146.493
Objectives[31]mission_Actors[1]positionZ = -23.06071
Objectives[31]mission_Actors[1]Heading = 218.2932
Objectives[31]mission_Actors[1]String_Name = redhood2
Objectives[31]mission_Actors[1]Relationship_Group = Companion
Objectives[31]mission_Actors[1]AddBlip = False
Objectives[31]mission_Actors[1]ShowCone = False
Objectives[31]mission_Actors[1]Invincible = True
Objectives[31]mission_Actors[1]SetHealth = 3000
Objectives[31]mission_Actors[1]DieFromHeadShot = True
Objectives[31]mission_Actors[1]CanExitVehicle = True
Objectives[31]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[31]mission_Actors[1]AlwaysFight = True
Objectives[31]mission_Actors[1]Seeing_Range = 40
Objectives[31]mission_Actors[1]Hearing_Range = 35
Objectives[31]mission_Actors[1]CombatMovement = Offensive
Objectives[31]mission_Actors[1]weapon = GrenadeLauncher
Objectives[31]mission_Actors[1]Variation = Default
Objectives[31]mission_Actors[1]Task = 0
Objectives[31]mission_Actors[1]Task_Guard_Range = 5
Objectives[31]mission_Actors[1]Task_Stay_In_Range = True
Objectives[31]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[31]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[31]mission_Actors[1]Task_Scenario = NONE
Objectives[31]mission_Vehicles = 0
Objectives[31]Mission_Needed_Vehicles = 0
Objectives[31]mission_PropsCount = 0
Objectives[31]mission_Pickup_Props_Count = 0
Objectives[31]ObjectiveMessages = 0

Objectives[32]Text = STOP WEAPONS DEAL!
Objectives[32]Text2 = 
Objectives[32]Text3 = 
Objectives[32]Failed_Text = 
Objectives[32]Type = Checkpoint
Objectives[32]Checkpoint_Type = 45
Objectives[32]Reserved = 3
Objectives[32]ColorR = 0
Objectives[32]ColorG = 128
Objectives[32]ColorB = 0
Objectives[32]ColorA = 255
Objectives[32]IconColorR = 255
Objectives[32]IconColorG = 255
Objectives[32]IconColorB = 0
Objectives[32]IconColorA = 255
Objectives[32]positionX = -2177.148
Objectives[32]positionY = 1112.17
Objectives[32]positionZ = -25.37081
Objectives[32]Heading = -430
Objectives[32]Diameter = 1
Objectives[32]minimum_hight = 1
Objectives[32]maximum_hight = 35
Objectives[32]TriggerDistance = 1
Objectives[32]PlaySound = True
Objectives[32]LoseWanted = False
Objectives[32]Stop_Vehicle = False
Objectives[32]DeliverVehicleOnly = False
Objectives[32]DeliverTrailor = False
Objectives[32]DeliverTowTruck = False
Objectives[32]DeliverVehicleCargobob = False
Objectives[32]DeliverPropCargobob = False
Objectives[32]mission_ActorsCount = 0
Objectives[32]mission_Vehicles = 0
Objectives[32]Mission_Needed_Vehicles = 0
Objectives[32]mission_PropsCount = 0
Objectives[32]mission_Pickup_Props_Count = 0
Objectives[32]ObjectiveMessages = 0

Objectives[33]Text = DESTROY LONG RANGE TANK
Objectives[33]Type = Destroy_Vehicle
Objectives[33]positionX = -2162.943
Objectives[33]positionY = 1124.064
Objectives[33]positionZ = -25.37096
Objectives[33]mission_ActorsCount = 0
Objectives[33]mission_Vehicles = 0
Objectives[33]Mission_Needed_Vehicles = 0
Objectives[33]mission_PropsCount = 0
Objectives[33]mission_Pickup_Props_Count = 0
Objectives[33]ObjectiveMessages = 0

Objectives[34]Text = DESTROY TRUCK WITH ENERGY RIFLES!
Objectives[34]Type = Destroy_Vehicle
Objectives[34]positionX = -2189.286
Objectives[34]positionY = 1086.294
Objectives[34]positionZ = -24.57016
Objectives[34]mission_ActorsCount = 0
Objectives[34]mission_Vehicles = 0
Objectives[34]Mission_Needed_Vehicles = 0
Objectives[34]mission_PropsCount = 0
Objectives[34]mission_Pickup_Props_Count = 0
Objectives[34]ObjectiveMessages = 1
Objectives[34]ObjectiveMessages[0]positionX = 784.5681
Objectives[34]ObjectiveMessages[0]positionY = -1867.392
Objectives[34]ObjectiveMessages[0]positionZ = 28.2223
Objectives[34]ObjectiveMessages[0]Message = NIGHTWING: I CALLED GORDON HE WILL HAVE SWAT ASSEMBLED AT THE AIRPORT!
Objectives[34]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[34]ObjectiveMessages[0]Sender = 
Objectives[34]ObjectiveMessages[0]Subject = 
Objectives[34]ObjectiveMessages[0]MessageColor = White
Objectives[34]ObjectiveMessages[0]PlayFromStart = False
Objectives[34]ObjectiveMessages[0]Delay = False
Objectives[34]ObjectiveMessages[0]DelayTime = 0
Objectives[34]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[34]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[34]ObjectiveMessages[0]PlayDIstanceTo = True
Objectives[34]ObjectiveMessages[0]DIstanceFromTo = 5
Objectives[34]ObjectiveMessages[0]TypeSubtitle = True
Objectives[34]ObjectiveMessages[0]TypeTextMesage = False
Objectives[34]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[34]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[35]Text = IM COMING FOR YOU RA'S! [ LEAVE WAREHOUSE ]
Objectives[35]Text2 = 
Objectives[35]Text3 = 
Objectives[35]Failed_Text = 
Objectives[35]Type = Checkpoint
Objectives[35]Checkpoint_Type = 45
Objectives[35]Reserved = 4
Objectives[35]ColorR = 255
Objectives[35]ColorG = 255
Objectives[35]ColorB = 0
Objectives[35]ColorA = 255
Objectives[35]IconColorR = 255
Objectives[35]IconColorG = 255
Objectives[35]IconColorB = 0
Objectives[35]IconColorA = 255
Objectives[35]positionX = -2220.973
Objectives[35]positionY = 1155.425
Objectives[35]positionZ = -24.25917
Objectives[35]Heading = 140
Objectives[35]Diameter = 1
Objectives[35]minimum_hight = 1
Objectives[35]maximum_hight = 10
Objectives[35]TriggerDistance = 2
Objectives[35]PlaySound = True
Objectives[35]LoseWanted = False
Objectives[35]Stop_Vehicle = False
Objectives[35]DeliverVehicleOnly = False
Objectives[35]DeliverTrailor = False
Objectives[35]DeliverTowTruck = False
Objectives[35]DeliverVehicleCargobob = False
Objectives[35]DeliverPropCargobob = False
Objectives[35]mission_ActorsCount = 3
Objectives[35]mission_Actors[0]Survive_Number = 0
Objectives[35]mission_Actors[0]Failed_Text = 
Objectives[35]mission_Actors[0]Remove_After = 38
Objectives[35]mission_Actors[0]positionX = -2193.7
Objectives[35]mission_Actors[0]positionY = 1138.86
Objectives[35]mission_Actors[0]positionZ = -23.25913
Objectives[35]mission_Actors[0]Heading = 155
Objectives[35]mission_Actors[0]String_Name = Aguilar
Objectives[35]mission_Actors[0]Relationship_Group = Enemy1
Objectives[35]mission_Actors[0]AddBlip = False
Objectives[35]mission_Actors[0]ShowCone = False
Objectives[35]mission_Actors[0]Invincible = False
Objectives[35]mission_Actors[0]SetHealth = 300
Objectives[35]mission_Actors[0]DieFromHeadShot = True
Objectives[35]mission_Actors[0]CanExitVehicle = True
Objectives[35]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[35]mission_Actors[0]AlwaysFight = True
Objectives[35]mission_Actors[0]Seeing_Range = 30
Objectives[35]mission_Actors[0]Hearing_Range = 30
Objectives[35]mission_Actors[0]CombatMovement = Offensive
Objectives[35]mission_Actors[0]weapon = Railgun
Objectives[35]mission_Actors[0]Variation = Default
Objectives[35]mission_Actors[0]Task = 0
Objectives[35]mission_Actors[0]Task_Guard_Range = 5
Objectives[35]mission_Actors[0]Task_Stay_In_Range = True
Objectives[35]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[35]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[35]mission_Actors[0]Task_Scenario = NONE
Objectives[35]mission_Actors[1]Survive_Number = 0
Objectives[35]mission_Actors[1]Failed_Text = 
Objectives[35]mission_Actors[1]Remove_After = 38
Objectives[35]mission_Actors[1]positionX = -2205.003
Objectives[35]mission_Actors[1]positionY = 1146.573
Objectives[35]mission_Actors[1]positionZ = -23.25915
Objectives[35]mission_Actors[1]Heading = 225.0034
Objectives[35]mission_Actors[1]String_Name = Aguilar
Objectives[35]mission_Actors[1]Relationship_Group = Enemy1
Objectives[35]mission_Actors[1]AddBlip = False
Objectives[35]mission_Actors[1]ShowCone = False
Objectives[35]mission_Actors[1]Invincible = False
Objectives[35]mission_Actors[1]SetHealth = 300
Objectives[35]mission_Actors[1]DieFromHeadShot = True
Objectives[35]mission_Actors[1]CanExitVehicle = True
Objectives[35]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[35]mission_Actors[1]AlwaysFight = True
Objectives[35]mission_Actors[1]Seeing_Range = 30
Objectives[35]mission_Actors[1]Hearing_Range = 30
Objectives[35]mission_Actors[1]CombatMovement = Offensive
Objectives[35]mission_Actors[1]weapon = Railgun
Objectives[35]mission_Actors[1]Variation = Default
Objectives[35]mission_Actors[1]Task = 0
Objectives[35]mission_Actors[1]Task_Guard_Range = 5
Objectives[35]mission_Actors[1]Task_Stay_In_Range = True
Objectives[35]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[35]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[35]mission_Actors[1]Task_Scenario = NONE
Objectives[35]mission_Actors[2]Survive_Number = 0
Objectives[35]mission_Actors[2]Failed_Text = 
Objectives[35]mission_Actors[2]Remove_After = 38
Objectives[35]mission_Actors[2]positionX = -2212.886
Objectives[35]mission_Actors[2]positionY = 1142.8
Objectives[35]mission_Actors[2]positionZ = -23.25917
Objectives[35]mission_Actors[2]Heading = 215.0001
Objectives[35]mission_Actors[2]String_Name = Aguilar
Objectives[35]mission_Actors[2]Relationship_Group = Enemy1
Objectives[35]mission_Actors[2]AddBlip = False
Objectives[35]mission_Actors[2]ShowCone = False
Objectives[35]mission_Actors[2]Invincible = False
Objectives[35]mission_Actors[2]SetHealth = 400
Objectives[35]mission_Actors[2]DieFromHeadShot = True
Objectives[35]mission_Actors[2]CanExitVehicle = True
Objectives[35]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[35]mission_Actors[2]AlwaysFight = True
Objectives[35]mission_Actors[2]Seeing_Range = 30
Objectives[35]mission_Actors[2]Hearing_Range = 30
Objectives[35]mission_Actors[2]CombatMovement = Offensive
Objectives[35]mission_Actors[2]weapon = Railgun
Objectives[35]mission_Actors[2]Variation = Default
Objectives[35]mission_Actors[2]Task = 0
Objectives[35]mission_Actors[2]Task_Guard_Range = 5
Objectives[35]mission_Actors[2]Task_Stay_In_Range = True
Objectives[35]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[35]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[35]mission_Actors[2]Task_Scenario = NONE
Objectives[35]mission_Vehicles = 0
Objectives[35]Mission_Needed_Vehicles = 0
Objectives[35]mission_PropsCount = 0
Objectives[35]mission_Pickup_Props_Count = 0
Objectives[35]ObjectiveMessages = 0

Objectives[36]Type = Mission_Settings_Objective
Objectives[36]positionX = 783.4067
Objectives[36]positionY = -1866.983
Objectives[36]positionZ = 28.24141
Objectives[36]MissionSettings_TimesOfDay = Current
Objectives[36]MissionSettings_Weather = Current
Objectives[36]MissionSettings_WantedLevel = Current
Objectives[36]MissionSettings_SetWantedLevelNow = Current
Objectives[36]MissionSettings_StartNightvision = False
Objectives[36]MissionSettings_StopNightvision = False
Objectives[36]MissionSettings_StartSeethrough = False
Objectives[36]MissionSettings_StopSeethrough = False
Objectives[36]MissionSettings_StartMusic = True
Objectives[36]MissionSettings_StopMusic = False
Objectives[36]MissionSettings_Music = AH3B_EVADE_COPS_RT
Objectives[36]mission_ActorsCount = 0
Objectives[36]mission_Vehicles = 0
Objectives[36]Mission_Needed_Vehicles = 0
Objectives[36]mission_PropsCount = 0
Objectives[36]mission_Pickup_Props_Count = 0
Objectives[36]ObjectiveMessages = 0

Objectives[37]Text = ALFRED: MASTER BRUCE. I JAMMED THIER COMMS, BUT IT APPEARS RA'S AL GHUL IS AT THE AIRPORT. HE IS LOOKING TO RETURN TO NANDA PARBAT. YOU ONLY HAVE MINUTES TO STOP HIM!
Objectives[37]Text2 = 
Objectives[37]Text3 = 
Objectives[37]Failed_Text = 
Objectives[37]Type = Checkpoint
Objectives[37]Checkpoint_Type = 45
Objectives[37]Reserved = 5
Objectives[37]ColorR = 255
Objectives[37]ColorG = 165
Objectives[37]ColorB = 0
Objectives[37]ColorA = 255
Objectives[37]IconColorR = 255
Objectives[37]IconColorG = 255
Objectives[37]IconColorB = 0
Objectives[37]IconColorA = 255
Objectives[37]positionX = 784.9628
Objectives[37]positionY = -1868.068
Objectives[37]positionZ = 28.2145
Objectives[37]Heading = 115.0093
Objectives[37]Diameter = 2
Objectives[37]minimum_hight = 10
Objectives[37]maximum_hight = 15
Objectives[37]TriggerDistance = 5
Objectives[37]PlaySound = True
Objectives[37]LoseWanted = False
Objectives[37]Stop_Vehicle = False
Objectives[37]DeliverVehicleOnly = False
Objectives[37]DeliverTrailor = False
Objectives[37]DeliverTowTruck = False
Objectives[37]DeliverVehicleCargobob = False
Objectives[37]DeliverPropCargobob = False
Objectives[37]mission_ActorsCount = 0
Objectives[37]mission_Vehicles = 0
Objectives[37]Mission_Needed_Vehicles = 0
Objectives[37]mission_PropsCount = 4
Objectives[37]mission_Props[0]Model = sm_prop_smug_crate_01a
Objectives[37]mission_Props[0]PlaceOnGround = False
Objectives[37]mission_Props[0]FreesePosition = True
Objectives[37]mission_Props[0]positionX = -1268.363
Objectives[37]mission_Props[0]positionY = -3036.914
Objectives[37]mission_Props[0]positionZ = -49.49042
Objectives[37]mission_Props[0]rotationX = 0
Objectives[37]mission_Props[0]rotationY = 0
Objectives[37]mission_Props[0]rotationZ = -15.00001
Objectives[37]mission_Props[0]Needed_For_Prop_Objective_Count = 1
Objectives[37]mission_Props[0]ObjectiveNumber[0] = 41
Objectives[37]mission_Props[1]Model = sm_prop_smug_crate_01a
Objectives[37]mission_Props[1]PlaceOnGround = False
Objectives[37]mission_Props[1]FreesePosition = True
Objectives[37]mission_Props[1]positionX = -1269.488
Objectives[37]mission_Props[1]positionY = -3038.21
Objectives[37]mission_Props[1]positionZ = -49.49042
Objectives[37]mission_Props[1]rotationX = 0
Objectives[37]mission_Props[1]rotationY = 0
Objectives[37]mission_Props[1]rotationZ = -27.49999
Objectives[37]mission_Props[1]Needed_For_Prop_Objective_Count = 1
Objectives[37]mission_Props[1]ObjectiveNumber[0] = 41
Objectives[37]mission_Props[2]Model = sm_prop_smug_crate_01a
Objectives[37]mission_Props[2]PlaceOnGround = False
Objectives[37]mission_Props[2]FreesePosition = True
Objectives[37]mission_Props[2]positionX = -1270.839
Objectives[37]mission_Props[2]positionY = -3035.418
Objectives[37]mission_Props[2]positionZ = -49.49042
Objectives[37]mission_Props[2]rotationX = 0
Objectives[37]mission_Props[2]rotationY = 0
Objectives[37]mission_Props[2]rotationZ = -27.49999
Objectives[37]mission_Props[2]Needed_For_Prop_Objective_Count = 1
Objectives[37]mission_Props[2]ObjectiveNumber[0] = 41
Objectives[37]mission_Props[3]Model = sm_prop_smug_crate_01a
Objectives[37]mission_Props[3]PlaceOnGround = False
Objectives[37]mission_Props[3]FreesePosition = True
Objectives[37]mission_Props[3]positionX = -1266.567
Objectives[37]mission_Props[3]positionY = -3035.584
Objectives[37]mission_Props[3]positionZ = -49.49042
Objectives[37]mission_Props[3]rotationX = 0
Objectives[37]mission_Props[3]rotationY = 0
Objectives[37]mission_Props[3]rotationZ = -65.00001
Objectives[37]mission_Props[3]Needed_For_Prop_Objective_Count = 1
Objectives[37]mission_Props[3]ObjectiveNumber[0] = 41
Objectives[37]mission_Pickup_Props_Count = 0
Objectives[37]ObjectiveMessages = 0

Objectives[38]Text = STOP RA'S FROM ESCAPING. DESTROY HIS PLANE AND TAKE HIM DOWN!
Objectives[38]Text2 = 
Objectives[38]Text3 = 
Objectives[38]Failed_Text = 
Objectives[38]Type = Checkpoint
Objectives[38]Checkpoint_Type = 45
Objectives[38]Reserved = 6
Objectives[38]ColorR = 255
Objectives[38]ColorG = 165
Objectives[38]ColorB = 0
Objectives[38]ColorA = 255
Objectives[38]IconColorR = 255
Objectives[38]IconColorG = 255
Objectives[38]IconColorB = 0
Objectives[38]IconColorA = 255
Objectives[38]positionX = -1373.754
Objectives[38]positionY = -3231.419
Objectives[38]positionZ = 13.20732
Objectives[38]Heading = 315
Objectives[38]Diameter = 2
Objectives[38]minimum_hight = 10
Objectives[38]maximum_hight = 15
Objectives[38]TriggerDistance = 1.5
Objectives[38]PlaySound = True
Objectives[38]LoseWanted = False
Objectives[38]Stop_Vehicle = False
Objectives[38]DeliverVehicleOnly = False
Objectives[38]DeliverTrailor = False
Objectives[38]DeliverTowTruck = False
Objectives[38]DeliverVehicleCargobob = False
Objectives[38]DeliverPropCargobob = False
Objectives[38]mission_ActorsCount = 24
Objectives[38]mission_Actors[0]Survive_Number = 0
Objectives[38]mission_Actors[0]Failed_Text = 
Objectives[38]mission_Actors[0]Remove_After = 0
Objectives[38]mission_Actors[0]positionX = -1.16785
Objectives[38]mission_Actors[0]positionY = 20.88158
Objectives[38]mission_Actors[0]positionZ = 71.07815
Objectives[38]mission_Actors[0]Heading = 0.01950409
Objectives[38]mission_Actors[0]String_Name = u_m_m_jewelsec_01
Objectives[38]mission_Actors[0]Relationship_Group = Enemy1
Objectives[38]mission_Actors[0]AddBlip = False
Objectives[38]mission_Actors[0]ShowCone = False
Objectives[38]mission_Actors[0]Invincible = False
Objectives[38]mission_Actors[0]SetHealth = 100
Objectives[38]mission_Actors[0]DieFromHeadShot = True
Objectives[38]mission_Actors[0]CanExitVehicle = True
Objectives[38]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[38]mission_Actors[0]AlwaysFight = True
Objectives[38]mission_Actors[0]Seeing_Range = 30
Objectives[38]mission_Actors[0]Hearing_Range = 30
Objectives[38]mission_Actors[0]CombatMovement = Offensive
Objectives[38]mission_Actors[0]weapon = Unarmed
Objectives[38]mission_Actors[0]Variation = Default
Objectives[38]mission_Actors[0]Task = 0
Objectives[38]mission_Actors[0]Task_Guard_Range = 5
Objectives[38]mission_Actors[0]Task_Stay_In_Range = True
Objectives[38]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[38]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[38]mission_Actors[0]Task_Scenario = NONE
Objectives[38]mission_Actors[1]Survive_Number = 0
Objectives[38]mission_Actors[1]Failed_Text = 
Objectives[38]mission_Actors[1]Remove_After = 0
Objectives[38]mission_Actors[1]positionX = -1278.275
Objectives[38]mission_Actors[1]positionY = -3011.299
Objectives[38]mission_Actors[1]positionZ = -48.49008
Objectives[38]mission_Actors[1]Heading = 0.00936889
Objectives[38]mission_Actors[1]String_Name = u_m_m_jewelsec_01
Objectives[38]mission_Actors[1]Relationship_Group = Enemy1
Objectives[38]mission_Actors[1]AddBlip = False
Objectives[38]mission_Actors[1]ShowCone = False
Objectives[38]mission_Actors[1]Invincible = False
Objectives[38]mission_Actors[1]SetHealth = 100
Objectives[38]mission_Actors[1]DieFromHeadShot = True
Objectives[38]mission_Actors[1]CanExitVehicle = True
Objectives[38]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[38]mission_Actors[1]AlwaysFight = True
Objectives[38]mission_Actors[1]Seeing_Range = 30
Objectives[38]mission_Actors[1]Hearing_Range = 30
Objectives[38]mission_Actors[1]CombatMovement = Offensive
Objectives[38]mission_Actors[1]weapon = MilitaryRifle
Objectives[38]mission_Actors[1]Variation = Custom
Objectives[38]mission_Actors[1]Task = 0
Objectives[38]mission_Actors[1]Task_Guard_Range = 5
Objectives[38]mission_Actors[1]Task_Stay_In_Range = True
Objectives[38]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[38]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[38]mission_Actors[1]Task_Scenario = NONE
Objectives[38]mission_Actors[1]COMPONENT_FACE_DRAWABLE = 0
Objectives[38]mission_Actors[1]COMPONENT_FACE_TEXTURE = 0
Objectives[38]mission_Actors[1]COMPONENT_HEAD_DRAWABLE = 0
Objectives[38]mission_Actors[1]COMPONENT_HEAD_TEXTURE = 0
Objectives[38]mission_Actors[1]COMPONENT_HAIR_DRAWABLE = 0
Objectives[38]mission_Actors[1]COMPONENT_HAIR_TEXTURE = 0
Objectives[38]mission_Actors[1]COMPONENT_TORSO_DRAWABLE = 0
Objectives[38]mission_Actors[1]COMPONENT_TORSO_TEXTURE = 0
Objectives[38]mission_Actors[1]COMPONENT_LEGS_DRAWABLE = 0
Objectives[38]mission_Actors[1]COMPONENT_LEGS_TEXTURE = 0
Objectives[38]mission_Actors[1]COMPONENT_HANDS_DRAWABLE = 0
Objectives[38]mission_Actors[1]COMPONENT_HANDS_TEXTURE = 0
Objectives[38]mission_Actors[1]COMPONENT_FEET_DRAWABLE = 0
Objectives[38]mission_Actors[1]COMPONENT_FEET_TEXTURE = 0
Objectives[38]mission_Actors[1]COMPONENT_EYES_DRAWABLE = 0
Objectives[38]mission_Actors[1]COMPONENT_EYES_TEXTURE = 0
Objectives[38]mission_Actors[1]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[38]mission_Actors[1]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[38]mission_Actors[1]COMPONENT_TASKS_DRAWABLE = 0
Objectives[38]mission_Actors[1]COMPONENT_TASKS_TEXTURE = 0
Objectives[38]mission_Actors[1]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[38]mission_Actors[1]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[38]mission_Actors[1]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[38]mission_Actors[1]COMPONENT_TORSO2_TEXTURE = 0
Objectives[38]mission_Actors[1]PROP_HATS_INDEX = -1
Objectives[38]mission_Actors[1]PROP_HATS_TEXTURE = -1
Objectives[38]mission_Actors[1]PROP_GLASSES_INDEX = -1
Objectives[38]mission_Actors[1]PROP_GLASSES_TEXTURE = -1
Objectives[38]mission_Actors[1]PROP_EARS_INDEX = -1
Objectives[38]mission_Actors[1]PROP_EARS_TEXTURE = -1
Objectives[38]mission_Actors[2]Survive_Number = 0
Objectives[38]mission_Actors[2]Failed_Text = 
Objectives[38]mission_Actors[2]Remove_After = 0
Objectives[38]mission_Actors[2]positionX = -1273.6
Objectives[38]mission_Actors[2]positionY = -3012.302
Objectives[38]mission_Actors[2]positionZ = -48.49018
Objectives[38]mission_Actors[2]Heading = 0.00936889
Objectives[38]mission_Actors[2]String_Name = s_m_m_highsec_01
Objectives[38]mission_Actors[2]Relationship_Group = Enemy1
Objectives[38]mission_Actors[2]AddBlip = False
Objectives[38]mission_Actors[2]ShowCone = False
Objectives[38]mission_Actors[2]Invincible = False
Objectives[38]mission_Actors[2]SetHealth = 100
Objectives[38]mission_Actors[2]DieFromHeadShot = True
Objectives[38]mission_Actors[2]CanExitVehicle = True
Objectives[38]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[38]mission_Actors[2]AlwaysFight = True
Objectives[38]mission_Actors[2]Seeing_Range = 30
Objectives[38]mission_Actors[2]Hearing_Range = 30
Objectives[38]mission_Actors[2]CombatMovement = Offensive
Objectives[38]mission_Actors[2]weapon = BullpupShotgun
Objectives[38]mission_Actors[2]Variation = Custom
Objectives[38]mission_Actors[2]Task = 0
Objectives[38]mission_Actors[2]Task_Guard_Range = 5
Objectives[38]mission_Actors[2]Task_Stay_In_Range = True
Objectives[38]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[38]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[38]mission_Actors[2]Task_Scenario = NONE
Objectives[38]mission_Actors[2]COMPONENT_FACE_DRAWABLE = 0
Objectives[38]mission_Actors[2]COMPONENT_FACE_TEXTURE = 0
Objectives[38]mission_Actors[2]COMPONENT_HEAD_DRAWABLE = 0
Objectives[38]mission_Actors[2]COMPONENT_HEAD_TEXTURE = 0
Objectives[38]mission_Actors[2]COMPONENT_HAIR_DRAWABLE = 0
Objectives[38]mission_Actors[2]COMPONENT_HAIR_TEXTURE = 0
Objectives[38]mission_Actors[2]COMPONENT_TORSO_DRAWABLE = 0
Objectives[38]mission_Actors[2]COMPONENT_TORSO_TEXTURE = 0
Objectives[38]mission_Actors[2]COMPONENT_LEGS_DRAWABLE = 0
Objectives[38]mission_Actors[2]COMPONENT_LEGS_TEXTURE = 0
Objectives[38]mission_Actors[2]COMPONENT_HANDS_DRAWABLE = 0
Objectives[38]mission_Actors[2]COMPONENT_HANDS_TEXTURE = 0
Objectives[38]mission_Actors[2]COMPONENT_FEET_DRAWABLE = 0
Objectives[38]mission_Actors[2]COMPONENT_FEET_TEXTURE = 0
Objectives[38]mission_Actors[2]COMPONENT_EYES_DRAWABLE = 0
Objectives[38]mission_Actors[2]COMPONENT_EYES_TEXTURE = 0
Objectives[38]mission_Actors[2]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[38]mission_Actors[2]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[38]mission_Actors[2]COMPONENT_TASKS_DRAWABLE = 0
Objectives[38]mission_Actors[2]COMPONENT_TASKS_TEXTURE = 0
Objectives[38]mission_Actors[2]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[38]mission_Actors[2]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[38]mission_Actors[2]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[38]mission_Actors[2]COMPONENT_TORSO2_TEXTURE = 0
Objectives[38]mission_Actors[2]PROP_HATS_INDEX = -1
Objectives[38]mission_Actors[2]PROP_HATS_TEXTURE = -1
Objectives[38]mission_Actors[2]PROP_GLASSES_INDEX = -1
Objectives[38]mission_Actors[2]PROP_GLASSES_TEXTURE = -1
Objectives[38]mission_Actors[2]PROP_EARS_INDEX = -1
Objectives[38]mission_Actors[2]PROP_EARS_TEXTURE = -1
Objectives[38]mission_Actors[3]Survive_Number = 0
Objectives[38]mission_Actors[3]Failed_Text = 
Objectives[38]mission_Actors[3]Remove_After = 0
Objectives[38]mission_Actors[3]positionX = -1270.599
Objectives[38]mission_Actors[3]positionY = -3028.23
Objectives[38]mission_Actors[3]positionZ = -48.49027
Objectives[38]mission_Actors[3]Heading = 0.00936889
Objectives[38]mission_Actors[3]String_Name = s_m_m_chemsec_01
Objectives[38]mission_Actors[3]Relationship_Group = Enemy1
Objectives[38]mission_Actors[3]AddBlip = False
Objectives[38]mission_Actors[3]ShowCone = False
Objectives[38]mission_Actors[3]Invincible = False
Objectives[38]mission_Actors[3]SetHealth = 200
Objectives[38]mission_Actors[3]DieFromHeadShot = True
Objectives[38]mission_Actors[3]CanExitVehicle = True
Objectives[38]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[38]mission_Actors[3]AlwaysFight = True
Objectives[38]mission_Actors[3]Seeing_Range = 30
Objectives[38]mission_Actors[3]Hearing_Range = 30
Objectives[38]mission_Actors[3]CombatMovement = Offensive
Objectives[38]mission_Actors[3]weapon = AssaultrifleMk2
Objectives[38]mission_Actors[3]Variation = Custom
Objectives[38]mission_Actors[3]Task = 1
Objectives[38]mission_Actors[3]Task_Guard_Range = 5
Objectives[38]mission_Actors[3]Task_Stay_In_Range = True
Objectives[38]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[38]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[38]mission_Actors[3]Task_Scenario = NONE
Objectives[38]mission_Actors[3]COMPONENT_FACE_DRAWABLE = 1
Objectives[38]mission_Actors[3]COMPONENT_FACE_TEXTURE = 1
Objectives[38]mission_Actors[3]COMPONENT_HEAD_DRAWABLE = 0
Objectives[38]mission_Actors[3]COMPONENT_HEAD_TEXTURE = 0
Objectives[38]mission_Actors[3]COMPONENT_HAIR_DRAWABLE = 0
Objectives[38]mission_Actors[3]COMPONENT_HAIR_TEXTURE = 0
Objectives[38]mission_Actors[3]COMPONENT_TORSO_DRAWABLE = 0
Objectives[38]mission_Actors[3]COMPONENT_TORSO_TEXTURE = 1
Objectives[38]mission_Actors[3]COMPONENT_LEGS_DRAWABLE = 0
Objectives[38]mission_Actors[3]COMPONENT_LEGS_TEXTURE = 0
Objectives[38]mission_Actors[3]COMPONENT_HANDS_DRAWABLE = 0
Objectives[38]mission_Actors[3]COMPONENT_HANDS_TEXTURE = 0
Objectives[38]mission_Actors[3]COMPONENT_FEET_DRAWABLE = 0
Objectives[38]mission_Actors[3]COMPONENT_FEET_TEXTURE = 0
Objectives[38]mission_Actors[3]COMPONENT_EYES_DRAWABLE = 0
Objectives[38]mission_Actors[3]COMPONENT_EYES_TEXTURE = 0
Objectives[38]mission_Actors[3]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[38]mission_Actors[3]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[38]mission_Actors[3]COMPONENT_TASKS_DRAWABLE = 0
Objectives[38]mission_Actors[3]COMPONENT_TASKS_TEXTURE = 0
Objectives[38]mission_Actors[3]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[38]mission_Actors[3]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[38]mission_Actors[3]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[38]mission_Actors[3]COMPONENT_TORSO2_TEXTURE = 0
Objectives[38]mission_Actors[3]PROP_HATS_INDEX = -1
Objectives[38]mission_Actors[3]PROP_HATS_TEXTURE = -1
Objectives[38]mission_Actors[3]PROP_GLASSES_INDEX = -1
Objectives[38]mission_Actors[3]PROP_GLASSES_TEXTURE = -1
Objectives[38]mission_Actors[3]PROP_EARS_INDEX = -1
Objectives[38]mission_Actors[3]PROP_EARS_TEXTURE = -1
Objectives[38]mission_Actors[4]Survive_Number = 0
Objectives[38]mission_Actors[4]Failed_Text = 
Objectives[38]mission_Actors[4]Remove_After = 0
Objectives[38]mission_Actors[4]positionX = -1268.332
Objectives[38]mission_Actors[4]positionY = -3034.374
Objectives[38]mission_Actors[4]positionZ = -48.49027
Objectives[38]mission_Actors[4]Heading = 355.0094
Objectives[38]mission_Actors[4]String_Name = s_m_m_chemsec_01
Objectives[38]mission_Actors[4]Relationship_Group = Enemy1
Objectives[38]mission_Actors[4]AddBlip = False
Objectives[38]mission_Actors[4]ShowCone = False
Objectives[38]mission_Actors[4]Invincible = False
Objectives[38]mission_Actors[4]SetHealth = 100
Objectives[38]mission_Actors[4]DieFromHeadShot = True
Objectives[38]mission_Actors[4]CanExitVehicle = True
Objectives[38]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[38]mission_Actors[4]AlwaysFight = True
Objectives[38]mission_Actors[4]Seeing_Range = 30
Objectives[38]mission_Actors[4]Hearing_Range = 30
Objectives[38]mission_Actors[4]CombatMovement = Offensive
Objectives[38]mission_Actors[4]weapon = Railgun
Objectives[38]mission_Actors[4]Variation = Default
Objectives[38]mission_Actors[4]Task = 0
Objectives[38]mission_Actors[4]Task_Guard_Range = 5
Objectives[38]mission_Actors[4]Task_Stay_In_Range = True
Objectives[38]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[38]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[38]mission_Actors[4]Task_Scenario = NONE
Objectives[38]mission_Actors[5]SpawnInVehicle = True
Objectives[38]mission_Actors[5]SeatIndex = 1
Objectives[38]mission_Actors[5]Survive_Number = 0
Objectives[38]mission_Actors[5]Failed_Text = 
Objectives[38]mission_Actors[5]Remove_After = 0
Objectives[38]mission_Actors[5]positionX = -1382.728
Objectives[38]mission_Actors[5]positionY = -3264.23
Objectives[38]mission_Actors[5]positionZ = 13.6713
Objectives[38]mission_Actors[5]Heading = 300.0099
Objectives[38]mission_Actors[5]String_Name = s_m_y_blackops_03
Objectives[38]mission_Actors[5]Relationship_Group = Enemy1
Objectives[38]mission_Actors[5]AddBlip = False
Objectives[38]mission_Actors[5]ShowCone = False
Objectives[38]mission_Actors[5]Invincible = False
Objectives[38]mission_Actors[5]SetHealth = 100
Objectives[38]mission_Actors[5]DieFromHeadShot = True
Objectives[38]mission_Actors[5]CanExitVehicle = False
Objectives[38]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[38]mission_Actors[5]AlwaysFight = True
Objectives[38]mission_Actors[5]Seeing_Range = 30
Objectives[38]mission_Actors[5]Hearing_Range = 30
Objectives[38]mission_Actors[5]CombatMovement = Offensive
Objectives[38]mission_Actors[5]weapon = 0
Objectives[38]mission_Actors[5]Variation = Default
Objectives[38]mission_Actors[5]Task = 0
Objectives[38]mission_Actors[5]Task_Guard_Range = 5
Objectives[38]mission_Actors[5]Task_Stay_In_Range = True
Objectives[38]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[38]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[38]mission_Actors[5]Task_Scenario = NONE
Objectives[38]mission_Actors[6]SpawnInVehicle = True
Objectives[38]mission_Actors[6]SeatIndex = 1
Objectives[38]mission_Actors[6]Survive_Number = 0
Objectives[38]mission_Actors[6]Failed_Text = 
Objectives[38]mission_Actors[6]Remove_After = 0
Objectives[38]mission_Actors[6]positionX = -1397.443
Objectives[38]mission_Actors[6]positionY = -3249.286
Objectives[38]mission_Actors[6]positionZ = 13.54986
Objectives[38]mission_Actors[6]Heading = 315.1512
Objectives[38]mission_Actors[6]String_Name = s_m_y_blackops_03
Objectives[38]mission_Actors[6]Relationship_Group = Enemy1
Objectives[38]mission_Actors[6]AddBlip = False
Objectives[38]mission_Actors[6]ShowCone = False
Objectives[38]mission_Actors[6]Invincible = False
Objectives[38]mission_Actors[6]SetHealth = 100
Objectives[38]mission_Actors[6]DieFromHeadShot = True
Objectives[38]mission_Actors[6]CanExitVehicle = False
Objectives[38]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[38]mission_Actors[6]AlwaysFight = True
Objectives[38]mission_Actors[6]Seeing_Range = 30
Objectives[38]mission_Actors[6]Hearing_Range = 30
Objectives[38]mission_Actors[6]CombatMovement = Offensive
Objectives[38]mission_Actors[6]weapon = 0
Objectives[38]mission_Actors[6]Variation = Default
Objectives[38]mission_Actors[6]Task = 0
Objectives[38]mission_Actors[6]Task_Guard_Range = 5
Objectives[38]mission_Actors[6]Task_Stay_In_Range = True
Objectives[38]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[38]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[38]mission_Actors[6]Task_Scenario = NONE
Objectives[38]mission_Actors[7]Survive_Number = 0
Objectives[38]mission_Actors[7]Failed_Text = 
Objectives[38]mission_Actors[7]Remove_After = 0
Objectives[38]mission_Actors[7]positionX = -1400.28
Objectives[38]mission_Actors[7]positionY = -3254.157
Objectives[38]mission_Actors[7]positionZ = 13.94495
Objectives[38]mission_Actors[7]Heading = 345.0094
Objectives[38]mission_Actors[7]String_Name = s_m_y_blackops_01
Objectives[38]mission_Actors[7]Relationship_Group = Enemy1
Objectives[38]mission_Actors[7]AddBlip = False
Objectives[38]mission_Actors[7]ShowCone = False
Objectives[38]mission_Actors[7]Invincible = False
Objectives[38]mission_Actors[7]SetHealth = 100
Objectives[38]mission_Actors[7]DieFromHeadShot = True
Objectives[38]mission_Actors[7]CanExitVehicle = True
Objectives[38]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[38]mission_Actors[7]AlwaysFight = True
Objectives[38]mission_Actors[7]Seeing_Range = 30
Objectives[38]mission_Actors[7]Hearing_Range = 30
Objectives[38]mission_Actors[7]CombatMovement = Offensive
Objectives[38]mission_Actors[7]weapon = Railgun
Objectives[38]mission_Actors[7]Variation = Default
Objectives[38]mission_Actors[7]Task = 0
Objectives[38]mission_Actors[7]Task_Guard_Range = 5
Objectives[38]mission_Actors[7]Task_Stay_In_Range = True
Objectives[38]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[38]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[38]mission_Actors[7]Task_Scenario = NONE
Objectives[38]mission_Actors[8]Survive_Number = 0
Objectives[38]mission_Actors[8]Failed_Text = 
Objectives[38]mission_Actors[8]Remove_After = 0
Objectives[38]mission_Actors[8]positionX = -1391.37
Objectives[38]mission_Actors[8]positionY = -3269.155
Objectives[38]mission_Actors[8]positionZ = 13.94482
Objectives[38]mission_Actors[8]Heading = 345.0094
Objectives[38]mission_Actors[8]String_Name = s_m_y_blackops_01
Objectives[38]mission_Actors[8]Relationship_Group = Enemy1
Objectives[38]mission_Actors[8]AddBlip = False
Objectives[38]mission_Actors[8]ShowCone = False
Objectives[38]mission_Actors[8]Invincible = False
Objectives[38]mission_Actors[8]SetHealth = 100
Objectives[38]mission_Actors[8]DieFromHeadShot = True
Objectives[38]mission_Actors[8]CanExitVehicle = True
Objectives[38]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[38]mission_Actors[8]AlwaysFight = True
Objectives[38]mission_Actors[8]Seeing_Range = 30
Objectives[38]mission_Actors[8]Hearing_Range = 30
Objectives[38]mission_Actors[8]CombatMovement = Offensive
Objectives[38]mission_Actors[8]weapon = Railgun
Objectives[38]mission_Actors[8]Variation = Custom
Objectives[38]mission_Actors[8]Task = 0
Objectives[38]mission_Actors[8]Task_Guard_Range = 5
Objectives[38]mission_Actors[8]Task_Stay_In_Range = True
Objectives[38]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[38]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[38]mission_Actors[8]Task_Scenario = NONE
Objectives[38]mission_Actors[8]COMPONENT_FACE_DRAWABLE = 1
Objectives[38]mission_Actors[8]COMPONENT_FACE_TEXTURE = 2
Objectives[38]mission_Actors[8]COMPONENT_HEAD_DRAWABLE = 0
Objectives[38]mission_Actors[8]COMPONENT_HEAD_TEXTURE = 0
Objectives[38]mission_Actors[8]COMPONENT_HAIR_DRAWABLE = 1
Objectives[38]mission_Actors[8]COMPONENT_HAIR_TEXTURE = 0
Objectives[38]mission_Actors[8]COMPONENT_TORSO_DRAWABLE = 0
Objectives[38]mission_Actors[8]COMPONENT_TORSO_TEXTURE = 3
Objectives[38]mission_Actors[8]COMPONENT_LEGS_DRAWABLE = 0
Objectives[38]mission_Actors[8]COMPONENT_LEGS_TEXTURE = 0
Objectives[38]mission_Actors[8]COMPONENT_HANDS_DRAWABLE = 0
Objectives[38]mission_Actors[8]COMPONENT_HANDS_TEXTURE = 0
Objectives[38]mission_Actors[8]COMPONENT_FEET_DRAWABLE = 0
Objectives[38]mission_Actors[8]COMPONENT_FEET_TEXTURE = 0
Objectives[38]mission_Actors[8]COMPONENT_EYES_DRAWABLE = 0
Objectives[38]mission_Actors[8]COMPONENT_EYES_TEXTURE = 0
Objectives[38]mission_Actors[8]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[38]mission_Actors[8]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[38]mission_Actors[8]COMPONENT_TASKS_DRAWABLE = 0
Objectives[38]mission_Actors[8]COMPONENT_TASKS_TEXTURE = 0
Objectives[38]mission_Actors[8]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[38]mission_Actors[8]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[38]mission_Actors[8]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[38]mission_Actors[8]COMPONENT_TORSO2_TEXTURE = 0
Objectives[38]mission_Actors[8]PROP_HATS_INDEX = -1
Objectives[38]mission_Actors[8]PROP_HATS_TEXTURE = -1
Objectives[38]mission_Actors[8]PROP_GLASSES_INDEX = -1
Objectives[38]mission_Actors[8]PROP_GLASSES_TEXTURE = -1
Objectives[38]mission_Actors[8]PROP_EARS_INDEX = -1
Objectives[38]mission_Actors[8]PROP_EARS_TEXTURE = -1
Objectives[38]mission_Actors[9]Survive_Number = 0
Objectives[38]mission_Actors[9]Failed_Text = 
Objectives[38]mission_Actors[9]Remove_After = 0
Objectives[38]mission_Actors[9]positionX = -1390.337
Objectives[38]mission_Actors[9]positionY = -3264.686
Objectives[38]mission_Actors[9]positionZ = 13.94482
Objectives[38]mission_Actors[9]Heading = 345.0094
Objectives[38]mission_Actors[9]String_Name = s_m_y_blackops_01
Objectives[38]mission_Actors[9]Relationship_Group = Enemy1
Objectives[38]mission_Actors[9]AddBlip = False
Objectives[38]mission_Actors[9]ShowCone = False
Objectives[38]mission_Actors[9]Invincible = False
Objectives[38]mission_Actors[9]SetHealth = 100
Objectives[38]mission_Actors[9]DieFromHeadShot = True
Objectives[38]mission_Actors[9]CanExitVehicle = True
Objectives[38]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[38]mission_Actors[9]AlwaysFight = True
Objectives[38]mission_Actors[9]Seeing_Range = 30
Objectives[38]mission_Actors[9]Hearing_Range = 30
Objectives[38]mission_Actors[9]CombatMovement = Offensive
Objectives[38]mission_Actors[9]weapon = GrenadeLauncher
Objectives[38]mission_Actors[9]Variation = Custom
Objectives[38]mission_Actors[9]Task = 0
Objectives[38]mission_Actors[9]Task_Guard_Range = 5
Objectives[38]mission_Actors[9]Task_Stay_In_Range = True
Objectives[38]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[38]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[38]mission_Actors[9]Task_Scenario = NONE
Objectives[38]mission_Actors[9]COMPONENT_FACE_DRAWABLE = 1
Objectives[38]mission_Actors[9]COMPONENT_FACE_TEXTURE = 0
Objectives[38]mission_Actors[9]COMPONENT_HEAD_DRAWABLE = 0
Objectives[38]mission_Actors[9]COMPONENT_HEAD_TEXTURE = 0
Objectives[38]mission_Actors[9]COMPONENT_HAIR_DRAWABLE = 1
Objectives[38]mission_Actors[9]COMPONENT_HAIR_TEXTURE = 0
Objectives[38]mission_Actors[9]COMPONENT_TORSO_DRAWABLE = 0
Objectives[38]mission_Actors[9]COMPONENT_TORSO_TEXTURE = 4
Objectives[38]mission_Actors[9]COMPONENT_LEGS_DRAWABLE = 0
Objectives[38]mission_Actors[9]COMPONENT_LEGS_TEXTURE = 0
Objectives[38]mission_Actors[9]COMPONENT_HANDS_DRAWABLE = 0
Objectives[38]mission_Actors[9]COMPONENT_HANDS_TEXTURE = 0
Objectives[38]mission_Actors[9]COMPONENT_FEET_DRAWABLE = 0
Objectives[38]mission_Actors[9]COMPONENT_FEET_TEXTURE = 0
Objectives[38]mission_Actors[9]COMPONENT_EYES_DRAWABLE = 0
Objectives[38]mission_Actors[9]COMPONENT_EYES_TEXTURE = 0
Objectives[38]mission_Actors[9]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[38]mission_Actors[9]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[38]mission_Actors[9]COMPONENT_TASKS_DRAWABLE = 0
Objectives[38]mission_Actors[9]COMPONENT_TASKS_TEXTURE = 0
Objectives[38]mission_Actors[9]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[38]mission_Actors[9]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[38]mission_Actors[9]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[38]mission_Actors[9]COMPONENT_TORSO2_TEXTURE = 0
Objectives[38]mission_Actors[9]PROP_HATS_INDEX = -1
Objectives[38]mission_Actors[9]PROP_HATS_TEXTURE = -1
Objectives[38]mission_Actors[9]PROP_GLASSES_INDEX = -1
Objectives[38]mission_Actors[9]PROP_GLASSES_TEXTURE = -1
Objectives[38]mission_Actors[9]PROP_EARS_INDEX = -1
Objectives[38]mission_Actors[9]PROP_EARS_TEXTURE = -1
Objectives[38]mission_Actors[10]Survive_Number = 0
Objectives[38]mission_Actors[10]Failed_Text = 
Objectives[38]mission_Actors[10]Remove_After = 0
Objectives[38]mission_Actors[10]positionX = -1403.186
Objectives[38]mission_Actors[10]positionY = -3260.798
Objectives[38]mission_Actors[10]positionZ = 13.94495
Objectives[38]mission_Actors[10]Heading = 335.0094
Objectives[38]mission_Actors[10]String_Name = s_m_y_blackops_01
Objectives[38]mission_Actors[10]Relationship_Group = Enemy1
Objectives[38]mission_Actors[10]AddBlip = False
Objectives[38]mission_Actors[10]ShowCone = False
Objectives[38]mission_Actors[10]Invincible = False
Objectives[38]mission_Actors[10]SetHealth = 200
Objectives[38]mission_Actors[10]DieFromHeadShot = True
Objectives[38]mission_Actors[10]CanExitVehicle = True
Objectives[38]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[38]mission_Actors[10]AlwaysFight = True
Objectives[38]mission_Actors[10]Seeing_Range = 30
Objectives[38]mission_Actors[10]Hearing_Range = 30
Objectives[38]mission_Actors[10]CombatMovement = Offensive
Objectives[38]mission_Actors[10]weapon = RPG
Objectives[38]mission_Actors[10]Variation = Custom
Objectives[38]mission_Actors[10]Task = 0
Objectives[38]mission_Actors[10]Task_Guard_Range = 5
Objectives[38]mission_Actors[10]Task_Stay_In_Range = True
Objectives[38]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[38]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[38]mission_Actors[10]Task_Scenario = NONE
Objectives[38]mission_Actors[10]COMPONENT_FACE_DRAWABLE = 1
Objectives[38]mission_Actors[10]COMPONENT_FACE_TEXTURE = 1
Objectives[38]mission_Actors[10]COMPONENT_HEAD_DRAWABLE = 0
Objectives[38]mission_Actors[10]COMPONENT_HEAD_TEXTURE = 0
Objectives[38]mission_Actors[10]COMPONENT_HAIR_DRAWABLE = 1
Objectives[38]mission_Actors[10]COMPONENT_HAIR_TEXTURE = 0
Objectives[38]mission_Actors[10]COMPONENT_TORSO_DRAWABLE = 1
Objectives[38]mission_Actors[10]COMPONENT_TORSO_TEXTURE = 4
Objectives[38]mission_Actors[10]COMPONENT_LEGS_DRAWABLE = 0
Objectives[38]mission_Actors[10]COMPONENT_LEGS_TEXTURE = 0
Objectives[38]mission_Actors[10]COMPONENT_HANDS_DRAWABLE = 0
Objectives[38]mission_Actors[10]COMPONENT_HANDS_TEXTURE = 0
Objectives[38]mission_Actors[10]COMPONENT_FEET_DRAWABLE = 0
Objectives[38]mission_Actors[10]COMPONENT_FEET_TEXTURE = 0
Objectives[38]mission_Actors[10]COMPONENT_EYES_DRAWABLE = 0
Objectives[38]mission_Actors[10]COMPONENT_EYES_TEXTURE = 0
Objectives[38]mission_Actors[10]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[38]mission_Actors[10]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[38]mission_Actors[10]COMPONENT_TASKS_DRAWABLE = 0
Objectives[38]mission_Actors[10]COMPONENT_TASKS_TEXTURE = 0
Objectives[38]mission_Actors[10]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[38]mission_Actors[10]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[38]mission_Actors[10]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[38]mission_Actors[10]COMPONENT_TORSO2_TEXTURE = 0
Objectives[38]mission_Actors[10]PROP_HATS_INDEX = -1
Objectives[38]mission_Actors[10]PROP_HATS_TEXTURE = -1
Objectives[38]mission_Actors[10]PROP_GLASSES_INDEX = -1
Objectives[38]mission_Actors[10]PROP_GLASSES_TEXTURE = -1
Objectives[38]mission_Actors[10]PROP_EARS_INDEX = -1
Objectives[38]mission_Actors[10]PROP_EARS_TEXTURE = -1
Objectives[38]mission_Actors[11]Survive_Number = 0
Objectives[38]mission_Actors[11]Failed_Text = 
Objectives[38]mission_Actors[11]Remove_After = 0
Objectives[38]mission_Actors[11]positionX = -1383.313
Objectives[38]mission_Actors[11]positionY = -3266.967
Objectives[38]mission_Actors[11]positionZ = 13.94482
Objectives[38]mission_Actors[11]Heading = 335.0094
Objectives[38]mission_Actors[11]String_Name = s_m_y_blackops_01
Objectives[38]mission_Actors[11]Relationship_Group = Enemy1
Objectives[38]mission_Actors[11]AddBlip = False
Objectives[38]mission_Actors[11]ShowCone = False
Objectives[38]mission_Actors[11]Invincible = False
Objectives[38]mission_Actors[11]SetHealth = 200
Objectives[38]mission_Actors[11]DieFromHeadShot = True
Objectives[38]mission_Actors[11]CanExitVehicle = True
Objectives[38]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[38]mission_Actors[11]AlwaysFight = True
Objectives[38]mission_Actors[11]Seeing_Range = 30
Objectives[38]mission_Actors[11]Hearing_Range = 30
Objectives[38]mission_Actors[11]CombatMovement = Offensive
Objectives[38]mission_Actors[11]weapon = MarksmanRifleMk2
Objectives[38]mission_Actors[11]Variation = Custom
Objectives[38]mission_Actors[11]Task = 0
Objectives[38]mission_Actors[11]Task_Guard_Range = 5
Objectives[38]mission_Actors[11]Task_Stay_In_Range = True
Objectives[38]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[38]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[38]mission_Actors[11]Task_Scenario = NONE
Objectives[38]mission_Actors[11]COMPONENT_FACE_DRAWABLE = 0
Objectives[38]mission_Actors[11]COMPONENT_FACE_TEXTURE = 0
Objectives[38]mission_Actors[11]COMPONENT_HEAD_DRAWABLE = 0
Objectives[38]mission_Actors[11]COMPONENT_HEAD_TEXTURE = 0
Objectives[38]mission_Actors[11]COMPONENT_HAIR_DRAWABLE = 0
Objectives[38]mission_Actors[11]COMPONENT_HAIR_TEXTURE = 0
Objectives[38]mission_Actors[11]COMPONENT_TORSO_DRAWABLE = 0
Objectives[38]mission_Actors[11]COMPONENT_TORSO_TEXTURE = 0
Objectives[38]mission_Actors[11]COMPONENT_LEGS_DRAWABLE = 0
Objectives[38]mission_Actors[11]COMPONENT_LEGS_TEXTURE = 0
Objectives[38]mission_Actors[11]COMPONENT_HANDS_DRAWABLE = 0
Objectives[38]mission_Actors[11]COMPONENT_HANDS_TEXTURE = 0
Objectives[38]mission_Actors[11]COMPONENT_FEET_DRAWABLE = 0
Objectives[38]mission_Actors[11]COMPONENT_FEET_TEXTURE = 0
Objectives[38]mission_Actors[11]COMPONENT_EYES_DRAWABLE = 0
Objectives[38]mission_Actors[11]COMPONENT_EYES_TEXTURE = 0
Objectives[38]mission_Actors[11]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[38]mission_Actors[11]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[38]mission_Actors[11]COMPONENT_TASKS_DRAWABLE = 0
Objectives[38]mission_Actors[11]COMPONENT_TASKS_TEXTURE = 0
Objectives[38]mission_Actors[11]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[38]mission_Actors[11]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[38]mission_Actors[11]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[38]mission_Actors[11]COMPONENT_TORSO2_TEXTURE = 0
Objectives[38]mission_Actors[11]PROP_HATS_INDEX = -1
Objectives[38]mission_Actors[11]PROP_HATS_TEXTURE = -1
Objectives[38]mission_Actors[11]PROP_GLASSES_INDEX = -1
Objectives[38]mission_Actors[11]PROP_GLASSES_TEXTURE = -1
Objectives[38]mission_Actors[11]PROP_EARS_INDEX = -1
Objectives[38]mission_Actors[11]PROP_EARS_TEXTURE = -1
Objectives[38]mission_Actors[12]Survive_Number = 0
Objectives[38]mission_Actors[12]Failed_Text = 
Objectives[38]mission_Actors[12]Remove_After = 0
Objectives[38]mission_Actors[12]positionX = -1354.179
Objectives[38]mission_Actors[12]positionY = -3216.407
Objectives[38]mission_Actors[12]positionZ = 13.94482
Objectives[38]mission_Actors[12]Heading = 140.0094
Objectives[38]mission_Actors[12]String_Name = s_f_y_cop_01
Objectives[38]mission_Actors[12]Relationship_Group = Companion
Objectives[38]mission_Actors[12]AddBlip = False
Objectives[38]mission_Actors[12]ShowCone = False
Objectives[38]mission_Actors[12]Invincible = False
Objectives[38]mission_Actors[12]SetHealth = 100
Objectives[38]mission_Actors[12]DieFromHeadShot = True
Objectives[38]mission_Actors[12]CanExitVehicle = True
Objectives[38]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[38]mission_Actors[12]AlwaysFight = True
Objectives[38]mission_Actors[12]Seeing_Range = 30
Objectives[38]mission_Actors[12]Hearing_Range = 30
Objectives[38]mission_Actors[12]CombatMovement = Offensive
Objectives[38]mission_Actors[12]weapon = CombatPistol
Objectives[38]mission_Actors[12]Variation = Custom
Objectives[38]mission_Actors[12]Task = 0
Objectives[38]mission_Actors[12]Task_Guard_Range = 5
Objectives[38]mission_Actors[12]Task_Stay_In_Range = True
Objectives[38]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[38]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[38]mission_Actors[12]Task_Scenario = NONE
Objectives[38]mission_Actors[12]COMPONENT_FACE_DRAWABLE = 1
Objectives[38]mission_Actors[12]COMPONENT_FACE_TEXTURE = 0
Objectives[38]mission_Actors[12]COMPONENT_HEAD_DRAWABLE = 0
Objectives[38]mission_Actors[12]COMPONENT_HEAD_TEXTURE = 0
Objectives[38]mission_Actors[12]COMPONENT_HAIR_DRAWABLE = 0
Objectives[38]mission_Actors[12]COMPONENT_HAIR_TEXTURE = 1
Objectives[38]mission_Actors[12]COMPONENT_TORSO_DRAWABLE = 1
Objectives[38]mission_Actors[12]COMPONENT_TORSO_TEXTURE = 0
Objectives[38]mission_Actors[12]COMPONENT_LEGS_DRAWABLE = 0
Objectives[38]mission_Actors[12]COMPONENT_LEGS_TEXTURE = 0
Objectives[38]mission_Actors[12]COMPONENT_HANDS_DRAWABLE = 0
Objectives[38]mission_Actors[12]COMPONENT_HANDS_TEXTURE = 0
Objectives[38]mission_Actors[12]COMPONENT_FEET_DRAWABLE = 0
Objectives[38]mission_Actors[12]COMPONENT_FEET_TEXTURE = 0
Objectives[38]mission_Actors[12]COMPONENT_EYES_DRAWABLE = 0
Objectives[38]mission_Actors[12]COMPONENT_EYES_TEXTURE = 0
Objectives[38]mission_Actors[12]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[38]mission_Actors[12]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[38]mission_Actors[12]COMPONENT_TASKS_DRAWABLE = 0
Objectives[38]mission_Actors[12]COMPONENT_TASKS_TEXTURE = 0
Objectives[38]mission_Actors[12]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[38]mission_Actors[12]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[38]mission_Actors[12]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[38]mission_Actors[12]COMPONENT_TORSO2_TEXTURE = 0
Objectives[38]mission_Actors[12]PROP_HATS_INDEX = -1
Objectives[38]mission_Actors[12]PROP_HATS_TEXTURE = -1
Objectives[38]mission_Actors[12]PROP_GLASSES_INDEX = -1
Objectives[38]mission_Actors[12]PROP_GLASSES_TEXTURE = -1
Objectives[38]mission_Actors[12]PROP_EARS_INDEX = -1
Objectives[38]mission_Actors[12]PROP_EARS_TEXTURE = -1
Objectives[38]mission_Actors[13]Survive_Number = 0
Objectives[38]mission_Actors[13]Failed_Text = 
Objectives[38]mission_Actors[13]Remove_After = 0
Objectives[38]mission_Actors[13]positionX = -1362.456
Objectives[38]mission_Actors[13]positionY = -3203.873
Objectives[38]mission_Actors[13]positionZ = 13.94482
Objectives[38]mission_Actors[13]Heading = 140.0094
Objectives[38]mission_Actors[13]String_Name = s_f_y_cop_01
Objectives[38]mission_Actors[13]Relationship_Group = Companion
Objectives[38]mission_Actors[13]AddBlip = False
Objectives[38]mission_Actors[13]ShowCone = False
Objectives[38]mission_Actors[13]Invincible = False
Objectives[38]mission_Actors[13]SetHealth = 100
Objectives[38]mission_Actors[13]DieFromHeadShot = True
Objectives[38]mission_Actors[13]CanExitVehicle = True
Objectives[38]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[38]mission_Actors[13]AlwaysFight = True
Objectives[38]mission_Actors[13]Seeing_Range = 30
Objectives[38]mission_Actors[13]Hearing_Range = 30
Objectives[38]mission_Actors[13]CombatMovement = Offensive
Objectives[38]mission_Actors[13]weapon = CombatPistol
Objectives[38]mission_Actors[13]Variation = Custom
Objectives[38]mission_Actors[13]Task = 0
Objectives[38]mission_Actors[13]Task_Guard_Range = 5
Objectives[38]mission_Actors[13]Task_Stay_In_Range = True
Objectives[38]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[38]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[38]mission_Actors[13]Task_Scenario = NONE
Objectives[38]mission_Actors[13]COMPONENT_FACE_DRAWABLE = 0
Objectives[38]mission_Actors[13]COMPONENT_FACE_TEXTURE = 1
Objectives[38]mission_Actors[13]COMPONENT_HEAD_DRAWABLE = 0
Objectives[38]mission_Actors[13]COMPONENT_HEAD_TEXTURE = 0
Objectives[38]mission_Actors[13]COMPONENT_HAIR_DRAWABLE = 1
Objectives[38]mission_Actors[13]COMPONENT_HAIR_TEXTURE = 0
Objectives[38]mission_Actors[13]COMPONENT_TORSO_DRAWABLE = 1
Objectives[38]mission_Actors[13]COMPONENT_TORSO_TEXTURE = 0
Objectives[38]mission_Actors[13]COMPONENT_LEGS_DRAWABLE = 0
Objectives[38]mission_Actors[13]COMPONENT_LEGS_TEXTURE = 0
Objectives[38]mission_Actors[13]COMPONENT_HANDS_DRAWABLE = 0
Objectives[38]mission_Actors[13]COMPONENT_HANDS_TEXTURE = 0
Objectives[38]mission_Actors[13]COMPONENT_FEET_DRAWABLE = 0
Objectives[38]mission_Actors[13]COMPONENT_FEET_TEXTURE = 0
Objectives[38]mission_Actors[13]COMPONENT_EYES_DRAWABLE = 0
Objectives[38]mission_Actors[13]COMPONENT_EYES_TEXTURE = 0
Objectives[38]mission_Actors[13]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[38]mission_Actors[13]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[38]mission_Actors[13]COMPONENT_TASKS_DRAWABLE = 0
Objectives[38]mission_Actors[13]COMPONENT_TASKS_TEXTURE = 0
Objectives[38]mission_Actors[13]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[38]mission_Actors[13]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[38]mission_Actors[13]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[38]mission_Actors[13]COMPONENT_TORSO2_TEXTURE = 0
Objectives[38]mission_Actors[13]PROP_HATS_INDEX = -1
Objectives[38]mission_Actors[13]PROP_HATS_TEXTURE = -1
Objectives[38]mission_Actors[13]PROP_GLASSES_INDEX = -1
Objectives[38]mission_Actors[13]PROP_GLASSES_TEXTURE = -1
Objectives[38]mission_Actors[13]PROP_EARS_INDEX = -1
Objectives[38]mission_Actors[13]PROP_EARS_TEXTURE = -1
Objectives[38]mission_Actors[14]Survive_Number = 0
Objectives[38]mission_Actors[14]Failed_Text = 
Objectives[38]mission_Actors[14]Remove_After = 0
Objectives[38]mission_Actors[14]positionX = -1364.526
Objectives[38]mission_Actors[14]positionY = -3204.503
Objectives[38]mission_Actors[14]positionZ = 13.94482
Objectives[38]mission_Actors[14]Heading = 155.0094
Objectives[38]mission_Actors[14]String_Name = s_m_y_cop_01
Objectives[38]mission_Actors[14]Relationship_Group = Companion
Objectives[38]mission_Actors[14]AddBlip = False
Objectives[38]mission_Actors[14]ShowCone = False
Objectives[38]mission_Actors[14]Invincible = False
Objectives[38]mission_Actors[14]SetHealth = 100
Objectives[38]mission_Actors[14]DieFromHeadShot = True
Objectives[38]mission_Actors[14]CanExitVehicle = True
Objectives[38]mission_Actors[14]CanFightArmedPedsWhenNotArmed = True
Objectives[38]mission_Actors[14]AlwaysFight = True
Objectives[38]mission_Actors[14]Seeing_Range = 30
Objectives[38]mission_Actors[14]Hearing_Range = 30
Objectives[38]mission_Actors[14]CombatMovement = Offensive
Objectives[38]mission_Actors[14]weapon = CombatPistol
Objectives[38]mission_Actors[14]Variation = Custom
Objectives[38]mission_Actors[14]Task = 0
Objectives[38]mission_Actors[14]Task_Guard_Range = 5
Objectives[38]mission_Actors[14]Task_Stay_In_Range = True
Objectives[38]mission_Actors[14]Task_Enter_Vehicle_Seat_Position = -1
Objectives[38]mission_Actors[14]Task_Can_Exit_Vehicle = True
Objectives[38]mission_Actors[14]Task_Scenario = NONE
Objectives[38]mission_Actors[14]COMPONENT_FACE_DRAWABLE = 1
Objectives[38]mission_Actors[14]COMPONENT_FACE_TEXTURE = 1
Objectives[38]mission_Actors[14]COMPONENT_HEAD_DRAWABLE = 0
Objectives[38]mission_Actors[14]COMPONENT_HEAD_TEXTURE = 0
Objectives[38]mission_Actors[14]COMPONENT_HAIR_DRAWABLE = 0
Objectives[38]mission_Actors[14]COMPONENT_HAIR_TEXTURE = 0
Objectives[38]mission_Actors[14]COMPONENT_TORSO_DRAWABLE = 0
Objectives[38]mission_Actors[14]COMPONENT_TORSO_TEXTURE = 1
Objectives[38]mission_Actors[14]COMPONENT_LEGS_DRAWABLE = 0
Objectives[38]mission_Actors[14]COMPONENT_LEGS_TEXTURE = 0
Objectives[38]mission_Actors[14]COMPONENT_HANDS_DRAWABLE = 0
Objectives[38]mission_Actors[14]COMPONENT_HANDS_TEXTURE = 0
Objectives[38]mission_Actors[14]COMPONENT_FEET_DRAWABLE = 0
Objectives[38]mission_Actors[14]COMPONENT_FEET_TEXTURE = 0
Objectives[38]mission_Actors[14]COMPONENT_EYES_DRAWABLE = 0
Objectives[38]mission_Actors[14]COMPONENT_EYES_TEXTURE = 0
Objectives[38]mission_Actors[14]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[38]mission_Actors[14]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[38]mission_Actors[14]COMPONENT_TASKS_DRAWABLE = 0
Objectives[38]mission_Actors[14]COMPONENT_TASKS_TEXTURE = 0
Objectives[38]mission_Actors[14]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[38]mission_Actors[14]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[38]mission_Actors[14]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[38]mission_Actors[14]COMPONENT_TORSO2_TEXTURE = 0
Objectives[38]mission_Actors[14]PROP_HATS_INDEX = -1
Objectives[38]mission_Actors[14]PROP_HATS_TEXTURE = -1
Objectives[38]mission_Actors[14]PROP_GLASSES_INDEX = -1
Objectives[38]mission_Actors[14]PROP_GLASSES_TEXTURE = -1
Objectives[38]mission_Actors[14]PROP_EARS_INDEX = -1
Objectives[38]mission_Actors[14]PROP_EARS_TEXTURE = -1
Objectives[38]mission_Actors[15]Survive_Number = 0
Objectives[38]mission_Actors[15]Failed_Text = 
Objectives[38]mission_Actors[15]Remove_After = 0
Objectives[38]mission_Actors[15]positionX = -1360.167
Objectives[38]mission_Actors[15]positionY = -3204.793
Objectives[38]mission_Actors[15]positionZ = 13.94482
Objectives[38]mission_Actors[15]Heading = 190.0094
Objectives[38]mission_Actors[15]String_Name = s_m_y_cop_01
Objectives[38]mission_Actors[15]Relationship_Group = Companion
Objectives[38]mission_Actors[15]AddBlip = False
Objectives[38]mission_Actors[15]ShowCone = False
Objectives[38]mission_Actors[15]Invincible = False
Objectives[38]mission_Actors[15]SetHealth = 100
Objectives[38]mission_Actors[15]DieFromHeadShot = True
Objectives[38]mission_Actors[15]CanExitVehicle = True
Objectives[38]mission_Actors[15]CanFightArmedPedsWhenNotArmed = True
Objectives[38]mission_Actors[15]AlwaysFight = True
Objectives[38]mission_Actors[15]Seeing_Range = 30
Objectives[38]mission_Actors[15]Hearing_Range = 30
Objectives[38]mission_Actors[15]CombatMovement = Offensive
Objectives[38]mission_Actors[15]weapon = CombatPistol
Objectives[38]mission_Actors[15]Variation = Custom
Objectives[38]mission_Actors[15]Task = 0
Objectives[38]mission_Actors[15]Task_Guard_Range = 5
Objectives[38]mission_Actors[15]Task_Stay_In_Range = True
Objectives[38]mission_Actors[15]Task_Enter_Vehicle_Seat_Position = -1
Objectives[38]mission_Actors[15]Task_Can_Exit_Vehicle = True
Objectives[38]mission_Actors[15]Task_Scenario = NONE
Objectives[38]mission_Actors[15]COMPONENT_FACE_DRAWABLE = 1
Objectives[38]mission_Actors[15]COMPONENT_FACE_TEXTURE = 1
Objectives[38]mission_Actors[15]COMPONENT_HEAD_DRAWABLE = 0
Objectives[38]mission_Actors[15]COMPONENT_HEAD_TEXTURE = 0
Objectives[38]mission_Actors[15]COMPONENT_HAIR_DRAWABLE = 0
Objectives[38]mission_Actors[15]COMPONENT_HAIR_TEXTURE = 0
Objectives[38]mission_Actors[15]COMPONENT_TORSO_DRAWABLE = 0
Objectives[38]mission_Actors[15]COMPONENT_TORSO_TEXTURE = 1
Objectives[38]mission_Actors[15]COMPONENT_LEGS_DRAWABLE = 0
Objectives[38]mission_Actors[15]COMPONENT_LEGS_TEXTURE = 0
Objectives[38]mission_Actors[15]COMPONENT_HANDS_DRAWABLE = 0
Objectives[38]mission_Actors[15]COMPONENT_HANDS_TEXTURE = 0
Objectives[38]mission_Actors[15]COMPONENT_FEET_DRAWABLE = 0
Objectives[38]mission_Actors[15]COMPONENT_FEET_TEXTURE = 0
Objectives[38]mission_Actors[15]COMPONENT_EYES_DRAWABLE = 0
Objectives[38]mission_Actors[15]COMPONENT_EYES_TEXTURE = 0
Objectives[38]mission_Actors[15]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[38]mission_Actors[15]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[38]mission_Actors[15]COMPONENT_TASKS_DRAWABLE = 0
Objectives[38]mission_Actors[15]COMPONENT_TASKS_TEXTURE = 0
Objectives[38]mission_Actors[15]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[38]mission_Actors[15]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[38]mission_Actors[15]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[38]mission_Actors[15]COMPONENT_TORSO2_TEXTURE = 0
Objectives[38]mission_Actors[15]PROP_HATS_INDEX = -1
Objectives[38]mission_Actors[15]PROP_HATS_TEXTURE = -1
Objectives[38]mission_Actors[15]PROP_GLASSES_INDEX = -1
Objectives[38]mission_Actors[15]PROP_GLASSES_TEXTURE = -1
Objectives[38]mission_Actors[15]PROP_EARS_INDEX = -1
Objectives[38]mission_Actors[15]PROP_EARS_TEXTURE = -1
Objectives[38]mission_Actors[16]Survive_Number = 0
Objectives[38]mission_Actors[16]Failed_Text = 
Objectives[38]mission_Actors[16]Remove_After = 0
Objectives[38]mission_Actors[16]positionX = -1355.767
Objectives[38]mission_Actors[16]positionY = -3215.546
Objectives[38]mission_Actors[16]positionZ = 13.94482
Objectives[38]mission_Actors[16]Heading = 165.0094
Objectives[38]mission_Actors[16]String_Name = s_m_y_cop_01
Objectives[38]mission_Actors[16]Relationship_Group = Companion
Objectives[38]mission_Actors[16]AddBlip = False
Objectives[38]mission_Actors[16]ShowCone = False
Objectives[38]mission_Actors[16]Invincible = False
Objectives[38]mission_Actors[16]SetHealth = 100
Objectives[38]mission_Actors[16]DieFromHeadShot = True
Objectives[38]mission_Actors[16]CanExitVehicle = True
Objectives[38]mission_Actors[16]CanFightArmedPedsWhenNotArmed = True
Objectives[38]mission_Actors[16]AlwaysFight = True
Objectives[38]mission_Actors[16]Seeing_Range = 30
Objectives[38]mission_Actors[16]Hearing_Range = 30
Objectives[38]mission_Actors[16]CombatMovement = Offensive
Objectives[38]mission_Actors[16]weapon = Pistol50
Objectives[38]mission_Actors[16]Variation = Custom
Objectives[38]mission_Actors[16]Task = 0
Objectives[38]mission_Actors[16]Task_Guard_Range = 5
Objectives[38]mission_Actors[16]Task_Stay_In_Range = True
Objectives[38]mission_Actors[16]Task_Enter_Vehicle_Seat_Position = -1
Objectives[38]mission_Actors[16]Task_Can_Exit_Vehicle = True
Objectives[38]mission_Actors[16]Task_Scenario = NONE
Objectives[38]mission_Actors[16]COMPONENT_FACE_DRAWABLE = 2
Objectives[38]mission_Actors[16]COMPONENT_FACE_TEXTURE = 0
Objectives[38]mission_Actors[16]COMPONENT_HEAD_DRAWABLE = 0
Objectives[38]mission_Actors[16]COMPONENT_HEAD_TEXTURE = 0
Objectives[38]mission_Actors[16]COMPONENT_HAIR_DRAWABLE = 0
Objectives[38]mission_Actors[16]COMPONENT_HAIR_TEXTURE = 0
Objectives[38]mission_Actors[16]COMPONENT_TORSO_DRAWABLE = 0
Objectives[38]mission_Actors[16]COMPONENT_TORSO_TEXTURE = 2
Objectives[38]mission_Actors[16]COMPONENT_LEGS_DRAWABLE = 0
Objectives[38]mission_Actors[16]COMPONENT_LEGS_TEXTURE = 0
Objectives[38]mission_Actors[16]COMPONENT_HANDS_DRAWABLE = 0
Objectives[38]mission_Actors[16]COMPONENT_HANDS_TEXTURE = 0
Objectives[38]mission_Actors[16]COMPONENT_FEET_DRAWABLE = 0
Objectives[38]mission_Actors[16]COMPONENT_FEET_TEXTURE = 0
Objectives[38]mission_Actors[16]COMPONENT_EYES_DRAWABLE = 0
Objectives[38]mission_Actors[16]COMPONENT_EYES_TEXTURE = 0
Objectives[38]mission_Actors[16]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[38]mission_Actors[16]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[38]mission_Actors[16]COMPONENT_TASKS_DRAWABLE = 0
Objectives[38]mission_Actors[16]COMPONENT_TASKS_TEXTURE = 0
Objectives[38]mission_Actors[16]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[38]mission_Actors[16]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[38]mission_Actors[16]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[38]mission_Actors[16]COMPONENT_TORSO2_TEXTURE = 0
Objectives[38]mission_Actors[16]PROP_HATS_INDEX = -1
Objectives[38]mission_Actors[16]PROP_HATS_TEXTURE = -1
Objectives[38]mission_Actors[16]PROP_GLASSES_INDEX = -1
Objectives[38]mission_Actors[16]PROP_GLASSES_TEXTURE = -1
Objectives[38]mission_Actors[16]PROP_EARS_INDEX = -1
Objectives[38]mission_Actors[16]PROP_EARS_TEXTURE = -1
Objectives[38]mission_Actors[17]Survive_Number = 0
Objectives[38]mission_Actors[17]Failed_Text = 
Objectives[38]mission_Actors[17]Remove_After = 0
Objectives[38]mission_Actors[17]positionX = -1355.614
Objectives[38]mission_Actors[17]positionY = -3197.132
Objectives[38]mission_Actors[17]positionZ = 13.94482
Objectives[38]mission_Actors[17]Heading = 160.0094
Objectives[38]mission_Actors[17]String_Name = s_m_y_cop_01
Objectives[38]mission_Actors[17]Relationship_Group = Companion
Objectives[38]mission_Actors[17]AddBlip = False
Objectives[38]mission_Actors[17]ShowCone = False
Objectives[38]mission_Actors[17]Invincible = False
Objectives[38]mission_Actors[17]SetHealth = 100
Objectives[38]mission_Actors[17]DieFromHeadShot = True
Objectives[38]mission_Actors[17]CanExitVehicle = True
Objectives[38]mission_Actors[17]CanFightArmedPedsWhenNotArmed = True
Objectives[38]mission_Actors[17]AlwaysFight = True
Objectives[38]mission_Actors[17]Seeing_Range = 30
Objectives[38]mission_Actors[17]Hearing_Range = 30
Objectives[38]mission_Actors[17]CombatMovement = Offensive
Objectives[38]mission_Actors[17]weapon = SNSPistolMk2
Objectives[38]mission_Actors[17]Variation = Custom
Objectives[38]mission_Actors[17]Task = 0
Objectives[38]mission_Actors[17]Task_Guard_Range = 5
Objectives[38]mission_Actors[17]Task_Stay_In_Range = True
Objectives[38]mission_Actors[17]Task_Enter_Vehicle_Seat_Position = -1
Objectives[38]mission_Actors[17]Task_Can_Exit_Vehicle = True
Objectives[38]mission_Actors[17]Task_Scenario = NONE
Objectives[38]mission_Actors[17]COMPONENT_FACE_DRAWABLE = 0
Objectives[38]mission_Actors[17]COMPONENT_FACE_TEXTURE = 0
Objectives[38]mission_Actors[17]COMPONENT_HEAD_DRAWABLE = 0
Objectives[38]mission_Actors[17]COMPONENT_HEAD_TEXTURE = 0
Objectives[38]mission_Actors[17]COMPONENT_HAIR_DRAWABLE = 0
Objectives[38]mission_Actors[17]COMPONENT_HAIR_TEXTURE = 0
Objectives[38]mission_Actors[17]COMPONENT_TORSO_DRAWABLE = 0
Objectives[38]mission_Actors[17]COMPONENT_TORSO_TEXTURE = 0
Objectives[38]mission_Actors[17]COMPONENT_LEGS_DRAWABLE = 0
Objectives[38]mission_Actors[17]COMPONENT_LEGS_TEXTURE = 0
Objectives[38]mission_Actors[17]COMPONENT_HANDS_DRAWABLE = 0
Objectives[38]mission_Actors[17]COMPONENT_HANDS_TEXTURE = 0
Objectives[38]mission_Actors[17]COMPONENT_FEET_DRAWABLE = 0
Objectives[38]mission_Actors[17]COMPONENT_FEET_TEXTURE = 0
Objectives[38]mission_Actors[17]COMPONENT_EYES_DRAWABLE = 0
Objectives[38]mission_Actors[17]COMPONENT_EYES_TEXTURE = 0
Objectives[38]mission_Actors[17]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[38]mission_Actors[17]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[38]mission_Actors[17]COMPONENT_TASKS_DRAWABLE = 0
Objectives[38]mission_Actors[17]COMPONENT_TASKS_TEXTURE = 0
Objectives[38]mission_Actors[17]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[38]mission_Actors[17]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[38]mission_Actors[17]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[38]mission_Actors[17]COMPONENT_TORSO2_TEXTURE = 0
Objectives[38]mission_Actors[17]PROP_HATS_INDEX = -1
Objectives[38]mission_Actors[17]PROP_HATS_TEXTURE = -1
Objectives[38]mission_Actors[17]PROP_GLASSES_INDEX = -1
Objectives[38]mission_Actors[17]PROP_GLASSES_TEXTURE = -1
Objectives[38]mission_Actors[17]PROP_EARS_INDEX = -1
Objectives[38]mission_Actors[17]PROP_EARS_TEXTURE = -1
Objectives[38]mission_Actors[18]Survive_Number = 0
Objectives[38]mission_Actors[18]Failed_Text = 
Objectives[38]mission_Actors[18]Remove_After = 0
Objectives[38]mission_Actors[18]positionX = -1357.513
Objectives[38]mission_Actors[18]positionY = -3194.322
Objectives[38]mission_Actors[18]positionZ = 13.94482
Objectives[38]mission_Actors[18]Heading = 135.0094
Objectives[38]mission_Actors[18]String_Name = s_m_y_cop_01
Objectives[38]mission_Actors[18]Relationship_Group = Companion
Objectives[38]mission_Actors[18]AddBlip = False
Objectives[38]mission_Actors[18]ShowCone = False
Objectives[38]mission_Actors[18]Invincible = False
Objectives[38]mission_Actors[18]SetHealth = 100
Objectives[38]mission_Actors[18]DieFromHeadShot = True
Objectives[38]mission_Actors[18]CanExitVehicle = True
Objectives[38]mission_Actors[18]CanFightArmedPedsWhenNotArmed = True
Objectives[38]mission_Actors[18]AlwaysFight = True
Objectives[38]mission_Actors[18]Seeing_Range = 30
Objectives[38]mission_Actors[18]Hearing_Range = 30
Objectives[38]mission_Actors[18]CombatMovement = Offensive
Objectives[38]mission_Actors[18]weapon = BullpupShotgun
Objectives[38]mission_Actors[18]Variation = Custom
Objectives[38]mission_Actors[18]Task = 0
Objectives[38]mission_Actors[18]Task_Guard_Range = 5
Objectives[38]mission_Actors[18]Task_Stay_In_Range = True
Objectives[38]mission_Actors[18]Task_Enter_Vehicle_Seat_Position = -1
Objectives[38]mission_Actors[18]Task_Can_Exit_Vehicle = True
Objectives[38]mission_Actors[18]Task_Scenario = NONE
Objectives[38]mission_Actors[18]COMPONENT_FACE_DRAWABLE = 0
Objectives[38]mission_Actors[18]COMPONENT_FACE_TEXTURE = 0
Objectives[38]mission_Actors[18]COMPONENT_HEAD_DRAWABLE = 0
Objectives[38]mission_Actors[18]COMPONENT_HEAD_TEXTURE = 0
Objectives[38]mission_Actors[18]COMPONENT_HAIR_DRAWABLE = 0
Objectives[38]mission_Actors[18]COMPONENT_HAIR_TEXTURE = 0
Objectives[38]mission_Actors[18]COMPONENT_TORSO_DRAWABLE = 0
Objectives[38]mission_Actors[18]COMPONENT_TORSO_TEXTURE = 0
Objectives[38]mission_Actors[18]COMPONENT_LEGS_DRAWABLE = 0
Objectives[38]mission_Actors[18]COMPONENT_LEGS_TEXTURE = 0
Objectives[38]mission_Actors[18]COMPONENT_HANDS_DRAWABLE = 0
Objectives[38]mission_Actors[18]COMPONENT_HANDS_TEXTURE = 0
Objectives[38]mission_Actors[18]COMPONENT_FEET_DRAWABLE = 0
Objectives[38]mission_Actors[18]COMPONENT_FEET_TEXTURE = 0
Objectives[38]mission_Actors[18]COMPONENT_EYES_DRAWABLE = 0
Objectives[38]mission_Actors[18]COMPONENT_EYES_TEXTURE = 0
Objectives[38]mission_Actors[18]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[38]mission_Actors[18]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[38]mission_Actors[18]COMPONENT_TASKS_DRAWABLE = 0
Objectives[38]mission_Actors[18]COMPONENT_TASKS_TEXTURE = 0
Objectives[38]mission_Actors[18]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[38]mission_Actors[18]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[38]mission_Actors[18]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[38]mission_Actors[18]COMPONENT_TORSO2_TEXTURE = 0
Objectives[38]mission_Actors[18]PROP_HATS_INDEX = -1
Objectives[38]mission_Actors[18]PROP_HATS_TEXTURE = -1
Objectives[38]mission_Actors[18]PROP_GLASSES_INDEX = -1
Objectives[38]mission_Actors[18]PROP_GLASSES_TEXTURE = -1
Objectives[38]mission_Actors[18]PROP_EARS_INDEX = -1
Objectives[38]mission_Actors[18]PROP_EARS_TEXTURE = -1
Objectives[38]mission_Actors[19]Survive_Number = 0
Objectives[38]mission_Actors[19]Failed_Text = 
Objectives[38]mission_Actors[19]Remove_After = 0
Objectives[38]mission_Actors[19]positionX = -1350.124
Objectives[38]mission_Actors[19]positionY = -3227.332
Objectives[38]mission_Actors[19]positionZ = 13.94482
Objectives[38]mission_Actors[19]Heading = 185.0094
Objectives[38]mission_Actors[19]String_Name = s_m_y_swat_01
Objectives[38]mission_Actors[19]Relationship_Group = Companion
Objectives[38]mission_Actors[19]AddBlip = False
Objectives[38]mission_Actors[19]ShowCone = False
Objectives[38]mission_Actors[19]Invincible = False
Objectives[38]mission_Actors[19]SetHealth = 100
Objectives[38]mission_Actors[19]DieFromHeadShot = True
Objectives[38]mission_Actors[19]CanExitVehicle = True
Objectives[38]mission_Actors[19]CanFightArmedPedsWhenNotArmed = True
Objectives[38]mission_Actors[19]AlwaysFight = True
Objectives[38]mission_Actors[19]Seeing_Range = 30
Objectives[38]mission_Actors[19]Hearing_Range = 30
Objectives[38]mission_Actors[19]CombatMovement = Offensive
Objectives[38]mission_Actors[19]weapon = BullpupShotgun
Objectives[38]mission_Actors[19]Variation = Custom
Objectives[38]mission_Actors[19]Task = 0
Objectives[38]mission_Actors[19]Task_Guard_Range = 5
Objectives[38]mission_Actors[19]Task_Stay_In_Range = True
Objectives[38]mission_Actors[19]Task_Enter_Vehicle_Seat_Position = -1
Objectives[38]mission_Actors[19]Task_Can_Exit_Vehicle = True
Objectives[38]mission_Actors[19]Task_Scenario = NONE
Objectives[38]mission_Actors[19]COMPONENT_FACE_DRAWABLE = 0
Objectives[38]mission_Actors[19]COMPONENT_FACE_TEXTURE = 0
Objectives[38]mission_Actors[19]COMPONENT_HEAD_DRAWABLE = 0
Objectives[38]mission_Actors[19]COMPONENT_HEAD_TEXTURE = 0
Objectives[38]mission_Actors[19]COMPONENT_HAIR_DRAWABLE = 0
Objectives[38]mission_Actors[19]COMPONENT_HAIR_TEXTURE = 0
Objectives[38]mission_Actors[19]COMPONENT_TORSO_DRAWABLE = 0
Objectives[38]mission_Actors[19]COMPONENT_TORSO_TEXTURE = 0
Objectives[38]mission_Actors[19]COMPONENT_LEGS_DRAWABLE = 0
Objectives[38]mission_Actors[19]COMPONENT_LEGS_TEXTURE = 0
Objectives[38]mission_Actors[19]COMPONENT_HANDS_DRAWABLE = 0
Objectives[38]mission_Actors[19]COMPONENT_HANDS_TEXTURE = 0
Objectives[38]mission_Actors[19]COMPONENT_FEET_DRAWABLE = 0
Objectives[38]mission_Actors[19]COMPONENT_FEET_TEXTURE = 0
Objectives[38]mission_Actors[19]COMPONENT_EYES_DRAWABLE = 0
Objectives[38]mission_Actors[19]COMPONENT_EYES_TEXTURE = 0
Objectives[38]mission_Actors[19]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[38]mission_Actors[19]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[38]mission_Actors[19]COMPONENT_TASKS_DRAWABLE = 0
Objectives[38]mission_Actors[19]COMPONENT_TASKS_TEXTURE = 0
Objectives[38]mission_Actors[19]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[38]mission_Actors[19]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[38]mission_Actors[19]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[38]mission_Actors[19]COMPONENT_TORSO2_TEXTURE = 0
Objectives[38]mission_Actors[19]PROP_HATS_INDEX = -1
Objectives[38]mission_Actors[19]PROP_HATS_TEXTURE = -1
Objectives[38]mission_Actors[19]PROP_GLASSES_INDEX = -1
Objectives[38]mission_Actors[19]PROP_GLASSES_TEXTURE = -1
Objectives[38]mission_Actors[19]PROP_EARS_INDEX = -1
Objectives[38]mission_Actors[19]PROP_EARS_TEXTURE = -1
Objectives[38]mission_Actors[20]Survive_Number = 0
Objectives[38]mission_Actors[20]Failed_Text = 
Objectives[38]mission_Actors[20]Remove_After = 0
Objectives[38]mission_Actors[20]positionX = -1352.737
Objectives[38]mission_Actors[20]positionY = -3227.246
Objectives[38]mission_Actors[20]positionZ = 13.94482
Objectives[38]mission_Actors[20]Heading = 115.0094
Objectives[38]mission_Actors[20]String_Name = s_m_y_swat_01
Objectives[38]mission_Actors[20]Relationship_Group = Companion
Objectives[38]mission_Actors[20]AddBlip = False
Objectives[38]mission_Actors[20]ShowCone = False
Objectives[38]mission_Actors[20]Invincible = False
Objectives[38]mission_Actors[20]SetHealth = 100
Objectives[38]mission_Actors[20]DieFromHeadShot = True
Objectives[38]mission_Actors[20]CanExitVehicle = True
Objectives[38]mission_Actors[20]CanFightArmedPedsWhenNotArmed = True
Objectives[38]mission_Actors[20]AlwaysFight = True
Objectives[38]mission_Actors[20]Seeing_Range = 30
Objectives[38]mission_Actors[20]Hearing_Range = 30
Objectives[38]mission_Actors[20]CombatMovement = Offensive
Objectives[38]mission_Actors[20]weapon = AssaultRifle
Objectives[38]mission_Actors[20]Variation = Custom
Objectives[38]mission_Actors[20]Task = 0
Objectives[38]mission_Actors[20]Task_Guard_Range = 5
Objectives[38]mission_Actors[20]Task_Stay_In_Range = True
Objectives[38]mission_Actors[20]Task_Enter_Vehicle_Seat_Position = -1
Objectives[38]mission_Actors[20]Task_Can_Exit_Vehicle = True
Objectives[38]mission_Actors[20]Task_Scenario = NONE
Objectives[38]mission_Actors[20]COMPONENT_FACE_DRAWABLE = 0
Objectives[38]mission_Actors[20]COMPONENT_FACE_TEXTURE = 0
Objectives[38]mission_Actors[20]COMPONENT_HEAD_DRAWABLE = 0
Objectives[38]mission_Actors[20]COMPONENT_HEAD_TEXTURE = 0
Objectives[38]mission_Actors[20]COMPONENT_HAIR_DRAWABLE = 0
Objectives[38]mission_Actors[20]COMPONENT_HAIR_TEXTURE = 0
Objectives[38]mission_Actors[20]COMPONENT_TORSO_DRAWABLE = 0
Objectives[38]mission_Actors[20]COMPONENT_TORSO_TEXTURE = 0
Objectives[38]mission_Actors[20]COMPONENT_LEGS_DRAWABLE = 0
Objectives[38]mission_Actors[20]COMPONENT_LEGS_TEXTURE = 0
Objectives[38]mission_Actors[20]COMPONENT_HANDS_DRAWABLE = 0
Objectives[38]mission_Actors[20]COMPONENT_HANDS_TEXTURE = 0
Objectives[38]mission_Actors[20]COMPONENT_FEET_DRAWABLE = 0
Objectives[38]mission_Actors[20]COMPONENT_FEET_TEXTURE = 0
Objectives[38]mission_Actors[20]COMPONENT_EYES_DRAWABLE = 0
Objectives[38]mission_Actors[20]COMPONENT_EYES_TEXTURE = 0
Objectives[38]mission_Actors[20]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[38]mission_Actors[20]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[38]mission_Actors[20]COMPONENT_TASKS_DRAWABLE = 0
Objectives[38]mission_Actors[20]COMPONENT_TASKS_TEXTURE = 0
Objectives[38]mission_Actors[20]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[38]mission_Actors[20]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[38]mission_Actors[20]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[38]mission_Actors[20]COMPONENT_TORSO2_TEXTURE = 0
Objectives[38]mission_Actors[20]PROP_HATS_INDEX = -1
Objectives[38]mission_Actors[20]PROP_HATS_TEXTURE = -1
Objectives[38]mission_Actors[20]PROP_GLASSES_INDEX = -1
Objectives[38]mission_Actors[20]PROP_GLASSES_TEXTURE = -1
Objectives[38]mission_Actors[20]PROP_EARS_INDEX = -1
Objectives[38]mission_Actors[20]PROP_EARS_TEXTURE = -1
Objectives[38]mission_Actors[21]Survive_Number = 0
Objectives[38]mission_Actors[21]Failed_Text = 
Objectives[38]mission_Actors[21]Remove_After = 0
Objectives[38]mission_Actors[21]positionX = -1355.344
Objectives[38]mission_Actors[21]positionY = -3227.754
Objectives[38]mission_Actors[21]positionZ = 13.94482
Objectives[38]mission_Actors[21]Heading = 70.00938
Objectives[38]mission_Actors[21]String_Name = s_m_y_swat_01
Objectives[38]mission_Actors[21]Relationship_Group = Companion
Objectives[38]mission_Actors[21]AddBlip = False
Objectives[38]mission_Actors[21]ShowCone = False
Objectives[38]mission_Actors[21]Invincible = False
Objectives[38]mission_Actors[21]SetHealth = 100
Objectives[38]mission_Actors[21]DieFromHeadShot = True
Objectives[38]mission_Actors[21]CanExitVehicle = True
Objectives[38]mission_Actors[21]CanFightArmedPedsWhenNotArmed = True
Objectives[38]mission_Actors[21]AlwaysFight = True
Objectives[38]mission_Actors[21]Seeing_Range = 30
Objectives[38]mission_Actors[21]Hearing_Range = 30
Objectives[38]mission_Actors[21]CombatMovement = Offensive
Objectives[38]mission_Actors[21]weapon = MarksmanRifle
Objectives[38]mission_Actors[21]Variation = Custom
Objectives[38]mission_Actors[21]Task = 0
Objectives[38]mission_Actors[21]Task_Guard_Range = 5
Objectives[38]mission_Actors[21]Task_Stay_In_Range = True
Objectives[38]mission_Actors[21]Task_Enter_Vehicle_Seat_Position = -1
Objectives[38]mission_Actors[21]Task_Can_Exit_Vehicle = True
Objectives[38]mission_Actors[21]Task_Scenario = NONE
Objectives[38]mission_Actors[21]COMPONENT_FACE_DRAWABLE = 0
Objectives[38]mission_Actors[21]COMPONENT_FACE_TEXTURE = 0
Objectives[38]mission_Actors[21]COMPONENT_HEAD_DRAWABLE = 0
Objectives[38]mission_Actors[21]COMPONENT_HEAD_TEXTURE = 0
Objectives[38]mission_Actors[21]COMPONENT_HAIR_DRAWABLE = 0
Objectives[38]mission_Actors[21]COMPONENT_HAIR_TEXTURE = 0
Objectives[38]mission_Actors[21]COMPONENT_TORSO_DRAWABLE = 0
Objectives[38]mission_Actors[21]COMPONENT_TORSO_TEXTURE = 0
Objectives[38]mission_Actors[21]COMPONENT_LEGS_DRAWABLE = 0
Objectives[38]mission_Actors[21]COMPONENT_LEGS_TEXTURE = 0
Objectives[38]mission_Actors[21]COMPONENT_HANDS_DRAWABLE = 0
Objectives[38]mission_Actors[21]COMPONENT_HANDS_TEXTURE = 0
Objectives[38]mission_Actors[21]COMPONENT_FEET_DRAWABLE = 0
Objectives[38]mission_Actors[21]COMPONENT_FEET_TEXTURE = 0
Objectives[38]mission_Actors[21]COMPONENT_EYES_DRAWABLE = 0
Objectives[38]mission_Actors[21]COMPONENT_EYES_TEXTURE = 0
Objectives[38]mission_Actors[21]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[38]mission_Actors[21]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[38]mission_Actors[21]COMPONENT_TASKS_DRAWABLE = 0
Objectives[38]mission_Actors[21]COMPONENT_TASKS_TEXTURE = 0
Objectives[38]mission_Actors[21]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[38]mission_Actors[21]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[38]mission_Actors[21]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[38]mission_Actors[21]COMPONENT_TORSO2_TEXTURE = 0
Objectives[38]mission_Actors[21]PROP_HATS_INDEX = -1
Objectives[38]mission_Actors[21]PROP_HATS_TEXTURE = -1
Objectives[38]mission_Actors[21]PROP_GLASSES_INDEX = -1
Objectives[38]mission_Actors[21]PROP_GLASSES_TEXTURE = -1
Objectives[38]mission_Actors[21]PROP_EARS_INDEX = -1
Objectives[38]mission_Actors[21]PROP_EARS_TEXTURE = -1
Objectives[38]mission_Actors[22]Survive_Number = 0
Objectives[38]mission_Actors[22]Failed_Text = 
Objectives[38]mission_Actors[22]Remove_After = 0
Objectives[38]mission_Actors[22]positionX = -1354.186
Objectives[38]mission_Actors[22]positionY = -3226.641
Objectives[38]mission_Actors[22]positionZ = 13.94482
Objectives[38]mission_Actors[22]Heading = 120.0094
Objectives[38]mission_Actors[22]String_Name = s_m_y_swat_01
Objectives[38]mission_Actors[22]Relationship_Group = Companion
Objectives[38]mission_Actors[22]AddBlip = False
Objectives[38]mission_Actors[22]ShowCone = False
Objectives[38]mission_Actors[22]Invincible = False
Objectives[38]mission_Actors[22]SetHealth = 100
Objectives[38]mission_Actors[22]DieFromHeadShot = True
Objectives[38]mission_Actors[22]CanExitVehicle = True
Objectives[38]mission_Actors[22]CanFightArmedPedsWhenNotArmed = True
Objectives[38]mission_Actors[22]AlwaysFight = True
Objectives[38]mission_Actors[22]Seeing_Range = 30
Objectives[38]mission_Actors[22]Hearing_Range = 30
Objectives[38]mission_Actors[22]CombatMovement = Offensive
Objectives[38]mission_Actors[22]weapon = AssaultSMG
Objectives[38]mission_Actors[22]Variation = Custom
Objectives[38]mission_Actors[22]Task = 0
Objectives[38]mission_Actors[22]Task_Guard_Range = 5
Objectives[38]mission_Actors[22]Task_Stay_In_Range = True
Objectives[38]mission_Actors[22]Task_Enter_Vehicle_Seat_Position = -1
Objectives[38]mission_Actors[22]Task_Can_Exit_Vehicle = True
Objectives[38]mission_Actors[22]Task_Scenario = NONE
Objectives[38]mission_Actors[22]COMPONENT_FACE_DRAWABLE = 0
Objectives[38]mission_Actors[22]COMPONENT_FACE_TEXTURE = 0
Objectives[38]mission_Actors[22]COMPONENT_HEAD_DRAWABLE = 0
Objectives[38]mission_Actors[22]COMPONENT_HEAD_TEXTURE = 0
Objectives[38]mission_Actors[22]COMPONENT_HAIR_DRAWABLE = 0
Objectives[38]mission_Actors[22]COMPONENT_HAIR_TEXTURE = 0
Objectives[38]mission_Actors[22]COMPONENT_TORSO_DRAWABLE = 0
Objectives[38]mission_Actors[22]COMPONENT_TORSO_TEXTURE = 0
Objectives[38]mission_Actors[22]COMPONENT_LEGS_DRAWABLE = 0
Objectives[38]mission_Actors[22]COMPONENT_LEGS_TEXTURE = 0
Objectives[38]mission_Actors[22]COMPONENT_HANDS_DRAWABLE = 0
Objectives[38]mission_Actors[22]COMPONENT_HANDS_TEXTURE = 0
Objectives[38]mission_Actors[22]COMPONENT_FEET_DRAWABLE = 0
Objectives[38]mission_Actors[22]COMPONENT_FEET_TEXTURE = 0
Objectives[38]mission_Actors[22]COMPONENT_EYES_DRAWABLE = 0
Objectives[38]mission_Actors[22]COMPONENT_EYES_TEXTURE = 0
Objectives[38]mission_Actors[22]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[38]mission_Actors[22]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[38]mission_Actors[22]COMPONENT_TASKS_DRAWABLE = 0
Objectives[38]mission_Actors[22]COMPONENT_TASKS_TEXTURE = 0
Objectives[38]mission_Actors[22]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[38]mission_Actors[22]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[38]mission_Actors[22]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[38]mission_Actors[22]COMPONENT_TORSO2_TEXTURE = 0
Objectives[38]mission_Actors[22]PROP_HATS_INDEX = -1
Objectives[38]mission_Actors[22]PROP_HATS_TEXTURE = -1
Objectives[38]mission_Actors[22]PROP_GLASSES_INDEX = -1
Objectives[38]mission_Actors[22]PROP_GLASSES_TEXTURE = -1
Objectives[38]mission_Actors[22]PROP_EARS_INDEX = -1
Objectives[38]mission_Actors[22]PROP_EARS_TEXTURE = -1
Objectives[38]mission_Actors[23]Survive_Number = 0
Objectives[38]mission_Actors[23]Failed_Text = 
Objectives[38]mission_Actors[23]Remove_After = 0
Objectives[38]mission_Actors[23]positionX = -1271.748
Objectives[38]mission_Actors[23]positionY = -3015.945
Objectives[38]mission_Actors[23]positionZ = -48.4902
Objectives[38]mission_Actors[23]Heading = 0
Objectives[38]mission_Actors[23]String_Name = ig_fbisuit_01
Objectives[38]mission_Actors[23]Relationship_Group = Enemy1
Objectives[38]mission_Actors[23]AddBlip = False
Objectives[38]mission_Actors[23]ShowCone = False
Objectives[38]mission_Actors[23]Invincible = False
Objectives[38]mission_Actors[23]SetHealth = 200
Objectives[38]mission_Actors[23]DieFromHeadShot = True
Objectives[38]mission_Actors[23]CanExitVehicle = True
Objectives[38]mission_Actors[23]CanFightArmedPedsWhenNotArmed = True
Objectives[38]mission_Actors[23]AlwaysFight = True
Objectives[38]mission_Actors[23]Seeing_Range = 30
Objectives[38]mission_Actors[23]Hearing_Range = 30
Objectives[38]mission_Actors[23]CombatMovement = Offensive
Objectives[38]mission_Actors[23]weapon = GrenadeLauncher
Objectives[38]mission_Actors[23]Variation = Default
Objectives[38]mission_Actors[23]Task = 0
Objectives[38]mission_Actors[23]Task_Guard_Range = 5
Objectives[38]mission_Actors[23]Task_Stay_In_Range = True
Objectives[38]mission_Actors[23]Task_Enter_Vehicle_Seat_Position = -1
Objectives[38]mission_Actors[23]Task_Can_Exit_Vehicle = True
Objectives[38]mission_Actors[23]Task_Scenario = NONE
Objectives[38]mission_Vehicles = 11
Objectives[38]mission_Vehicles[0]positionX = -1278.413
Objectives[38]mission_Vehicles[0]positionY = -3022.279
Objectives[38]mission_Vehicles[0]positionZ = -48.86352
Objectives[38]mission_Vehicles[0]Heading = 185.0076
Objectives[38]mission_Vehicles[0]Name = Granger
Objectives[38]mission_Vehicles[0]Model = granger
Objectives[38]mission_Vehicles[0]PrimaryColor = ModshopBlack1
Objectives[38]mission_Vehicles[0]SecondaryColor = ModshopBlack1
Objectives[38]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[38]mission_Vehicles[0]HasPearlescent = False
Objectives[38]mission_Vehicles[0]Livery = 0
Objectives[38]mission_Vehicles[0]DirtLevel = 0
Objectives[38]mission_Vehicles[0]LockedForPlayer = False
Objectives[38]mission_Vehicles[0]Locked = False
Objectives[38]mission_Vehicles[0]Alarm = False
Objectives[38]mission_Vehicles[0]HotWired = False
Objectives[38]mission_Vehicles[0]Invincible = False
Objectives[38]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[38]mission_Vehicles[0]Remove_After = 0
Objectives[38]mission_Vehicles[0]Survive_Number = 0
Objectives[38]mission_Vehicles[0]Failed_Text = 
Objectives[38]mission_Vehicles[1]positionX = -1275.781
Objectives[38]mission_Vehicles[1]positionY = -3014.229
Objectives[38]mission_Vehicles[1]positionZ = -48.86345
Objectives[38]mission_Vehicles[1]Heading = 195.0096
Objectives[38]mission_Vehicles[1]Name = Granger
Objectives[38]mission_Vehicles[1]Model = granger
Objectives[38]mission_Vehicles[1]PrimaryColor = ModshopBlack1
Objectives[38]mission_Vehicles[1]SecondaryColor = ModshopBlack1
Objectives[38]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[38]mission_Vehicles[1]HasPearlescent = False
Objectives[38]mission_Vehicles[1]Livery = 0
Objectives[38]mission_Vehicles[1]DirtLevel = 0
Objectives[38]mission_Vehicles[1]LockedForPlayer = False
Objectives[38]mission_Vehicles[1]Locked = False
Objectives[38]mission_Vehicles[1]Alarm = False
Objectives[38]mission_Vehicles[1]HotWired = False
Objectives[38]mission_Vehicles[1]Invincible = False
Objectives[38]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[38]mission_Vehicles[1]Remove_After = 0
Objectives[38]mission_Vehicles[1]Survive_Number = 0
Objectives[38]mission_Vehicles[1]Failed_Text = 
Objectives[38]mission_Vehicles[2]positionX = -1267.136
Objectives[38]mission_Vehicles[2]positionY = -3020.734
Objectives[38]mission_Vehicles[2]positionZ = -47.65005
Objectives[38]mission_Vehicles[2]Heading = 0.6527868
Objectives[38]mission_Vehicles[2]Name = Titan
Objectives[38]mission_Vehicles[2]Model = titan
Objectives[38]mission_Vehicles[2]PrimaryColor = UtilGreen
Objectives[38]mission_Vehicles[2]SecondaryColor = UtilOffWhite
Objectives[38]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[38]mission_Vehicles[2]HasPearlescent = False
Objectives[38]mission_Vehicles[2]Livery = 0
Objectives[38]mission_Vehicles[2]DirtLevel = 0
Objectives[38]mission_Vehicles[2]LockedForPlayer = False
Objectives[38]mission_Vehicles[2]Locked = True
Objectives[38]mission_Vehicles[2]Alarm = False
Objectives[38]mission_Vehicles[2]HotWired = False
Objectives[38]mission_Vehicles[2]Invincible = False
Objectives[38]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[38]mission_Vehicles[2]Remove_After = 0
Objectives[38]mission_Vehicles[2]Survive_Number = 0
Objectives[38]mission_Vehicles[2]Failed_Text = 
Objectives[38]mission_Vehicles[3]positionX = -1262.338
Objectives[38]mission_Vehicles[3]positionY = -3041.673
Objectives[38]mission_Vehicles[3]positionZ = -48.25786
Objectives[38]mission_Vehicles[3]Heading = 240.009
Objectives[38]mission_Vehicles[3]Name = Mule
Objectives[38]mission_Vehicles[3]Model = mule3
Objectives[38]mission_Vehicles[3]PrimaryColor = UtilBrown
Objectives[38]mission_Vehicles[3]SecondaryColor = UtilOffWhite
Objectives[38]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[38]mission_Vehicles[3]HasPearlescent = False
Objectives[38]mission_Vehicles[3]Livery = 0
Objectives[38]mission_Vehicles[3]DirtLevel = 0
Objectives[38]mission_Vehicles[3]LockedForPlayer = False
Objectives[38]mission_Vehicles[3]Locked = False
Objectives[38]mission_Vehicles[3]Alarm = False
Objectives[38]mission_Vehicles[3]HotWired = False
Objectives[38]mission_Vehicles[3]Invincible = False
Objectives[38]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[38]mission_Vehicles[3]Remove_After = 0
Objectives[38]mission_Vehicles[3]Survive_Number = 0
Objectives[38]mission_Vehicles[3]Failed_Text = 
Objectives[38]mission_Vehicles[4]positionX = -1397.443
Objectives[38]mission_Vehicles[4]positionY = -3249.286
Objectives[38]mission_Vehicles[4]positionZ = 13.54986
Objectives[38]mission_Vehicles[4]Heading = 315.1512
Objectives[38]mission_Vehicles[4]Name = Half-track
Objectives[38]mission_Vehicles[4]Model = halftrack
Objectives[38]mission_Vehicles[4]PrimaryColor = UtilBlackPoly
Objectives[38]mission_Vehicles[4]SecondaryColor = UtilMidnightBlue
Objectives[38]mission_Vehicles[4]PearlescentColor = MetallicBlack
Objectives[38]mission_Vehicles[4]HasPearlescent = False
Objectives[38]mission_Vehicles[4]Livery = -1
Objectives[38]mission_Vehicles[4]DirtLevel = 0
Objectives[38]mission_Vehicles[4]LockedForPlayer = False
Objectives[38]mission_Vehicles[4]Locked = False
Objectives[38]mission_Vehicles[4]Alarm = False
Objectives[38]mission_Vehicles[4]HotWired = False
Objectives[38]mission_Vehicles[4]Invincible = False
Objectives[38]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[38]mission_Vehicles[4]Remove_After = 0
Objectives[38]mission_Vehicles[4]Survive_Number = 0
Objectives[38]mission_Vehicles[4]Failed_Text = 
Objectives[38]mission_Vehicles[5]positionX = -1382.728
Objectives[38]mission_Vehicles[5]positionY = -3264.23
Objectives[38]mission_Vehicles[5]positionZ = 13.6713
Objectives[38]mission_Vehicles[5]Heading = 300.0099
Objectives[38]mission_Vehicles[5]Name = Barrage
Objectives[38]mission_Vehicles[5]Model = barrage
Objectives[38]mission_Vehicles[5]PrimaryColor = UtilBlackPoly
Objectives[38]mission_Vehicles[5]SecondaryColor = UtilMidnightBlue
Objectives[38]mission_Vehicles[5]PearlescentColor = MetallicBlack
Objectives[38]mission_Vehicles[5]HasPearlescent = False
Objectives[38]mission_Vehicles[5]Livery = -1
Objectives[38]mission_Vehicles[5]DirtLevel = 0
Objectives[38]mission_Vehicles[5]LockedForPlayer = False
Objectives[38]mission_Vehicles[5]Locked = False
Objectives[38]mission_Vehicles[5]Alarm = False
Objectives[38]mission_Vehicles[5]HotWired = False
Objectives[38]mission_Vehicles[5]Invincible = False
Objectives[38]mission_Vehicles[5]SetZeroMaxSpeed = False
Objectives[38]mission_Vehicles[5]Remove_After = 0
Objectives[38]mission_Vehicles[5]Survive_Number = 0
Objectives[38]mission_Vehicles[5]Failed_Text = 
Objectives[38]mission_Vehicles[6]positionX = -1389.532
Objectives[38]mission_Vehicles[6]positionY = -3259.05
Objectives[38]mission_Vehicles[6]positionZ = 13.57149
Objectives[38]mission_Vehicles[6]Heading = 180.0096
Objectives[38]mission_Vehicles[6]Name = Granger
Objectives[38]mission_Vehicles[6]Model = granger
Objectives[38]mission_Vehicles[6]PrimaryColor = UtilBlackPoly
Objectives[38]mission_Vehicles[6]SecondaryColor = UtilMidnightBlue
Objectives[38]mission_Vehicles[6]PearlescentColor = MetallicBlack
Objectives[38]mission_Vehicles[6]HasPearlescent = False
Objectives[38]mission_Vehicles[6]Livery = 0
Objectives[38]mission_Vehicles[6]DirtLevel = 0
Objectives[38]mission_Vehicles[6]LockedForPlayer = False
Objectives[38]mission_Vehicles[6]Locked = False
Objectives[38]mission_Vehicles[6]Alarm = False
Objectives[38]mission_Vehicles[6]HotWired = False
Objectives[38]mission_Vehicles[6]Invincible = False
Objectives[38]mission_Vehicles[6]SetZeroMaxSpeed = False
Objectives[38]mission_Vehicles[6]Remove_After = 0
Objectives[38]mission_Vehicles[6]Survive_Number = 0
Objectives[38]mission_Vehicles[6]Failed_Text = 
Objectives[38]mission_Vehicles[7]positionX = -1363.279
Objectives[38]mission_Vehicles[7]positionY = -3206.627
Objectives[38]mission_Vehicles[7]positionZ = 13.56787
Objectives[38]mission_Vehicles[7]Heading = 85.0062
Objectives[38]mission_Vehicles[7]Name = Sheriff SUV
Objectives[38]mission_Vehicles[7]Model = sheriff2
Objectives[38]mission_Vehicles[7]PrimaryColor = WornWhite
Objectives[38]mission_Vehicles[7]SecondaryColor = UtilMidnightBlue
Objectives[38]mission_Vehicles[7]PearlescentColor = MetallicBlack
Objectives[38]mission_Vehicles[7]HasPearlescent = False
Objectives[38]mission_Vehicles[7]Livery = 0
Objectives[38]mission_Vehicles[7]DirtLevel = 0
Objectives[38]mission_Vehicles[7]LockedForPlayer = False
Objectives[38]mission_Vehicles[7]Locked = False
Objectives[38]mission_Vehicles[7]Alarm = False
Objectives[38]mission_Vehicles[7]HotWired = False
Objectives[38]mission_Vehicles[7]Invincible = False
Objectives[38]mission_Vehicles[7]SetZeroMaxSpeed = False
Objectives[38]mission_Vehicles[7]Remove_After = 0
Objectives[38]mission_Vehicles[7]Survive_Number = 0
Objectives[38]mission_Vehicles[7]Failed_Text = 
Objectives[38]mission_Vehicles[8]positionX = -1355.597
Objectives[38]mission_Vehicles[8]positionY = -3220.151
Objectives[38]mission_Vehicles[8]positionZ = 13.56787
Objectives[38]mission_Vehicles[8]Heading = 190.0089
Objectives[38]mission_Vehicles[8]Name = Sheriff SUV
Objectives[38]mission_Vehicles[8]Model = sheriff2
Objectives[38]mission_Vehicles[8]PrimaryColor = WornWhite
Objectives[38]mission_Vehicles[8]SecondaryColor = UtilMidnightBlue
Objectives[38]mission_Vehicles[8]PearlescentColor = MetallicBlack
Objectives[38]mission_Vehicles[8]HasPearlescent = False
Objectives[38]mission_Vehicles[8]Livery = 0
Objectives[38]mission_Vehicles[8]DirtLevel = 0
Objectives[38]mission_Vehicles[8]LockedForPlayer = False
Objectives[38]mission_Vehicles[8]Locked = False
Objectives[38]mission_Vehicles[8]Alarm = False
Objectives[38]mission_Vehicles[8]HotWired = False
Objectives[38]mission_Vehicles[8]Invincible = False
Objectives[38]mission_Vehicles[8]SetZeroMaxSpeed = False
Objectives[38]mission_Vehicles[8]Remove_After = 0
Objectives[38]mission_Vehicles[8]Survive_Number = 0
Objectives[38]mission_Vehicles[8]Failed_Text = 
Objectives[38]mission_Vehicles[9]positionX = -1354.241
Objectives[38]mission_Vehicles[9]positionY = -3229.579
Objectives[38]mission_Vehicles[9]positionZ = 13.59683
Objectives[38]mission_Vehicles[9]Heading = 90.00948
Objectives[38]mission_Vehicles[9]Name = Police Riot
Objectives[38]mission_Vehicles[9]Model = riot
Objectives[38]mission_Vehicles[9]PrimaryColor = WornWhite
Objectives[38]mission_Vehicles[9]SecondaryColor = UtilOffWhite
Objectives[38]mission_Vehicles[9]PearlescentColor = MetallicBlack
Objectives[38]mission_Vehicles[9]HasPearlescent = False
Objectives[38]mission_Vehicles[9]Livery = 0
Objectives[38]mission_Vehicles[9]DirtLevel = 0
Objectives[38]mission_Vehicles[9]LockedForPlayer = False
Objectives[38]mission_Vehicles[9]Locked = False
Objectives[38]mission_Vehicles[9]Alarm = False
Objectives[38]mission_Vehicles[9]HotWired = False
Objectives[38]mission_Vehicles[9]Invincible = False
Objectives[38]mission_Vehicles[9]SetZeroMaxSpeed = False
Objectives[38]mission_Vehicles[9]Remove_After = 0
Objectives[38]mission_Vehicles[9]Survive_Number = 0
Objectives[38]mission_Vehicles[9]Failed_Text = 
Objectives[38]mission_Vehicles[10]positionX = -1357.567
Objectives[38]mission_Vehicles[10]positionY = -3197.835
Objectives[38]mission_Vehicles[10]positionZ = 13.70042
Objectives[38]mission_Vehicles[10]Heading = 155.005
Objectives[38]mission_Vehicles[10]Name = Police Cruiser
Objectives[38]mission_Vehicles[10]Model = police3
Objectives[38]mission_Vehicles[10]PrimaryColor = WornWhite
Objectives[38]mission_Vehicles[10]SecondaryColor = UtilOffWhite
Objectives[38]mission_Vehicles[10]PearlescentColor = MetallicBlack
Objectives[38]mission_Vehicles[10]HasPearlescent = False
Objectives[38]mission_Vehicles[10]Livery = 0
Objectives[38]mission_Vehicles[10]DirtLevel = 0
Objectives[38]mission_Vehicles[10]LockedForPlayer = False
Objectives[38]mission_Vehicles[10]Locked = False
Objectives[38]mission_Vehicles[10]Alarm = False
Objectives[38]mission_Vehicles[10]HotWired = False
Objectives[38]mission_Vehicles[10]Invincible = False
Objectives[38]mission_Vehicles[10]SetZeroMaxSpeed = False
Objectives[38]mission_Vehicles[10]Remove_After = 0
Objectives[38]mission_Vehicles[10]Survive_Number = 0
Objectives[38]mission_Vehicles[10]Failed_Text = 
Objectives[38]Mission_Needed_Vehicles = 0
Objectives[38]mission_PropsCount = 0
Objectives[38]mission_Pickup_Props_Count = 0
Objectives[38]ObjectiveMessages = 0

Objectives[39]Text = ENTER THE HANGER AND STOP RA'S AL GHUL!
Objectives[39]Text2 = 
Objectives[39]Text3 = 
Objectives[39]Failed_Text = 
Objectives[39]Type = Checkpoint
Objectives[39]Checkpoint_Type = 45
Objectives[39]Reserved = 7
Objectives[39]ColorR = 255
Objectives[39]ColorG = 165
Objectives[39]ColorB = 0
Objectives[39]ColorA = 255
Objectives[39]IconColorR = 255
Objectives[39]IconColorG = 255
Objectives[39]IconColorB = 0
Objectives[39]IconColorA = 255
Objectives[39]positionX = -1394.18
Objectives[39]positionY = -3266.295
Objectives[39]positionZ = 13.20732
Objectives[39]Heading = 330
Objectives[39]Diameter = 2
Objectives[39]minimum_hight = 10
Objectives[39]maximum_hight = 15
Objectives[39]TriggerDistance = 1.5
Objectives[39]PlaySound = True
Objectives[39]LoseWanted = False
Objectives[39]Stop_Vehicle = False
Objectives[39]DeliverVehicleOnly = False
Objectives[39]DeliverTrailor = False
Objectives[39]DeliverTowTruck = False
Objectives[39]DeliverVehicleCargobob = False
Objectives[39]DeliverPropCargobob = False
Objectives[39]mission_ActorsCount = 0
Objectives[39]mission_Vehicles = 0
Objectives[39]Mission_Needed_Vehicles = 0
Objectives[39]mission_PropsCount = 0
Objectives[39]mission_Pickup_Props_Count = 0
Objectives[39]ObjectiveMessages = 0

Objectives[40]Text = STOP RA'S SECURITY AND DESTROY THE CARGO!
Objectives[40]Text2 = 
Objectives[40]Type = Kill_Actors
Objectives[40]positionX = -1270.901
Objectives[40]positionY = -3031.193
Objectives[40]positionZ = -49.49027
Objectives[40]KillAll1 = True
Objectives[40]KillAll2 = False
Objectives[40]Kill_Actors_Add_Blips = True
Objectives[40]Kill_Actors_Add_Markers = False
Objectives[40]DropPickups = False
Objectives[40]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[40]mission_ActorsCount = 0
Objectives[40]mission_Vehicles = 0
Objectives[40]Mission_Needed_Vehicles = 0
Objectives[40]mission_PropsCount = 0
Objectives[40]mission_Pickup_Props_Count = 0
Objectives[40]ObjectiveMessages = 0

Objectives[41]Type = Prop_Objective
Objectives[41]Text = DESTROY WEAPONS CARGO!
Objectives[41]Text2 = 
Objectives[41]positionX = -1266.952
Objectives[41]positionY = -3037.848
Objectives[41]positionZ = -49.49027
Objectives[41]All_Props = True
Objectives[41]Prop_ShowBlip = True
Objectives[41]DropPickups = False
Objectives[41]Prop_Damage = False
Objectives[41]Prop_Kill = False
Objectives[41]Prop_Break = True
Objectives[41]Droped_Pickup_Model = prop_luggage_07a
Objectives[41]mission_ActorsCount = 0
Objectives[41]mission_Vehicles = 0
Objectives[41]Mission_Needed_Vehicles = 0
Objectives[41]mission_PropsCount = 0
Objectives[41]mission_Pickup_Props_Count = 0
Objectives[41]ObjectiveMessages = 0

Objectives[42]Type = Mission_Settings_Objective
Objectives[42]positionX = -1242.382
Objectives[42]positionY = -3010.357
Objectives[42]positionZ = -43.88727
Objectives[42]MissionSettings_TimesOfDay = Current
Objectives[42]MissionSettings_Weather = Current
Objectives[42]MissionSettings_WantedLevel = Current
Objectives[42]MissionSettings_SetWantedLevelNow = Current
Objectives[42]MissionSettings_StartNightvision = False
Objectives[42]MissionSettings_StopNightvision = False
Objectives[42]MissionSettings_StartSeethrough = False
Objectives[42]MissionSettings_StopSeethrough = False
Objectives[42]MissionSettings_StartMusic = True
Objectives[42]MissionSettings_StopMusic = False
Objectives[42]MissionSettings_Music = FH2A_GETAWAY_DRIVE_MA
Objectives[42]mission_ActorsCount = 9
Objectives[42]mission_Actors[0]Survive_Number = 0
Objectives[42]mission_Actors[0]Failed_Text = 
Objectives[42]mission_Actors[0]Remove_After = 0
Objectives[42]mission_Actors[0]positionX = -1243.89
Objectives[42]mission_Actors[0]positionY = -3019.006
Objectives[42]mission_Actors[0]positionZ = -42.88727
Objectives[42]mission_Actors[0]Heading = 100.0094
Objectives[42]mission_Actors[0]String_Name = DS
Objectives[42]mission_Actors[0]Relationship_Group = Enemy1
Objectives[42]mission_Actors[0]AddBlip = False
Objectives[42]mission_Actors[0]ShowCone = False
Objectives[42]mission_Actors[0]Invincible = False
Objectives[42]mission_Actors[0]SetHealth = 700
Objectives[42]mission_Actors[0]DieFromHeadShot = True
Objectives[42]mission_Actors[0]CanExitVehicle = True
Objectives[42]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[42]mission_Actors[0]AlwaysFight = True
Objectives[42]mission_Actors[0]Seeing_Range = 45
Objectives[42]mission_Actors[0]Hearing_Range = 45
Objectives[42]mission_Actors[0]CombatMovement = Offensive
Objectives[42]mission_Actors[0]weapon = Railgun
Objectives[42]mission_Actors[0]Variation = Default
Objectives[42]mission_Actors[0]Task = 0
Objectives[42]mission_Actors[0]Task_Guard_Range = 5
Objectives[42]mission_Actors[0]Task_Stay_In_Range = True
Objectives[42]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[42]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[42]mission_Actors[0]Task_Scenario = NONE
Objectives[42]mission_Actors[1]Survive_Number = 0
Objectives[42]mission_Actors[1]Failed_Text = 
Objectives[42]mission_Actors[1]Remove_After = 0
Objectives[42]mission_Actors[1]positionX = -1254.299
Objectives[42]mission_Actors[1]positionY = -3046.942
Objectives[42]mission_Actors[1]positionZ = -37.27109
Objectives[42]mission_Actors[1]Heading = 20.00937
Objectives[42]mission_Actors[1]String_Name = BANE
Objectives[42]mission_Actors[1]Relationship_Group = Enemy1
Objectives[42]mission_Actors[1]AddBlip = False
Objectives[42]mission_Actors[1]ShowCone = False
Objectives[42]mission_Actors[1]Invincible = False
Objectives[42]mission_Actors[1]SetHealth = 600
Objectives[42]mission_Actors[1]DieFromHeadShot = True
Objectives[42]mission_Actors[1]CanExitVehicle = True
Objectives[42]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[42]mission_Actors[1]AlwaysFight = True
Objectives[42]mission_Actors[1]Seeing_Range = 30
Objectives[42]mission_Actors[1]Hearing_Range = 30
Objectives[42]mission_Actors[1]CombatMovement = Offensive
Objectives[42]mission_Actors[1]weapon = Minigun
Objectives[42]mission_Actors[1]Variation = Default
Objectives[42]mission_Actors[1]Task = 0
Objectives[42]mission_Actors[1]Task_Guard_Range = 5
Objectives[42]mission_Actors[1]Task_Stay_In_Range = True
Objectives[42]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[42]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[42]mission_Actors[1]Task_Scenario = NONE
Objectives[42]mission_Actors[2]Survive_Number = 0
Objectives[42]mission_Actors[2]Failed_Text = 
Objectives[42]mission_Actors[2]Remove_After = 0
Objectives[42]mission_Actors[2]positionX = -1280.719
Objectives[42]mission_Actors[2]positionY = -3045.72
Objectives[42]mission_Actors[2]positionZ = -37.27109
Objectives[42]mission_Actors[2]Heading = 335.0094
Objectives[42]mission_Actors[2]String_Name = ubu
Objectives[42]mission_Actors[2]Relationship_Group = Enemy1
Objectives[42]mission_Actors[2]AddBlip = False
Objectives[42]mission_Actors[2]ShowCone = False
Objectives[42]mission_Actors[2]Invincible = False
Objectives[42]mission_Actors[2]SetHealth = 100
Objectives[42]mission_Actors[2]DieFromHeadShot = True
Objectives[42]mission_Actors[2]CanExitVehicle = True
Objectives[42]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[42]mission_Actors[2]AlwaysFight = True
Objectives[42]mission_Actors[2]Seeing_Range = 30
Objectives[42]mission_Actors[2]Hearing_Range = 30
Objectives[42]mission_Actors[2]CombatMovement = Offensive
Objectives[42]mission_Actors[2]weapon = UnholyHellbringer
Objectives[42]mission_Actors[2]Variation = Default
Objectives[42]mission_Actors[2]Task = 0
Objectives[42]mission_Actors[2]Task_Guard_Range = 5
Objectives[42]mission_Actors[2]Task_Stay_In_Range = True
Objectives[42]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[42]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[42]mission_Actors[2]Task_Scenario = NONE
Objectives[42]mission_Actors[3]Survive_Number = 0
Objectives[42]mission_Actors[3]Failed_Text = 
Objectives[42]mission_Actors[3]Remove_After = 0
Objectives[42]mission_Actors[3]positionX = -1291.261
Objectives[42]mission_Actors[3]positionY = -3026.232
Objectives[42]mission_Actors[3]positionZ = -44.08636
Objectives[42]mission_Actors[3]Heading = 255.0094
Objectives[42]mission_Actors[3]String_Name = Aguilar
Objectives[42]mission_Actors[3]Relationship_Group = Enemy1
Objectives[42]mission_Actors[3]AddBlip = False
Objectives[42]mission_Actors[3]ShowCone = False
Objectives[42]mission_Actors[3]Invincible = False
Objectives[42]mission_Actors[3]SetHealth = 100
Objectives[42]mission_Actors[3]DieFromHeadShot = True
Objectives[42]mission_Actors[3]CanExitVehicle = True
Objectives[42]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[42]mission_Actors[3]AlwaysFight = True
Objectives[42]mission_Actors[3]Seeing_Range = 30
Objectives[42]mission_Actors[3]Hearing_Range = 30
Objectives[42]mission_Actors[3]CombatMovement = Offensive
Objectives[42]mission_Actors[3]weapon = MiniSMG
Objectives[42]mission_Actors[3]Variation = Default
Objectives[42]mission_Actors[3]Task = 0
Objectives[42]mission_Actors[3]Task_Guard_Range = 5
Objectives[42]mission_Actors[3]Task_Stay_In_Range = True
Objectives[42]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[42]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[42]mission_Actors[3]Task_Scenario = NONE
Objectives[42]mission_Actors[4]Survive_Number = 0
Objectives[42]mission_Actors[4]Failed_Text = 
Objectives[42]mission_Actors[4]Remove_After = 0
Objectives[42]mission_Actors[4]positionX = -1288.273
Objectives[42]mission_Actors[4]positionY = -3026.545
Objectives[42]mission_Actors[4]positionZ = -48.48986
Objectives[42]mission_Actors[4]Heading = 225.0094
Objectives[42]mission_Actors[4]String_Name = Aguilar
Objectives[42]mission_Actors[4]Relationship_Group = Enemy1
Objectives[42]mission_Actors[4]AddBlip = False
Objectives[42]mission_Actors[4]ShowCone = False
Objectives[42]mission_Actors[4]Invincible = False
Objectives[42]mission_Actors[4]SetHealth = 200
Objectives[42]mission_Actors[4]DieFromHeadShot = True
Objectives[42]mission_Actors[4]CanExitVehicle = True
Objectives[42]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[42]mission_Actors[4]AlwaysFight = True
Objectives[42]mission_Actors[4]Seeing_Range = 30
Objectives[42]mission_Actors[4]Hearing_Range = 30
Objectives[42]mission_Actors[4]CombatMovement = Offensive
Objectives[42]mission_Actors[4]weapon = Dagger
Objectives[42]mission_Actors[4]Variation = Default
Objectives[42]mission_Actors[4]Task = 0
Objectives[42]mission_Actors[4]Task_Guard_Range = 5
Objectives[42]mission_Actors[4]Task_Stay_In_Range = True
Objectives[42]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[42]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[42]mission_Actors[4]Task_Scenario = NONE
Objectives[42]mission_Actors[5]Survive_Number = 0
Objectives[42]mission_Actors[5]Failed_Text = 
Objectives[42]mission_Actors[5]Remove_After = 0
Objectives[42]mission_Actors[5]positionX = -1281.802
Objectives[42]mission_Actors[5]positionY = -3024.603
Objectives[42]mission_Actors[5]positionZ = -48.48999
Objectives[42]mission_Actors[5]Heading = 195.0094
Objectives[42]mission_Actors[5]String_Name = Aguilar
Objectives[42]mission_Actors[5]Relationship_Group = Enemy1
Objectives[42]mission_Actors[5]AddBlip = False
Objectives[42]mission_Actors[5]ShowCone = False
Objectives[42]mission_Actors[5]Invincible = False
Objectives[42]mission_Actors[5]SetHealth = 100
Objectives[42]mission_Actors[5]DieFromHeadShot = True
Objectives[42]mission_Actors[5]CanExitVehicle = True
Objectives[42]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[42]mission_Actors[5]AlwaysFight = True
Objectives[42]mission_Actors[5]Seeing_Range = 30
Objectives[42]mission_Actors[5]Hearing_Range = 30
Objectives[42]mission_Actors[5]CombatMovement = Offensive
Objectives[42]mission_Actors[5]weapon = Dagger
Objectives[42]mission_Actors[5]Variation = Default
Objectives[42]mission_Actors[5]Task = 0
Objectives[42]mission_Actors[5]Task_Guard_Range = 5
Objectives[42]mission_Actors[5]Task_Stay_In_Range = True
Objectives[42]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[42]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[42]mission_Actors[5]Task_Scenario = NONE
Objectives[42]mission_Actors[6]Survive_Number = 0
Objectives[42]mission_Actors[6]Failed_Text = 
Objectives[42]mission_Actors[6]Remove_After = 0
Objectives[42]mission_Actors[6]positionX = -1262.579
Objectives[42]mission_Actors[6]positionY = -3022.008
Objectives[42]mission_Actors[6]positionZ = -48.49028
Objectives[42]mission_Actors[6]Heading = 185.0094
Objectives[42]mission_Actors[6]String_Name = Aguilar
Objectives[42]mission_Actors[6]Relationship_Group = Enemy1
Objectives[42]mission_Actors[6]AddBlip = False
Objectives[42]mission_Actors[6]ShowCone = False
Objectives[42]mission_Actors[6]Invincible = False
Objectives[42]mission_Actors[6]SetHealth = 100
Objectives[42]mission_Actors[6]DieFromHeadShot = True
Objectives[42]mission_Actors[6]CanExitVehicle = True
Objectives[42]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[42]mission_Actors[6]AlwaysFight = True
Objectives[42]mission_Actors[6]Seeing_Range = 30
Objectives[42]mission_Actors[6]Hearing_Range = 30
Objectives[42]mission_Actors[6]CombatMovement = Offensive
Objectives[42]mission_Actors[6]weapon = Dagger
Objectives[42]mission_Actors[6]Variation = Default
Objectives[42]mission_Actors[6]Task = 0
Objectives[42]mission_Actors[6]Task_Guard_Range = 5
Objectives[42]mission_Actors[6]Task_Stay_In_Range = True
Objectives[42]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[42]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[42]mission_Actors[6]Task_Scenario = NONE
Objectives[42]mission_Actors[7]Survive_Number = 0
Objectives[42]mission_Actors[7]Failed_Text = 
Objectives[42]mission_Actors[7]Remove_After = 0
Objectives[42]mission_Actors[7]positionX = -1267.626
Objectives[42]mission_Actors[7]positionY = -3004.051
Objectives[42]mission_Actors[7]positionZ = -48.48999
Objectives[42]mission_Actors[7]Heading = 185.0094
Objectives[42]mission_Actors[7]String_Name = Aguilar
Objectives[42]mission_Actors[7]Relationship_Group = Enemy1
Objectives[42]mission_Actors[7]AddBlip = False
Objectives[42]mission_Actors[7]ShowCone = False
Objectives[42]mission_Actors[7]Invincible = False
Objectives[42]mission_Actors[7]SetHealth = 100
Objectives[42]mission_Actors[7]DieFromHeadShot = True
Objectives[42]mission_Actors[7]CanExitVehicle = True
Objectives[42]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[42]mission_Actors[7]AlwaysFight = True
Objectives[42]mission_Actors[7]Seeing_Range = 30
Objectives[42]mission_Actors[7]Hearing_Range = 30
Objectives[42]mission_Actors[7]CombatMovement = Offensive
Objectives[42]mission_Actors[7]weapon = Dagger
Objectives[42]mission_Actors[7]Variation = Default
Objectives[42]mission_Actors[7]Task = 0
Objectives[42]mission_Actors[7]Task_Guard_Range = 5
Objectives[42]mission_Actors[7]Task_Stay_In_Range = True
Objectives[42]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[42]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[42]mission_Actors[7]Task_Scenario = NONE
Objectives[42]mission_Actors[8]Survive_Number = 0
Objectives[42]mission_Actors[8]Failed_Text = 
Objectives[42]mission_Actors[8]Remove_After = 0
Objectives[42]mission_Actors[8]positionX = -1278.03
Objectives[42]mission_Actors[8]positionY = -3017.332
Objectives[42]mission_Actors[8]positionZ = -48.49014
Objectives[42]mission_Actors[8]Heading = 185.0094
Objectives[42]mission_Actors[8]String_Name = Aguilar
Objectives[42]mission_Actors[8]Relationship_Group = Enemy1
Objectives[42]mission_Actors[8]AddBlip = False
Objectives[42]mission_Actors[8]ShowCone = False
Objectives[42]mission_Actors[8]Invincible = False
Objectives[42]mission_Actors[8]SetHealth = 100
Objectives[42]mission_Actors[8]DieFromHeadShot = True
Objectives[42]mission_Actors[8]CanExitVehicle = True
Objectives[42]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[42]mission_Actors[8]AlwaysFight = True
Objectives[42]mission_Actors[8]Seeing_Range = 30
Objectives[42]mission_Actors[8]Hearing_Range = 30
Objectives[42]mission_Actors[8]CombatMovement = Offensive
Objectives[42]mission_Actors[8]weapon = Dagger
Objectives[42]mission_Actors[8]Variation = Default
Objectives[42]mission_Actors[8]Task = 0
Objectives[42]mission_Actors[8]Task_Guard_Range = 5
Objectives[42]mission_Actors[8]Task_Stay_In_Range = True
Objectives[42]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[42]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[42]mission_Actors[8]Task_Scenario = NONE
Objectives[42]mission_Vehicles = 0
Objectives[42]Mission_Needed_Vehicles = 0
Objectives[42]mission_PropsCount = 0
Objectives[42]mission_Pickup_Props_Count = 0
Objectives[42]ObjectiveMessages = 0

Objectives[43]Text = DAMMIT, THEY ARE STALLING! HELPING RA'S ESCAPE I HAVE TO TAKE THEM DOWN!
Objectives[43]Text2 = 
Objectives[43]Type = Kill_Actors
Objectives[43]positionX = -1271.597
Objectives[43]positionY = -3016.742
Objectives[43]positionZ = -49.49025
Objectives[43]KillAll1 = True
Objectives[43]KillAll2 = False
Objectives[43]Kill_Actors_Add_Blips = True
Objectives[43]Kill_Actors_Add_Markers = False
Objectives[43]DropPickups = False
Objectives[43]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[43]mission_ActorsCount = 0
Objectives[43]mission_Vehicles = 1
Objectives[43]mission_Vehicles[0]positionX = -1081.892
Objectives[43]mission_Vehicles[0]positionY = -2993.619
Objectives[43]mission_Vehicles[0]positionZ = 13.5853
Objectives[43]mission_Vehicles[0]Heading = 350.0327
Objectives[43]mission_Vehicles[0]Name = Granger
Objectives[43]mission_Vehicles[0]Model = granger
Objectives[43]mission_Vehicles[0]PrimaryColor = UtilBlackPoly
Objectives[43]mission_Vehicles[0]SecondaryColor = UtilMidnightBlue
Objectives[43]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[43]mission_Vehicles[0]HasPearlescent = False
Objectives[43]mission_Vehicles[0]Livery = 0
Objectives[43]mission_Vehicles[0]DirtLevel = 0
Objectives[43]mission_Vehicles[0]LockedForPlayer = False
Objectives[43]mission_Vehicles[0]Locked = False
Objectives[43]mission_Vehicles[0]Alarm = False
Objectives[43]mission_Vehicles[0]HotWired = False
Objectives[43]mission_Vehicles[0]Invincible = False
Objectives[43]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[43]mission_Vehicles[0]Remove_After = 0
Objectives[43]mission_Vehicles[0]Survive_Number = 0
Objectives[43]mission_Vehicles[0]Failed_Text = 
Objectives[43]mission_Vehicles[0]NeededForActorsCount = 1
Objectives[43]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 44
Objectives[43]mission_Vehicles[0]NeededForActorIndex[0] = 0
Objectives[43]mission_Vehicles[0]NeededForActorTaskIndex[0] = 0
Objectives[43]Mission_Needed_Vehicles = 0
Objectives[43]mission_PropsCount = 0
Objectives[43]mission_Pickup_Props_Count = 0
Objectives[43]ObjectiveMessages = 1
Objectives[43]ObjectiveMessages[0]positionX = -1390.233
Objectives[43]ObjectiveMessages[0]positionY = -3259.204
Objectives[43]ObjectiveMessages[0]positionZ = 12.94482
Objectives[43]ObjectiveMessages[0]Message = IM TAKING HIM DOWN! THIS ENDS TONIGHT RA'S! TONIGHT!
Objectives[43]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[43]ObjectiveMessages[0]Sender = 
Objectives[43]ObjectiveMessages[0]Subject = 
Objectives[43]ObjectiveMessages[0]MessageColor = White
Objectives[43]ObjectiveMessages[0]PlayFromStart = False
Objectives[43]ObjectiveMessages[0]Delay = False
Objectives[43]ObjectiveMessages[0]DelayTime = 15
Objectives[43]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[43]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[43]ObjectiveMessages[0]PlayDIstanceTo = True
Objectives[43]ObjectiveMessages[0]DIstanceFromTo = 10
Objectives[43]ObjectiveMessages[0]TypeSubtitle = True
Objectives[43]ObjectiveMessages[0]TypeTextMesage = False
Objectives[43]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[43]ObjectiveMessages[0]PhoneMessageDisplayTime = 21

Objectives[44]Text = NIGHTWING: DUDE HES GETTING AWAY............. HE GOT INTO A BLACK SUV! [ LEAVE HANGAR ]
Objectives[44]Text2 = 
Objectives[44]Text3 = 
Objectives[44]Failed_Text = 
Objectives[44]Type = Checkpoint
Objectives[44]Checkpoint_Type = 45
Objectives[44]Reserved = 7
Objectives[44]ColorR = 0
Objectives[44]ColorG = 128
Objectives[44]ColorB = 0
Objectives[44]ColorA = 255
Objectives[44]IconColorR = 255
Objectives[44]IconColorG = 0
Objectives[44]IconColorB = 0
Objectives[44]IconColorA = 255
Objectives[44]positionX = -1266.671
Objectives[44]positionY = -2963.746
Objectives[44]positionZ = -49.4897
Objectives[44]Heading = 350.0094
Objectives[44]Diameter = 3
Objectives[44]minimum_hight = 1
Objectives[44]maximum_hight = 10
Objectives[44]TriggerDistance = 5
Objectives[44]PlaySound = True
Objectives[44]LoseWanted = False
Objectives[44]Stop_Vehicle = False
Objectives[44]DeliverVehicleOnly = False
Objectives[44]DeliverTrailor = False
Objectives[44]DeliverTowTruck = False
Objectives[44]DeliverVehicleCargobob = False
Objectives[44]DeliverPropCargobob = False
Objectives[44]mission_ActorsCount = 1
Objectives[44]mission_Actors[0]Survive_Number = 0
Objectives[44]mission_Actors[0]Failed_Text = 
Objectives[44]mission_Actors[0]Remove_After = 0
Objectives[44]mission_Actors[0]positionX = -1092.162
Objectives[44]mission_Actors[0]positionY = -2992.455
Objectives[44]mission_Actors[0]positionZ = 13.96454
Objectives[44]mission_Actors[0]Heading = 255.0094
Objectives[44]mission_Actors[0]String_Name = omniman
Objectives[44]mission_Actors[0]Relationship_Group = Enemy1
Objectives[44]mission_Actors[0]AddBlip = False
Objectives[44]mission_Actors[0]ShowCone = False
Objectives[44]mission_Actors[0]Invincible = False
Objectives[44]mission_Actors[0]SetHealth = 2000
Objectives[44]mission_Actors[0]DieFromHeadShot = True
Objectives[44]mission_Actors[0]CanExitVehicle = True
Objectives[44]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[44]mission_Actors[0]AlwaysFight = True
Objectives[44]mission_Actors[0]Seeing_Range = 20
Objectives[44]mission_Actors[0]Hearing_Range = 5
Objectives[44]mission_Actors[0]CombatMovement = Offensive
Objectives[44]mission_Actors[0]weapon = Dagger
Objectives[44]mission_Actors[0]Variation = Default
Objectives[44]mission_Actors[0]Task = 99
Objectives[44]mission_Actors[0]Task_Guard_Range = 5
Objectives[44]mission_Actors[0]Task_Stay_In_Range = True
Objectives[44]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[44]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[44]mission_Actors[0]Task_Scenario = NONE
Objectives[44]mission_Actors[0]Task_List_Count = 4
Objectives[44]mission_Actors[0]Task_Repeat = True
Objectives[44]mission_Actors[0]Task_List[0]Type = EnterVehicle
Objectives[44]mission_Actors[0]Task_List[0]PositionX = -1082.128
Objectives[44]mission_Actors[0]Task_List[0]PositionY = -2994.06
Objectives[44]mission_Actors[0]Task_List[0]PositionZ = 13.46454
Objectives[44]mission_Actors[0]Task_List[0]Speed = 1
Objectives[44]mission_Actors[0]Task_List[0]SeatIndex = -1
Objectives[44]mission_Actors[0]Task_List[0]TaskIndex = 0
Objectives[44]mission_Actors[0]Task_List[1]Type = Drive
Objectives[44]mission_Actors[0]Task_List[1]PositionX = 2034.007
Objectives[44]mission_Actors[0]Task_List[1]PositionY = 3922.642
Objectives[44]mission_Actors[0]Task_List[1]PositionZ = 32.88106
Objectives[44]mission_Actors[0]Task_List[1]Speed = 65
Objectives[44]mission_Actors[0]Task_List[1]StopBeforeVehicles = False
Objectives[44]mission_Actors[0]Task_List[1]StopBeforeActors = False
Objectives[44]mission_Actors[0]Task_List[1]AvoidVehicles = True
Objectives[44]mission_Actors[0]Task_List[1]AvoidEmptyVehicles = False
Objectives[44]mission_Actors[0]Task_List[1]AvoidActors = False
Objectives[44]mission_Actors[0]Task_List[1]AvoidObjects = True
Objectives[44]mission_Actors[0]Task_List[1]StopAtLights = False
Objectives[44]mission_Actors[0]Task_List[1]UseBlinkers = False
Objectives[44]mission_Actors[0]Task_List[1]AllowGoingWrongWay = True
Objectives[44]mission_Actors[0]Task_List[1]Reverse = False
Objectives[44]mission_Actors[0]Task_List[1]TakeShortestPath = True
Objectives[44]mission_Actors[0]Task_List[1]IgnoreRoads = False
Objectives[44]mission_Actors[0]Task_List[1]IgnoreAllPathing = False
Objectives[44]mission_Actors[0]Task_List[1]AvoidHighWays = False
Objectives[44]mission_Actors[0]Task_List[2]Type = AchieveHeading
Objectives[44]mission_Actors[0]Task_List[2]PositionX = 2036.529
Objectives[44]mission_Actors[0]Task_List[2]PositionY = 3923.995
Objectives[44]mission_Actors[0]Task_List[2]PositionZ = 32.77628
Objectives[44]mission_Actors[0]Task_List[2]heading = 300.0111
Objectives[44]mission_Actors[0]Task_List[3]Type = EnterVehicle
Objectives[44]mission_Actors[0]Task_List[3]PositionX = 2045.9
Objectives[44]mission_Actors[0]Task_List[3]PositionY = 3929.705
Objectives[44]mission_Actors[0]Task_List[3]PositionZ = 32.59568
Objectives[44]mission_Actors[0]Task_List[3]Speed = 1
Objectives[44]mission_Actors[0]Task_List[3]SeatIndex = -1
Objectives[44]mission_Actors[0]Task_List[3]TaskIndex = 3
Objectives[44]mission_Vehicles = 1
Objectives[44]mission_Vehicles[0]positionX = 2055.995
Objectives[44]mission_Vehicles[0]positionY = 3929.257
Objectives[44]mission_Vehicles[0]positionZ = 33.72263
Objectives[44]mission_Vehicles[0]Heading = 33.10799
Objectives[44]mission_Vehicles[0]Name = Volatus
Objectives[44]mission_Vehicles[0]Model = volatus
Objectives[44]mission_Vehicles[0]PrimaryColor = UtilBlackPoly
Objectives[44]mission_Vehicles[0]SecondaryColor = UtilMidnightBlue
Objectives[44]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[44]mission_Vehicles[0]HasPearlescent = False
Objectives[44]mission_Vehicles[0]Livery = 0
Objectives[44]mission_Vehicles[0]DirtLevel = 0
Objectives[44]mission_Vehicles[0]LockedForPlayer = False
Objectives[44]mission_Vehicles[0]Locked = False
Objectives[44]mission_Vehicles[0]Alarm = False
Objectives[44]mission_Vehicles[0]HotWired = False
Objectives[44]mission_Vehicles[0]Invincible = False
Objectives[44]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[44]mission_Vehicles[0]Remove_After = 0
Objectives[44]mission_Vehicles[0]Survive_Number = 0
Objectives[44]mission_Vehicles[0]Failed_Text = 
Objectives[44]mission_Vehicles[0]NeededForActorsCount = 1
Objectives[44]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 44
Objectives[44]mission_Vehicles[0]NeededForActorIndex[0] = 0
Objectives[44]mission_Vehicles[0]NeededForActorTaskIndex[0] = 3
Objectives[44]Mission_Needed_Vehicles = 0
Objectives[44]mission_PropsCount = 0
Objectives[44]mission_Pickup_Props_Count = 0
Objectives[44]ObjectiveMessages = 0

Objectives[45]Text = YOU WILL NEVER CATCH ME INFIDEL! YOU DOG! YOU DOG!
Objectives[45]Text2 = 
Objectives[45]Type = Kill_Actors
Objectives[45]positionX = -1371.587
Objectives[45]positionY = -3250.863
Objectives[45]positionZ = 12.94482
Objectives[45]KillAll1 = True
Objectives[45]KillAll2 = False
Objectives[45]Kill_Actors_Add_Blips = True
Objectives[45]Kill_Actors_Add_Markers = False
Objectives[45]DropPickups = False
Objectives[45]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[45]mission_ActorsCount = 0
Objectives[45]mission_Vehicles = 0
Objectives[45]Mission_Needed_Vehicles = 0
Objectives[45]mission_PropsCount = 0
Objectives[45]mission_Pickup_Props_Count = 0
Objectives[45]ObjectiveMessages = 0

Objectives[46]Text = ROBIN: YOU GOT HIM! IM ONTOP OF THE APARO BUILDING, LETS REGROUP. I PUT IT IN YOUR GPS. OVER.
Objectives[46]Text2 = 
Objectives[46]Text3 = 
Objectives[46]Failed_Text = 
Objectives[46]Type = Checkpoint
Objectives[46]Checkpoint_Type = 45
Objectives[46]Reserved = 8
Objectives[46]ColorR = 0
Objectives[46]ColorG = 128
Objectives[46]ColorB = 0
Objectives[46]ColorA = 255
Objectives[46]IconColorR = 255
Objectives[46]IconColorG = 0
Objectives[46]IconColorB = 0
Objectives[46]IconColorA = 255
Objectives[46]positionX = -807.6463
Objectives[46]positionY = -2171.835
Objectives[46]positionZ = 95.26297
Objectives[46]Heading = 260.0094
Objectives[46]Diameter = 4
Objectives[46]minimum_hight = 45
Objectives[46]maximum_hight = 50
Objectives[46]TriggerDistance = 5
Objectives[46]PlaySound = True
Objectives[46]LoseWanted = False
Objectives[46]Stop_Vehicle = False
Objectives[46]DeliverVehicleOnly = False
Objectives[46]DeliverTrailor = False
Objectives[46]DeliverTowTruck = False
Objectives[46]DeliverVehicleCargobob = False
Objectives[46]DeliverPropCargobob = False
Objectives[46]mission_ActorsCount = 1
Objectives[46]mission_Actors[0]Survive_Number = 0
Objectives[46]mission_Actors[0]Failed_Text = 
Objectives[46]mission_Actors[0]Remove_After = 0
Objectives[46]mission_Actors[0]positionX = -807.2614
Objectives[46]mission_Actors[0]positionY = -2170.319
Objectives[46]mission_Actors[0]positionZ = 96.25806
Objectives[46]mission_Actors[0]Heading = 195.0094
Objectives[46]mission_Actors[0]String_Name = Robin
Objectives[46]mission_Actors[0]Relationship_Group = Companion
Objectives[46]mission_Actors[0]AddBlip = True
Objectives[46]mission_Actors[0]ShowCone = False
Objectives[46]mission_Actors[0]Invincible = False
Objectives[46]mission_Actors[0]SetHealth = 100
Objectives[46]mission_Actors[0]DieFromHeadShot = True
Objectives[46]mission_Actors[0]CanExitVehicle = True
Objectives[46]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[46]mission_Actors[0]AlwaysFight = True
Objectives[46]mission_Actors[0]Seeing_Range = 30
Objectives[46]mission_Actors[0]Hearing_Range = 30
Objectives[46]mission_Actors[0]CombatMovement = Offensive
Objectives[46]mission_Actors[0]weapon = Unarmed
Objectives[46]mission_Actors[0]Variation = Custom
Objectives[46]mission_Actors[0]Task = 1
Objectives[46]mission_Actors[0]Task_Guard_Range = 1
Objectives[46]mission_Actors[0]Task_Stay_In_Range = True
Objectives[46]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[46]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[46]mission_Actors[0]Task_Scenario = NONE
Objectives[46]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[46]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[46]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[46]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[46]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[46]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[46]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[46]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[46]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[46]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[46]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[46]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[46]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[46]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[46]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[46]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[46]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[46]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[46]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[46]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[46]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[46]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[46]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[46]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[46]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[46]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[46]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[46]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[46]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[46]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[46]mission_Vehicles = 0
Objectives[46]Mission_Needed_Vehicles = 0
Objectives[46]mission_PropsCount = 0
Objectives[46]mission_Pickup_Props_Count = 0
Objectives[46]ObjectiveMessages = 0

Objectives[47]Type = Mission_Settings_Objective
Objectives[47]positionX = -806.1944
Objectives[47]positionY = -2171.837
Objectives[47]positionZ = 95.263
Objectives[47]MissionSettings_TimesOfDay = Current
Objectives[47]MissionSettings_Weather = Current
Objectives[47]MissionSettings_WantedLevel = Current
Objectives[47]MissionSettings_SetWantedLevelNow = Current
Objectives[47]MissionSettings_StartNightvision = False
Objectives[47]MissionSettings_StopNightvision = False
Objectives[47]MissionSettings_StartSeethrough = False
Objectives[47]MissionSettings_StopSeethrough = False
Objectives[47]MissionSettings_StartMusic = True
Objectives[47]MissionSettings_StopMusic = False
Objectives[47]MissionSettings_Music = FH2B_ESCAPE_RESTART
Objectives[47]mission_ActorsCount = 0
Objectives[47]mission_Vehicles = 0
Objectives[47]Mission_Needed_Vehicles = 0
Objectives[47]mission_PropsCount = 0
Objectives[47]mission_Pickup_Props_Count = 0
Objectives[47]ObjectiveMessages = 0

Objectives[48]Text = LEAVE AREA, GO TO THE BAYLE BUILDING ROOF.
Objectives[48]Text2 = 
Objectives[48]Text3 = 
Objectives[48]Failed_Text = 
Objectives[48]Type = Checkpoint
Objectives[48]Checkpoint_Type = 45
Objectives[48]Reserved = 1
Objectives[48]ColorR = 128
Objectives[48]ColorG = 0
Objectives[48]ColorB = 128
Objectives[48]ColorA = 255
Objectives[48]IconColorR = 255
Objectives[48]IconColorG = 255
Objectives[48]IconColorB = 0
Objectives[48]IconColorA = 255
Objectives[48]positionX = -302.0211
Objectives[48]positionY = -1055.311
Objectives[48]positionZ = 72.88557
Objectives[48]Heading = 0
Objectives[48]Diameter = 1
Objectives[48]minimum_hight = 40
Objectives[48]maximum_hight = 40
Objectives[48]TriggerDistance = 10
Objectives[48]PlaySound = True
Objectives[48]LoseWanted = False
Objectives[48]Stop_Vehicle = False
Objectives[48]DeliverVehicleOnly = False
Objectives[48]DeliverTrailor = False
Objectives[48]DeliverTowTruck = False
Objectives[48]DeliverVehicleCargobob = False
Objectives[48]DeliverPropCargobob = False
Objectives[48]mission_ActorsCount = 0
Objectives[48]mission_Vehicles = 0
Objectives[48]Mission_Needed_Vehicles = 0
Objectives[48]mission_PropsCount = 0
Objectives[48]mission_Pickup_Props_Count = 0
Objectives[48]ObjectiveMessages = 0

Objectives[49]Type = Mission_Settings_Objective
Objectives[49]positionX = -2211.625
Objectives[49]positionY = 1151.054
Objectives[49]positionZ = -24.25917
Objectives[49]MissionSettings_TimesOfDay = Current
Objectives[49]MissionSettings_Weather = Current
Objectives[49]MissionSettings_WantedLevel = Current
Objectives[49]MissionSettings_SetWantedLevelNow = Current
Objectives[49]MissionSettings_StartNightvision = False
Objectives[49]MissionSettings_StopNightvision = False
Objectives[49]MissionSettings_StartSeethrough = False
Objectives[49]MissionSettings_StopSeethrough = False
Objectives[49]MissionSettings_StartMusic = False
Objectives[49]MissionSettings_StopMusic = False
Objectives[49]MissionSettings_Music = AH3B_BURNTOUT_RT
Objectives[49]mission_ActorsCount = 0
Objectives[49]mission_Vehicles = 0
Objectives[49]Mission_Needed_Vehicles = 0
Objectives[49]mission_PropsCount = 0
Objectives[49]mission_Pickup_Props_Count = 0
Objectives[49]ObjectiveMessages = 0

